A | B | C | D | E | F | G | H | I | J | |
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1 | Shadowbringers Samurai Best in Slot | |||||||||
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3 | Up to date for Final Fantasy Shadowbringers Patch 5.4 | |||||||||
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8 | The DPS figures in this document are derived using simulations of Samurai's cyclical rotation play style, perfectly performed, with no downtime. As such, the DPS values provided will not be a perfect reflection of what you see in game as there are many real-world factors that affect your DPS including: | |||||||||
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13 | 1 | Encounter phasing, mechanics/disengages, stops/jumps | ||||||||
14 | 2 | Group composition | ||||||||
15 | 3 | The relative skill and consistency of your group | ||||||||
16 | 4 | Your own skill and consistency | ||||||||
17 | 5 | The buff timings of each group member | ||||||||
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20 | Q: | Why are there multiple sets? | ||||||||
21 | A: | Samurai is able to perform smoothly at different GCD tiers | ||||||||
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23 | Q: | How do I pick a GCD tier then? | ||||||||
24 | A: | The theoretical difference between the GCD tiers and their associated looping rotations is minor as you should be able to see from the simulated DPS figured provided. Therefore, it is mostly up to you to decide how fast or slow you want to play. | ||||||||
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35 | Q: | Why x gear piece instead of y gear piece? The latter seems to have better stats. | ||||||||
36 | Why have you overmelded, aren't you wasting stats? | |||||||||
37 | Why have you melded DET where you could have melded DH/CRT? | |||||||||
38 | A: | Gains are made in these instances by more efficiently hitting stat tiers. | ||||||||
39 | For more information please see the stat intervals here: | Stat Intervals | ||||||||
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43 | DPS simulations & set creation by Jahaudant | |||||||||
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45 | Get the latest SAM advice, resources and information at | The Balance Discord | ||||||||
46 | Get your Final Fantasy Theorycrafting fix over at the | AllaganStudies Discord | ||||||||
47 | Latest version can always be found at this link: | SAM BIS | ||||||||
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