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Planet MapDXT1DXT3 (NOT SUPPORTED)DXT5DXT5_NML8palette 16 ²palette 256 ³Mipmaps?
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Colour map (diffuse)
* In KSP 1.8, DXT3 was abandoned. Nothing will work if you use DXT3 so if you do, convert it immediately.
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Colour map (specular)
* If you use palette 256 you are a madman with way too many biomes and you must be stopped at all costs.
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Height map
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Normal map¹
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Biome map
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Cloud map
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Terrain Tex
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Terrain Tex Normal¹
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Ring
(Depends whether using tileable ring or single-texture ring)
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Corona
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EVE Particle
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KEY
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Green
Recommended, most effective with the smallest memory impact
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Yellow
Will work / some issues, but the memory impact is higher
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Red
Do not use. This will not work. Try again, make a coffee, sit down and rethink your actions
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¹ - Normal Maps saved as DXT5 must manually place the North-South lighting on the Green channel and West-East lighting on the Alpha channel.
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² - palette 16 Biome Maps to be used for maps with 16 or less biomes
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³ - palette 256 Biome Maps to be used for maps up to 256 biomes
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⁴ - ALPHAMASK - Doesn't work for detail textures
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AuthorLinx
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Credits
Poodmund (Various edits, information)
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Sharing of this document is allowed.
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