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1 | This is a list of contributors who helped find the Minecraft title screen panorama seed: | ||||||||||||||||||||||||||
2 | Explanation video by SalC1: https://www.youtube.com/watch?v=GaRurhiK-Lk (we worked with him on the video) | ||||||||||||||||||||||||||
3 | Original Reddit post with info: https://www.reddit.com/r/Minecraft/comments/hthrmk/big_news_we_have_found_the_seed_of_minecrafts | ||||||||||||||||||||||||||
4 | Accomplished by the Minecraft@Home team: https://minecraftathome.com/minecrafthome/ | ||||||||||||||||||||||||||
5 | Discord ID | Discord username | Minecraft username | Contributions (summary) | Contributions (full) | ||||||||||||||||||||||
6 | #2976 | Tomlacko | Tomlacko | Started the project & research, found the coordinates | Started the project by providing research, later found the precise coordinates & version. Project coordinator on discord (informing people and keeping all info in a presentable way in #mainmenu-resources). Created the main live cubemap viewer (original panorama with server recreation overlay using screenshots from Philipp_DE's bot). Created a block-locking datapack for the recreation server. Built hard-to-see parts in the recreation and made corrections. | ||||||||||||||||||||||
7 | #9689 | cortex | mcrcortex | Wrote seed cracker and terrain checker | Wrote the seed cracker in cuda, with the help of earthcomputer for help with range reversing doing and neil for the simplex noise. also made the java side terrain checker (well mojang/notch did, i just copied it) | ||||||||||||||||||||||
8 | #4879 | Neil | NeilCaffrei | Biome & simplex noise (terrain) cracker | Made the C++ implementation for biome and simplex noise as a reference that was later used in the cuda kernel run on mc@home. Also explained some in and out of the biome generation to Cortex. | ||||||||||||||||||||||
9 | #2690 | Earthcomputer | Earthcomputer | Coding of the seed finding kernel | Made a mod to replicate old beta tallgrass offsets and camera position for the screenshotting bot. Gave many helpful ideas. Examined the panorama world for features useful for the seedfinding. Helped a bit with the recreation. Helped heavily with the coding of the seed finding kernel. | ||||||||||||||||||||||
10 | #2636 | MC | pseudogravity | Found the biome values using tallgrass colors | A lot of rendering work. Helping determine camera offset and FOV. This helped line up screenshots with original. Code that draws grids at desired X/Y/Z levels, converts pixel positions to possible coordinates, etc. Reversed the humidity & temperature biome values from tallgrass colors, which made finding the seed possible. | ||||||||||||||||||||||
11 | #7605 | DutChen18 | DutChen18 | Mods/tools for recreation and data gathering | Made a mod to create panoramic cubemap screenshots in modern minecraft (for the server bot), helped with exact screenshot position, lots of technical stuff, told people why their ideas are stupid, placed some blocks in recreation. cuda stuff. | ||||||||||||||||||||||
12 | #1337 | Philipp_DE | ItzN00bPvP, N00bBot | Hosted recreation server | Hosting the recreation server, run N00bBot (bot account) for providing LIVE cubemap screenshots (using DutChen18's mod), website hosting for the live cubemap screenshots, created discord bot command !whitelist for the recreation server | ||||||||||||||||||||||
13 | #0001 | chip | chipuk | Minecraft@Home founder, runs the BOINC distributed computing platform | Chip is a cloud engineer and security expert. He realised a significant amount of power was needed for these projects and while he offered a few hundred GPUs to these projects, he knew the best tool for the job was BOINC, so he started the 'Minecraft@Home' project to get this done and deployed and maintains the BOINC servers which have been used for some of these seed finding projects, including this one | ||||||||||||||||||||||
14 | #6868 | vcokltfre | vcokltfre, RemoveWindows, DestroyMacOS | Technical stuff | Helping with domains, setting up git repos, other things of a technical nature regarding the pano project, did most of the work on the bot along with Philipp | ||||||||||||||||||||||
15 | #8139 | MazeOfEncryption | MazeOfEncryption | Created secondary panorama viewer | Created the secondary panorama viewer. Server admin. | ||||||||||||||||||||||
16 | #8109 | poke535 | DnGreenbean | Created the first panorama viewer | Helped creating website. Helped fixing mistakes in the recreation. Created the very first panorama viewer for the project with a texture pack which was quickly left as we got a better one. Created this spreadsheet. | ||||||||||||||||||||||
17 | #2540 | Avedith | Avedith | Recreation, Technical Stuff, Website Creation | Helped with building the recreation and providing the original domain "mcresearch.net". Ran research bot and various other bots on a provided VPS. Also helped with the creation of the website | ||||||||||||||||||||||
18 | #3548 | Ic3Tank | Ic3Tank | Live cubemap viewer improvement | Helped Tomlacko to fix the live cubemap viewer and make an improvement. | ||||||||||||||||||||||
19 | #9148 | KevinduHurrenson | Eliasmile | Recreation | Spent a lot of time building the recreation. Fixed lot of terrain (which sadly wasn't needed in the end). Gave last leaves on the east tree (which wasn't used in the end). | ||||||||||||||||||||||
20 | #7894 | Kalsep. | zacwb | Recreation | Helped build the recreation. | ||||||||||||||||||||||
21 | #8057 | Microsoft Word | ajwm8103 | Recreation | Helped build the recreation. | ||||||||||||||||||||||
22 | #0001 | urielsalis | urielsalis | Recreation | Helped build the Recreation. | ||||||||||||||||||||||
23 | old - #0627; new - #0966 | DrifAssault | DrifAssault | Recreation | Helped build the recreation. | ||||||||||||||||||||||
24 | #8539 | crennis | crennis | Recreation | Helped build the recreation. | ||||||||||||||||||||||
25 | #5428 | meetmyfriend99 | Website Creation | Helped build the recreation and created website for Minecraft Research that was later adapted for hosting by poke535. | |||||||||||||||||||||||
26 | #0813 | change name | Awesomerly | Recreation | Recreation | ||||||||||||||||||||||
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