A | B | C | D | E | F | G | H | I | J | K | L | M | ||
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1 | DRAFT Avon Maitland D.S.B. | |||||||||||||
2 | Scope and Sequence of Embedded Competencies in CT/ Coding | |||||||||||||
3 | Entry Level | Novice | Beginner | Intermediate | Advanced | |||||||||
4 | ||||||||||||||
5 | Global Digital Citizenship | Learn from and with diverse people | ||||||||||||
6 | Use information and technology safely, responsibly and ethically | |||||||||||||
7 | Consider the implications of technology use on the physical and psychological well-being of ourselves and others | |||||||||||||
8 | Create a positive digital footprint by contributing to the culture of local and global communities | |||||||||||||
9 | Describe the pervasiveness of computing in daily life | |||||||||||||
10 | Consider the widespread impact of the internet in connecting people and ideas from across the world | |||||||||||||
11 | Analyze the effects of computing on society within economic, environmental, social, and cultural contexts | |||||||||||||
12 | ||||||||||||||
13 | Communication | Listen to understand all points of view | ||||||||||||
14 | Ask effective questions to acquire knowledge | |||||||||||||
15 | Voice opinions and advocate for ideas | |||||||||||||
16 | Explore appropriate digital tools according to purpose | |||||||||||||
17 | Select appropriate digital tools according to purpose | |||||||||||||
18 | Communicate using a variety of media | |||||||||||||
19 | Gain knowledge about a variety of languages | |||||||||||||
20 | Share learning with global audience | |||||||||||||
21 | ||||||||||||||
22 | Collaboration | Co-construct knowledge, meaning, and content with peers, teachers, experts, and others | ||||||||||||
23 | Design, develop, publish, and present products using technology resources that demonstrate and communicate curriculum concepts | |||||||||||||
24 | Participate in teams assuming various roles (ie./ driver and navigator); establish positive relationships | |||||||||||||
25 | Exhibit dispositions necessary for collaboration: providing useful feedback, integrating feedback, understanding and accepting multiple perspectives, managing conflict and socialization. | |||||||||||||
26 | Network with individuals, groups, and communities to learn from, and contribute to the learning of others | |||||||||||||
27 | ||||||||||||||
28 | Creativity (Innovation and Entrepreneurial) | Make discoveries through inquiry research | ||||||||||||
29 | Take risks in thinking and creating to pursue new ideas and meet a need within a community | |||||||||||||
30 | Create solutions to solve problems | |||||||||||||
31 | Enhance a concept, idea, or product | Remix a concept, idea or product for new purpose | ||||||||||||
32 | Lead and motivate with an ethical entrepreneurial spirit | |||||||||||||
33 | ||||||||||||||
34 | Critical Thinking & Problem Solving | Engage in an inquiry process to identify a meaningful real-life problem and locate the information, tools and resources available to solve that problem | ||||||||||||
35 | Make connections and transfer learning from one situation to another | |||||||||||||
36 | Take concrete steps to address issues and design a course of action | |||||||||||||
37 | Adapt, extend, and customize knowledge | |||||||||||||
38 | Evaluate, analyse, and sythensize information to make informed decisions (critical and digital literacy) | |||||||||||||
39 | ||||||||||||||
40 | Learning to Learn/ Metacognition | Believe in the ability to learn and grow (growth mindset) | ||||||||||||
41 | Learn the process of learning (metacognition) | |||||||||||||
42 | Persevere to overcome challenges to reach a goal; build resilience | |||||||||||||
43 | Self-regulate in order to become a lifelong learner | |||||||||||||
44 | Manage various aspects of life - physical, emotional (relationships, self-awareness), spiritual, and mental well-being | |||||||||||||
45 | Reflect on experience to enhance learning | |||||||||||||
46 | ||||||||||||||
47 | NOTES | Creative Commons License CT & CS Scope and Sequence by @LeighCassell is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. |