| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | card_name | card_text | previous_text | |||||||||||||||||||||||
2 | Al-Muntathir, God's Witness | Sabbat: If you control four or more True Brujah, burn Al-Muntathir. He cannot use cards requiring Celerity [cel]. Black Hand. Scarce. | Sabbat. Black Hand: If you control four or more True Brujah, burn Al-Muntathir. He cannot play cards that require Celerity [cel]. Scarce. | |||||||||||||||||||||||
3 | Alcoan | Sabbat: If Alcoan is in combat with an ally or younger vampire, you can look at the opposing minion's controller's hand before range is determined during the first round. | Sabbat: When Alcoan is in combat with an ally or younger vampire, you may look at the opposing minion's controller's hand before range is determined on the first round. | |||||||||||||||||||||||
4 | Annazir | Independent. 2 votes (titled): Annazir can burn a location or steal an equipment as a (D) action. Infernal. +1 bleed. | Independent: Annazir has 2 votes (titled). He may burn a location or steal an equipment as a (D) action. +1 bleed. Infernal. | |||||||||||||||||||||||
5 | Antón de Concepción | Sabbat Archbishop of Chicago: Antón gets 1 optional maneuver during the first round of combat. | Sabbat Archbishop of Chicago: Antón gets an optional maneuver on the first round of combat. | |||||||||||||||||||||||
6 | Antonio d'Erlette | Sabbat: While Antonio is ready, you can use 4 transfers to search your library (shuffle afterward) and/or hand for a mage ally he could play. Put that ally in play with life equal to its starting life and pay its cost as normal. | Sabbat: While Antonio is ready, you may spend four transfers to search your hand or library (shuffle afterward) for a mage ally Antonio could play. Put that ally in play with life equal to his starting amount (pay cost as normal). | |||||||||||||||||||||||
7 | Anu Diptinatpa | Independent: During an action, Anu can burn 1 blood to give any minion +1 bleed. Scarce. | Independent: Once each action, Anu may burn a blood to give the acting minion +1 bleed. Scarce. | |||||||||||||||||||||||
8 | Arcadian, The | Sabbat: The Arcadian can bleed with +1 bleed as a +1 stealth (D) action that costs 1 blood. | Sabbat: The Arcadian may bleed at +1 stealth and +1 bleed as a (D) action that costs 1 blood. Cold iron vulnerability. | |||||||||||||||||||||||
9 | Arishat | Independent. 1 vote (titled): During the polling step of any referendum, Arishat can burn 1 blood to force any vampire to abstain. Infernal. | Independent: Arishat has 1 vote (titled). Once each referendum, she may burn 1 blood to force a vampire to abstain. Infernal. | |||||||||||||||||||||||
10 | Asguresh | Independent: During a combat, Asguresh can cancel a combat card played by the opposing minion as it is played, and its cost is not paid. Scarce. | Independent: Once each combat, Asguresh may cancel a combat card played by the opposing minion as it is played (no cost is paid). Scarce. | |||||||||||||||||||||||
11 | Azrael | Sabbat: Azrael can move 1 of the blood he would gain from a hunt to another vampire you control instead. He cannot press to end combat. | Sabbat: When Azrael hunts, he may move one of the blood he would gain to another vampire you control. He cannot press to end combat. | |||||||||||||||||||||||
12 | Byzar | Sabbat: If Byzar would be burned, put 1 burn counter on him and move him to torpor instead. If he has 3 burn counters, remove him from the game. +1 stealth. | Sabbat: If Byzar would be burned, put a burn counter on him and move him to torpor instead. If he has three burn counters, remove him from the game. +1 stealth. | |||||||||||||||||||||||
13 | Chaundice | Sabbat: Twice each combat, Chaundice can prevent 2 non-aggravated damage from the opposing minion's strikes that round. Flight [FLIGHT]. Tremere antitribu slave. | Sabbat. Tremere antitribu slave: Twice each combat, Chaundice may prevent up to 2 non-aggravated damage from the opposing minion's strikes that round. Flight [FLIGHT]. | |||||||||||||||||||||||
14 | Danylo | Sabbat: Danylo can search your library for a location, reveal it, and move it to your hand as an action that costs 1 pool (shuffle and discard down afterward). Kiev circle. Sterile. | Sabbat. Kiev Circle: Danylo may search your library for a location to move to your hand as an action that costs 1 pool (discard afterward). Sterile. | |||||||||||||||||||||||
15 | Darlene Killian | Sabbat: Allies and retainers cost Darlene 1 additional blood. Sterile. | Sabbat: Allies and retainers cost Darlene an additional blood. Sterile. | |||||||||||||||||||||||
16 | Dovey Ebfwe | Sabbat: Dovey gets +1 stealth when employing retainers. Black Hand. Sterile. | Sabbat. Black Hand: Dovey gets an additional +1 stealth when employing retainers. Sterile. | |||||||||||||||||||||||
17 | Dr. Morrow, The Skindoctor | Sabbat: Morrow can put 1 graft counter on an ally as a (D) action. An ally with any graft counters gets -1 stealth. Black Hand. | Sabbat. Black Hand: Morrow may put a graft counter on an ally as a (D) action. An ally with a graft counter has -1 stealth. | |||||||||||||||||||||||
18 | Dracon, The | Independent: Cards requiring Vicissitude [vic] cost The Dracon 1 fewer blood. He inflicts +1 damage or steals 1 additional blood or life with ranged strikes (even at close range). Flight [flight]. +1 bleed. +2 strength. | Independent: Cards requiring Vicissitude [vic] cost The Dracon 1 less blood. He inflicts +1 damage or steals 1 additional blood or life with ranged strikes (even at close range). +2 strength. +1 bleed. Flight [flight]. | |||||||||||||||||||||||
19 | Duality | Sabbat: You can draw 1 additional card after replacing a card requiring Vicissitude [vic] Duality played. | Sabbat: When Duality plays a card that requires Vicissitude [vic], you may draw an additional card. | |||||||||||||||||||||||
20 | Evil Jensen | Independent: Evil Jensen can search your crypt for any vampire and move them to your uncontrolled region as a +1 stealth action that costs 2 pool (shuffle afterward). She must burn 1 blood to attempt to block older vampires. | Independent: Evil can search your crypt for a vampire to move to your uncontrolled region as a +1 stealth action that costs 2 pool. She must burn 1 blood to attempt to block older vampires. | |||||||||||||||||||||||
21 | Frondator | Sabbat bishop: Rescuing a vampire from torpor costs Frondator 1 fewer blood. | Sabbat bishop: Rescuing a vampire from torpor costs Frondator 1 less blood. | |||||||||||||||||||||||
22 | Fustuk | Sabbat: You can lock Fustuk to unlock a Tremere antitribu. Flight [FLIGHT]. Tremere antitribu slave. | Sabbat. Tremere antitribu slave: You may lock Fustuk to unlock a Tremere antitribu. Flight [FLIGHT]. | |||||||||||||||||||||||
23 | Gavrylo | Sabbat: Allies and younger vampires get -1 intercept against Gavrylo. Kiev circle. Sterile. | Sabbat. Kiev Circle: Allies and younger vampires get -1 intercept when Gavrylo is acting. Sterile. | |||||||||||||||||||||||
24 | Greer Worder | Sabbat. | Sabbat: Cold iron vulnerability. | |||||||||||||||||||||||
25 | Grotesque | Camarilla: As this Grotesque enters play, choose a location you control not chosen for a Grotesque. Remove this Grotesque from the game if you no longer control the location. Flight [FLIGHT]. Tremere slave. Non-unique. | Camarilla. Tremere slave: Non-unique. When played, choose a location you control not chosen for a Grotesque. Remove this Grotesque from the game if you no longer control the location. Flight [FLIGHT]. | |||||||||||||||||||||||
26 | Hillanvale | Independent: During an action, Hillanvale can burn 1 blood and discard a card requiring Melpominee [mel] to get +1 bleed. She gets -1 intercept against non-Independent, non-Anarch vampires. | Independent: Once each action, Hillanvale can burn 1 blood and discard one card requiring Melpominee [mel] to get +1 bleed. She gets -1 intercept against non-Independent, non-Anarch vampires. | |||||||||||||||||||||||
27 | Horde, The | Independent: The Horde can lock to give another infernal minion +1 bleed. Infernal. Non-unique. | Independent: Non-unique. The Horde may lock to give another infernal minion +1 bleed for the current action. Infernal. | |||||||||||||||||||||||
28 | Isanwayen | Sabbat: If Isanwayen is ready during your master phase, you can lock him to get +1 master phase action. Rescuing him from torpor costs 1 additional blood. | Sabbat: While ready, Isanwayen may lock to give you an additional master phase action. Rescuing him from torpor costs an additional blood. Cold iron vulnerability. | |||||||||||||||||||||||
29 | Josette | Independent: Josette can steal a vampire in torpor as a (D) action that costs 2 blood (the stolen vampire stays in torpor). | Independent: Josette may move a minion from any torpor or incapacitated region to your own as a (D) action that costs 2 blood. | |||||||||||||||||||||||
30 | Jozz | Independent: Jozz can enter combat with a vampire no more than twice his capacity or with an ally as a (D) action. Scarce. | Independent: Jozz may enter combat with a vampire no more than twice his capacity or with an ally as a (D) action. Scarce. | |||||||||||||||||||||||
31 | Keith Moody | Sabbat: Your prey can burn the Edge during your unlock phase to burn 1 blood from Keith. | Sabbat: During your unlock phase, if your prey has the Edge, he or she may burn it to cause Keith to burn 1 blood. | |||||||||||||||||||||||
32 | Kyrylo | Sabbat: Kiev circle. Sterile. | Sabbat. Kiev Circle: Sterile. | |||||||||||||||||||||||
33 | La Viuda Blanca | Sabbat: La Viuda can draw up to 2 cards as a +1 stealth action (discard down afterward). | Sabbat: La Viuda may draw up to two cards from your library as a +1 stealth action (discard afterward). | |||||||||||||||||||||||
34 | Lord Tremere | Camarilla: Cards requiring Thaumaturgy [tha] cost Lord Tremere 1 fewer blood. During your minion phase, you can lock or unlock another ready Tremere or Tremere antitribu. +2 bleed. +1 intercept. | Camarilla: Cards requiring Thaumaturgy [tha] cost Lord Tremere 1 less blood. During your minion phase, you can lock or unlock another ready Tremere or Tremere antitribu . +2 bleed. +1 intercept. | |||||||||||||||||||||||
35 | Luca Italicus | Sabbat Archbishop of Philadelphia: Once each round after the first, Luca can strike: 2R damage. | Sabbat Archbishop of Philadelphia: Once each round after the first, Luca can strike for 2R damage. | |||||||||||||||||||||||
36 | Ludmijla Rakoczy | Sabbat bishop: Cards requiring Animalism [ani] cost Ludmijla 1 fewer blood. | Sabbat bishop: Cards requiring Animalism [ani] cost Ludmijla 1 less blood. | |||||||||||||||||||||||
37 | Lydia, Grand Praetor | Independent. 1 vote (titled): During an action, Lydia can burn 1 blood to get +1 stealth. She cannot use cards requiring Celerity [cel]. Scarce. | Independent: Lydia has 1 vote (titled). Once each action, she can burn 1 blood for +1 stealth. She cannot play cards that require Celerity [cel]. Scarce. | |||||||||||||||||||||||
38 | Matthew | Independent: If Matthew is ready during your master phase, he can reduce the cost of a master card you play by 1 pool. Scarce. | Independent: Once each turn, if Matthew is ready, he can reduce the cost of a non-out-of-turn master card you play by 1 pool. Scarce. | |||||||||||||||||||||||
39 | Mikael Birkholm | Independent: As Mikael chooses a gun strike, he can use the first aim card found in your library (shuffle afterward). He cannot use cards requiring Celerity [cel]. Scarce. +1 hand size. | Independent: When choosing a gun strike, Mikael may use the first aim card found in your library (shuffle afterward). He cannot play cards that require Celerity [cel]. +1 hand size. Scarce. | |||||||||||||||||||||||
40 | Mithras | Camarilla: Mithras gets +2 votes. Once each action he performs, he can burn 2 blood to cancel a reaction card as it is played by a younger vampire, and its cost is not paid. +2 bleed. +1 strength. | Camarilla: Mithras gets +2 votes. Once each action he performs, he can burn 2 blood to cancel a reaction card [REACTION] as it is played by a younger vampire, and its cost is not paid. +1 strength. +2 bleed. | |||||||||||||||||||||||
41 | Montano | Independent. 2 votes (titled): Cards requiring Obtenebration [obt] cost Montano 1 fewer blood. Once each action, he can burn 1 blood to give an acting minion you control +1 stealth. +1 bleed. | Independent. 2 votes (titled): Cards requiring Obtenebration [obt] cost Montano 1 less blood. Once each action, he can burn 1 blood to give an acting minion you control +1 stealth. +1 bleed. | |||||||||||||||||||||||
42 | Morlock | Sabbat: Morlock can strike, ranged: burn a retainer. Black Hand. +1 bleed. | Sabbat. Black Hand: Morlock can burn a retainer as a ranged strike. +1 bleed. | |||||||||||||||||||||||
43 | Mosfair | Sabbat: Black Hand. | Sabbat. Black Hand. | |||||||||||||||||||||||
44 | Myrna Goldman | Sabbat: During your unlock phase, you can look at the top 3 cards of your library. +1 bleed. | Sabbat: During your unlock phase you may look at the top three cards of your library. +1 bleed. Cold iron vulnerability. | |||||||||||||||||||||||
45 | Nahum Enosh | Independent: If Nahum is ready during your unlock phase, another ready vampire you control can gain 1 blood. Scarce. +1 bleed. | Independent: If Nahum is ready during your unlock phase, another ready vampire you control gains 1 blood. +1 bleed. Scarce. | |||||||||||||||||||||||
46 | Nicomedes | Sabbat: During your turn, Nicomedes can burn 1 blood to shuffle your hand into your library (draw up afterward). Black Hand. | Sabbat. Black Hand: Once each of your turns, Nicomedes may burn a blood to shuffle your hand into your library (draw afterward). | |||||||||||||||||||||||
47 | Nitidas | Sabbat: You can lock Nitidas to get +1 hand size until the end of the turn. | Sabbat: You may lock Nitidas to get +1 hand size for the remainder of the turn. Cold iron vulnerability. | |||||||||||||||||||||||
48 | Obaluaye | Laibon: Obaluaye gets +1 stealth when hunting. If you control four or more Salubri, burn him. Scarce. | Laibon: Obaluaye gets +1 stealth when hunting. If you control four or more Salubri, burn Obaluaye. Scarce. | |||||||||||||||||||||||
49 | Pavlo | Sabbat: During your unlock phase, you can move 1 blood from Pavlo to a ready Blood Brother of the Kiev circle. Kiev circle. Sterile. | Sabbat. Kiev Circle: During your unlock phase, you may move a blood from Pavlo to a ready Blood Brother in the Kiev Circle. Sterile. | |||||||||||||||||||||||
50 | Qawiyya el-Ghaduba | Sabbat: Qawiyya can burn 2 blood to unlock during your minion phase. Red List. +2 strength. | Sabbat. Red List: Qawiyya may burn 2 blood to unlock once during your minion phase. +2 strength. | |||||||||||||||||||||||
51 | Rusticus | Camarilla: Flight [FLIGHT]. Tremere slave. | Camarilla. Tremere slave: Flight [FLIGHT]. | |||||||||||||||||||||||
52 | Scout Youngwood | Independent. 2 votes (titled): During your unlock phase, Scout can burn 2 blood to lock an ally or younger vampire controlled by your prey. Reaction cards cost her 1 additional blood. | Independent: Scout has 2 votes (titled). During your unlock phase, she may burn 2 blood to lock an ally or younger vampire controlled by your prey. Reaction cards cost her an additional blood. | |||||||||||||||||||||||
53 | Serenna the White | Independent: Once each turn, if Serenna is ready, she can burn 1 blood to reduce a bleed against you by 2. Scarce. | Independent: Once each turn, if Serenna is ready, she may burn 1 blood to reduce a bleed against you by 2. Scarce. | |||||||||||||||||||||||
54 | Shalmath | Independent: Once each turn, Shalmath can unlock. He cannot use cards requiring Celerity [cel]. Scarce. | Independent: Shalmath may search your library for an action card to move to your research area as a +1 stealth action. Once each turn, he may unlock. He cannot play cards that require Celerity [cel]. Scarce. | |||||||||||||||||||||||
55 | Silas | Sabbat: If Silas is ready during your discard phase, he can burn 1 blood to give you +1 discard phase action. | Sabbat: If Silas is ready during your discard phase, he may burn 1 blood to give you an additional discard phase action. | |||||||||||||||||||||||
56 | Sylvie Helgon | Sabbat: During an action, Sylvie can discard a political action card to get +1 stealth or +1 intercept. Sterile. | Sabbat: Once each action, Sylvie may burn a political action card [POLITICAL ACTION] from your hand to get +1 stealth or +1 intercept. Sterile. | |||||||||||||||||||||||
57 | Toy | Sabbat: Toy cannot act or block. Toy Chest Test cannot be played on him. Malkavian antitribu slave. | Sabbat. Malkavian antitribu slave: Toy cannot act or block. Toy Chest Test cannot be played on him. | |||||||||||||||||||||||
58 | unnamed, The | Independent: The unnamed can burn 1 blood to strike: 2R aggravated damage. You can gain 2 pool after it successfully bleeds. Infernal. | Independent: The unnamed may strike: 2R aggravated damage as a strike that costs 1 blood. If it successfully bleeds, you gain 2 pool. Infernal. | |||||||||||||||||||||||
59 | Uriel | Sabbat bishop: In combat, the controller of the minion opposing Uriel plays with an open hand. | Sabbat bishop: In combat, the controller of the opposing minion plays with an open hand. | |||||||||||||||||||||||
60 | Veejay Vinod | Independent: During an action, Veejay can burn 2 blood to get +1 stealth. Scarce. | Independent: Once each action, Veejay may burn 2 blood to get +1 stealth. Scarce. | |||||||||||||||||||||||
61 | Volo | Sabbat: Volo gets -1 stealth when hunting. Kiev circle. Sterile. | Sabbat. Kiev Circle: Volo gets -1 stealth when hunting. Sterile. | |||||||||||||||||||||||
62 | Xeper, Sultan of Lepers | Independent: Xeper gets +1 vote for each ready unique infernal vampire you control. He can steal an ally controlled by another Methuselah as a (D) action. Infernal. | Independent: Xeper gets 1 additional vote for each ready unique infernal vampire you control. He may steal an ally controlled by another Methuselah as a (D) action. Infernal. | |||||||||||||||||||||||
63 | Ailing Spirit, The | [dom] (D) Bleed with +1 bleed. [obe] (D) Bleed with +1 bleed. Vampires with Dementation [dem], mortals, and mages get -1 intercept against this action. [OBE] +1 stealth action. (D) Take control of any Malkavian, Malkavian antitribu, mortal, or mage until the end of the turn. | [dom] (D) Bleed at +1 bleed. [obe] (D) Bleed at +1 bleed. Vampires with Dementation [dem], mortals and mages get -1 intercept during this action. [OBE] +1 stealth action. (D) Take control of a Malkavian, Malkavian antitribu, mortal or mage until the end of the turn. | |||||||||||||||||||||||
64 | Amulet of Temporal Perception | Unique. This vampire can burn 1 blood to play a card requiring basic Temporis [tem] from your hand. This equipment can be used only once each turn. | Unique equipment. This vampire may burn 1 blood to play a card that requires basic Temporis [tem] from your hand. This equipment can be used only once each turn. | |||||||||||||||||||||||
65 | Anarchist Uprising | Successful referendum means each Methuselah burns 1 pool for each minion they control. | Successful referendum means each Methuselah burns 1 pool for each minion he or she controls. | |||||||||||||||||||||||
66 | Ancient Influence | Only one Ancient Influence can be played or called in a game. Successful referendum means each Methuselah can choose a ready vampire they control; each Methuselah gains pool equal to their chosen vampire's capacity, then burns 5 pool. | Successful referendum means each Methuselah may choose a ready vampire he or she controls. Each Methuselah gains an amount of pool from the blood bank equal to his or her chosen vampire's capacity. Each Methuselah then burns 5 pool. Only one Ancient Influence can be played in a game. | |||||||||||||||||||||||
67 | As the Crow | Only usable after resolution of a successful action. A minion can play only one As the Crow each turn. [FLIGHT] Unlock this minion. | [FLIGHT] Only usable after a successful action. Unlock this minion. A minion can play only one As the Crow each turn. | |||||||||||||||||||||||
68 | Banishment | Choose a ready younger vampire. Successful referendum means the chosen vampire is moved to the uncontrolled region (breaking any temporary control effects); any cards and counters on the chosen vampire stay with them but are out of play as long as the chosen vampire remains uncontrolled. | Choose a younger ready vampire. Successful referendum means that the chosen vampire is moved to the uncontrolled region (breaking any temporary control effects). The vampire is uncontrolled. Any cards and counters on that vampire stay with him or her (but they are out of play as long as the vampire remains uncontrolled). | |||||||||||||||||||||||
69 | Benefit Performance | Successful referendum means you gain 1 pool for each ready Daughter of Cacophony you control, and each non-Daughter of Cacophony vampire who cast votes or ballots in favor gains 1 blood. | Successful referendum means you gain X pool, where X is the number of ready Daughters of Cacophony you control, and each non-Daughter of Cacophony vampire who cast votes or ballots in favor gains 1 blood. | |||||||||||||||||||||||
70 | Black Beast, The | Only usable before range is determined in combat with a Camarilla vampire. Put this card on this vampire. In combat with a Camarilla vampire, this vampire gets +1 strength and can burn this card to get 1 press, only usable to continue combat. A vampire can have only one Black Beast. | Only usable before range is determined in combat with a Camarilla vampire. Put this card on this vampire. When in combat with a Camarilla vampire, this vampire gets +1 strength and may burn this card for a press, only usable to continue combat. A vampire may have only one Black Beast. | |||||||||||||||||||||||
71 | Blanket of Night | [obt] +1 stealth. [OBT] Only usable by a ready vampire other than the acting minion if a minion attempts to block. Lock this modifying vampire to have that attempt fail; that blocking minion cannot attempt to block this action again. | [obt] +1 stealth. [OBT] Only usable by a vampire other than the acting minion when a minion attempts to block an acting minion you control. Lock this modifying vampire to cause the block to fail; that blocking minion cannot attempt to block this action again. | |||||||||||||||||||||||
72 | Blessed Resilience | Move a vampire in your ash heap with superior Fortitude [FOR] and superior Necromancy [NEC] who was burned from play to your ready region. | Master. Choose a vampire in your ash heap with superior Fortitude [FOR] and superior Necromancy [NEC] who was burned from play. Move that vampire to your ready region. | |||||||||||||||||||||||
73 | Blessing of the Beast | Put this card on an Ahrimane you control with any cards requiring Spiritus [spi] from your hand (before replacing), face down (you can look at the cards at any time). This Ahrimane can play these cards as if from your hand. Burn this card if it has no cards on it. A vampire can have only one Blessing of the Beast. | Master. Put this card on an Ahrimane with any number of cards that require Spiritus [spi] from your hand (face down). You may look at these cards at any time. This Ahrimane may play these cards as if from your hand. Burn this card when it has no more of these cards on it. A vampire may have only one Blessing of the Beast. | |||||||||||||||||||||||
74 | Bowl of Convergence | Unique. The bearer with Auspex [aus] gets +1 intercept. The bearer with superior Auspex [AUS] can burn 1 blood during an action to get an additional +1 intercept . | Unique equipment. If the bearer is a vampire who has Auspex [aus], the bearer gets +1 intercept. If the bearer has superior Auspex [AUS], he or she can burn 1 blood once during each action to get an additional +1 intercept for the current action. | |||||||||||||||||||||||
75 | Brick by Brick | [tha] Maneuver. [vis] Strike: 2R damage, with 1 optional maneuver. [VIS] Only usable before range is determined. This vampire sets the range for this round. | [tha] Maneuver. [vis] Strike: 2R damage, with an optional maneuver. [VIS] Only usable before range is determined. This vampire sets the range this round. | |||||||||||||||||||||||
76 | Carrion Crows | Only usable before range is determined. A vampire can play only one Carrion Crows each combat. [ani] The opposing minion takes 1R environmental damage each round this combat during normal strike resolution. [ANI] As above, but for 2R environmental damage. | Only usable before range is chosen. [ani] The opposing minion takes 1R damage each round of combat during strike resolution. A vampire can play only one Carrion Crows each combat. [ANI] As above, but for 2R damage. | |||||||||||||||||||||||
77 | Cavalier | Archetype. Put this card on a vampire you control. Once each turn, this vampire can burn 1 blood to unlock after performing a successful action costing blood. A vampire can have only one archetype. | Master: archetype. Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action that costs 1 or more blood, he or she may burn an additional blood to unlock. A vampire can have only one archetype. | |||||||||||||||||||||||
78 | Change of Target | Only usable if this minion is blocked, before block resolution. Unlock this acting minion, and the action ends (unsuccessfully). This minion cannot perform the same action again this turn. | Only usable when this acting minion is blocked (play before combat, if any). Unlock the acting minion, do not lock the blocking minion, and end the current action (it is not successful). This minion cannot perform the same action again this turn. | |||||||||||||||||||||||
79 | Changeling | [vic] Only usable during a bleed action. +1 bleed (limited). [VIC] +1 stealth. | [vic] +1 bleed; after playing this card, you cannot play another action modifier to further increase the bleed for this action. [VIC] +1 stealth. | |||||||||||||||||||||||
80 | Channel 10 | Unique location. Lock to give a minion you control +2 intercept. Not usable during the first action in a minion phase. | Master: unique location. Lock to give a minion you control +2 intercept for the current action. Not usable on the first action in a minion phase. | |||||||||||||||||||||||
81 | Charge of the Buffalo | [for] (D) Enter combat with a locked minion. [spi] (D) Enter combat with a minion. Set the range for the first round of that combat to close, and this acting vampire's initial strike during that round is strike: hand strike at +1 damage. [SPI] As [spi] above, but the strike is at +2 damage. | [for] (D) Enter combat with a locked minion. [spi] (D) Enter combat with a minion. The first round of that combat, range is automatically close, and this vampire's initial strike is strike: hand strike at +1 damage. [SPI] As [spi] above, but the strike is at +2 damage. | |||||||||||||||||||||||
82 | Cheat the Fates | [pre] (D) Bleed with +2 bleed. [tem] (D) Bleed. Minions without Temporis [tem] cannot block, and this vampire cannot play other cards requiring any Discipline this action. [TEM] As [tem] above, and unlock this vampire. | [pre] (D) Bleed at +2 bleed. [tem] (D) Bleed. Minions without Temporis [tem] cannot block, and this minion cannot play other cards that require Disciplines this action. [TEM] As [tem] above, and this acting minion unlocks at the end of the action. | |||||||||||||||||||||||
83 | Chiropteran Marauder | [vic] Maneuver. [VIC] Burn 1 blood to make the damage from this vampire's hand strikes aggravated this round. | [vic] Maneuver. [VIC] This vampire burns 1 blood to make the damage from his or her hand strikes aggravated for the current round. | |||||||||||||||||||||||
84 | Clockwerx | [san] Only usable before range is determined. Move an equipment from a ready Blood Brother of the same circle to this Blood Brother in combat. [SAN] As above, but usable any time during combat. | [san] Only usable before range is determined. Move an equipment from a ready Blood Brother of the same circle to this vampire in combat. [SAN] As above, but usable any time during combat. | |||||||||||||||||||||||
85 | Code of Samiel | Unique. Put this card in play. During your unlock phase, a Salubri antitribu you control can gain 1 blood. If a Salubri antitribu burns a ready vampire or sends a vampire to torpor in combat or as a (D) action, that Salubri antitribu can unlock after the end of the minion phase. | Unique master. Put this card in play. During your unlock phase, a Salubri antitribu you control gains 1 blood. When a Salubri antitribu burns a ready vampire or sends a vampire to torpor in combat or as a (D) action, he or she unlocks after the end of the minion phase. | |||||||||||||||||||||||
86 | Command Performance | Unique. Put this card in play. Lock during your minion phase to unlock a ready Daughter of Cacophony. Any titled vampire can call a referendum to burn this card as a +1 stealth political action. | Unique master. Put this card in play. Lock during your minion phase to unlock a ready Daughter of Cacophony. Any titled vampire may call a referendum to burn this card as a +1 stealth political action. | |||||||||||||||||||||||
87 | Conditioning | Only usable during a bleed action. [dom] +2 bleed (limited). [DOM] +3 bleed (limited). | You cannot play another action modifier to increase this bleed amount. [dom] +2 bleed. [DOM] +3 bleed. | |||||||||||||||||||||||
88 | Consanguineous Boon | Boon. Choose a clan. Successful referendum means each Methuselah gains 1 pool for each vampire of the chosen clan they control. | Boon. Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls. | |||||||||||||||||||||||
89 | Creepshow Casino | Unique location. Lock as a vampire you control announces an undirected action to give that vampire +1 stealth, even if stealth is not yet needed. | Master: unique location. Lock when a vampire you control announces an undirected action to give that acting vampire +1 stealth; usable even though the stealth is not yet needed. | |||||||||||||||||||||||
90 | Dabbler | Archetype. Trifle. Put this card on a vampire you control. Once each turn, this vampire can gain 1 blood or burn 1 blood to unlock after performing an action (successful or not) during which they used 3 or more Disciplines to play cards. A vampire can have only one archetype. | Master: archetype. Trifle. Put this card on a vampire you control. Once each turn when this vampire uses 3 or more Disciplines to play cards during an action, he or she may gain 1 blood from the bank or burn 1 blood to unlock (after the action is resolved). A vampire can have only one archetype. | |||||||||||||||||||||||
91 | Dagger | Melee weapon. You can put a second Dagger from your hand or ash heap on this minion after they equip this Dagger from your hand. Damage inflicted on a Kiasyd by this weapon is aggravated. Strike: strength+1 damage. Alternatively, ranged strike: strength damage and, after strike resolution, put this weapon out of play until the end of the action. Burn this weapon if any damage from it is prevented. | Melee weapon. Cold iron. You may put a second Dagger from your hand or ash heap on this minion when you equip this Dagger from your hand. Strike: strength+1 damage. Alternatively, strike: strength ranged damage and, after strike resolution, put this weapon out of play until the end of the action. Burn this weapon if any damage from it is prevented. | |||||||||||||||||||||||
92 | Death Seeker | A vampire can play only one Death Seeker each round. Cancel a combat card played by the opposing minion as it is played, and its cost is not paid. | Cancel a combat card played by the opposing minion as it is played (no cost is paid). A vampire can play only one Death Seeker each round. | |||||||||||||||||||||||
93 | Decompose | +1 stealth action. [thn] (D) Put this card on any minion. The attached minion gets -1 stealth on non-hunt actions and cannot use additional strikes. During their unlock phase, the attached minion can burn 2 blood or life to burn this card. [THN] As [thn] above, and presses cost the attached minion 1 additional blood or life to use. | +1 stealth action. [thn] (D) Put this card on a minion. This minion gets -1 stealth on non-hunt actions and cannot use additional strikes. During this minion's unlock phase, he or she may burn 2 blood or life to burn this card. [THN] As [thn] above, and presses cost this minion an additional blood or life to use. | |||||||||||||||||||||||
94 | Deep Song | [ani] (D) Bleed with +1 bleed. [ANI] Frenzy. (D) Enter combat with and lock a vampire. That vampire is considered the acting minion in that combat. | [ani] (D) Bleed at +1 bleed. [ANI] Frenzy. (D) Enter combat with and lock any vampire. That vampire is considered the acting minion in that combat. | |||||||||||||||||||||||
95 | Deflection | Only usable if a minion is bleeding you, after blocks are declined. [dom] Lock this reacting vampire. Change the target of the bleed to another Methuselah other than the acting minion's controller (that Methuselah can attempt to block). [DOM] As above, but do not lock this vampire. | [dom] Only usable when you are being bled, after blocks are declined. Lock this reacting vampire. Choose another Methuselah other than the controller of the acting minion. The acting minion is now bleeding that Methuselah. [DOM] As above, but do not lock this vampire. | |||||||||||||||||||||||
96 | Delaying Tactics | Only usable during the polling step of a political action. Cancel the referendum. Unlock the acting vampire. If a political action card was played to call this referendum, return it to its owner's hand (discard down afterward). Minions controlled by the acting Methuselah cannot take the same political action again this turn. | Only usable during a referendum. Cancel the referendum. Unlock the acting vampire. The political action card (if any) played to call this referendum is returned to its owner's hand (discard afterward), and the acting Methuselah's minions cannot attempt the same political action again this turn. | |||||||||||||||||||||||
97 | Día de los Muertos | Only one Día de los Muertos can be played in a game. The first referendum a Sabbat vampire you control calls on this turn passes automatically (skip the polling step). | Master. The first referendum a Sabbat vampire you control calls on this turn automatically passes. Only one Día de los Muertos may be played in a game. | |||||||||||||||||||||||
98 | Dive Bomb | +1 stealth action. [FLIGHT] (D) Enter combat with a minion. This acting minion gets 1 optional maneuver during the first round of that combat. If this action is blocked, the blocking minion gets 1 optional press during the first round of the resulting combat. | +1 stealth action. [FLIGHT] (D) Enter combat with a ready minion. In the first round of this combat, this minion gets an optional maneuver. If this action is blocked, the blocking minion gets an optional press in the first round of the resulting combat. | |||||||||||||||||||||||
99 | Draeven Softfoot | Unique changeling with 1 life. 1 strength, 0 bleed. Draeven can lock to prevent 1 damage inflicted in combat on a Kiasyd. Cards requiring Chimerstry [chi] can neither be played while he is acting, blocking, or in combat, nor target him. | Unique changeling with 1 life. 1 strength, 0 bleed. Draeven can lock to prevent 1 damage inflicted in combat to a Kiasyd. Cards requiring Chimerstry [chi] can neither be played while he is acting, blocking, or in combat, nor target him. | |||||||||||||||||||||||
100 | Dragonbound | Gehenna. Do not replace as long as this card is in play. During each Methuselah's discard phase, that Methuselah burns 1 pool for each vampire in torpor they control. | Gehenna. Do not replace as long as this card is in play. During each Methuselah's discard phase, he or she burns X pool, where X is the number of vampires in torpor he or she controls. |