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The Patch Notes Guessing Game! 3.2 Edition -
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(Closed Editing Since Idejder isn't replying anymore!)
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Line Number Be sure to use CTRL F if you're looking for a certain number
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1Welcome to Heroes of Newerth
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5*** Report any bugs via the website
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10Linebreak
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15Added in several common items, code by community member DarkFire!
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22Removed an unnecessary for loop
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36blank
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37Grimms Crossing
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42Fixed the forward and back buttons for the replay controller
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44Gemini no longer gains cliff and tree walking longer than intended when recombining
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45Creeps and Kongor are no longer wearing party outfits
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56Blank-o!
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57Accursed
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60Fire Shield: When it explodes, it now applies Sear buff to Allies and Sear debuff to Enemies in the radius
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66LRM: Range decreased from 1500 to 1200 ----> ARTILERY STARTS HERE (MAYBE?)
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67LRM: Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12 plus 7/14/21/28% of Attack Damage
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68LRM: Increased missiles shot per second from 4 to 6. Missiles no longer shoot in a perfectly straight line and deal AOE damage on impact
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69Fragmentation Shells: Completely reworked. Now called Mortar Shot
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70Mortar Shot: Shoots a Mortar in a targeted area that deals 100/140/180/220 Magic damage and slows. This ability can be used while channeling LRM
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76Berzerker
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77Focusing more on a physical presence and removing the awkwardness that happens when players go magic immune against Berzerker.
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78Chain Spike: No longer gets removed by Magic Immunity, but will be removed by Physical Immunity
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80Blitz
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81Faster than light? Blitz can now reach speeds no other hero in the game can reach when using Quicken. Try not to lose focus of where you are at!
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87Corrupted Disciple
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88Corrupted Conduit now has a much better use by only allowing it to be disabled by range. This allows better interaction between Corrupted Disciple and his enemies with Corrupted Conduit.
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89Increased starting damage by 3
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90Corrupted Conduit: Casttype changed from Magic to Physical
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91Corrupted Conduit: Reduced Cast Action Time from 500 to 400
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95Cthulhuphant
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