| A | B | C | D | E | F | G | H | I | J | K | L | M | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | WEAPONS | ||||||||||||
2 | PISTOLS | DESCRIPTION | DETAIL | OPTIC | BARREL | MAG | STOCK | HOP-UP | Magazine | DPS | BODYSHOT DAMAGE | HEADSHOT DAMAGE | ROUND TYPE/CAPACITY |
3 | Mozambique Shotgun | Triple-barrel shotgun pistol | It's both a pistol and a shotgun It uses shotgun shells and can hold three rounds. | NO | NO | NO | NO | 3 | 90 | 45 | 66 | Shotgun Shells X3 | |
4 | RE-45 Auto | Full-auto pistol | A fast shooting pistol that can quickly deal a bunch of damage if you can keep control of the recoil. It uses light rounds and can hold 15 rounds. | NO | NO | 15 | 55 | 11 | 16 | Light rounds X15 | |||
5 | P2020 | Semi-auto Pistol | Pistol that is useful in the beginning of the game. | NO | NO | NO | 10 | 36 | 12 | 18 | Light rounds X10 | ||
6 | Wingman | High powered revolver | Desert Eagle style of pistol that rewards players with good aim. | NO | NO | 6 | 90 | 45 | 90 | Heavy Rounds X6 | |||
7 | SHOTGUNS | DESCRIPTION | DETAIL | OPTIC | BARREL | MAG | STOCK | HOP-UP | Magazine | DPS | BODYSHOT DAMAGE | HEADSHOT DAMAGE | ROUND TYPE/CAPACITY |
8 | Peacekeeper | Lever-action shotgun | Damage with this shotgun depends on how many pellets you land to the particular area of the target. Each pellet represents 10-damage to the body and 15-damage each to the head. There are a total of 11 possible pellets per shot | NO | NO | 6 | 110 | 110 | 165 | Shotgun Shells X6 | |||
9 | EVA-8 Auto | Auto-shotgun - does less damage, forgiving if your aim is bad because you can fire off multiple shots quickly. Hold down the fire button to repeatedly fire the weapon. Damage with this shotgun depends on how many pellets you land to the particular area of the target. Each pellet represents 7-damage to the body and 10-damage each to the head. There are a total of 9 possible pellets per shot. | NO | NO | NO | 8 | 126 | 63 | 90 | Shotgun Shells X8 | |||
10 | Mastiff Shotgun (Legendary) | Powerful semi-auto shotgun | Extremely powerful and is a legendary weapon. Rather than your standard cluster of pellets that tend to be in kind of a circle, this one fire in a horizontal line. | NO | NO | NO | NO | NO | 4 | 288 | 144 | 288 | Unique 20 |
11 | SMGS | DESCRIPTION | DETAIL | OPTIC | BARREL | MAG | STOCK | HOP-UP | Magazine | DPS | BODYSHOT DAMAGE | HEADSHOT DAMAGE | |
12 | R-99 | Rapid-fire automatic SMG | SMG that fires quickly and does low damage per bullet but is good if you can land all your shots | NO | 18 | 84 | 12 | 18 | Light rounds X18 | ||||
13 | Alternator SMG | Twin barrel full-auto SMG | A slower firing SMG that kind of looks like a pistol | NO | 18 | 65 | 13 | 19 | Light rounds X16 | ||||
14 | Prowler Burst PDW | 5-round burst SMG | A P90, but it fires 5-round bursts instead of just quickly firing | NO | 20 | 70 | 14 damage per bullet, 70 if you hit all the shots | Headshot: 21 damage per bullet, 105 if you hit all the shots | Heavy Rounds X20 -4 Shots until reload | ||||
15 | ASSAULT RIFLES | DESCRIPTION | DETAIL | OPTIC | BARREL | MAG | STOCK | HOP-UP | Magazine | DPS | BODYSHOT DAMAGE | HEADSHOT DAMAGE | ROUND TYPE/CAPACITY |
16 | R-301 Carbine | Full-auto and high accuracy | A bridge between an SMG and an Assault Rifle. It's accurate but it does low damage due to it using light ammo. | NO | 18 | 56 | 14 | 28 | Light rounds X18 | ||||
17 | Havoc - Added 02/20/2019 | The Havoc Rifle is an energy weapon with Full-auto and Hitscan Beam fire modes | Supports the Turbocharger Hop-Up, which reduces the spin-up time on the auto mod. Its second Hop-Up, Selective Receiver, is required to enable the beam fire mode. | NO | NO | 25 | 202----404 | 18 | 36 | ENERGY X25 | |||
18 | Hemlok Burst AR | 3-round burst assault rifle | A 3-round burst rifle that can deal quite a bit of damage if you can land your shots | NO | 18 | 54 | Bodyshot: 18 damage per shot and 54 if you hit the full burst | Headshot: 24 damage per shot and 72 if you hit the full burst | Heavy Rounds X18 | ||||
19 | VK-47 Flatline | Full-auto with a punc | A more standard assault rifle that does strong damage due to the heavy rounds it uses | NO | NO | 20 | 80 | 16 | 32 | Heavy Rounds X20 | |||
20 | LMGS | DESCRIPTION | DETAIL | OPTIC | BARREL | MAG | STOCK | HOP-UP | Magazine | DPS | BODYSHOT DAMAGE | HEADSHOT DAMAGE | ROUND TYPE/CAPACITY |
21 | M600 Spitfire | Full-auto LMG | Accurate LMG that has reasonable fire rate and does solid damage | NO | 35 | 80 | 20 (700 all hit) | 40 | Heavy Rounds X35 | ||||
22 | Devotion LMG | Full-auto energy LMG | Energy weapon and speeds up its fire-rate the longer you hold down the trigger. | 44 | 51 | 17 (748 all hit) | 34 | ENERGY X44 | |||||
23 | SNIPER RIFLES | DESCRIPTION | DETAIL | OPTIC | BARREL | MAG | STOCK | HOP-UP | Magazine | DPS | BODYSHOT DAMAGE | HEADSHOT DAMAGE | ROUND TYPE/CAPACITY |
24 | G7 Scout | Semi-auto light sniper rifle | Can fire it relatively quickly | NO | 10 | 60 | 30 | 60 | Light rounds X10 | ||||
25 | Longbow DMR | Semi-auto sniper rifle | Standard sniper rifle that uses heavy rounds and packs a pretty big punch It's also one of the only weapons that can use five different attachments | 5 | 55 | 55 | 110 | Heavy Rounds X5 | |||||
26 | Triple Take | Triple-barrel sniper rifle | When you fire it takes one round but it fires three projectiles. The projectiles fire in a horizontal line but in a tight grouping | NO | NO | 5 | 69 | 69 | 138 | ENERGY X5 | |||
27 | Kraber .50-CAL Sniper (Legendary) | Powerful bolt-action sniper rifle. Optic: 6x - 10x Variable | Legendary sniper rifle that packs a big punch. If you're looking for that 1-shot capability then this is that option | NO | NO | NO | NO | NO | 4 | 125 | 125 | 250 | Unique Rounds X8 |
28 | SHIELD ITEMS | DESCRIPTION | DETAIL | RARITY | Legends Base Health is 100 | ||||||||
29 | Body Shield | The capacity of the shield is depending on its rarity and it can't be charged over its total amount of hit points | Your equipped shield and can't break, but it loses its hit points and will need to be recharged again with a cell, battery, or phoenix kit. | Common Absorbs 50 DMG | Rare Absorbs 75 DMG | Epic Absorbs 100 DMG | Legendary Absorbs 100 Damage - Executioner - Finishers fully regenerate shield | ||||||
30 | Helmet | Helmets reduce headshot damage. Unlike shields, helmets never break and never have to be restored with consumables. | Common30% Minor headshot damage reduction | Rare 40% Moderate headshot damage reduction | Epic 50% Maximum headshot damage reduction | Legendary Fast Charge - Reduces Tactical & Ultimate recharge time | |||||||
31 | Knockdown Shield | Directional damage protection while knocked down | Common Absorbs 100 Damage | Rare 250 Damage | Epic 750 Damage | Legendary 750 Damage - Resurrection - Can self-resurrect once. Ability consumed upon use | |||||||
32 | HEALING/ REGEN CONSUMABLE ITEMS | DESCRIPTION | DETAIL | RARITY | |||||||||
33 | Syringe | Heals 25 health. 5 second use time. | This is the basic bandage style of healing that is quick but heals for a small amount | ||||||||||
34 | Med Kit | Heals 100 health. 8 second use time. | This is your standard big heal that restores all of your health | ||||||||||
35 | Shield Cell | Restores 25 shields. 3 second use time | Can fully recharge your shields with multiple units | ||||||||||
36 | Shield Battery | Restores 100 shields. 5 second use time | Will fully recharge whatever shield capacity you have | ||||||||||
37 | Phoenix Kit | Heals 100 health and 100 shields. 10 second use time | Similar to the Chug Jug from Fortnite and fully restores your health and shield | ||||||||||
38 | Other Items | DESCRIPTION | DETAIL | RARITY | |||||||||
39 | Ultimate Accelerant | Restores 20% Ultimate energy. 7 second use time | This will boost your ultimate energy up and will allow you to use it quicker. Try to use this when you have it, there's no reason to save it unless you already have your ultimate or are close to it | ||||||||||
40 | Backpack | Common 2 additional inventory slots | Rare 4 additional inventory slot | Epic 6 additional inventory slots | Legendary 6 additional inventory slots, and gives you faster ability to heal. It's supposed to take half as long to use healing and shield regeneration items | ||||||||
41 | Frag Grenade | Thrown Weapon | Explosive ordnance. Throw to start fuse. Explosion Timer is 4 seconds. Explosion Damage 100 Impact Damage 10 | ||||||||||
42 | Thermite Grenade | Thrown Weapon | Creates a horizontal wall of flames. Explosion Timer, on Impact, Effect timer 8 Seconds. After Burn timer 2 seconds. ticks per second 10 | ||||||||||
43 | Arc Star | Thrown Weapon | Sticks and then explodes after a short delay. Causes damage and blurred vision. Explosion Timer 8 Seconds. Effect timer 5 Seconds | ||||||||||
44 | ATTATCHMENT ITEMS | DESCRIPTION | DETAIL | RARITY | |||||||||
45 | BARREL ATTATCHMENTS | Barrel attachments are limited and are for reducing recoil on your weapons | |||||||||||
46 | Barrel Stabilizer | Common Small recoil reduction | Moderate recoil reduction | Epic Large recoil reduction | |||||||||
47 | MAG ATTATCHMENTS | DESCRIPTION | Magazine attachments generally increase the amount of ammo you can have in a magazine, but some increase reload speed and fire rate | RARITY | |||||||||
48 | Extended Light Mag (Light Weapons) | Common Slightly increase ammo capacity | Rare Increased ammo capacity with quicker reloads | Epic High ammo capacity with fast reloads | |||||||||
49 | Extended Heavy Mag (Heavy Weapons) | Common Slightly increases ammo capacity | Rare Increased ammo capacity with quicker reloads | Epic: High ammo capacity with fast reloads | |||||||||
50 | Shotgun Bolt (Shotguns) | Common Small upgrade to fire rate | Rare Moderate upgrade to fire rate | Epic Maximum upgrade to fire rate | |||||||||
51 | OPTIC ATTACHMENTS | DESCRIPTION | Optics give you an improved visual when you are aiming down the sights of your gun. There are variable options that allow you to switch between zoom distances which will give you the ability to use the gun in mid or longer range engagements. | RARITY | |||||||||
52 | 1x Holo (All Weapons) | Close range optic | |||||||||||
53 | 1x - 2x Variable Holo (All Weapons) | Close range optic with variable zoom | |||||||||||
54 | 1x HCOG 'Classic' (All Weapons) | Close range optic | |||||||||||
55 | 2x HCOG 'Bruiser' (All Weapons) | Close range optic | |||||||||||
56 | 3x HCOG 'Ranger' (Sniper, LMG, AR, SMG) | Mid-range optic | |||||||||||
57 | 2x-4x Variable AOG (Sniper, LMG, AR, SMG) | Mid-range optic with variable zoom | |||||||||||
58 | Digital Threat (Shotgun, SMG, Pistol) | Close range optic with threat highlighting | This is the legendary option for shorter ranged weapon that allows for the highlighting of enemies | ||||||||||
59 | 6x Sniper (Sniper) | Basic sniper optic | |||||||||||
60 | 4x-8x Variable Sniper (Sniper) | Sniper optic with multiple zoom levels | |||||||||||
61 | 4x-10x Digital Sniper Threat (Sniper) | Sniper optic with threat highlighting and digital zoom | This is a legendary sniper scope that allows for the highlighting of enemies and threats | ||||||||||
62 | STOCK ATTATCHMENTS | DESCRIPTION | Stocks will upgrade your handling and reduce aim drift. Handling is how fast you can switch between weapons, and aim drift happens when you are looking down sights prior to firing | RARITY | |||||||||
63 | Sniper Stock (Sniper) | Improves handling and reduces aim drift | Common Improves handling and reduces aim drift | Rare Quicker handling & moderate aim drift reduction | Epic Fast handling & large aim drift reduction | ||||||||
64 | Standard Stock (LMG, AR, SMG) | Improves handling and reduces aim drift | Common Improves handling and reduces aim drift | Rare Quicker handling & moderate aim drift reduction | Epic Fast handling & large aim drift reduction | ||||||||
65 | HOP-UP ATTACHMENTS | DESCRIPTION | Most weapons don't have the option for a hop-up | RARITY | |||||||||
66 | Precision Choke (Triple Take, Peacekeeper) | Reduces projectile spread for compatible weapons | Triple Take - This will tighten that spread up and bring it more inline with a regular sniper. Peacekeeper - you'll have a more concentrated spread that will hit can hit bigger crits from further away | ||||||||||
67 | Selectfire Receiver (Prowler) | Enables fire select for compatible weapons | The Prowler is normally a burst weapon, but with this hop-up attachment you can select between fire modes | ||||||||||
68 | Skullpiercer Rifling (Longbow, Wingman) | Increased headshot damage for compatible weapons | This is an interesting attachment because it fits on both a sniper rifle and a pistol | ||||||||||
69 | Turbocharger (Devotion) | Reduces autofire spin-up time for compatible weapons | |||||||||||
70 | Legends | Role Archtype | Ultimate [L1 +L2} | Passive Ability | Tactical Ability [L1] | Personal Quote | Finishing Move 1 [Square] | Finishing Move 2 [Square] | Finishing Move 3 [Square] | ||||
71 | Lifeline - Combat Medic - (Ajay Che) - 24 Female | Support Combat Medic | Care Package - Delivers three items via air drop ship. Best used while in heavy cover and a protected location | Combat Medic - Revive knocked down teammates faster while protected by a shield wall. Healing items are used 25% faster | D.O.C. Heal Drone - Call your Drone of Compassion to automatically heal nearby teammates over time. (Also heals enemy squad if close by -BUG?) | “Never quit. That's how you win.” | Whacks the foe with her taser, but not before performing a cheeky dance move | Ajay’s Lullaby - Shushes the enemy while slamming a syringe into their neck. Creepy | D.O.C.’s Shock - D.O.C., Lifeline’s medic robot, while electrocute the enemy to death | ||||
72 | Bloodhound - Technological - Tracker - unknown name, age and homeworld | Recon/Tracking/Hunter | Beast of the Hunt - Enhances your senses, allowing you move faster and highlighting your prey | Tracker - See tracks left behind by your foe | Eye of the Allfather - Briefly reveal hidden enemies, traps, and clues throughout structures in front of you | “I am the hunter the Gods have sent.” | A clean and simple throwing knife to the head | Clean Kill - A backstab, followed by Bloodhound’s crow landing on his victim’s corpse | With Honor - Pays respects to his fallen foe by placing their firearm across their chest and performing a quick salute | ||||
73 | Wraith - Interdimensional Skirmisher - Redacted name/age and homeworld Female | Mobility/Escape | Dimensional Rift -Link two locations with portals for 60 seconds, allowing your entire team to use them. (Enemy's can also use your teams portal) | Voices from the Void - A voice warns you when danger approaches. As far as you can tell, it’s on your side | Into the Void - Reposition quickly through the safety of void space, avoiding all damage | “There’s a thin line between life and death. You’ll find me there.” | Teleports into a sucker punch to the face | Existential Crisis - A series of flashy punches as she teleports around her victim | Into the Light - Punches the enemy three times before chucking them into a portal | ||||
74 | Pathfinder -Foreward Scout - (MRVN) Unknown age and homeworld | Support Scout/Mobility/Escape/Intel | Zipline Gun - Create a Zipline for everyone to use | Insider Knowledge - Scan a survey beacon to reveal the ring’s next location | Grappling Hook - Grapple to get to out of reach areas quickly. (May also be used to grapple enemy targets) | “Losing isn't fun. That's why I don't do it.” | Performs an arm wave before grappling the enemy’s face with his zipline | Hi-5 - Pulls the victim with his zipline and gives them a quick hi-five as they fall to the floor | Iron Haymaker - A swift uppercut punch to the jaw | ||||
75 | Bangalore -Professional Soldier - (Anita Williams) - 35 - female | Soldier/Air Support/Survabilty/Cover | Rolling Thunder - Call in an artillery strike that slowly creeps across the landscape | Doubletime - Taking fire while sprinting makes you move faster for a brief time | Smoke Launcher - Fire a high-velocity smoke canister that explodes into a smoke wall on impact | “Name the weapon--I'll still beat you.” | Fires a rocket straight into the face at point black range. Ouch | Reversal of Fortune - Pushes the enemy over, fires a round, and casually walks away | None | ||||
76 | Gibraltar - Shielded Fortress (Makoa Gibraltar) 30 - male - Solace | Tank/Frontline/Shielder | Call in a concentrated mortar strike on a marked position | Gun Shield - Aiming down sights deploys a gun shield that blocks incoming fire | Dome of Protection - Throw down a dome-shield that blocks attacks for 15 seconds | “Try to move me; it'll be fun.” | Gibraltar hits both himself and the enemy with his shovel. | War Cry - A decisive blow to the head with his shield in the style of the Maori Haka | Force of Gravity - He sits on the enemy, crushing them to death. That is all | ||||
77 | Caustic -Toxic Trapper - (Alexander Nox) - 48 - male | Trapper/Zoning | Nox Gas Grenade - Blankets a large area in Nox gas | Nox Vision - Allows you to see enemies through your gas | Nox Gas Trap - Drop canisters that release deadly Nox gas when shot or triggered by enemies | “I don't concern myself with the ambitions of insects.” | Leaves the enemy with a parting gift; a live grenade | Last Breath - Kills them with a point blank burst of toxic gas | Strike Three - Three ruthless punches to the head | ||||
78 | Mirage - Holographic Trickster - (Elliott Witt) 30 - Solace - male | Bamboozler/Chaos/Misinformation/Confusion | Vanishing Act -Deploy a team of Decoys to distract enemies while you cloak | Encore! Automatically drop a decoy and cloak for five seconds when knocked down | Psyche Out - Send out a holographic decoy to confuse the enemy | “I don't take myself too seriously. I don't take myself anywhere. I need to get out more.” | Moonwalks, kicks them in the head, and gloats about it | Pound it, bro - Uses his decoy to knock the enemy out, celebrates with a fist bump | None | ||||
79 | Map Points of Interest | Respawn Beacon | Respawn Beacon | Respawn Beacon | Attacking | PS4 Default Button Mapping (Other platforms in details section) | PING BASICS | Random Robots | |||||
80 | Slum Lakes | E Very Close | E Far | S Far | Red numbers means your opponent has no armor | Check Inventory - Start/Optons button | You can ping Items (single tap [R1]) or enemies (double tap [R1]) | In world you may come across little robots hidden away in areas. Melee or shoot it and it will open like a pinata showering you with good to great items. | |||||
81 | Artillery | S in area | White numbers indicate level one armor | [R2] - Attack | You can ping a location on the map (single tap [R1]) or by looking somewhere in world | ||||||||
82 | Relay | E Close | Blue numbers show level two armor | [L2] - Aim Down Sight | You can ping ammo in backpack to alert squad of your ammo needs. | ||||||||
83 | The Pit | S Close | E Far | W far | Purple numbers show level three armor | [L1] - Tactical Abilty | If you want to confirm something with a teammate and you don't have a mic or you are only using pings. You can press the ping button on the teammate and it will relay an affirmative or yes to them | ||||||
84 | Cascades | NW In area | S Close | E Far | NE Far | N Far | Yellow numbers indicate a headshot | [L1 + L2] - Ultimate | You can call dibs on items by pinging them in your ping selector wheel. (Hold [R1]) | ||||
85 | Wetlands | NW In area | Tap Triangle to Swap Weapon | ||||||||||
86 | Runoff | NW Close | E Close | Hold Triangle - Holster Weaopn | |||||||||
87 | Bunker | SW Close | SW Far | E Far | 1 Tap [R1] - Ping | ||||||||
88 | Bridges | NE in area | W Far | E Far | 2 Tap [R1] Ping Enemy | ||||||||
89 | Swamps | E | S | Hold [R1] - Ping Selector | |||||||||
90 | Airbase | W In Area | SE Far | E Far | Touch button - Map Toggle | ||||||||
91 | Hydro Dam | E Close | W Close | NW Close | Square - Interact tap or hold | ||||||||
92 | Thunderdome | N in area | N Far | E Far | X - Jump | ||||||||
93 | Skull Town | E In Area | SE Close | O - Crouch/Slide | |||||||||
94 | Market | W Close | SE Close | SW Close | S Far | R D-Pad - Tap to quipt grenade and press [R2] to throw or hold to select a different thrown weapon | |||||||
95 | Water Treatment | SE in Area | NW Close | NE Far | N Far | Up D-Pad - Healing/Shield selector | |||||||
96 | Repulsor | W Close | NW Close | S Close | NE Far | L D-Pad - Toggle Alt Fire Mode | |||||||
97 | Supply Ship (Mobile) Lands in blue area | HIGH DANGER AREA! | [L3] - Sprint | ||||||||||
98 | Waterfalls are absolutely stunning! | Take time to see the beautiful scenery of Kings Canyon. I personally recommend the waterfalls. The giant creatures in the ocean are cool too but I have seen stranger things.. | [R3] - Melee | ||||||||||
99 | Crafting Legend Skins | Common 30 Crafting Metals | Rare 60 Crafting Metals | Epic 400 Crafting Metals | Legenday 1200 Crafting Metals | Account level cap is 100 | Currencies | Apex Packs Chances and Loot | |||||
100 | Apex Coins 1.00 per 100 USD Approx. You get bonus coins if you buy in higher quantities. The Founders pack comes with 2000 coins and the starter pack comes with 600 coins | Players earn 1 free Apex Pack per level until level 45. After that players may spend Apex coins to obtain more1 Apex Pack costs 100 Apex Coins (~$1.00 USD) 10 Apex Packs cost 1,000 Apex Coins ($9.99 USD) |