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PriorityBuckets of WorkDefinitionStatus
Challenges from the original game
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Tech treeThe "tier 0" and "tier 1" tech trees.
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Combat playtesting
We have a combat odds table and combat values for early units. Not sure how players will build units.
There were no discrete units.
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Player recruiting
I know where to get the players, and a few are standing by, but they won't commit until we're ready.
N/A
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Map creationCan TrenchDog make one?N/A
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Integrating the SMAX factionsIntention is to heavily edit the 5 human factions from SMAX.N/A
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Writing up the RtD factionsN/A
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Finalizing the RtD factionsN/A
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Economy mechanicsFiguring out how you generate value from colonization and terraforming.Too abstract. Players didn't know what to expect from their investments. The original set of mechanics let players apply pips in any category to any task. This created an incentive for players with a large advantage in one area to use it for everything they wanted to do.
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Social Engineering MatrixFinalizing the Politics, Economics, Values, and Future Society.N/A
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ScientistN/A
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ProgrammerN/A
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Governance Dashboard attributes (like D&D attributes)The values that need to be tracked for each faction (pp. 14-15 in the rules).N/A
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Faction design
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PriorityDeliverableDescriptionStatusCurrent ActionNotes
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Content SpreadsheetTechs, units, tile improvements, weapons, armor, popsPausedJason
Jason is converting this from a spreadsheet to a database. Cannot be edited while Jason is working.
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Tech treeBranching visual of options and resultsPaused-Initial programming started. Work paused as we await final database.
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Map creationThe game board, with resource yields associated with each hex/territoryUnderwayPrototyping.
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2Social Engineering matrixSocial Engineering choices, with associated attribute bonusesComplete--
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1Leader bios
Service and pysch profiles for each leader, to help people understand the source of their ideologies
AcceptanceAllMatt will identify the options you need to opine on.Prep the bios.
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3Faction templatesDescribes the stats and special capabilities of factions.Combine with leader bios.
Decide what needs to be captured in the templates (e.g., preferences, biases, etc.)
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"Website"Pending
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Science write-upExplanation of Chiron's geology, hydrology, etc.
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4Mechanics template
Programmed spreadsheet to track resource yields, production output, research progress, faction assets
Acceptance-Needs to be tested against the map
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General faction attributesThe attributes of each faction.Complete-
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Faction attribute comparisonsComparing each faction using graphs.Complete-
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RulesPendingPending finalizing the templates.
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