PbP Gameday VII Betrayal in the Bones
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Pathfinder Society RosterChoosing Scenario Subtier
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Please fill out the information below! Use one of the PC lines to enter your name, your character's name, and your PFS ID (including the character number). Please also add some extra information, like progression, character level, perception mod, sense motive mod, and will save if you can. This helps make it easier on the GM to create chronicle sheets, and the extra information is useful in cases where the GM needs to be making checks behind the screen!Seasons 0 - 3 (inclusive)

Scenarios in Seasons 0 through 3 were designed for four characters. For these scenarios, if the APL is between subtiers, a party of six or seven characters must play the higher subtier. Parties with four or five characters must play the lower subtier.
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Event NameEvent CodeScenario NameScenario NumberSeasons 4 - now (inclusive)

Starting with Season 4, scenarios were designed for six characters and contained methods to adjust for tables with four players. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.
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PbP Gameday VII686641Betrayal in the Bones9-25
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Date PlayedTime ZoneScenario DescriptionScenario Tier
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8/13/18 - 9/30/18Using misdirection and misinformation, the Pathfinder Society has cornered a pair of its old enemies—a demoniac and an assassin—in the Five Kings Mountains. However, the two have taken refuge inside a sacred dwarven burial ground sacred to Magrim, and their desperate defenses have stymied the dwarves’ initial assaults. It falls to a team of the Society’s best agents to overcome these obstacles, avert impending blasphemies, and end these villains’ treachery forever.

Contents in “Betrayal in the Bones” also contribute directly to the ongoing storyline of the Grand Lodge faction.

Written by Tom Phillips.
Min LevelMax Level
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12-15
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Start TimeEnd Time
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8/13/189/30/18Average Party LevelWhen No PC Falls Within the Higher Subtier

the group can decide to play the lower subtier.
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14.57
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Slot Number
(if applicable)
Session Number
(if applicable)
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181
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Scenario Reporting NotesLink to the Game Room (if applicable)Subtier Played
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ABCDClick Here!
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FALSEFALSEFALSEFALSEGM USE ONLY
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Player Name / EmailCharacter Name / Party Role
PFS/Organized Play ID
(and character number)
FactionProgressionCharacter Level
Perception Modifier
and Notes
Sense Motive Modifier
and Notes
Will Save
and Notes
Other NotesDead?Day Job RollDay Job ResultPrestige EarnedChronicle Given?Reported?
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GMGM Chie146613-3Silver CrusadeNormal Progression
(you get full XP/prestige/gold)
n/an/an/aFALSEFALSE
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Game Master
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PC 1Luke_ParryNikolai TeslaThe ExchangeNormal Progression
(you get full XP/prestige/gold)
1529013 base, with an additional +2 versus mind-affecting affects, and/or an additional +11 versus charm or compulsion effects; also immune to fearNot DeadFALSEFALSE
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luke@shadowlodge.orgDiplomat / Blaster
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PC 2TriOmegaZeroSierra Heartward3217-6Silver CrusadeNormal Progression
(you get full XP/prestige/gold)
1531816Lifesense 30ftNot DeadFALSEFALSE
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steven.schopmeyer@gmail.comWhite Mage
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PC 3AndrewWJin-Goro Gallonica44523-12The ExchangeNormal Progression
(you get full XP/prestige/gold)
15292317, +2 vs illusions, +4 vs mind affecting, disease, poison, stun, sleep and death effectsCan command undeadNot DeadFALSEFALSE
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watson_andrew1@sky.comBones Oracle
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PC 4thunderspiritKULIK3601-4Liberty's EdgeNormal Progression
(you get full XP/prestige/gold)
15262816Stalwart, ring of evasion, casts greater magic weapon each morningNot DeadFALSEFALSE
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thunderspirit@hotmail.comranged Inquisitor of Desna
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PC 5ChesterCopperpotBellum Race48019-3Scarab SagesNormal Progression
(you get full XP/prestige/gold)
1520215evasion, constant see invisibilityNot DeadFALSEFALSE
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mmorris6@gmail.comIllusionist/Textbook/Healer
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PC 6EddvVargo Starling133118-4Dark ArchiveNormal Progression
(you get full XP/prestige/gold)
1520011Immune to fire, Monster Ability: See in Darkness, all attacks are considered lawful aligned, Acid resist 10, cold resist 10, elec resist 10 (all from armor), can break armor to cast break enchantment, neutralize poison, remove disease or remove paralysisNot DeadFALSEFALSE
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edwardsdv@hotmail.comHellknight/Frontliner melee
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DANGERPC 7StiehleRadek Angdur260381-1Grand LodgeNormal Progression
(you get full XP/prestige/gold)
1224 [+2 for stonecunning, always active]810 [+2 vs spells, spell-like abilities]Not DeadFALSEFALSE
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steveweston@att.netDwarf Ranger - Melee
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WAITLISTPC 8Normal Progression
(you get full XP/prestige/gold)
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PC 9Normal Progression
(you get full XP/prestige/gold)
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PC 10Normal Progression
(you get full XP/prestige/gold)
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