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GameStatusAPIDD/MM/YYYYMesa commit/releaseKernelGPUProton logsDmesgNotesRADV StatusScreenshotVideoIssue #
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7 Days to DieVulkan10/5/2024fb187c9c896.8.8GTX 1660TiMHunterCZ122GPU hang after a while when loading a world
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A Hat in TimeDX9 on DXVK23/05/202407080c5fc56.9.1GTX 1660TiMHunterCZ122
Can outperform proprietary when CPU bound, GPU bound will get you ~50% of proprietary
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Albion OnlineVulkan25/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer
Even at the highest settings, we get fps around 60-70, there are no stutters or lags even in the most difficult scenes (I would like to note that they exist on a closed driver)
ScreenshotVideo
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Apex LegendsDX11 on DXVK26/4/202407685ea86.9.0.next.20240424GTX 1650TiProton logs-Danayer
For the entire time there was only one crash, without errors in Dmesg, but I posted Proton logs just in case
ScreenshotVideo
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Assassin's Creed MirageDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantGPU hang on loading screen.
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Assassin's Creed OdysseyDX11 on DXVK30/4/20246.8.7RTX 4090MCosmolantLow performance. No other issues.
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Assassin's Creed ValhallaDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantLow performance. No other issues.Video
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Back 4 BloodDX12 on VKD3D-Proton5/4/2024087e9a96d16.8.8GTX 1660TiM--HunterCZ122Runs well. Played for about an hour.
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Baldur's Gate 3Vulkan24/4/20246.9rc5RTX 2080Phomes
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Bellwright🫤DX12 on VKD3D-Proton2/2/202524.3.46.12.11RTX 3070TiProton logsdmesgSTiATLow performance (10-35fps)Video
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Bioshock Remastered25/4/2024rawberg_se
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Call of Duty: Black Ops 3DX11 on DXVK6/4/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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Call of Duty: Modern Warfare 2 Campaign RemasteredDX11 on DXVK27/4/202407685ea86.9.0.next.20240426GTX 1650Ti--Danayer-ScreenshotVideo
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Control25/4/2024beh_72
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ControlDX11 on DXVK30/4/20246.8.7RTX 4090MCosmolantLow performance. 20 FPS at 1440p 16:10. Some graphical glitches as well.
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ControlDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantThe game crashes on launch.
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Counter-Strike 2Vulkan10/1/202424.2.36.11.0GTX 1650Mobin
For good experience limit fps with `fps_max` console command to your monitor refresh rate.
10578
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Counter-Strike 2🫤Vulkan25/4/202407685ea86.9.0.next.20240424GTX 1650Ti-DmesgDanayer
P.S. Phantom freezes still happen sometimes :C Attached Dmesg of these freezes. Not so long ago, with the latest update of the mesa and kernel, CS 2 started to start and work normally again, the only problem is that it does not want to start with mangohud. And so today I’ve been quietly playing with friends all day, there are a couple of graphic glitches, in the form of black squares that appear in random parts of the screen and then disappear.
ScreenshotVideo
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CRISIS CORE –FINAL FANTASY VII– REUNIONDX11 on DXVK30/4/20246.8.7RTX 4090MCosmolantDecent performance, no issues.
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CRISIS CORE –FINAL FANTASY VII– REUNIONDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantAbout 30% slower than DXVK. No other issues.
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Cyberpunk 2077DX12 on VKD3D-Proton24/4/20246.8.7RTX 4090RedSheepLoading benchmark locks up and logs errors in dmesg
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Cyberpunk 2077🫤DX12 on VKD3D-Proton26/5/2024nvk/bindless-ubo6.9.1GTX 1660TiMHunterCZ122Hitting pause menu garbles game's rendering
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Dead by DaylightDX12 on VKD3D-Proton5/4/2024087e9a96d16.8.8GTX 1660TiMHunterCZ122Game is locked at 60fps, played one game as a survivor
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Dead SpaceDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantAbout 40 FPS in 1440p 16:10. No glitches.
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Death StrandingDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolant20-30 FPS in 1440p 16:10 Ultra. No other issues.
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Deep Rock GalacticDX11 on DXVK25/4/2024cc74a8196.8.3GTX 1650MobinPoor Performance in lobby but no crash/freeze and generally playable
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Detroit: Become HumanVulkan30/4/20246.8.7RTX 4090MCosmolantPretty good performance and no glitches. 40-50 FPS on 2560x1600 on Ultra,Video
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Diablo® II: ResurrectedDX12 on VKD3D-Proton27/4/202407685ea86.9.0.next.20240426GTX 1650TiProton logsDmesgDanayerThe game depends on clicking the "Start Game" button in the game menu.ScreenshotVideo
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Diablo® III: Reaper of SoulsDX11 on DXVK27/4/202407685ea86.9.0.next.20240426GTX 1650Ti--Danayer-ScreenshotVideo
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Dirt RallyOpenGL on Zink31/5/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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Dirt RallyDX11 on DXVK31/5/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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Disco ElysiumDX11 on DXVK6/4/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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Doom 2016Vulkan27/3/2024bcf793306.8.2RTX 4090RedSheepGood performance, right up until it locks up and spits out dmesg linked in issue10910
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Doom 2016🫤OpenGL on Zink27/3/2024bcf793306.8.2RTX 4090RedSheep6 fps, so not playable
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Doom Eternal🫤Vulkan24/4/20246.8.7RTX 4090RedSheepLow performance and terrain has oddly warped textures
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Dying Light Enhanced EditionDX11 on DXVK31/5/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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Elden Ring🫤DX11 on DXVK7/7/202424.1.36.9.7RTX 3070 FE--cleeRuns, but performance is rough. Stuttering and low framerates.
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Elden RingDX12 on VKD3D-Proton2/2/20253064bfc31256.12.11RTX 3070 TiProton logsdmesgSTiATCrashes right after launching | backtrace on mesa-git (edit 3/2/2025)Video
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Elite DangerousDX11 on DXVK9/9/20241537b9355aa6.11-rc5RTX 3070 FESid Pranjale
Freezes, then crashes at "Preparing Planetary Shaders" stage of initial loading screen
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Enter the GungeonDX11 on DXVK31/5/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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Fallout 3DX9 on DXVK31/5/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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Fallout 76🫤DX11 on DXVK26/4/202407685ea86.9.0.next.20240424GTX 1650TiProton logsDmesgDanayer
The game depends on random places when loading locations, I attached all the logs
ScreenshotVideo
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Final Fantasy XIVDX11 on DXVK30/4/20246.8.7RTX 4090MCosmolantLow FPS. 40-50 FPS on 1440p 16:10 Maximum. Beyond that no issues.
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ForspokenDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantErrors out a little after launch. Does not get into menu.Screenshot
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Forspoken (Demo)DX12 on VKD3D-Proton25/4/20257e562876.8.7-gfxstrandGTX 1660TiMSid PranjaleLoads into menus but does not render menu background or any game geometry.
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Forza Horizon 4🫤DX12 on VKD3D-Proton30/5/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid PranjaleRuns and renders fine, frametimes all over the place. Freezes at random
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Garry’s ModOpenGL on Zink26/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer
Once there was a cache error, but this is a general problem with the game, clearing it helped.
ScreenshotVideo
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Genshin ImpactDX11 on DXVK25/4/2024beh_72
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God of War (2018)🫤DX11 on DXVK7/7/202424.1.36.9.7RTX 3070 FE--cleeRenders without issue but FPS seems stuck around 30
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Grand Theft Auto IVDX9 on DXVK10/5/2024fb187c9c896.8.8GTX 1660TiMHunterCZ122Latest Steam version and modded 1.0.8.0 were tested
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GRID (2019)🫤DX12 on VKD3D-Proton5/4/2024087e9a96d16.8.8GTX 1660TiMHunterCZ122Crashes after finishing a race (GPU out of memory error dialog)
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Guild Wars 2DX11 on DXVK10/5/20246.8.9RTX 4070M--Phusho Around 30% slower than prop
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Guild Wars 2 DX11 on DXVK26/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer-ScreenshotVideo
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Guilty Gear StriveDX11 on DXVK31/5/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid PranjaleRuns at a locked 60 FPS
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HearthstoneDX11 on DXVK27/4/202407685ea86.9.0.next.20240426GTX 1650Ti--Danayer-ScreenshotVideo
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Helldivers 2DX12 on VKD3D-Proton9/9/20241537b9355aa6.11-rc5RTX 3070 FESid PranjaleMuch lower performance than nvprop
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Helldivers 2DX11 on DXVK9/9/20241537b9355aa6.11-rc5RTX 3070 FESid PranjaleMuch lower performance than nvprop
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Heroes of the storm DX11 on DXVK27/4/202407685ea86.9.0.next.20240426GTX 1650Ti--Danayer
It has a problem with the launch itself, but it can be easily solved. For this, through winetricks you need to add the components d3dcompiler_47, d3dx11_43, d3dcompiler_43, d3dx11_42 and in winecfg from the Heroes of the Storm prefix config, and set api-ms-win-crt-private-l1- 1-0 to (native, bulkin). This worked for me.
ScreenshotVideo
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Hexcells InfiniteOpenGL on Zink6/4/2024c1d3fa006.8.7-gfxstrandGTX 1660TiMSid Pranjale-
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HITMAN World of Assassination (HITMAN 3)DX12 on VKD3D-Proton5/4/2024087e9a96d16.8.8GTX 1660TiM--HunterCZ122Runs surprisingly well. Hawke's Bay, Miami and Dubai were tested.
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Hogwarts LegacyDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantGPU hang on Preparing Shaders after a while.
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Hollow KnightVulkan7/7/202424.1.36.9.7RTX 3070 FE--clee180-220fps at 3440x1440 when I loaded my save and started playing
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Hollow KnightDX11 on DXVK7/7/202424.1.36.9.7RTX 3070 FE--cleeSlightly lower FPS than running natively. Video
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Honkai Star RailDX11 on DXVK1/5/2025555821ff936.13.8-zen1-1-zen
RTX 3060 Laptop GPU
--Runs 60 FPS and playable
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Horizon Forbidden WestDX12 on VKD3D-Proton2/2/20253064bfc31256.12.11RTX 3070 TiProton logsdmesgSTiATCrashes right after starting | backtrace on mesa-git (edit 3/2/2025)Video
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Horizon Zero Dawn🫤DX12 on VKD3D-Proton24/4/20246.8.7RTX 4090RedSheepFoliage has a smearing effect, appears not to clear previous frame
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Horizon Zero Dawn🫤DX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolant
Works with HDR if Gamescope is launched on an AMD card. Vertex explosions (?) at places.
Video
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Immortals Fenyx RisingDX11 on DXVK30/4/20246.8.7RTX 4090MCosmolantOnly launches on Gamescope but displays no graphics.
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InsurgencyDX11 on DXVK8/5/2024d77a17626.9rc6GTX 1660Tiaurtzy
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InsurgencyOpenGL on Zink8/5/2024d77a17626.9rc6GTX 1660Tiaurtzy
Large square artifacts sometimes appear; can have more than one at once. Seem to behave like a light source causes it (i.e. blocked by cover, but reliably reappears at certain positions), but not sure what the source actually is right now. Screenshot is on map Buhriz.
Screenshot
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Last EpochDX11 on DXVK27/4/202407685ea86.9.0.next.20240426GTX 1650TiProton logsDmesgDanayerThe game freezes immediately after launchScreenshot-
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Lethal CompanyDX11 on DXVK8/5/2024d77a17626.9rc6GTX 1660Tiaurtzy
Unexpectedly lower performance compared to other games given its graphical fidelity
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Manor Lords🫤DX12 on VKD3D-Proton2/2/202524.3.46.12.11RTX 3070 TiProton logsdmesgSTiATSlow performance (30-35 fps)Video
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Marvel's Spider-Man: Miles Morales🫤DX12 on VKD3D-Proton25/4/20257e562876.8.7-gfxstrandGTX 1660TiMSid PranjaleExtremely low framerate
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Marvel's Spider-Man: RemasteredDX12 on VKD3D-Proton11/5/202423d10a557a6.8.7-gfxstrandRTX 4090RedSheepIt's a bit slow, but it runs great now. It used to need nvapi workarounds
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Mass Effect 1 (Legendary Edition)DX11 on DXVK7/7/202424.1.36.9.7RTX 3070 FE--cleeInitial launch takes a while but once in-game, I saw 60fps+ pretty stable
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Metro ExodusVulkan26/4/202407685ea86.9.0.next.20240424GTX 1650TiDmesgDanayer
It freezes and crashes before even reaching the menu, and even mangohud doesn’t have time to load yet. Logs provided by files.
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Metro ExodusDX12 on VKD3D-Proton26/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer-ScreenshotVideo
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Metro ExodusDX11 on DXVK26/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer-ScreenshotVideo
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MinecraftOpenGL on Zink24/4/20246.8.7-gfxstrandRTX 4090RedSheep
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MinecraftVulkan26/4/202407685ea86.9.0.next.20240424GTX 1650TiDanayer
It was launched using Vulkan mode and works great, it even seemed to me that it was better than in Windows, at first glance.
ScreenshotVideo
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Mount & Blade II: BannerlordDX11 on DXVK2/2/202524.3.46.12.11RTX 3070TiProton logsdmesgSTiAT
Dialog shows, when you start the actual game it crashes. | backtrace mesa-git (edit 3/2/2025). The backtrace isn't super helpful, I guess they're using their own launcher to catch crashes, I expect it to be in the range of Elden Ring and Horizon Forbidden West
Video
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OverwatchDX11 on DXVK27/4/202407685ea86.9.0.next.20240426GTX 1650Ti--Danayer-ScreenshotVideo
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Path of Exile Vulkan26/4/202407685ea86.9.0.next.20240424GTX 1650TiProton logsDmesgDanayer
(fix in MR 29892) crashes with the error, "VK:Queue::presentKHR:ErrorDeviceLost" during the initial loading of the game
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Path of Exile DX11 on DXVK26/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer
By default, run versions dx11 and dx12 you need to edit the configuration production_Config.ini which is located /.steam/steam/steamapps/compatdata/238960/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile/ in "renderer_type=" we put DirectX12 or DirectX11 respectively in place of Vulkan
ScreenshotVideo
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Path of Exile DX12 on VKD3D-Proton26/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer
By default, run versions dx11 and dx12 you need to edit the configuration production_Config.ini which is located /.steam/steam/steamapps/compatdata/238960/pfx/drive_c/users/steamuser/Documents/My Games/Path of Exile/ in "renderer_type=" we put DirectX12 or DirectX11 respectively in place of Vulkan
ScreenshotVideo
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Persona 3 Reload [Demo]DX12 on VKD3D-Proton1/5/2025555821ff936.13.8-zen1-1-zen
RTX 3060 Laptop GPU
Proton LogsDmesgCrash on start with UE error report
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Persona 4DX11 on DXVK1/5/2025555821ff936.13.8-zen1-1-zen
RTX 3060 Laptop GPU
--Up to 60 fps. 90-100 FPS Stuttering. but still playable
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PhasmophobiaDX11 on DXVK26/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer---
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Quake ChampionsDX11 on DXVK25/4/20247e562876.8.7-gfxstrandGTX 1660TiMSid PranjaleFreezes at initial loading screen
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RaftDX11 on DXVK25/4/202407685ea86.9.0.next.20240424GTX 1650Ti--Danayer
The performance is very good, you can easily play the game, but I haven’t tested the game for a long time
ScreenshotVideo
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Ratchet & Clank: Rift ApartDX12 on VKD3D-Proton5/3/2024087e9a96d16.8.8GTX 1660TiM--HunterCZ122Shows a crash dialog
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Red Dead Redemption 2🫤Vulkan26/5/2024nvk/bindless-ubo6.9.1GTX 1660TiMHunterCZ122Purple shadows
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Resident Evil 4 RemakeDX12 on VKD3D-Proton30/4/20246.8.7RTX 4090MCosmolantBad performance, around 15-30 FPS on 1440p 16:10 Ultra. Beyond that no issues.
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Return to Monkey IslandVulkan24/4/20246.9rc5RTX 2080Phomes
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ReturnalDX12 on VKD3D-Proton10/5/20246.8.9RTX 4070MPhushoCrash on start
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RustDX11 on DXVK18/06/202439f5bbf87116.8.7-gfxstrandRTX 2080Phomes
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Sea of Thieves🫤DX11 on DXVK25/4/202407685ea86.9.0.next.20240424GTX 1650Ti-DmesgDanayer
The game started about 4 times, for a long time I couldn’t even get to the main menu, errors were recorded in dmesg and attached as a file.
ScreenshotVideo
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Sea of Thieves🫤DX12 on VKD3D-Proton25/4/202407685ea86.9.0.next.20240424GTX 1650TiProton logsDmesgDanayer
And the directx12 version actually fixed my system on the second launch, here’s Dmesg And when using PROTON_LOG=1 a file of 5GB was created :O after which I tried again after rebooting to run PROTON_LOG=1 and a more pleasant 250MB was already created
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