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1 | The index has moved to the official wiki! Go there, it's finally sortable. | |||
2 | https://deeprockgalactic.wiki.gg/wiki/Development_Q%26A | |||
3 | This spreadsheet is no longer being updated. | |||
4 | The comments below should be taken with a grain of rock salt. - The developers who stream the game don't know every detail about the state of everything currently in the works and reply with their thoughts and opinions. - GSG's development process is flexible enough that not every decision is set in stone. Plans may change as the game changes, and what had been shared in the past may not be true some time later. - The stream team is splitting its attention between playing the game and answering questions. Miscommunication happens, and sometimes people simply forget or mix things up. | |||
5 | Current roadmap: https://store.steampowered.com/news/app/548430/view/3030330956946032709 | |||
6 | Suggestion | Comment | Source | Date |
7 | Less randomness in overclock drops | They discussed it a lot and settled on "no"; if you play the game regularly you can deplete the pool pretty fast | https://youtu.be/PUzliTuY2TQ?t=2703 | 09.07.2021 |
8 | Pipes as Deep Dive secondary objectives | Doubtful, they don't mix well with missions that need/have Molly | https://youtu.be/PUzliTuY2TQ?t=1370 | 09.07.2021 |
9 | "Damage done" stat for the mission end screen | They aren't looking for this kind of granularity, it's not a competition like that | https://youtu.be/qAzbN8YQ7e4?t=6153 | 08.07.2021 |
10 | Customizable Drop pod | Isn't there a mod for that? (doesn't mean they won't do it, it's a matter of prioritization) | https://youtu.be/qAzbN8YQ7e4?t=5534 | 08.07.2021 |
11 | Grenade overclocks | They'd rather make more grenades than grenade overclocks | https://youtu.be/qAzbN8YQ7e4?t=568 | 08.07.2021 |
12 | Melee bonus for the RJ250 compound | That might lead to a lot of people doing nothing but rocket-jumping, not really intended | https://youtu.be/qAzbN8YQ7e4?t=6439 | 08.07.2021 |
13 | Skins & overclocks for utility tools | Skins aren't planned, overclocks are a "no" | https://youtu.be/qAzbN8YQ7e4?t=5733 | 08.07.2021 |
14 | Custom dwarf profile pictures | They'd rather keep them as they are for clarity's sake | https://youtu.be/AbhitygNK7c?t=2343 | 25.06.2021 |
15 | Discord integration with the Win10 version of DRG | The MS store version has to be consistent with the XBox version, and integrating Discord with XBox is harder than it sounds | https://youtu.be/AbhitygNK7c?t=4328 | 25.06.2021 |
16 | Flare upgrades | They're not sure if they're going to bring them back | https://youtu.be/AbhitygNK7c?t=961 | 25.06.2021 |
17 | Growing breather plants in the Space Rig | Would that be like the Zen Garden from Plants vs. Zombies? | https://youtu.be/AbhitygNK7c?t=1482 | 25.06.2021 |
18 | Improvised/scavenged-themed cosmetics | That sounds like something they would do | https://youtu.be/AbhitygNK7c?t=1997 | 25.06.2021 |
19 | Mugs from the game as real merch | Mugs are kind of hard to produce, and besides the in-game models are prettier than they are functional, they wouldn't make great mugs | https://youtu.be/AbhitygNK7c?t=2606 | 25.06.2021 |
20 | Multi-class weapons | Probably not | https://youtu.be/AbhitygNK7c?t=1306 | 25.06.2021 |
21 | New merch | There might be some cool stuff in the future | https://youtu.be/AbhitygNK7c?t=1395 | 25.06.2021 |
22 | Remake movement overclocks as mods instead | They can see the appeal, but those are made as overclocks for a reason; mods and overclocks fill different niches | https://youtu.be/AbhitygNK7c?t=2111 | 25.06.2021 |
23 | Special voice lines for elite enemies | If they'd decided to allow them to spawn anywhere - yes, but now that they're contained in their own warning - not sure, maybe later | https://youtu.be/AbhitygNK7c?t=1753 | 25.06.2021 |
24 | Steam Workshop integration | Not at the moment, but they'll see what the future brings | https://youtu.be/AbhitygNK7c?t=1893 | 25.06.2021 |
25 | Explosions in the sand biome leaving glass behind | If you wanted to put realism into this, it'd have to be a very hot explosion, like from a Fat Boy maybe | https://youtu.be/36k5n-kA6Y4?t=2871 | 24.06.2021 |
26 | Mute while in background | Probably something that can be done? | https://youtu.be/36k5n-kA6Y4?t=976 | 24.06.2021 |
27 | Walking on walls & ceilings | That would kind of go against the whole concept of traversal tools the classes are built around | https://youtu.be/36k5n-kA6Y4?t=1009 | 24.06.2021 |
28 | Weapon appearance that changes with modifications | They thought about it, but making weapon cosmetics is a big enough task as it is, expanding it would slow down weapon development | https://youtu.be/36k5n-kA6Y4?t=1693 | 24.06.2021 |
29 | More types of glyphids to tame | Probably not, they want to avoid making taming a bigger part of the game than other perks | https://youtu.be/_U3819b0ELc?t=4471 | 18.06.2021 |
30 | More ways to get matrix cores | They'll see; it might be worthwhile with more overclocks entering the pool with U35 | https://youtu.be/_U3819b0ELc?t=4832 | 18.06.2021 |
31 | Stats on armors | They'd rather keep armors purely cosmetic | https://youtu.be/_U3819b0ELc?t=4772 | 18.06.2021 |
32 | Surface missions | The current cave generation system isn't fit to create surface maps | https://youtu.be/_U3819b0ELc?t=4050 | 18.06.2021 |
33 | Add fall damage when grappling down to the ground | No, that's not something they're going to change | https://youtu.be/XmbOSuF0Y2s?t=3968 | 17.06.2021 |
34 | Voice acting in different languages | Not planned, they only employed one voice actor for the dwarves, and MC is voiced by the art director, Robert | https://youtu.be/XmbOSuF0Y2s?t=2485 | 17.06.2021 |
35 | Wall leeches | They tried those, put they just felt like an inferior version of the regular cave leech - easier to spot | https://youtu.be/XmbOSuF0Y2s?t=1735 | 17.06.2021 |
36 | Alternate traversal tools | They want players to be able to rely on a certain class bringing predictable tools to their missions | https://youtu.be/d5FImSfQx7Y?t=4794 | 10.06.2021 |
37 | Beer dispenser on Molly | Mission Control wouldn't approve, drink before the mission if you have to | https://youtu.be/d5FImSfQx7Y?t=3819 | 10.06.2021 |
38 | Bulk infestation mutator | That already exists as a mod (or via Twitch spawns mod) | https://youtu.be/d5FImSfQx7Y?t=7080 | 10.06.2021 |
39 | Cosmetics locked behind challenging tasks | No, there are many players of different skill levels | https://youtu.be/d5FImSfQx7Y?t=5640 | 10.06.2021 |
40 | Cross-promotion armors with other games like Halo | Not sure how that would work; "hi Microsoft, we are a small studio from Denmark, give us your IP license" | https://youtu.be/d5FImSfQx7Y?t=1115 | 10.06.2021 |
41 | Different types of ammo | As a blanket system where any gun can have any type of ammo - no, that's not how they decided to make weapons for this game | https://youtu.be/d5FImSfQx7Y?t=3618 | 10.06.2021 |
42 | Elite lootbugs | It is an opportunity they chose not to take | https://youtu.be/d5FImSfQx7Y?t=2879 | 10.06.2021 |
43 | Flying Dreadnought | There's space for a hypothetical Mactera boss, but nothing planned; maybe one day | https://youtu.be/d5FImSfQx7Y?t=3952 | 10.06.2021 |
44 | Frozen/radioactive variants for Oppressors and Bulks | They'd rather make new enemies; besides, those variations don't sound like they'd meaningfully change how you fight those enemies | https://youtu.be/d5FImSfQx7Y?t=1567 | 10.06.2021 |
45 | Hazard 6 | Not planned, modders can probably do a better job | https://youtu.be/d5FImSfQx7Y?t=2079 | 10.06.2021 |
46 | Lore/stories for each character | No, but they try to add little world-building details here and there | https://youtu.be/d5FImSfQx7Y?t=3750 | 10.06.2021 |
47 | Mode with no Nitra but a lot more lootbugs | That'd force players to kill lootbugs, which is not the point of lootbugs | https://youtu.be/d5FImSfQx7Y?t=1887 | 10.06.2021 |
48 | More endgame things, e.g. raids | They'd like to keep exploring things like mission types and mini-bosses | https://youtu.be/d5FImSfQx7Y?t=3861 | 10.06.2021 |
49 | More overclocks for existing weapons | Yes | https://youtu.be/d5FImSfQx7Y?t=1321 | 10.06.2021 |
50 | More perks | Maybe, not planned but not out of the question either | https://youtu.be/d5FImSfQx7Y?t=1994 | 10.06.2021 |
51 | More promotion tiers | It's just a number with a tiara anyway | https://youtu.be/d5FImSfQx7Y?t=909 | 10.06.2021 |
52 | More than 4 players in a session | No plans | https://youtu.be/d5FImSfQx7Y?t=4826 | 10.06.2021 |
53 | Multiple drone options along with Bosco | Nope; that's what Bosco modification for | https://youtu.be/d5FImSfQx7Y?t=1687 | 10.06.2021 |
54 | New class | No plans, they are happy with the four they have | https://youtu.be/d5FImSfQx7Y?t=4756 | 10.06.2021 |
55 | New cosmetics | Yes | https://youtu.be/d5FImSfQx7Y?t=4727 | 10.06.2021 |
56 | Skins/paintjobs for traversal tools | It is possible to do, but it'd be quite a lot of work, and other things take priority | https://youtu.be/d5FImSfQx7Y?t=7291 | 10.06.2021 |
57 | Steeve customization | No, it's a perk, and as such must stay on the same scope as the rest of the perks, lest it becomes mandatory | https://youtu.be/d5FImSfQx7Y?t=5795 | 10.06.2021 |
58 | Surface environment | Would be cool, but no | https://youtu.be/d5FImSfQx7Y?t=3261 | 10.06.2021 |
59 | Touch up older biomes to match newer ones | They plan to do that, but it's not scheduled; new features often take priority | https://youtu.be/d5FImSfQx7Y?t=1832 | 10.06.2021 |
60 | Utility overclocks | They've considered it, but there are no plans for those and they'd like to focus on weapon OCs instead (maybe in the future) | https://youtu.be/d5FImSfQx7Y?t=1413 | 10.06.2021 |
61 | Water | No, it raises too many design issues with terrain, enemy behavior, etc. | https://youtu.be/d5FImSfQx7Y?t=3388 | 10.06.2021 |
62 | Dedicated servers | Probably not going to happen | https://youtu.be/aVK4ootWH1I?t=4970 | 04.06.2021 |
63 | First-person body model | It can be done, but it's tricky to make it look good and not clip into terrain | https://youtu.be/aVK4ootWH1I?t=5652 | 04.06.2021 |
64 | Prevent enemies from attacking through the Mine Head | Possible, but might have complications involving AI pathfinding | https://youtu.be/aVK4ootWH1I?t=3199 | 04.06.2021 |
65 | Achievement for saving Doretta's head | They discussed it and decided against it, you should only do it if you truly care about Doretta | https://youtu.be/jLjd-E95_vg?t=1785 | 03.06.2021 |
66 | Deployable limited version of Bosco for the Engineer | If they replace the turret? dislike | https://youtu.be/jLjd-E95_vg?t=1663 | 03.06.2021 |
67 | DLSS 2.0 and ray-tracing | They tried ray-tracing; the reflections were cool but it made the caves look weird | https://youtu.be/jLjd-E95_vg?t=2895 | 03.06.2021 |
68 | Endless escort mission | The way the caves are currently generated, truly endless missions would cause RAM issues | https://youtu.be/jLjd-E95_vg?t=3295 | 03.06.2021 |
69 | Expanding the melee gameplay | No plans | https://youtu.be/jLjd-E95_vg?t=1858 | 03.06.2021 |
70 | Extending the endgame with more overclocks, etc. | They'll keep adding stuff to the game, but more OCs generate power creep and increase the workload to develop new weapons | https://youtu.be/jLjd-E95_vg?t=2562 | 03.06.2021 |
71 | Grenade upgrades | They'd rather make new grenades than upgrades for existing ones | https://youtu.be/jLjd-E95_vg?t=4553 | 03.06.2021 |
72 | Incorporating popular fan mods into the base game | They won't simply add a fan mod wholesale, but make something inspired by it | https://youtu.be/jLjd-E95_vg?t=3606 | 03.06.2021 |
73 | More frameworks | They're fairly sure that's a given | https://youtu.be/jLjd-E95_vg?t=4523 | 03.06.2021 |
74 | New minibosses | Not out of the question | https://youtu.be/jLjd-E95_vg?t=4859 | 03.06.2021 |
75 | Playable Bosco | Probably never, they prototyped it and it really didn't work with the way the game is built now | https://youtu.be/jLjd-E95_vg?t=1391 | 03.06.2021 |
76 | Steeve upgrades | No upgrade or customizations, but there's space for improvement in making Steeve not get shot by teammates (accidentally) | https://youtu.be/jLjd-E95_vg?t=2019 | 03.06.2021 |
77 | New flare colors | Probably no | https://youtu.be/Fz1pEoYjHcQ?t=2475 | 28.05.2021 |
78 | Pay Nitra to buy rails | Nitra is supposed to be a resource only for ammo, plus pipes in all missions could make the gameplay experience a bit same-y | https://youtu.be/Fz1pEoYjHcQ?t=3524 | 28.05.2021 |
79 | Water physics | Too ambitious, would drive the minimum specs way up and require much of the game to be redesigned | https://youtu.be/Fz1pEoYjHcQ?t=3075 | 28.05.2021 |
80 | Classes upgrading each other's tools | Sounds really dumb (seriously though, expecting someone to improve your tools might be too much co-op for DRG) | https://youtu.be/YHTJ7oXiHoo?t=2470 | 27.05.2021 |
81 | Colorblind mode | They try to design for redundancy (so it's not just color, but also shape and sound); if something doesn't work for you, let them know, | https://youtu.be/YHTJ7oXiHoo?t=4859 | 27.05.2021 |
82 | Crossplay between the MS and Steam versions | Possible, but difficult to do for a number of reasons, so it's not on the roadmap | https://youtu.be/YHTJ7oXiHoo?t=781 | 27.05.2021 |
83 | Expansion of the perk system | No, you're supposed to have more perk points to spend than perks to buy them with | https://youtu.be/YHTJ7oXiHoo?t=1120 | 27.05.2021 |
84 | Female dwarves | It's something that's been on their minds for a long time, but they haven't gotten around to do it yet | https://youtu.be/YHTJ7oXiHoo?t=7097 | 27.05.2021 |
85 | Firing range | Not currently planned, the way the game is set up makes it almost as fast to simply load a mission and test a build | https://youtu.be/YHTJ7oXiHoo?t=1336 | 27.05.2021 |
86 | Mini-M.U.L.E.s in all mission types | Unlikely, they seem to break down really easily | https://youtu.be/YHTJ7oXiHoo?t=7655 | 27.05.2021 |
87 | Revert EPC changes | They don't think that's going to happen | https://youtu.be/YHTJ7oXiHoo?t=3667 | 27.05.2021 |
88 | Visual update to older biomes | There's definitely an interest to do it | https://youtu.be/YHTJ7oXiHoo?t=5234 | 27.05.2021 |
89 | Modding SDK | Not in the first release of mod support at least | https://youtu.be/GpG756UA9YI?t=4978 | 20.05.2021 |
90 | New dwarves | They'd rather expand on the existing dwarves than add new ones | https://youtu.be/GpG756UA9YI?t=1461 | 20.05.2021 |
91 | Rework the reward for the Korlok Tyrant Weed | The Korlok is supposed to be kind of bad; they're not sure they want the reward to be something that drives you to always engage it | https://youtu.be/GpG756UA9YI?t=3286 | 20.05.2021 |
92 | Turrets placeable on the Drilldozer | Not likely, it's intentional that the Engineer can't place them on Doretta | https://youtu.be/GpG756UA9YI?t=1959 | 20.05.2021 |
93 | Setting to reduce triggers for epilepsy | That's something they try to do when they get specific feedback | https://youtu.be/vVuwfXGoLfs?t=5320 | 07.05.2021 |
94 | Different types of power attack | It would be pretty safe to play around with, but it won't happen anytime soon | https://youtu.be/aSvsjJhRBak?t=6681 | 29.04.2021 |
95 | Makeover for old biomes | No concrete plans, but they talked about wanting to do it | https://youtu.be/aSvsjJhRBak?t=8291 | 29.04.2021 |
96 | More machine events | They discussed it internally, no specifics yet | https://youtu.be/aSvsjJhRBak?t=6338 | 29.04.2021 |
97 | Open world with building | No | https://youtu.be/aSvsjJhRBak?t=6810 | 29.04.2021 |
98 | Overclocks for turrets, C4, drills, etc. | Could happen, but no plans; the trick is that overclocks can't change a tool so much that it doesn't fulfill the basic role it was designed for | https://youtu.be/aSvsjJhRBak?t=6204 | 29.04.2021 |
99 | Robot that follows the Engineer's and replaces turrets | It's a cool idea; on the other hand, turrets are a part of Engineer's identity in DRG (plus it can't be that just one class gets an alt tool) | https://youtu.be/aSvsjJhRBak?t=6398 | 29.04.2021 |
100 | Slot machine for gambling nitra & gold | Not sure any casinos have been on Hoxxes yet | https://youtu.be/aSvsjJhRBak?t=3417 | 29.04.2021 |