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1 | Crusader | ||||||||||||||||||||||||||
2 | Where priests are the heart and soul of Mitra his crusaders are the right hand. True warrior zealots, crusaders enforce upon the world the true standards of their faith through sheer force of will. The Crusader Talent tree utilizes Discipline when determining xp reduction and to be qualify for the Crusader talent tree you must have a mentor from the church of Mitra. (Via the Patron talent in the Sorcery tree) | ||||||||||||||||||||||||||
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4 | Name | Requirement(s) | Cost | Ability | |||||||||||||||||||||||
5 | Base | Crusader | Melee Exp 1 Foc 1, Warfare Exp 1 Foc 1, Discipline Exp 1 Foc 1, Patron | 200 | Hours of training and devotion are only the beginning. The strength comes from knowledge. Specifically knowledge of your enemies. Crusaders may reroll 1d20 when rolling insight or observation when first meeting an enemy on the battlefield. | ||||||||||||||||||||||
6 | Tier 1a | The Choice of Sword | Crusader | 200 | Mitra calls his warriors in many ways. Sword, shield or will a decision must be made. With the choice of the sword Mitra shines in the crusader's blade. Their blade cuts away the spirit of the corrupt. For 2 doom a master of the sword may inflict one Trauma for the first Wound they inflict each round. This talent may not be taken if the crusader has taken the talents: Choice of Shield or Choice of Will. | ||||||||||||||||||||||
7 | Tier 1b | The Choice of Shield | Crusader | 200 | Mitra calls his warriors in many ways. Sword, shield or will a decision must be made. The heart shows in the actions of his loyal folllowrs. The shield protects the innocent and guards against the wicked. For 2 doom (repeatable for multiple allies in range) the crusader may take a wound and physical damage in place of an ally who is in close range. This wound may not be mitigated but the damage is soaked as normal by the crusader. This talent may not be taken if the crusader has taken the talents: Choice of Sword or Choice of Will. | ||||||||||||||||||||||
8 | Tier 1c | The Choice of Will | Crusader | 200 | Mitra calls his warriors in many ways. Sword, shield or will a decision must be made. Mitra illuminates the spirit of his flock. Not all sorcery comes from darkness and Mitra shows the way. When first encountering anyone for the first time the crusader may make a d2 insight check to determine if the individual is in any way associated with magic and what kind of magic that person is capable of. This talent may not be taken if the crusader has taken the talents: Choice of Sword or Choice of Shield. | ||||||||||||||||||||||
9 | Tier 2a | The Blade is Sharp | The Choice of the Sword | 400 | Mitra's strength shines in the glint of the crusader's steel. The crusader automatically generates one success for any social test related to intimidation or questioning | ||||||||||||||||||||||
10 | Tier 2b | The Stalwart Guardian | The Choice of the Shield | 400 | Mitra guards those that protect the weak. His strength is a crusader's strength. Crusaders may roll and additional d20 in any test regarding discipline or resistance up to the normal max of 5 and and may reroll one d20 when resisting being intimidated or persuaded. | ||||||||||||||||||||||
11 | Tier 2c | Faith is its own Shield | The Choice of Will | 400 | Mitra's guidance wards off the darkness. His light fills the crusader. Any spell cast against the crusader is one step more difficult than normal. In addition the crusader is granted the knowledge of the location and identity of any being that targets them with a spell whether it works or not. | ||||||||||||||||||||||
12 | Tier 3a | Mitra's Strength Gleams on my Edge | The Blade is Sharp | 600 | The crusader's blade is sharpened by the will of Mitra. For 3 doom a crusader may have all physical damage that would be delt by an attack be mental instead. This attack can strike beings that are immune to physical attacks. | ||||||||||||||||||||||
13 | Tier 3b | The Healing Hand of Mitra | The Stalward Guardian | 600 | Mitra's hand can be felt in the protection of the innocent. For 2 doom or momentum the crusader may heal one target. The crusader must make a discipline test with the difficulty equal to the number of wounds the target has (minimum of 1). The target is then healed 1 damage die worth of vigor or mental damage for each point in their discipline expertise, each effect rolled for this heals 2 additional. If 3 points or more are rolled the target may also heal a wound/trauma based on the type of damage already being healed. | ||||||||||||||||||||||
14 | Tier 3c | Mitra's Light | Faith is its own Shield | 600 | The crusader's faith is unfailing. For 3 doom and 2 vigor the crusader may call upon Mitra's strenth to counter any sorcery they are aware of. Any spell that has an instantaneous effect is cancelled completely. Spells that are maintained must be countered every round for the same cost. | ||||||||||||||||||||||
15 | Final Tier | High Templar | Mitra's Strength Gleams on my Edge or The Healing Hand of Mitra or Mitra's Light | 800 | The path to a templar is long and arduous. Each step requires the crusader focus and sacrifice. As an additional cost the crusader permanently sacrifices 1 vigor. A templar is a master of not just one but all paths. The templar may take one additional choice talent and follow that path. May be taken once with the completion of each talent path. Only crusaders who reach the rank of High Templar qualify to teach Mitra's tennants to new crusaders and therefor can be Patrons. | ||||||||||||||||||||||
16 | Ultimate Tier | Exalted of Mitra | 3 ranks in High Templar | 1000 | Few are able to maintain there footing on the trecherous path of life. Fewer still able to walk so purely in Mitra's light that they master Sword, Shield and Will. Those that do are mighty and holy indeed. Crusaders obtaining this rank restore all lost vigor trom ranks taken in High Templar. Thier attacks deal one additional die of damage against any unnatural foe (human or otherwise). They gain 1 additional die of soak against all damage dealt to them by any unnatural source. All doom or momentum costs for any ability on the crusader talent tree are reduced by 1. This reduction cannot take the cost of an ability bellow 1. | ||||||||||||||||||||||
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