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- This solomod, taking much inspiration from the Gen 8 Pet Mod Random Dex, is a VGC Doubles-based mod where the entire Dex of legal Pokemon is randomly generated.
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- Randomly generating the Dex will hopefully lead to some normally ignored or off-the-wall picks shining in the absence of stronger ones, or even seeing normally balanced Pokemon become unexpectedly centralizing.
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- To create the Dex, I used the Random Pokemon Generator to generate a list of mons until I reached 150 Fully Evolved Pokemon.
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- If one Pokemon in an evolutionary line was chosen, the entire line gets to be in the Dex (ex: If Jolteon was chosen, all the other Eeveelutions join the Dex). This also applies to regional forms (ex: If Slowking was chosen, Slowbro, Slowking-G, and Slowbro-G would all be added to the Dex)
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- If a Pokemon that's part of a group or has a counterpart is chosen, the rest of the group or its counterparts are NOT automatically added and must still be rolled to get in (ex: If Chien-Pao is chosen, the rest of the Treasures of Ruin aren't automatically added.)
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- As they are banned in VGC, Mythicals will not be allowed and will be re-rolled if generated.
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- The metagame follows all normal VGC rules.
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- Restricted legendaries will also be re-rolled, but after the list of 100 FEs is generated, 10 restricted legendaries will be generated for a potential future GS Cup format.
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- There are a couple ways that this mod differs from how Random Dex worked (which is why I didn't call it Random Dex VGC):
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-- Pokemon, moves, items, and abilities can be edited for balance reasons. As nothing is nothing in VGC, this will be necessary to deal with broken elements. Editing stuff can also give Pokemon that are still bad a niche, or fill in some important missing roles (ex: if there's a severe lack of redirectors, I could give a bad mon a slight stat buff and Follow Me to add a viable one)
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-- Some common moves and items will be edited before I generate the Dex, with no knowledge of what'll be in it. Any further edits will be made after playtesting.
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-- While Pokemon from any Dex are elligible to be rolled, the mod is technically based on Gen 9's regional dex, so no dexited moves (unless it's a signature move or I add them back later), no Megas, no Z-Moves, and no Dynamax.
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-- Terastalization will be legal, however.
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-- Since this is based on Gen 9's regional dex, but many Pokemon don't have regional dex movepools, I will manually create movepools for any mons not already in SV.
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--- Mons with custom movepools will get the level-up and egg moves from their latest appearance + TMs based on moves they could learn in previous generations + Tera Blast (+ Steel Beam for any Steel-types that haven't returned yet.)
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--- I won't be add any moves to these Pokemon that they couldn't already learn aside from replacing Dexited moves with the next best thing (ex: if something had Signal Beam, I might give them Pollen Puff or X-Scissor) or nothing at all
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