| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Game | Status | API | DD/MM/YYYY | Mesa commit/release | Kernel | GPU | Proton logs | Dmesg | Notes | RADV Status | Screenshot | Video | Issue # | ||||||||||||||||||
2 | 7 Days to Die | ✗ | Vulkan | 10/5/2024 | fb187c9c89 | 6.8.8 | GTX 1660TiM | HunterCZ122 | GPU hang after a while when loading a world | | ||||||||||||||||||||||
3 | A Hat in Time | ✅ | DX9 on DXVK | 23/05/2024 | 07080c5fc5 | 6.9.1 | GTX 1660TiM | HunterCZ122 | Can outperform proprietary when CPU bound, GPU bound will get you ~50% of proprietary | ✅ | ||||||||||||||||||||||
4 | Albion Online | ✅ | Vulkan | 25/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | Even at the highest settings, we get fps around 60-70, there are no stutters or lags even in the most difficult scenes (I would like to note that they exist on a closed driver) | | Screenshot | Video | ||||||||||||||||||
5 | Apex Legends | ✅ | DX11 on DXVK | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | Proton logs | - | Danayer | For the entire time there was only one crash, without errors in Dmesg, but I posted Proton logs just in case | | Screenshot | Video | ||||||||||||||||||
6 | Assassin's Creed Mirage | ✅ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | GPU hang on loading screen. | | |||||||||||||||||||||||
7 | Assassin's Creed Odyssey | ✅ | DX11 on DXVK | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Low performance. No other issues. | ✅ | |||||||||||||||||||||||
8 | Assassin's Creed Valhalla | ✅ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Low performance. No other issues. | ✅ | Video | ||||||||||||||||||||||
9 | Back 4 Blood | ✅ | DX12 on VKD3D-Proton | 5/4/2024 | 087e9a96d1 | 6.8.8 | GTX 1660TiM | - | - | HunterCZ122 | Runs well. Played for about an hour. | ✅ | ||||||||||||||||||||
10 | Baldur's Gate 3 | ✅ | Vulkan | 24/4/2024 | 6.9rc5 | RTX 2080 | Phomes | | ||||||||||||||||||||||||
11 | Bellwright | 🫤 | DX12 on VKD3D-Proton | 2/2/2025 | 24.3.4 | 6.12.11 | RTX 3070Ti | Proton logs | dmesg | STiAT | Low performance (10-35fps) | | Video | |||||||||||||||||||
12 | Bioshock Remastered | ✅ | | 25/4/2024 | rawberg_se | | ||||||||||||||||||||||||||
13 | Call of Duty: Black Ops 3 | ✅ | DX11 on DXVK | 6/4/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
14 | Call of Duty: Modern Warfare 2 Campaign Remastered | ✅ | DX11 on DXVK | 27/4/2024 | 07685ea8 | 6.9.0.next.20240426 | GTX 1650Ti | - | - | Danayer | - | | Screenshot | Video | ||||||||||||||||||
15 | Control | ✅ | | 25/4/2024 | beh_72 | | ||||||||||||||||||||||||||
16 | Control | ✅ | DX11 on DXVK | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Low performance. 20 FPS at 1440p 16:10. Some graphical glitches as well. | ✅ | |||||||||||||||||||||||
17 | Control | ✗ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | The game crashes on launch. | ✅ | |||||||||||||||||||||||
18 | Counter-Strike 2 | ✅ | Vulkan | 10/1/2024 | 24.2.3 | 6.11.0 | GTX 1650 | Mobin | For good experience limit fps with `fps_max` console command to your monitor refresh rate. | ✅ | 10578 | |||||||||||||||||||||
19 | Counter-Strike 2 | 🫤 | Vulkan | 25/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | Dmesg | Danayer | P.S. Phantom freezes still happen sometimes :C Attached Dmesg of these freezes. Not so long ago, with the latest update of the mesa and kernel, CS 2 started to start and work normally again, the only problem is that it does not want to start with mangohud. And so today I’ve been quietly playing with friends all day, there are a couple of graphic glitches, in the form of black squares that appear in random parts of the screen and then disappear. | | Screenshot | Video | ||||||||||||||||||
20 | CRISIS CORE –FINAL FANTASY VII– REUNION | ✅ | DX11 on DXVK | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Decent performance, no issues. | ✅ | |||||||||||||||||||||||
21 | CRISIS CORE –FINAL FANTASY VII– REUNION | ✅ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | About 30% slower than DXVK. No other issues. | ✅ | |||||||||||||||||||||||
22 | Cyberpunk 2077 | ✗ | DX12 on VKD3D-Proton | 24/4/2024 | 6.8.7 | RTX 4090 | RedSheep | Loading benchmark locks up and logs errors in dmesg | | |||||||||||||||||||||||
23 | Cyberpunk 2077 | 🫤 | DX12 on VKD3D-Proton | 26/5/2024 | nvk/bindless-ubo | 6.9.1 | GTX 1660TiM | HunterCZ122 | Hitting pause menu garbles game's rendering | ✅ | ||||||||||||||||||||||
24 | Dead by Daylight | ✅ | DX12 on VKD3D-Proton | 5/4/2024 | 087e9a96d1 | 6.8.8 | GTX 1660TiM | HunterCZ122 | Game is locked at 60fps, played one game as a survivor | | ||||||||||||||||||||||
25 | Dead Space | ✅ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | About 40 FPS in 1440p 16:10. No glitches. | ✅ | |||||||||||||||||||||||
26 | Death Stranding | ✅ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | 20-30 FPS in 1440p 16:10 Ultra. No other issues. | ✅ | |||||||||||||||||||||||
27 | Deep Rock Galactic | ✅ | DX11 on DXVK | 25/4/2024 | cc74a819 | 6.8.3 | GTX 1650 | Mobin | Poor Performance in lobby but no crash/freeze and generally playable | | ||||||||||||||||||||||
28 | Detroit: Become Human | ✅ | Vulkan | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Pretty good performance and no glitches. 40-50 FPS on 2560x1600 on Ultra, | ✅ | Video | ||||||||||||||||||||||
29 | Diablo® II: Resurrected | ✗ | DX12 on VKD3D-Proton | 27/4/2024 | 07685ea8 | 6.9.0.next.20240426 | GTX 1650Ti | Proton logs | Dmesg | Danayer | The game depends on clicking the "Start Game" button in the game menu. | | Screenshot | Video | ||||||||||||||||||
30 | Diablo® III: Reaper of Souls | ✅ | DX11 on DXVK | 27/4/2024 | 07685ea8 | 6.9.0.next.20240426 | GTX 1650Ti | - | - | Danayer | - | | Screenshot | Video | ||||||||||||||||||
31 | Dirt Rally | ✅ | OpenGL on Zink | 31/5/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
32 | Dirt Rally | ✅ | DX11 on DXVK | 31/5/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
33 | Disco Elysium | ✅ | DX11 on DXVK | 6/4/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
34 | Doom 2016 | ✗ | Vulkan | 27/3/2024 | bcf79330 | 6.8.2 | RTX 4090 | RedSheep | Good performance, right up until it locks up and spits out dmesg linked in issue | | 10910 | |||||||||||||||||||||
35 | Doom 2016 | 🫤 | OpenGL on Zink | 27/3/2024 | bcf79330 | 6.8.2 | RTX 4090 | RedSheep | 6 fps, so not playable | | ||||||||||||||||||||||
36 | Doom Eternal | 🫤 | Vulkan | 24/4/2024 | 6.8.7 | RTX 4090 | RedSheep | Low performance and terrain has oddly warped textures | | |||||||||||||||||||||||
37 | Dying Light Enhanced Edition | ✅ | DX11 on DXVK | 31/5/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
38 | Elden Ring | 🫤 | DX11 on DXVK | 7/7/2024 | 24.1.3 | 6.9.7 | RTX 3070 FE | - | - | clee | Runs, but performance is rough. Stuttering and low framerates. | ✅ | ||||||||||||||||||||
39 | Elden Ring | ✗ | DX12 on VKD3D-Proton | 2/2/2025 | 3064bfc3125 | 6.12.11 | RTX 3070 Ti | Proton logs | dmesg | STiAT | Crashes right after launching | backtrace on mesa-git (edit 3/2/2025) | | Video | |||||||||||||||||||
40 | Elite Dangerous | ✗ | DX11 on DXVK | 9/9/2024 | 1537b9355aa | 6.11-rc5 | RTX 3070 FE | Sid Pranjale | Freezes, then crashes at "Preparing Planetary Shaders" stage of initial loading screen | ✅ | ||||||||||||||||||||||
41 | Enter the Gungeon | ✅ | DX11 on DXVK | 31/5/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
42 | Fallout 3 | ✅ | DX9 on DXVK | 31/5/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
43 | Fallout 76 | 🫤 | DX11 on DXVK | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | Proton logs | Dmesg | Danayer | The game depends on random places when loading locations, I attached all the logs | | Screenshot | Video | ||||||||||||||||||
44 | Final Fantasy XIV | ✅ | DX11 on DXVK | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Low FPS. 40-50 FPS on 1440p 16:10 Maximum. Beyond that no issues. | ✅ | |||||||||||||||||||||||
45 | Forspoken | ✗ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Errors out a little after launch. Does not get into menu. | ✅ | Screenshot | ||||||||||||||||||||||
46 | Forspoken (Demo) | ✗ | DX12 on VKD3D-Proton | 25/4/2025 | 7e56287 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | Loads into menus but does not render menu background or any game geometry. | ✅ | ||||||||||||||||||||||
47 | Forza Horizon 4 | 🫤 | DX12 on VKD3D-Proton | 30/5/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | Runs and renders fine, frametimes all over the place. Freezes at random | ✅ | ||||||||||||||||||||||
48 | Garry’s Mod | ✅ | OpenGL on Zink | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | Once there was a cache error, but this is a general problem with the game, clearing it helped. | | Screenshot | Video | ||||||||||||||||||
49 | Genshin Impact | ✅ | DX11 on DXVK | 25/4/2024 | beh_72 | | ||||||||||||||||||||||||||
50 | God of War (2018) | 🫤 | DX11 on DXVK | 7/7/2024 | 24.1.3 | 6.9.7 | RTX 3070 FE | - | - | clee | Renders without issue but FPS seems stuck around 30 | ✅ | ||||||||||||||||||||
51 | Grand Theft Auto IV | ✅ | DX9 on DXVK | 10/5/2024 | fb187c9c89 | 6.8.8 | GTX 1660TiM | HunterCZ122 | Latest Steam version and modded 1.0.8.0 were tested | | ||||||||||||||||||||||
52 | GRID (2019) | 🫤 | DX12 on VKD3D-Proton | 5/4/2024 | 087e9a96d1 | 6.8.8 | GTX 1660TiM | HunterCZ122 | Crashes after finishing a race (GPU out of memory error dialog) | | ||||||||||||||||||||||
53 | Guild Wars 2 | ✅ | DX11 on DXVK | 10/5/2024 | 6.8.9 | RTX 4070M | - | - | Phusho | Around 30% slower than prop | | |||||||||||||||||||||
54 | Guild Wars 2 | ✅ | DX11 on DXVK | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | - | | Screenshot | Video | ||||||||||||||||||
55 | Guilty Gear Strive | ✅ | DX11 on DXVK | 31/5/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | Runs at a locked 60 FPS | ✅ | ||||||||||||||||||||||
56 | Hearthstone | ✅ | DX11 on DXVK | 27/4/2024 | 07685ea8 | 6.9.0.next.20240426 | GTX 1650Ti | - | - | Danayer | - | | Screenshot | Video | ||||||||||||||||||
57 | Helldivers 2 | ✅ | DX12 on VKD3D-Proton | 9/9/2024 | 1537b9355aa | 6.11-rc5 | RTX 3070 FE | Sid Pranjale | Much lower performance than nvprop | ✅ | ||||||||||||||||||||||
58 | Helldivers 2 | ✅ | DX11 on DXVK | 9/9/2024 | 1537b9355aa | 6.11-rc5 | RTX 3070 FE | Sid Pranjale | Much lower performance than nvprop | ✅ | ||||||||||||||||||||||
59 | Heroes of the storm | ✅ | DX11 on DXVK | 27/4/2024 | 07685ea8 | 6.9.0.next.20240426 | GTX 1650Ti | - | - | Danayer | It has a problem with the launch itself, but it can be easily solved. For this, through winetricks you need to add the components d3dcompiler_47, d3dx11_43, d3dcompiler_43, d3dx11_42 and in winecfg from the Heroes of the Storm prefix config, and set api-ms-win-crt-private-l1- 1-0 to (native, bulkin). This worked for me. | | Screenshot | Video | ||||||||||||||||||
60 | Hexcells Infinite | ✅ | OpenGL on Zink | 6/4/2024 | c1d3fa00 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | - | ✅ | ||||||||||||||||||||||
61 | HITMAN World of Assassination (HITMAN 3) | ✅ | DX12 on VKD3D-Proton | 5/4/2024 | 087e9a96d1 | 6.8.8 | GTX 1660TiM | - | - | HunterCZ122 | Runs surprisingly well. Hawke's Bay, Miami and Dubai were tested. | ✅ | ||||||||||||||||||||
62 | Hogwarts Legacy | ✗ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | GPU hang on Preparing Shaders after a while. | | |||||||||||||||||||||||
63 | Hollow Knight | ✅ | Vulkan | 7/7/2024 | 24.1.3 | 6.9.7 | RTX 3070 FE | - | - | clee | 180-220fps at 3440x1440 when I loaded my save and started playing | ✅ | ||||||||||||||||||||
64 | Hollow Knight | ✅ | DX11 on DXVK | 7/7/2024 | 24.1.3 | 6.9.7 | RTX 3070 FE | - | - | clee | Slightly lower FPS than running natively. | ✅ | Video | |||||||||||||||||||
65 | Honkai Star Rail | ✅ | DX11 on DXVK | 1/5/2025 | 555821ff93 | 6.13.8-zen1-1-zen | RTX 3060 Laptop GPU | - | - | Runs 60 FPS and playable | | |||||||||||||||||||||
66 | Horizon Forbidden West | ✗ | DX12 on VKD3D-Proton | 2/2/2025 | 3064bfc3125 | 6.12.11 | RTX 3070 Ti | Proton logs | dmesg | STiAT | Crashes right after starting | backtrace on mesa-git (edit 3/2/2025) | | Video | |||||||||||||||||||
67 | Horizon Zero Dawn | 🫤 | DX12 on VKD3D-Proton | 24/4/2024 | 6.8.7 | RTX 4090 | RedSheep | Foliage has a smearing effect, appears not to clear previous frame | | |||||||||||||||||||||||
68 | Horizon Zero Dawn | 🫤 | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Works with HDR if Gamescope is launched on an AMD card. Vertex explosions (?) at places. | ✅ | Video | ||||||||||||||||||||||
69 | Immortals Fenyx Rising | ✗ | DX11 on DXVK | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Only launches on Gamescope but displays no graphics. | ✅ | |||||||||||||||||||||||
70 | Insurgency | ✅ | DX11 on DXVK | 8/5/2024 | d77a1762 | 6.9rc6 | GTX 1660Ti | aurtzy | | |||||||||||||||||||||||
71 | Insurgency | ✅ | OpenGL on Zink | 8/5/2024 | d77a1762 | 6.9rc6 | GTX 1660Ti | aurtzy | Large square artifacts sometimes appear; can have more than one at once. Seem to behave like a light source causes it (i.e. blocked by cover, but reliably reappears at certain positions), but not sure what the source actually is right now. Screenshot is on map Buhriz. | | Screenshot | |||||||||||||||||||||
72 | Last Epoch | ✗ | DX11 on DXVK | 27/4/2024 | 07685ea8 | 6.9.0.next.20240426 | GTX 1650Ti | Proton logs | Dmesg | Danayer | The game freezes immediately after launch | | Screenshot | - | ||||||||||||||||||
73 | Lethal Company | ✅ | DX11 on DXVK | 8/5/2024 | d77a1762 | 6.9rc6 | GTX 1660Ti | aurtzy | Unexpectedly lower performance compared to other games given its graphical fidelity | | ||||||||||||||||||||||
74 | Manor Lords | 🫤 | DX12 on VKD3D-Proton | 2/2/2025 | 24.3.4 | 6.12.11 | RTX 3070 Ti | Proton logs | dmesg | STiAT | Slow performance (30-35 fps) | | Video | |||||||||||||||||||
75 | Marvel's Spider-Man: Miles Morales | 🫤 | DX12 on VKD3D-Proton | 25/4/2025 | 7e56287 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | Extremely low framerate | ✅ | ||||||||||||||||||||||
76 | Marvel's Spider-Man: Remastered | ✅ | DX12 on VKD3D-Proton | 11/5/2024 | 23d10a557a | 6.8.7-gfxstrand | RTX 4090 | RedSheep | It's a bit slow, but it runs great now. It used to need nvapi workarounds | | ||||||||||||||||||||||
77 | Mass Effect 1 (Legendary Edition) | ✅ | DX11 on DXVK | 7/7/2024 | 24.1.3 | 6.9.7 | RTX 3070 FE | - | - | clee | Initial launch takes a while but once in-game, I saw 60fps+ pretty stable | ✅ | ||||||||||||||||||||
78 | Metro Exodus | ✗ | Vulkan | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | Dmesg | Danayer | It freezes and crashes before even reaching the menu, and even mangohud doesn’t have time to load yet. Logs provided by files. | | - | - | |||||||||||||||||||
79 | Metro Exodus | ✅ | DX12 on VKD3D-Proton | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | - | | Screenshot | Video | ||||||||||||||||||
80 | Metro Exodus | ✅ | DX11 on DXVK | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | - | | Screenshot | Video | ||||||||||||||||||
81 | Minecraft | ✅ | OpenGL on Zink | 24/4/2024 | 6.8.7-gfxstrand | RTX 4090 | RedSheep | | ||||||||||||||||||||||||
82 | Minecraft | ✅ | Vulkan | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | Danayer | It was launched using Vulkan mode and works great, it even seemed to me that it was better than in Windows, at first glance. | | Screenshot | Video | ||||||||||||||||||||
83 | Mount & Blade II: Bannerlord | ✗ | DX11 on DXVK | 2/2/2025 | 24.3.4 | 6.12.11 | RTX 3070Ti | Proton logs | dmesg | STiAT | Dialog shows, when you start the actual game it crashes. | backtrace mesa-git (edit 3/2/2025). The backtrace isn't super helpful, I guess they're using their own launcher to catch crashes, I expect it to be in the range of Elden Ring and Horizon Forbidden West | | Video | |||||||||||||||||||
84 | Overwatch | ✅ | DX11 on DXVK | 27/4/2024 | 07685ea8 | 6.9.0.next.20240426 | GTX 1650Ti | - | - | Danayer | - | | Screenshot | Video | ||||||||||||||||||
85 | Path of Exile | ✗ | Vulkan | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | Proton logs | Dmesg | Danayer | (fix in MR 29892) crashes with the error, "VK:Queue::presentKHR:ErrorDeviceLost" during the initial loading of the game | | - | - | ||||||||||||||||||
86 | Path of Exile | ✅ | DX11 on DXVK | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | By default, run versions dx11 and dx12 you need to edit the configuration production_Config.ini which is located /.steam/steam/steamapps/compatdata/238960/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile/ in "renderer_type=" we put DirectX12 or DirectX11 respectively in place of Vulkan | | Screenshot | Video | ||||||||||||||||||
87 | Path of Exile | ✅ | DX12 on VKD3D-Proton | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | By default, run versions dx11 and dx12 you need to edit the configuration production_Config.ini which is located /.steam/steam/steamapps/compatdata/238960/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile/ in "renderer_type=" we put DirectX12 or DirectX11 respectively in place of Vulkan | | Screenshot | Video | ||||||||||||||||||
88 | Persona 3 Reload [Demo] | ✗ | DX12 on VKD3D-Proton | 1/5/2025 | 555821ff93 | 6.13.8-zen1-1-zen | RTX 3060 Laptop GPU | Proton Logs | Dmesg | Crash on start with UE error report | | |||||||||||||||||||||
89 | Persona 4 | ✅ | DX11 on DXVK | 1/5/2025 | 555821ff93 | 6.13.8-zen1-1-zen | RTX 3060 Laptop GPU | - | - | Up to 60 fps. 90-100 FPS Stuttering. but still playable | | |||||||||||||||||||||
90 | Phasmophobia | ✅ | DX11 on DXVK | 26/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | - | | - | - | ||||||||||||||||||
91 | Quake Champions | ✗ | DX11 on DXVK | 25/4/2024 | 7e56287 | 6.8.7-gfxstrand | GTX 1660TiM | Sid Pranjale | Freezes at initial loading screen | ✅ | ||||||||||||||||||||||
92 | Raft | ✅ | DX11 on DXVK | 25/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | - | Danayer | The performance is very good, you can easily play the game, but I haven’t tested the game for a long time | | Screenshot | Video | ||||||||||||||||||
93 | Ratchet & Clank: Rift Apart | ✗ | DX12 on VKD3D-Proton | 5/3/2024 | 087e9a96d1 | 6.8.8 | GTX 1660TiM | - | - | HunterCZ122 | Shows a crash dialog | ✅ | ||||||||||||||||||||
94 | Red Dead Redemption 2 | 🫤 | Vulkan | 26/5/2024 | nvk/bindless-ubo | 6.9.1 | GTX 1660TiM | HunterCZ122 | Purple shadows | ✅ | ||||||||||||||||||||||
95 | Resident Evil 4 Remake | ✅ | DX12 on VKD3D-Proton | 30/4/2024 | 6.8.7 | RTX 4090M | Cosmolant | Bad performance, around 15-30 FPS on 1440p 16:10 Ultra. Beyond that no issues. | ✅ | |||||||||||||||||||||||
96 | Return to Monkey Island | ✅ | Vulkan | 24/4/2024 | 6.9rc5 | RTX 2080 | Phomes | | ||||||||||||||||||||||||
97 | Returnal | ✗ | DX12 on VKD3D-Proton | 10/5/2024 | 6.8.9 | RTX 4070M | Phusho | Crash on start | | |||||||||||||||||||||||
98 | Rust | ✅ | DX11 on DXVK | 18/06/2024 | 39f5bbf8711 | 6.8.7-gfxstrand | RTX 2080 | Phomes | | |||||||||||||||||||||||
99 | Sea of Thieves | 🫤 | DX11 on DXVK | 25/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | - | Dmesg | Danayer | The game started about 4 times, for a long time I couldn’t even get to the main menu, errors were recorded in dmesg and attached as a file. | | Screenshot | Video | ||||||||||||||||||
100 | Sea of Thieves | 🫤 | DX12 on VKD3D-Proton | 25/4/2024 | 07685ea8 | 6.9.0.next.20240424 | GTX 1650Ti | Proton logs | Dmesg | Danayer | And the directx12 version actually fixed my system on the second launch, here’s Dmesg And when using PROTON_LOG=1 a file of 5GB was created :O after which I tried again after rebooting to run PROTON_LOG=1 and a more pleasant 250MB was already created | | - | - |