ABCDEFGHI
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protected
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Tau Empire
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HQTroopsEliteFast AttackHeavy Support
Transports
FortificationsFlyers
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CommanderBreacher TeamCrisis BattlesuitsFiresight MarksmanBroadside BattlesuitsDevilfishTidewall Gunrig
Barracuda Air Superiority Fighter
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EtherealKroot CarnivoresCrisis Honor GuardKroot Hounds
Hammerhead Gunship
Tidewall Shieldline
Razorshark Strike Fighter
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Kroot ShaperStrike Team
Ghostkeel Battlesuits
Pathfinder TeamRiptide BattlesuitSun Shark Bomber
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Sub-CommanderSupport TurretsKrootox RidersPiranhaSky Ray Gunship
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Stealth Battlesuits
Remora Stealth Drones
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Tetras
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Y'vahra Battlesuit
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Vespid Stingwings
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Army special rules
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Markerlight: Rather than being handled like a normal weapon, Markerlights are used during the Reinforcement phase. Instead of making a to hit roll, place one token next to an enemy unit within range for each "shot" of the Markerlight. Any unit with the "Supporting Fire" ability may remove any number of tokens to grant itself one or more of the following benefits, when shooting at this target until the end of the activation:

# Token/Cost - Effect
1 - For each token removed, one Seeker missile may automatically hit the target.
1 - Reduce the enemy Leadership by a cumulative 1 until the end of the battle round.
1 - Reduce the armor save bonus from cover by a cumulative 1.
2 - Re-roll ranged to hit rolls of 1 .
4 - Gain a cumulative +1 bonus for ranged to hit rolls.

Example: A unit that wants to re-roll ranged to hit rolls of 1 and gain a +1 bonus to ranged hit rolls must remove a total of 6 tokens from the target unit.

Each token can only be used for a single effect from the table and all unused tokens are discarded at the end of the battle round.
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Supporting Fire: If a friendly unit within 12" is the target of a charge and is using Defensive Fire, this unit may be activated in the same way to use Defensive fire at the charging enemy. Note that this is only doable with an unused order token and will use up that same token.
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