Vermintide 2 Melee Damage, Cleave and Attack Speed (1.0.6)
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ClassWeaponAttackAttack timeCleave valueTargetBase damageAdditional critical and or headshot multiplierAdditional damage boost multiplier vsAdditional information
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1 power level600 hero power1 power level damage600 hero power damage on legendMultipliers on regular hit vsMultipliers on critical hit vsCriticalHeadshot vsCritical headshot vs
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InfantryArmoredMonsters
Berserkers
Super Armor
InfantryArmoredMonsters
Berserkers
Super Armor
MonstersOtherMonstersOtherInfantryArmoredMonsters
Berserkers
Super Armor
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DwarfAxelight_attack_left0.550.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3Base damage = 1_power_level_damage * power_level * armor_multiplier
Base damage = 600_hero_power * armor_multiplier
600 hero power damage is listed for Legend difficulty
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light_attack_right0.50.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3
6
light_attack_last0.850.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3
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push_stab0.650.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3Calculating power level for a specific hero power value
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heavy_attack_left0.650.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
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heavy_attack_right0.650.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3Armor category per enemy type and other breed info
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Axe and Shieldlight_attack_left0.70.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3
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light_attack_right0.70.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3Resulting damage = base_damage +
base_damage*(crit_and_or_headshot_multiplier - 1) +
base_damage*(backstab_multiplier - 1) +
base_damage*(damage_boost_multiplier - 1)
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light_attack_last0.90.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3
13
push_stab0.70.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3
14
heavy_attack0.30.00754.2421+0.01508.48410.510.750.510.5110.51.51.251.51.7521.751.61.51.51.3
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heavy_attack_left0.650.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3Drinking a strength potion applies damage boost and turns damage against Armored, Berserkers and Super Armor to Infantry damage
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heavy_attack_right0.650.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
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Dual Axeslight_attack_left0.40.00382.1211+0.020011.31310.31.50.750.310.751.510.751.51.251.51.7521.751.61.51.51.3
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light_attack_right0.450.00382.1211+0.020011.31310.31.50.750.310.751.510.751.51.251.51.7521.751.61.51.51.3Backstab multiplier is 1.5 only on Shade's ability, otherwise it is just 1
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light_attack_back_left0.450.00382.1211+0.020011.31310.31.50.750.310.751.510.751.51.251.51.7521.751.61.51.51.3
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light_attack_back_right0.450.00382.1211+0.020011.31310.31.50.750.310.751.510.751.51.251.51.7521.751.61.51.51.3
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push_stab0.450.00382.1211+0.025014.14110.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3Resulting damage against players is multiplied by 0.1 for Champion, 0.25 for Legend and 0 for all other difficulty levels. But melee weapons don't do FF damage.
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heavy_attack_20.70.00382.1211+0.025014.14110.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3
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heavy_attack0.60.00382.1211+0.025014.14110.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3
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heavy_attack_30.70.00382.1211+0.025014.14110.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3Resulting damage is rounded to the nearest quarter
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Hammerlight_attack_left0.550.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3Hero power buffs are applied to base damage;
Crit power buffs are are not applied to the base damage or the crit multiplier, they basically create new multipliers using what's called a boost curve
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light_attack_right0.50.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3
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light_attack_last0.50.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3Cleave value determines how many enemies can be hit by an attack.
For each enemy its hit mass value is subtracted from cleave value until it's <= 0
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3
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light_attack_down0.850.00382.1211+0.023513.29210.751.50.750.7510.751.510.751.51.251.51.7521.751.61.51.51.3Against Bosses, Armored Bosses and Lords, additional multipliers are applied to each part of damage separately.
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push_stab0.50.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3
Base damage
Crit/headshotBackstab
Damage boost
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3
Armored Bosses
0.810.750.5
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heavy_attack_left0.50.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3Bosses0.450.50.750.5
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heavy_attack_right0.50.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3Lords0.250.50.50.5
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Hammer and Shieldlight_attack_left0.750.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3When critting or headshoting Armored or Armored boss with an attack that otherwise deals 0 damage to them, 1 damage will be dealt instead multiplied by:
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3
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light_attack_right0.750.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3CriticalCritical multiplier
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3HeadshotMonsters headshot multiplier for Armored bosses and Other headshot multiplier for Armored
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3
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light_attack_last0.650.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3Critical headshotCompletely different multipliers that aren't listed because there's no more space left
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3More melee weapon stats
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push_stab0.90.020011.31310.01508.4841011010.251.510.251.751.3751.752.1252.51.751.61.51.51.3
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20.00754.2421011010.251.510.251.51.251.51.7521.751.61.51.51.3Calculating multipliers using boost curves
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3+0.00502.8281011010.251.510.251.51.251.51.7521.751.61.51.51.3
52
heavy_attack_left0.650.040022.62510.020011.31310.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3Base value for headshot/crit that is buffed by crit power buffs and then fed into the boost curve function is 0.25 against Monsters and 0.5 against everything else
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20.01005.65610.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
54
30.00754.24210.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
55
4+0.00502.82810.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
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heavy_attack0.450.00754.2421+0.01508.48410.510.750.510.5110.51.51.251.51.7521.751.61.51.51.3
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Picklight_attack_left0.750.040022.62510.020011.31310.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
58
20.01005.65610.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
59
30.00754.24210.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
60
4+0.00502.82810.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
61
light_attack_right0.750.040022.62510.020011.31310.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
62
20.01005.65610.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
63
30.00754.24210.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
64
4+0.00502.82810.210.750.210.4110.41.51.251.51.7521.751.61.51.51.3
65
heavy_attack_left_charged
10.00382.1211+0.120067.87510.51.50.750.510.51.510.51.51.251.51.7521.3751.31.251.251.15
66
heavy_attack_right_charged
10.00382.1211+0.120067.87510.51.50.750.510.51.510.51.51.251.51.7521.3751.31.251.251.15
67
push_stab0.750.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
68
heavy_attack_left10.00382.1211+0.065036.76610.51.50.750.510.51.510.51.3751.18751.3751.56251.751.56251.451.3751.3751.225
69
heavy_attack_right10.00382.1211+0.065036.76610.51.50.750.510.51.510.51.3751.18751.3751.56251.751.56251.451.3751.3751.225
70
Two-handed Axelight_attack_left0.70.00382.1211+0.027515.55510.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
71
light_attack_right0.650.00382.1211+0.027515.55510.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
72
light_attack_up0.750.00382.1211+0.027515.55510.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
73
push_stab0.750.00382.1211+0.027515.55510.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
74
heavy_attack_left0.60.01759.89810.045025.4530.90.520.750.510.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
75
20.025014.1410.901.50.75010.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
76
30.01257.0700.901.50.75010.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
77
4+0.01005.6560.901.50.75010.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
78
heavy_attack_right0.60.01759.89810.045025.4530.90.520.750.510.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
79
20.025014.1410.901.50.75010.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
80
30.01257.0700.901.50.75010.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
81
4+0.01005.6560.901.50.75010.51.510.51.31.151.31.5251.751.71.51281.41.41.2384
82
Two-handed Hammerlight_attack_left0.850.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
83
light_attack_right0.70.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
84
light_attack_left_up0.750.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
85
push_stab0.850.00382.1211+0.032518.38310.81.50.750.810.81.510.81.51.251.51.7521.751.61.51.51.3
86
heavy_attack_left0.650.040022.62510.022512.72710.510.750.510.61.510.61.51.251.51.7521.751.61.51.51.3
87
20.01508.484101.50.75010.61.510.61.51.251.51.7521.751.61.51.51.3
88
30.00754.242101.50.75010.61.510.61.51.251.51.7521.751.61.51.51.3
89
4+0.00502.8280000010.61.510.61.51.251.51.7521.751.61.51.51.3
90
heavy_attack_right0.650.040022.62510.022512.72710.510.750.510.61.510.61.51.251.51.7521.751.61.51.51.3
91
20.01508.484101.50.75010.61.510.61.51.251.51.7521.751.61.51.51.3
92
30.00754.242101.50.75010.61.510.61.51.251.51.7521.751.61.51.51.3
93
4+0.00502.8280000010.61.510.61.51.251.51.7521.751.61.51.51.3
94
ElfDual Daggerslight_attack_left0.420.00382.1211+0.01005.6561010.7501010.7503.12.53.13.5541.851.76361.71.71.56
95
light_attack_right0.450.00382.1211+0.01005.6561010.7501010.7503.12.53.13.5541.851.76361.71.71.56
96
light_attack_quick_left0.370.00382.1211+0.01005.6561010.7501010.7503.12.53.13.5541.851.76361.71.71.56
97
light_attack_last0.670.00382.1211+0.01005.6561010.7501010.7503.12.53.13.5541.851.76361.71.71.56
98
push_stab0.90.00382.1211+0.01005.65610.110.750.110.110.750.13.12.53.13.5541.851.76361.71.71.56
99
heavy_attack0.30.00382.1211+0.020011.31310.251.50.750.2510.51.510.521.522.531.56251.451.3751.3751.225
100
heavy_attack_stab0.50.00382.1211+0.020011.31310.251.50.750.2510.51.510.521.522.531.56251.451.3751.3751.225
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1.0.6
1.0.6 600hp
1.0.4
Sheet1
 
 
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