| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | AB | AC | AD | AE | AF | AG | AH | AI | AJ | AK | AL | AM | AN | AO | AP | AQ | AR | AS | AT | |
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1 | w | missile commander | Uncertainty | Shatter! | (Level: 3 / 3) | Modifiers | ||||||||||||||||||||||||||||||||||||||||
2 | move 2 kp from str to def | Only one copy may perform actions each round, able to perform any of your full actions for 50% DMG. | Stripe of Strife | A normal shirt for a normal human. | Take two seperate Movement Phases, both starting from your original tile. During the Spherebreaker | Armistyx+ | The signature weapon of the Sleuth. Can take on almost literally any form. | |||||||||||||||||||||||||||||||||||||||
3 | Stats: | (+7 STR) | (+2 AGI) | (+2 INT) | (+4 SKI) | i | phase, you count as being on the ending tiles of both movements. Basic attacks, spells, etc can originate from either of your two occupied tiles, and allies can target you at either one. At the end of the Spherebreaker Phase, you un-split, and occupy only one of the two tiles (chosen randomly) | Alpha Strike | Fills by: Applying Foam (x20),Attacking, Downing Foes (x10), Allies using Spawn Point (x20) | WEAPON SKILL: Omniform. This weapon doesn't have an element, or set damage values. When you enter a battle, or when your turn ends, you may declare an element within the Elements list. The Armistyx will deal damage of that type until changed again. Has different effects based on the element, as well. | ELEMENTS | |||||||||||||||||||||||||||||||||||
4 | (Spam) | METAENERGY | Resists: | Slashing (50%) | Light (40%) | Magical (10%) | Magical (10%) | Andre's Occult Foam Hammer of Banning | The hammer of a blacksmith, filled with all sorts of occult energy... and also, foam. | Use the Basic Attack of all Foamed allies, scaling with your stats. Bonus Action. | ??? | Range: ??? | Retreat: 1 | Counter: 4 | Hit: 10 | Stat Changes | ||||||||||||||||||||||||||||||
5 | Critquotes! Unlikely they'll be many chances left to actually use them, but they're fun to write.. | WEAPON SKILL: Smith's Spooky Sparkle Soulblast. Target an ally within Range 1 who's Basic Attack is single hit. Upgrade their weapon into a Foam variant, giving them a 25% chance for their Basic Attacks to be Very Lethal, Unavoidable, ignore Divine Shields, and deal 400% more damage. This hit also has Splash2 for the standard amount of damage the attack would deal, healing the attacker and allies within the splash radius. The splash is not Very Lethal. Once per battle, this is a Bonus Action. Passively, your weapon is Foam by default, and your Basic Attacks and Spells apply either Blind3 or Ensnared3 | WEAPON SKILL: Smith's Spooky Sparkle Soulblast. Target an ally within Range 1 who's Basic Attack is single hit. Upgrade their weapon into a Foam variant, giving them a 25% chance for their Basic Attacks to be Very Lethal, Unavoidable, ignore Divine Shields, and deal 400% more damage. This hit also has Splash2 for the standard amount of damage the attack would deal, healing the attacker and allies within the splash radius. The splash is not Very Lethal. Once per battle, this is a Bonus Action. Passively, your weapon is Foam by default, and your Basic Attacks and Spells apply either Blind3 or Ensnared3 | Chance to trigger Foam on these is 15% instead of 25%. | ||||||||||||||||||||||||||||||||||||||||||
6 | HEX: SOMETHING SOMETHING, EVISCERATE UNDER MY HANDS. | (Bang Bang Y'all) | (Spam) | Candy Corn Liquor | (19-21) Crushing | Range: 1 | Retreat: 2 | Counter: 3 | Hit: 7 | Stat Changes | SP Required: 180 | Modifiers | ARMAMENTS | https://dtgforums.jcink.net/index.php?showtopic=33&st=4860&hl=telltale%20heart&#entry10649 | ||||||||||||||||||||||||||||||||
7 | HEX: THANKS, ANDRE. | Weather Ball | (25 MP) | No Buff Effects | Scales With: | (Skipback) | (Scarlet Sky) | VGarden | ||||||||||||||||||||||||||||||||||||||
8 | HEX: ALLOW ME TO DEMONSTRATE MY STRENGTH. | Vulcan | Target an entity within Range 1-6, with Wallhack. Apply a Weather Aura to that entity for three rounds. | (Eternal Warmth) | FARMLAND | 20 | ||||||||||||||||||||||||||||||||||||||||
9 | HEX: [9] MORE KILLS AND I UNLOCK [Golden Weapon Skin]. | Weather auras effect all entities within Range 1-2 of the target. | WEATHER AURA | (Radiation) | WEAPON PASSIVE: Expand Horizon. Gains 2 Growth Points per turn. As a Free Action, you may spend these points to upgrade the weapon. Starts with 5 GP. Twice per round, downing a foe will grant +1 GP. Upgrades and GP do not carry between battles. | |||||||||||||||||||||||||||||||||||||||||
10 | HEX: > play cheesyoneliner5.mp3 --> "[Skill Issue.]" | No more rain threatening your weather-themed parties! | (ASSET_DATA_CORRUPTED) | STATE CHANGE | WEAPON PASSIVE: Expand Horizon. Gains 2 Growth Points per turn. As a free action, you may spend these points to upgrade the weapon. Starts with 5 GP. Upgrades and GP do not carry between battles. | lets see, optimal damage counts (not at all set in stone, just trying to calc the fastest path to | ||||||||||||||||||||||||||||||||||||||||
11 | (Mehcrit) HEX: THIS IS HOW IT FEELS TO BE THE ONE MISSING ATTACKS , ISN'T IT. | Mech Goddess's Divinity | Hands are an outdated smiting tool. Try giant satellite-fired mechs with giant hands! | (10?) Entropic Key: Grants the Entropic Key weapon. | (Origin Quad) | |||||||||||||||||||||||||||||||||||||||||
12 | (Mehcrit) HEX: I'LL GET YOU NEXT TIME. TRUST IN THAT. | DRONES | WEAPON PASSIVE: Titanfall. When attacking an enemy, spawn a Goddess Mech within Range 1 of them with 20 HP. It shares your substats except it has 2 MOV, 0 DGE, and acts as a drone for the purposes of your special. During your turn, the Goddess Mech may perform an action in the list. It does not leave a corpse. Kills itself after acting once. If the target of your basic attack or any Goddess Mech is within Range 1-2 of any MX-Drone, it gains Direct Hit and +20% DMG. Your basic attack has Wallhack, Reloader1, and no scaling. | ACTIONS | WEAPON PASSIVE: Expand Horizon. Gains 2 Growth Points per turn. As a free action, you may spend these points to upgrade the weapon. Starts with 4 GP. Upgrades and GP do not carry between battles. | |||||||||||||||||||||||||||||||||||||||||
13 | (If a Mirror Image gets any type of crit.) MIRROR IMAGE HEX: Goal Fulfilled. pretend theres a linebreak here HEX: I'M SO PROUD. OF MYSELF. | (29-29) Crushing | Range: 4-8 | Retreat: 1 | Counter: 1 | Hit: 12 | Stat Changes | ITEMS | (Mutation Wave) | JOEbot | Source Code: (10-12) damage, 6 Range, 1 Retreat. (ERROR) WEAPON SKILL: Understanding. Alter the values of something within your basic attack range. What this does is elaborated within the note of this weapon. This can't be used two turns in a row. Also has 100% accuracy against Entropic foes, and deals x3 damage against them. (Used by Siria.) | |||||||||||||||||||||||||||||||||||
14 | (If Hex gets a foam trigger *and* a crit) HEX: AHAHAHAHAHHAHAHAHAHAHAHAH | ELEMENTS | (Chronobroken) | |||||||||||||||||||||||||||||||||||||||||||
15 | (If *anyone* gets a minicrit/critical hit and a Foam trigger on the same attack) HEX: THAT CAN HAPPEN? | Droplet | Harmonizer | TOXIC SPITE | FLIPPING | PASSIVE: Combat Supplies. You have access to the Tabletopian Inventory. | ||||||||||||||||||||||||||||||||||||||||
16 | (Heal) HEX: AREN'T I THE COOLEST? | SPREAD RULES | Eruption | Alternate special for final battle: use the basic attack of all Foamed targets. Chance to trigger Foam on these is 15% instead of 25 | ||||||||||||||||||||||||||||||||||||||||||
17 | (Heal) HEX: I KNEW SKIPPING THE MEDICAL DEGREE WAS A EFFICIENT IDEA. | important notes here -> | the stuff in white i just notes i made for when the build´s added | CArcher1 | (Eternal Warmth) | |||||||||||||||||||||||||||||||||||||||||
18 | (Heal) HEX: I'D TELL YOU ABOUT ANY POTENTIAL SIDE EFFECTS, BUT I BELIEVE IGNORANCE IS BLISS. | so like this should be my final build! hopefully this time I won't act as..obnoxious. looking back at my posts makes me want to explode | VORTEX | ??? | ||||||||||||||||||||||||||||||||||||||||||
19 | would it be possible to get the "all tiles cost 1 MOV/have no negative effects" ability on prisma shardstorm, or any varation of that ability? I AM upgrading it from a T5. If that's possible, that'd be cool on there. | Alternate special for final battle: use the basic attack of all Foamed targets. Chance to trigger Foam on these is 15% instead of 25 | ||||||||||||||||||||||||||||||||||||||||||||
20 | Current | Max | Softcap | |||||||||||||||||||||||||||||||||||||||||||
21 | Hexagon | Skillpoints: | 0 | 100 | 14 | not 100% sure if i scaled this attack wrong or if i do just have that much STR (solid chance i got it wrong, sorry if true) | ||||||||||||||||||||||||||||||||||||||||
22 | Perk: | Eager Beaver | (3 KP) | Utility | Unique | Weapon: | Andre's Occult Foam Hammer of Banning | The hammer of a blacksmith, filled with all sorts of occult energy... and also, foam. | Special: | It's Nerf Or Nothing | Fills by: Applying Foam (x20), Attacking, ANY Foam Triggering, Allies using Spawn Point (x20) | Accomplishments: | ||||||||||||||||||||||||||||||||||
23 | Base | Skillpoints | Weapon | Hat | Armor | Trinkets | Other | Total | 3 | You may spawn within Range 1-4 of a spawn tile. This can allow you to spawn through a wall. | WEAPON SKILL: Smith's Spooky Sparkle Soulblast. Target an ally within Range 1 who's Basic Attack is single hit. Upgrade their weapon into a Foam variant, giving them a 25% chance for their Basic Attacks to be Very Lethal, Unavoidable, ignore Divine Shields, and deal 400% more damage. This hit also has Splash2 for the standard amount of damage the attack would deal, healing the attacker and allies within the splash radius. The splash is not Very Lethal. Once per battle, this is a Bonus Action. Passively, your weapon is Foam by default, and your Basic Attacks and Spells apply either Blind3 or Ensnared3 | You and all Foamed allies recieve Empowered7 and Swift2 for three turns. All allies within Range 1-2 of a | Immortal | Duelist | Bloodtinge | Cake Surivior | Auto Repair LVL1 | |||||||||||||||||||||||||||||
24 | 35 | 10 | 8 | 5 | 68 | (19-21) Crushing | Range: 1 | Retreat: 2 | Counter: 3 | Hit: 7 | Stat Changes | Foamed Ally recieve Empower3 for the same amount of time. If any of the targets already have these buffs, stack the intensity and duration, up to Empowered10 and Swift4 | ||||||||||||||||||||||||||||||||||
25 | 36 | 6 | -5 | 43 | p | with bowler hat: | (16)x2 Crushing Damage. | SP Required: 170 | Grants Vampiric2 as well. | Modifiers | ||||||||||||||||||||||||||||||||||||
26 | 0 | 13 | 2 | 6 | 4 | 25 | Perk: | Protowell Seeker | (3 KP) | Other | Repeatable | Hat: | Bowler Hat | Belonged to the god of kneecapping (also player caps), Cappa. | what i wouldnt give for the ability to take whirling blades again. (The answer: quite a lot actually i just thinks its a fun spell | |||||||||||||||||||||||||||||||
27 | 0 | 13 | -2 | 3 | 14 | 3 | While on a Spawn tile during Regen, you restore (23-23) HP, (15-15) MP, and obtain Swift2 for a round. | Stats: | (+8 MHP) | (+2 STR) | (+5 SKI) | (BRRRRRT) | (-2 AGI) | Spell: | Watchful Eye | (15 MP) | Buff Effects: | Scales With: | ||||||||||||||||||||||||||||
28 | 0 | 12 | -2 | 10 | Multiple copies of this perk are adding +8 HP and +5 MP. | Resists: | Piercing (30%) | Crushing (10%) | Earth (40%) | Psychic (-20%) | 0 | 0 | Target a 3x3 zone, where the center is within range of your Basic Attack. You will attack foes that move | fish | ||||||||||||||||||||||||||||||||
29 | 0 | 13 | 5 | 4 | 2 | 24 | Armor: | Praetorian Armor: URIEL | Praetorian armor that belonged to the Hawkeyes. Middling weight, armed with magical wings, and many synthesized stimulants. | Cost: 0 KP | within the zone this round. I Saw That. First Hit: +80% DMG / Hit. Subsequent: +20%. | ATTACKING | ||||||||||||||||||||||||||||||||||
30 | 0 | 2 | 2 | Perk: | Protowell Seeker | (3 KP) | Other | Repeatable | Stats: | (Lots) | (Vitalstrike) | (Wing Generator) | (Royal Insurance) | Spell: | Spawn Point | (18 MP) | Buff Effects: | Scales With: | Statistics: | |||||||||||||||||||||||||||
31 | 0 | 0 | 3 | While on a Spawn tile during Regen, you restore (15-15) HP, (10-10) MP, and obtain Swift2 for a round. | Resists: | Electric (50%) | Air (50%) | Piercing (-10%) | Crushing (-10%) | Ice (-30%) | 0 | 0 | Create a Portable Spawn Point within Range 1. Three players may spawn around it every round. It has | Hours Fished: Like 24 | Date Joined: 2018-09-07 | Highest Damage Dealt: 0 | Highest Damage Taken: 0 | |||||||||||||||||||||||||||||
32 | 0 | 9 | 9 | 2 | 20 | Multiple copies of this perk add +8 HP and +5 MP. | Trinket: | Prisma Shardstorm | Forms little elemental copies of your weapons. Mind the edges. | 50 HP, and 1 AC. Players standing on Spawn tiles may warp to it for 1 MOV. This counts as a "spawn". | Times Downed: 4 | Times Killed: 2 | Players Revived: 0 | |||||||||||||||||||||||||||||||||
33 | 4 | 15 | 6 | Stats: | (+2 SKI) | (+3 STR) | (Mimicry Massacre) | Spell: | Mirror Image | (17 MP) | No Buff Effects | Scales With: | Battles Cleared: 14 | Specials Used: 1 | Karma: -3 | |||||||||||||||||||||||||||||||
34 | Locked: | Resists: | Piercing (30%) | Air (-10%) | 0 | 0 | Create a clone of yourself with 60% of your MHP/SHP, 85% of your MMP, 65% DGE, 65% CNT, and | |||||||||||||||||||||||||||||||||||||||
35 | Base | AGI Bonus | INT Bonus | SKI Bonus | SPC Bonus | Equipment | Other | Total | Trinket: | Perfection Driver | Shines with the spirit of creation. And foam. | Cost: 0 KP | 0 AC which deals 75% damage. All overkill damage suffered goes to you. Range 1 for spawning. 100% Healing. | Bio: | ||||||||||||||||||||||||||||||||
36 | 5 | 4 | 9 | Stats: | (+1 STR) | (+2 SPC) | (Unshackled Power) | (Power of Friendship) | Locked: | A hexagon. No, really! ..Appears to be a robot version of Hex, born from a terrible pun. Has retained most of his abilities and accomplishments. Talks LIKE THIS. The most likely to drop everything and become a fisherman(?). | ||||||||||||||||||||||||||||||||||||
37 | HIT | 6 | 3 | 24 | 7 | 40 | Resists: | Slashing (20%) | Ice (10%) | Light (-10%) | 0 | 0 | ||||||||||||||||||||||||||||||||||
38 | DGE | 2 | 14 | 16 | Locked: | Cost: 0 KP | ||||||||||||||||||||||||||||||||||||||||
39 | CNT | 0 | 7 | 24 | 3 | 34 | Trait: | Uncertainty | Self Certainty: Twice per battle. | (Level: 3 / 3) | Modifiers | Locked: | ||||||||||||||||||||||||||||||||||
40 | CAV | 14 | 14 | 6 | 34 | Take two seperate Movement Phases, both starting from your original tile. During the Spherebreaker | 0 | 0 | ||||||||||||||||||||||||||||||||||||||
41 | phase, you count as being on the ending tiles of both movements. Basic attacks, spells, etc can originate from either of your two occupied tiles, and allies can target you at either one. At the end of the Spherebreaker Phase, you un-split, and occupy only one of the two tiles (chosen randomly) | Cost: 0 KP | ||||||||||||||||||||||||||||||||||||||||||||
42 | Your multi attack effects gain +(20)% DMG and HIT if at least one attack originates from each of your tiles. | |||||||||||||||||||||||||||||||||||||||||||||
43 | ||||||||||||||||||||||||||||||||||||||||||||||
44 | Skillpoints | HP | MP | STR | AGI | INT | SKI | DEF | RES | SPC | MOV | CRT | HIT | DGE | CNT | CAV | Softcap | |||||||||||||||||||||||||||||
45 | 100 | 35 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 5 | 6 | 2 | 0 | 14 | 14 | |||||||||||||||||||||||||||||