ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAE
2
3
TitleCounter[Deck]Counter[Card]Counter[Target]Counter[Explanation]Counter[Impact]Counter[Last update]
4
@Ignister/Ash Blossom & Joyous Spring@Ignister
Ash Blossom & Joyous Spring
* {{ypd|Dark Infant @Ignister}}
* {{ypd|Cynet Mining}}
Dark Infant search Ignister A.I.Land.
Ignister A.I.Land is their main extender (Special Ignister monster from hand)
Normally Effective
5
@Ignister/Bystial@IgnisterBystial{{ypd|Pikari @Ignister}} (if sent to GY by Bururu)Bururu send Pikari to GY when Summon, to setup to SS it with ___ effect. Pikari search any A.I S/T cards, mainly ___ when SS.Normally Effective
6
@Ignister/D.D. Crow@IgnisterD.D. Crow{{ypd|A.I.dle Reborn}} targetNormally Effective
9
@Ignister/Effect Veiler@IgnisterEffect Veiler* Dark Infant @Ignister
* Dark Templar @Ignister
Normally Effective
11
@Ignister/Ghost Mourner & Moonlit Chill@Ignister
Ghost Mourner & Moonlit Chill
* Dark Infant @Ignister
* Dark Templar @Ignister
Normally Effective
13
@Ignister/Infinite Impermanence@Ignister
Infinite Impermanence
* Dark Infant @Ignister
* Dark Templar @Ignister
Normally Effective
28
Branded Despia/BystialBranded DespiaBystial* Branded in Red target
* Lubellion in GY
* Fallen of Albaz (during Albion's effect)
* block their Bystials
Normally Effective
29
Branded Despia/D.D. CrowBranded DespiaD.D. Crow* Branded Fusion (chain to Branded Retribution or Despian Tragedy GY effect that recover Branded Fusion from GY)
* Lubellion in GY
* Fallen of Albaz (during Albion's effect)
Prevent recrusion of Branded Fusion (their main card to gain advance)Normally Effective
32
Branded Despia/Effect VeilerBranded DespiaEffect VeilerQuemNormally Effective
33
Branded Despia/Ghost Belle & Haunted Mansion
Branded Despia
Ghost Belle & Haunted Mansion
* {{ypd|Branded Retribution}} (add Branded Fusion from GY)
* {{ypd|Despian Tragedy}} (add Branded Fusion from GY)
* {{ypd|Albion the Branded Dragon}}
Normally Effective
34
Branded Despia/Ghost Mourner & Moonlit Chill
Branded Despia
Ghost Mourner & Moonlit Chill
{{ypd|Lubellion the Searing Dragon}} (if no {{ypd|Branded Lost}} on the Field)Normally Effective
49
D/D/D/Ash Blossom & Joyous SpringD/D/D
Ash Blossom & Joyous Spring
* {{ypd|D/D Savant Kepler}}
* {{ypd|D/D Gryphon}} effect when SS from GY
Normally Effective
61
Dinomorphia/D.D. CrowDinomorphiaD.D. CrowDinomorphia Intact Intact help Dinomorphia avoid battle damage.Normally Effective
62
Dinomorphia/Dimension ShifterDinomorphiaDimension ShifterStops all their Trap effects in GY, which prevents Kentregina from using her effectNormally Effective
64
Dinomorphia/Effect VeilerDinomorphiaEffect Veiler{{|Dinomorphia Kentregina}} (to prevent Rexterm)
If you negate Kentregina she has 4000 atk
Normally Effective
65
Dinomorphia/Ghost Belle & Haunted Mansion
Dinomorphia
Ghost Belle & Haunted Mansion
Dinomorphia Rexterm effect when sent to GYNormally Effective
66
Dinomorphia/Ghost Mourner & Moonlit Chill
Dinomorphia
Ghost Mourner & Moonlit Chill
Rexterm (if they make on your turn)
Kentregina (to prevent Rexterm)
If you negate Kentregina she has 4k atk
Normally Effective
67
Dinomorphia/Ghost Ogre & Snow RabbitDinomorphia
Ghost Ogre & Snow Rabbit
Dinomorphia RextermNormally Effective
68
Dinomorphia/Infinite ImpermanenceDinomorphia
Infinite Impermanence
# {{|Dinomorphia Therizia}}
# {{|Dinomorphia Kentregina}}
Therizia tutor any trap card, main starter in the deck
Kentregina to prevent Rexterm. However, beware of 4K ATK Kentregina
Normally Effective
71
Dinos/Ash Blossom & Joyous SpringDinos
Ash Blossom & Joyous Spring
# {{|Miscellaneousaurus}}
* {{|Double Evolution Pill}}
* {{|Ground Xeno}}
* {{|Souleating Oviraptor}} (only if you certain they don't have Misc in hand)
* {{|Fossil Dig}}
Normally Effective
76
Dinos/Droll & Lock BirdDinosDroll & Lock BirdOnly searches ~3 times
At least it goes through Misc
Normally Effective
82
Dinos/Nibiru, the Primal BeingDinos
Nibiru, the Primal Being
Have you read Misc?Normally Effective
83
Dinos/PSY-Framegear GammaDinos
PSY-Framegear Gamma
* Xeno Meteoris (ideally in hand)
* Souleating Oviraptor (read Misc)
Normally Effective
84
Dragon Link/Ash Blossom & Joyous SpringDragon Link
Ash Blossom & Joyous Spring
* {{ypd|One for One}}
* {{ypd|Dragon Ravine}}
* {{ypd|Rokket Tracer}}
Only Ash Tracer if they do it early(before a Link 2).Normally Effective
85
Dragon Link/BystialDragon LinkBystialLubellion or block their BystialsNormally Effective
86
Dragon Link/D.D. CrowDragon LinkD.D. CrowLubellion or block their BystialsNormally Effective
89
Dragon Link/Effect VeilerDragon LinkEffect Veiler* {{ypd|Dragunity Knight - Romulus}}
* {{ypd|Bystial Dis Pater}}
* {{ypd|Chaos Ruler, the Chaotic Magical Dragon}}
Normally Effective
90
Dragon Link/Ghost Belle & Haunted Mansion
Dragon Link
Ghost Belle & Haunted Mansion
* {{ypd|Guardragon Pisty}}
* {{ypd|Red-Eyes Darkness Metal Dragon}}
Normally Effective
91
Dragon Link/Ghost Mourner & Moonlit ChillDragon Link
Ghost Mourner & Moonlit Chill
* {{ypd|Dragunity Knight - Romulus}}
* {{ypd|Bystial Dis Pater}}
* {{ypd|Chaos Ruler, the Chaotic Magical Dragon}}
Normally Effective
92
Dragon Link/Ghost Ogre & Snow RabbitDragon Link
Ghost Ogre & Snow Rabbit
{{ypd|Dragon Ravine}}Normally Effective
93
Dragon Link/Infinite ImpermanenceDragon Link
Infinite Impermanence
* {{ypd|Dragunity Knight - Romulus}}
* {{ypd|Bystial Dis Pater}}
* {{ypd|Chaos Ruler, the Chaotic Magical Dragon}}
Normally Effective
95
Dragon Link/PSY-Framegear GammaDragon Link
PSY-Framegear Gamma
* {{ypd|Dragunity Knight - Romulus}}
* Lubellion (on field)
Normally Effective
96
Dragon Link/Skull MeisterDragon LinkSkull Meister* {{ypd|Absorouter Dragon}}
* {{ypd|Black Metal Dragon}}
Normally Effective
97
Exosister/Ash Blossom & Joyous SpringExosister
Ash Blossom & Joyous Spring
# {{ypd|Exosister Martha}}
#
#* {{ypd|Exosister Pax}}
#* {{ypd|Exosister Mikailis}}
#* {{ypd|Exosister Kaspitell}}
Normally Effective
101
Exosister/Droll & Lock BirdExosisterDroll & Lock Bird* {{ypd|Exosister Mikailis}}
* {{ypd|Exosister Kaspitell}}
Normally Effective
102
Exosister/Effect VeilerExosisterEffect Veiler* {{ypd|Exosister Mikailis}}
* {{ypd|Exosister Kaspitell}}
Normally Effective
103
Exosister/Ghost Belle & Haunted MansionExosister
Ghost Belle & Haunted Mansion
{{ypd|Exosister Mikailis}} (banish effect)Normally Effective
104
Exosister/Ghost Mourner & Moonlit ChillExosister
Ghost Mourner & Moonlit Chill
* {{ypd|Exosister Mikailis}}
* {{ypd|Exosister Kaspitell}}
Normally Effective
105
Exosister/Ghost Ogre & Snow RabbitExosister
Ghost Ogre & Snow Rabbit
# {{ypd|Exosister Mikailis}}
(probably stops Magnifica)
Normally Effective
106
Exosister/Infinite ImpermanenceExosister
Infinite Impermanence
# {{ypd|Exosister Mikailis}}
# {{ypd|Exosister Kaspitell}}
Normally Effective
120
Gold Pride/Ash Blossom & Joyous SpringGold Pride
Ash Blossom & Joyous Spring
* {{ypd|Gold Pride - Chariot Carrie}}
* {{ypd|Gold Pride - Better Luck Next Time!}}
* {{ypd|Gold Pride - Start Your Engines!}} (on your turn)
Normally Effective
125
Gold Pride/Effect VeilerGold PrideEffect Veiler{{ypd|Gold Pride - Chariot Carrie}}Normally Effective
127
Gold Pride/Ghost Mourner & Moonlit ChillGold Pride
Ghost Mourner & Moonlit Chill
{{ypd|Gold Pride - Chariot Carrie}}Normally Effective
129
Gold Pride/Infinite ImpermanenceGold Pride
Infinite Impermanence
* {{ypd|Gold Pride - Chariot Carrie}}
* {{ypd|Gold Pride - Pin Baller}} (on your turn)
Normally Effective
131
Gold Pride/PSY-Framegear GammaGold Pride
PSY-Framegear Gamma
* {{ypd|Gold Pride - Chariot Carrie}}
* {{ypd|Gold Pride - Captain Carrie}}
Normally Effective
136
Infernoble/Ash Blossom & Joyous SpringInfernoble
Ash Blossom & Joyous Spring
* {{ypd|Isolde, Two Tales of the Noble Knights}} (on the Ignition effect that SS 1 Warrior from Deck)
* Neo Space Connector
Connector can summon Aqua Dolphin and look at your hand, so you may want to Ash that)Normally Effective
140
Infernoble/Effect VeilerInfernobleEffect Veiler* {{ypd|Isolde, Two Tales of the Noble Knights}} (chain to the Ignition effect that SS 1 Warrior from Deck)Normally Effective
141
Infernoble/Ghost Belle & Haunted Mansion
Infernoble
Ghost Belle & Haunted Mansion
Stops equips from GYNormally Effective
144
Infernoble/Infinite ImpermanenceInfernoble
Infinite Impermanence
# {{ypd|Isolde, Two Tales of the Noble Knights}} (chain to the Ignition effect that SS 1 Warrior from Deck)
# {{ypd|Angelica, Princess of Noble Arms}} (chain to effect activate
Normally Effective
146
Infernoble/PSY-Framegear GammaInfernoble
PSY-Framegear Gamma
* {{ypd|Isolde, Two Tales of the Noble Knights}} (chain to the Ignition effect that SS 1 Warrior from Deck)Normally Effective
154
Kashtira/Droll & Lock BirdKashtiraDroll & Lock BirdCan prevent them from making a full board
Can't use under Shifter
Normally Effective
155
Kashtira/Effect VeilerKashtiraEffect VeilerKashtira Unicorn (Chain to activation)Remember that Doesn't work under Shifter / AriseheartNormally Effective
156
Kashtira/Ghost Belle & Haunted MansionKashtira
Ghost Belle & Haunted Mansion
Kashtira BirthNormally Effective
157
Kashtira/Ghost Mourner & Moonlit ChillKashtira
Ghost Mourner & Moonlit Chill
Kashtira UnicornNormally Effective
158
Kashtira/Ghost Ogre & Snow RabbitKashtira
Ghost Ogre & Snow Rabbit
Wraitsoth, Birth, Unicorn
Can't use under Arise-HeartNormally Effective
168
Labrynth/Effect VeilerLabrynthEffect Veiler* {{ypd|Arianna the Labrynth Servant}}
* {{ypd|Lovely Labrynth of the Silver Castle}} (hand rip)
Normally Effective
170
Labrynth/Ghost Mourner & Moonlit ChillLabrynth
Ghost Mourner & Moonlit Chill
* Lovely Labrynth of the Silver Castle
(off Welcome Lab)
Normally Effective
171
Labrynth/Ghost Ogre & Snow RabbitLabrynth
Ghost Ogre & Snow Rabbit
* Labrynth Labyrinth (Field Spell)
* Lovely
Normally Effective
172
Labrynth/Infinite ImpermanenceLabrynth
Infinite Impermanence
* {{ypd|Arianna the Labrynth Servant}}
* {{ypd|Lovely Labrynth of the Silver Castle}} (hand rip)
* {{ypd|Lady Labrynth of the Silver Castle}} (chain to effect that set trap f
Normally Effective
176
Mannadium/Ash Blossom & Joyous SpringMannadium
Ash Blossom & Joyous Spring
Abscission, ImaginingsNormally Effective
177
Mannadium/BystialMannadiumBystial{{ypd|Visas Starfrost}}Normally Effective
178
Mannadium/D.D. CrowMannadiumD.D. Crow* {{ypd|Visas Starfrost}}
* {{ypd|Mannadium Meek}} (when targeted by Calarium)
Normally Effective
179
Mannadium/Dimension ShifterMannadiumDimension ShifterCan prevent them from making a full boardNormally Effective
181
Mannadium/Effect VeilerMannadiumEffect Veiler* {{ypd|Mannadium Trisukta}}
* {{ypd|Mannadium Riumheart}}
Normally Effective
183
Mannadium/Ghost Mourner & Moonlit ChillMannadium
Ghost Mourner & Moonlit Chill
* {{ypd|Mannadium Trisukta}}
Normally Effective
184
Mannadium/Ghost Ogre & Snow RabbitMannadium
Ghost Ogre & Snow Rabbit
{{ypd|Peaceful Planet Calarium}}Search "Mannadium\" monster or "Visas Starfrost"Normally Effective
185
Mannadium/Infinite ImpermanenceMannadium
Infinite Impermanence
* {{ypd|Mannadium Trisukta}}
* {{ypd|Mannadium Riumheart}}
Normally Effective
186
Mannadium/Nibiru, the Primal BeingMannadium
Nibiru, the Primal Being
Before they make Baronne, but they usually still have extendersNormally Effective
187
Mannadium/PSY-Framegear GammaMannadium
PSY-Framegear Gamma
Mannadium RiumheartNormally Effective
191
Mathmech/Ash Blossom & Joyous SpringMathmech
Ash Blossom & Joyous Spring
* {{ypd|Primathmech Alembertian}}
* Cynet Mining
* Small World(see notes)
YOLO on Small World/Mining if hand is weak-average.
Ash on Alem if done pre-Circular.
You can Ash Alem anyways, but the endboard with 0 extenders and ANY normal summonable Hand Trap is still nuts
Superfact+Firewall(Desave or Mereo, but not both since they need to dump Diameter)
Normally Effective
195
Mathmech/Droll & Lock BirdMathmechDroll & Lock BirdStops some searching but they can still make Terahertz most of the timeNormally Effective
196
Mathmech/Effect VeilerMathmechEffect Veiler{{ypd|Transcode Talker}} (chain to activation)Normally Effective
197
Mathmech/Ghost Belle & Haunted Mansion
Mathmech
Ghost Belle & Haunted Mansion
{{ypd|Transcode Talker}}Normally Effective
200
Mathmech/Infinite ImpermanenceMathmech
Infinite Impermanence
* {{ypd|Primathmech Alembertian}}
* {{ypd|Transcode Talker}} (chain to activation)
Normally Effective
220
P.U.N.K/D.D. CrowP.U.N.KD.D. CrowDeer Note revive target
JAM Dragon Drive (chain to it)
Normally Effective
223
P.U.N.K/Effect VeilerP.U.N.KEffect VeilerRising Carp, Ze Amin
(don't if they have Wa Gon)
Normally Effective
225
P.U.N.K/Ghost Mourner & Moonlit ChillP.U.N.K
Ghost Mourner & Moonlit Chill
{{ypd|Ukiyoe-P.U.N.K. Rising Carp}} (don't if they have Wa Gon)Normally Effective
227
P.U.N.K/Infinite ImpermanenceP.U.N.K
Infinite Impermanence
* {Ukiyoe-P.U.N.K. Rising Carp}}
* {{ypd|Noh-P.U.N.K. Ze Amin}}
Don't do if they have Wa Gon
Rising Carp special summon 2 monsters from the DeckNormally Effective
229
P.U.N.K/PSY-Framegear GammaP.U.N.K
PSY-Framegear Gamma
Ze Amin (normal summon)
JAM Dragon Drive
Normally Effective
240
Purrely/Effect VeilerPurrelyEffect VeilerPurrelyly, but can't target if they have Field SpellNormally Effective
242
Purrely/Ghost Mourner & Moonlit ChillPurrely
Ghost Mourner & Moonlit Chill
Purrelyly, but can't target if they have Field SpellNormally Effective
244
Purrely/Infinite ImpermanencePurrely
Infinite Impermanence
# Purrelyly
# Epurrely Noir
Imperm on Summon is slight risky but may be worth.
Note: can't target if they have Field Spell {{ypd|Stray Purrely Street}}
Normally Effective
247
Purrely/Skull MeisterPurrelySkull MeisterPurrelyeapNormally Effective
251
Predaplant/Ghost Ogre & Snow RabbitPredaplant
Ghost Ogre & Snow Rabbit
Predaplant ChlamydosundewNormally Effective
259
Rikka Sunavalon/D.D. CrowRikka SunavalonD.D. CrowSunseed Genius LociNormally Effective
260
Rikka Sunavalon/Dimension ShifterRikka SunavalonDimension ShifterStops them from reusing Sunseed Genius LociNormally Effective
261
Rikka Sunavalon/Droll & Lock BirdRikka SunavalonDroll & Lock BirdStops some searchingNormally Effective
263
Rikka Sunavalon/Ghost Belle & Haunted Mansion
Rikka Sunavalon
Ghost Belle & Haunted Mansion
Rikka Princess (negate)
Rikka Petal (your End Phase)
Normally Effective
268
Rikka Sunavalon/PSY-Framegear GammaRikka Sunavalon
PSY-Framegear Gamma
Mudan (on Field)Normally Effective
276
Sinful Spoils/D.D. CrowSinful SpoilsD.D. Crow* {{ypd|WANTED: Seeker of Sinful Spoils}}
* {{ypd|Original Sinful Spoils - Snake-Eye}} (if they didn't use it this turn)
Normally Effective
278
Sinful Spoils/Droll & Lock BirdSinful SpoilsDroll & Lock BirdCan cut them off other engines
Prevents Wanted Draw
Normally Effective
279
Sinful Spoils/Effect VeilerSinful SpoilsEffect Veiler{{ypd|Diabellstar the Black Witch}}Normally Effective
280
Sinful Spoils/Ghost Belle & Haunted Mansion
Sinful Spoils
Ghost Belle & Haunted Mansion
{{ypd|WANTED: Seeker of Sinful Spoils}} (effect to add Diabellstar)Normally Effective
281
Sinful Spoils/Ghost Mourner & Moonlit ChillSinful Spoils
Ghost Mourner & Moonlit Chill
{{ypd|Diabellstar the Black Witch}}Normally Effective
283
Sinful Spoils/Infinite ImpermanenceSinful Spoils
Infinite Impermanence
{{ypd|Diabellstar the Black Witch}}Normally Effective
284
Sinful Spoils/Nibiru, the Primal BeingSinful Spoils
Nibiru, the Primal Being
Mainly used as an engine for Fire lv1's so depends on what they are playing with itNormally Effective
287
Sky Striker/Ash Blossom & Joyous SpringSky Striker
Ash Blossom & Joyous Spring
* Sky Striker Mobilize - Engage!
* Sky Striker Ace - Shizuku
Engage is their main searcher, and if they have 3 Spell Card in GY, it can draw 1 addition card (better than Pot of Greed effect)Normally Effective
288
Sky Striker/BystialSky StrikerBystialSky Striker Ace - RayeNormally Effective