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5 Different Types of MatchesDescriptionExamples
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0 to 20%Heavily losing/long-time demon territoryAxe beating Hungrybox to moky beating Zain
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20 to 40%Significant disadvantage among equals or Top 25 vs. Top 10 playermoky beating Mango to KoDoRiN beating Cody
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40 to 60%"Tossup" matchup more or lessAny Fox ditto from either end of a Top 5 Fox vs. Top 25 Fox
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60 to 80%Significantage advantage among equals or Top 10 player vs. Top 25 playerSpark vs. Salt to Ginger vs. Ben
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80 to 100%Kryptonite status against the opponentMango beating Joshman to Zain defeating SFAT
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Rule 1: Never Overstate CertaintyMelee is typically really random. Between DQs, Bo3 format, controller issues, etc a lot of "surefire" bets within the moment typically quickly change.aMSa winning The Big House after I gave him 50:1 odds
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Rule 2: Long term trends > short-term resultsSmashers tend to overreact to new information; just because someone beat an opponent once, doesn't mean that this will hold true foreverMango vs. Hungrybox
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Rule 3 Character matchups matter, but mostly amogn equalsPlayer skill gaps > character matchup advantages given how players of diff skills have different levels of MU expertise, even in losing MUsHungrybox vs. a Top 25 Fox; not as simple as "even"
Wizzrobe vs. a Top 25 SHeik
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Rule 4: Don't overreact to lopsided individual H2Hs; sometimes they exist in a vacuumA lot of seemingly 'binary H2Hs really only exist in the context of those two players; not necessarily the MU itselfKJH defeating KoDoRiN after lots of losses to Ossify
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