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Track IDBoss (BinIndex)Track Type (gamemode)RegionTrack Name (might change)First LapCareer Game CrashStart GridReset TriggerCheckpoints
(+cameras for speedtraps)
OOBAI BehaviourFinish LineTrackmapRatingNotes/Suggestions (dev)ExperimentsVariation of...Layout type
2
21.1.101Bonus (21)CircuitOnly CamdenMuseum32.65-OK-OKNoFunctionalOK-3.5/5-short neat track but not most fun to drive. only reason it works at all is the section near building
has very big opening for going wide on that corner. uphill section can also commit understeer into wall.
Obvious Super Short (WUgg)
3
21.1.113Bonus (21)CircuitOnly CamdenShort Route31.97-OK-OKNoFunctionalOK-4.5/5-compared to original it feels less complicated (which was already a simple track) but much much more
fun to drive. near building area is still challenging but more relaxed and ending is interesting as well.

-ai uses only garage shortcut and usually goes full speed into the barrier across the road.
r 21.1.101Obvious Super Short
4
21.1.102Bonus (21)CircuitOnly CamdenBay Bridge & Waterfront29.55-OK-OKNoOKOK-4/5-similar track type to 21.1.101 only big difference is second turn feels a bit weird/unnatural but rest
of the track feels much better compared to 101.
Obvious Super Short
5
21.1.103Bonus (21)CircuitOnly CamdenLakeside Lodge Motel27.93-OK-OKNoOKOK-4.5/5-quite fun as a bonus trackr MaxLoad
alt r 10.1.102
Developer Test Track
6
21.1.104Bonus (21)CircuitOnly CamdenTunnel & Bridge32.31-OK-OKNoOKOK-3/5-feels a bit too simple besides one turn even for a short circuit but i don't mind it since it's an extra trackObvious Super Short
7
21.1.105Bonus (21)CircuitOnly CamdenEmergency Services23.97-OK-OKPartialOKOK-10/5-serious contender for a best track.

-due to police station being open you can just turn right but end of the straight is completely closed off.
(can only be fixed by custom barriers, or by blocking the police station entirely)
Police station openSuper Short
8
21.1.114Bonus (21)CircuitOnly CamdenRollercoaster24.98-OK-OKNoOKOK-9.5/5-compared to original corners are tighter (even shared ones due to angle changes) which makes it even more
fun but sadly jumps are much worse so obligatory -0.5 applied. it's name describes it perfectly.
alt r 21.1.105Super Short
9
21.1.106Bonus (21)CircuitOnly CamdenAmusement Park32.77-OK-OKNoOKOK-2.5/5-there's only one turn that doesn't end in a jump and even that one isn't fun. pretty much every jump ends
in a direct collision course with a wall where you have to slow down a lot and sometimes even that isn't
enough to save it. if it had interesting/fun parts it wouldn't be worst though since it's not simple as 21.1.104
alt r 12.1.103Super Short
Multipath
10
21.1.107Bonus (21)CircuitOnly RockportFairmont Bowl21.30-OKOKOKPartialFunctionalOK-10/5-it was most fun i had on a grind, even funni geometry/physics are extra point for this track since they allow
you to do not "possible" things where in any other track it would result as point loss.

-(AI always takes the shortcut because the cp is too close)

-you can go partial oob by turning right after the stage
Obvious Super Short
11
21.1.108Bonus (21)CircuitOnly RockportFinancial District29.15-OK-OKNoOKOK-4/5-even though it's fundamentally very similar to 21.1.107 big difference is no special properties makes the
track unique even though it shares same routes with other tracks. it's still quite fun since non of the turns
are free (especially the last one).
Obvious Super Short
12
21.1.116Bonus (21)CircuitOnly RockportLennox Road28.80-OK-OKNoOKOK-4/5-initially was thinking about giving 3-3.5 since it was too simple but the corner near statue actually saved it
in terms of fun, since you actually need to carry a lot of speed afterwards even though for turning you have
to slow down a lot as well. especially on multi lap setting trying to carry speed was fun even tho it's simple.
r 21.1.108Super Short
13
21.1.109Bonus (21)CircuitOnly RockportRockport Fire Hall34.99-OKOKOKPartialFunctionalOK-4/5-if it wasn't for park segment being open it would have been generic but that segment alone adds a lot

-as partial oob you can make an u turn right after rockport city center

-(AI is confused due to the entrance of the park being blocked. As a workaround, they always go through it after the first lap.)
Super Short
14
21.1.111Bonus (21)CircuitOnly RockportAqueduct35.59-OKOKOKPartialFunctionalOK-3.5/5-pretty cool idea but sadly a bit too simple if sewer route is taken

-(due to the rather... unique first checkpoint, the AI only knows one path)

-due to unique checkpoint game shows wrong way icon if sewer shortcut is not taken

-partial oob is possible by either turning right at stadium or sewer
Super Short
Multipath
15
21.1.115Bonus (21)CircuitOnly RockportRockport Square34.38-OK-OKNoNeeds Fine TuningOK-8/5-ai does have problems with taking the first right turn after the tunnel also they don't go across and use road
on the left at city center (this is probably intentional since no ai pathing but just in case)

-start to end of city center feels amazing especially after nailing the lines but after that two back to back
blind corners are a bit annoying. also sidewalk geometries at some corners are
a bit annoying to deal with. but still overall good track, enjoyed it.
5.3.103Super Short
16
21.1.112Bonus (21)CircuitOnly RosewoodOutskirts44.53-OKOKOKPartialOKOK-3/5-cursed track. it has good/interesting sections but i can't just enjoy the track. still those sections saves it
from being the new worst.

-you can take a right turn at both right after exiting shortcut and near water tower for partial oob.
(needs custom barriers to fix probably)
Alleys as main layoutshort 5.3.101Short
17
15.1.101Sonny (15)CircuitOnly RosewoodWaterpark37.82NoOK-OKNoOKOKOK4.5/5-a bit simple but still quite fun. good example of a short circuitSuper Short
18
15.2.101Sonny (15)SprintOnly RosewoodCollege Campus1:03.92NoOKOKOKNoOKOK​4.5/5-again a bit on simple side but really natural/good flowOtE
19
15.3.101Sonny (15)KnockoutOnly RosewoodBus Station37.90NoOK-OKYes (vanilla)OKOK​3.5/5-simple but decent fun by itself + probably challenging for stock cars

-going full oob is possible by going in between of two parallel barriers in highway entrance
Obvious Short
20
14.3.101Taz (14)KnockoutOnly RosewoodKirby Raceway42.63NoOK-OKPartialOKOK​5/5-really cool track especially from roundabout to blind corner near the finish line

-you can just turn to the left instead of right in section near tire shop but end of the straight is completely
closed off. (can only be fixed by custom barriers.)
Short
21
14.2.101Taz (14)SprintOnly RosewoodHollis & Union1:22.12NoOKOKOKYes (vanilla)OKOK​4.5/5-high speed but still challenging at some places

-going full oob is possible by going inside of two parallel barriers near ending
(can only be fixed by custom barriers)
22
14.1.101Taz (14)CircuitOnly RosewoodNational Park1:07.76NoOK-OKNoOKOKOK5/5-pretty similar with one above in terms of feeling but gas station and roundabout puts it tiny bit ahead.Cut from Vanilla
23
14.5.101Taz (14)SpeedtrapOnly RosewoodCampus & Union1:01.17NoOKOKOKNoOKOK​5/5-enjoyed this versions different finish line position a lot since it's more fitting for a speedtrap racealt 15.2.101OtE
24
13.1.101Vic (13)CircuitOnly RosewoodRosewood Cemetery40.90NoOK-OKNoOKOK​5/5-another good example of a short circuit. it's short and a bit simple but still challenging enough
especially with cemetery shortcut.
Cemetery shortcut openShort
25
13.1.102Vic (13)CircuitOnly RosewoodCommercial45.10NoOKOKOKPartialOKOK​5/5-one of the best short circuits if not the best.the lines you take and speed you can carry is just so good.

-on approach to gas station people can get mistaken and drive into wall.
(can only be fixed by custom barriers)
Custom startObvious Short
26
13.2.101Vic (13)SprintOnly RosewoodDiamond & Stadium1:42.24NoOKOKOKNoOKOK​4.5/5-only reason it's not 5/5 or higher is the first corner being pain. otherwise both tire shop section
and campus to stadium transition is really cool/enjoyable with rest being mostly good as well.
OtE
27
13.3.101Vic (13)KnockoutOnly RosewoodDiggy's37.82NoOK-OKYes (vanilla)OKOK​3/5-this reverse version actually makes this track so much faster but also so much easier. i just had 100%
throttle all the way through. still keeping speed in some corners was somehow challenging.

-going full oob is possible by going in between of two parallel barriers in highway exit
r 15.3.101Obvious Short
28
13.1.103Vic (13)CircuitOnly RosewoodRosebelle37.77NoOK-OKPartial (vanilla)OKOK​10/5-short but action filled track. if someone wants to casually finish it with a slow car it won't be
boring since it's short and simple in general but trying to get a "good" time on it feels extremely nice.
from full speed into gas station to cursed alley entry to staying inside in double right turn near tire shop to
blind big u turn were all fun.

-you can turn left at alley exit and go straight near donut shop for partial oob.
Forced alley turn11.3.101 (unintended)Super Short
29
12.3.101Izzy (12)KnockoutOnly CamdenCannery Way39.80NoOK-OKNoOKOK​5/5-short but technical track in some places. different kind of short circuit but i like it.Obvious Short
30
12.3.102Izzy (12)KnockoutOnly RosewoodState & Rockridge43.82NoOK-OKNoOKOK​4/5-simple but still some segments (especially gas station) fun/interestingalt r 8.3.2Obvious Short
31
12.5.101Izzy (12)SpeedtrapOnly RosewoodDairy Farms1:29.88NoOKOKOKYes (vanilla)OKOK​4.5/5-high speed track with very good middle section

-you can go full oob by using parallel barriers near highway entrance
(can only be fixed by custom barriers)
32
12.1.101Izzy (12)CircuitRosewood - CamdenDrive-In Theatre51.72NoOK-OKNoOKOK​4/5-transition to going back into camden from that angle/speed is cool otherwise simple fun.Obvious Short
(WUgg)
33
12.1.102Izzy (12)CircuitOnly RosewoodStadium Interchange1:06.33NoOK-OKNoOKOK​4.5/5-cool reverse version of 14.1.101 you can even achieve higher speeds with this layout but
roundabout and gas station becoming blind turns is what makes it tiny bit worse in terms of feeling.
r 14.1.101Cut from Vanilla
34
12.2.101Izzy (12)SprintOnly CamdenOcean Hills & Omega1:29.15NoOKOKOKYes (vanilla)OKOKOK4/5-Possible OOB at barrier near boardwalk. Partial OOB at cross section near start.

-Starting 180 turn and dock section are fresh and challenging
35
12.3.103Izzy (12)KnockoutOnly CamdenPoint Camden48.84NoOK-OKNoOKOK​4.5/5-again a bit too jumpy and bumpy. still decent fun.r 9.3.101Short
36
12.1.103Izzy (12)CircuitOnly CamdenThrilltown33.44NoOK-OKNoOKOK​5/5-another good example of a short but technical circuit.

-i initially thought putting partial due to road next to police station being open but shortcut also being open
changed my mind. still if custom barriers becomes a thing closing off that section would be better.
Obvious Super Short
37
11.3.101Big Lou (11)KnockoutOnly RosewoodState & Hollis46.37NoOK-OKNoOKOK​6/5-very interesting/different track (in a good way). has lots of sections that are both quite technical and fun.
very good flow as well, all of the transitions feels natural. gets an extra point for style/fun factor.
the cemetery shortcut being open and almost being blind turn due to the angle is extra fun/rewarding.
(but i actually like it more that way since it's a shortcut + you still have visual cue of two tower thingies
on each side of it)
Cemetery shortcut openalt r 13.1.101Short
38
11.2.101Big Lou (11)SprintOnly RosewoodStadium & Diamond1:40.80NoOKOKOKPartial (vanilla)OKNeeds Fine Tuning​6/5-one of the flares in finish line (right side) is floating while other one is on sidewalk.

-you can use hospital shortcut and go in reverse by turning right after completing that section.

-good, fun track with interesting flow. especially from hospital jump to tire shop. can't say anything special
besides that, since both annoyances and good sides of every section kinda neutralizes each other.
r 13.2.101
39
11.3.102Big Lou (11)KnockoutOnly CamdenMidtown49.11NoOK-OKPartial (vanilla)OKOK​3.5/5-i like the use of the shortcut a lot especially since it's right after a jump which makes it very risky but in
return it gives player very high speed/good angle for very long straight that follows it but rest of it is just
cursed by camden lmao. very low driving satisfaction/fun. but it's not worst thing ever either since creates
some challenges even though it's not in a particularly good way.

-at crossroads section right after start you can turn left or right. left section is completely closed of at the
end of the straight but on right section you can drive through a barrier and get to the other side of the track.
doing that isn't faster than track route itself but still. also you can use the holes on each side of the barrier
right before finish line to leave the track but again it's completely closed of at the end of the straight.
(needs custom barriers for fixing it).
Short
40
11.1.101Big Lou (11)CircuitOnly CamdenMasterson57.76NoOK-OKYes (vanilla)OKOK​4/5-not a fan of jumpy section at the end but it's still manageable. other than that pretty cool track until there.

-funni rock moment is possible and probably near airplane one as well altho nothing can be done for that.
41
11.2.102Big Lou (11)SprintOnly CamdenBayshore & Trailer Park1:46.27NoOKOKOKNoNeeds Fine TuningOKOK4/5-Chill speedy track with good use of cannery area

-Completetion percentage breaks right after hitting next-to-last checkpoint

-AI takes area between the two cannery routes, not sure if intended
42
11.1.102Big Lou (11)CircuitOnly RosewoodBoundary Mall45.85NoOKOKOKNoOKOK​8/5-anything i said for normal version but faster, harder and more satisfying. especially with grassy turn
becoming low speed normal turn instead of sliding off final turn with jumps beforehand. only points
deductions from being a perfect track are: a jump and grassy final turn existing. otherwise 0 complaints.
Custom startr 13.1.102Obvious Short
43
11.5.101Big Lou (11)SpeedtrapOnly RosewoodCampus & Hickley1:45.47NoOKOKOKPartial (vanilla)OKOKOK5/5-Partial OOB if you keep driving straight after waterpark

-Unique corners, good balance of techical and speedy sections. Racing on the campus
circle is always great. Closing the parking lot shortcut is genius
alt r 8.2.101
44
11.1.103Big Lou (11)CircuitOnly RosewoodResidential1:07.31NoOK-OKNoOKOK​4.5/5-first turn and entering stadium with high speed is a bit weird but not annoying. other than that
enjoyable track especially around tire shop and roundabout.
Hickley Fieldalt r 8.1.101
45
11.3.103Big Lou (11)KnockoutOnly CamdenBay & Cannery38.54NoOK-OKNoOKOK​7/5-at it's core pretty simple but whole track is challenging/fun. just doesn't have any special feeling besides
being able to say "yeah good track".
r 12.3.101Obvious Short
46
10.1.101Baron (10)CircuitOnly RosewoodCampus & College1:15.84NoOK-OKNoOKOK​5/5-high speed track with good technical sections (mainly gas station and grass shortcut)
47
10.3.101Baron (10)KnockoutOnly CamdenAsylum55.75NoOK-OKNoOKOK​4.5/5-on layout/paper doesn't looks complicated but due to roads/lines it's challenging and fun.
just not a fan of grass sections.
Obvious Short
48
10.5.101Baron (10)SpeedtrapOnly RosewoodCampus & HollisNoOKOKOKYes (vanilla)OKOK​-usual full oob at highway exit after going between two barriers.r 14.2.101
49
10.3.102Baron (10)KnockoutOnly CamdenFish Market53.95NoOK-OKPartial (vanilla)OKOK​8.5/5-really good flow, i like the way how corners follows each other on pretty much optimal speed but at the
same time it's challenging. especially burger king to water section is crazy in a good way.
-1 for usual jumps and bumps, -.5 for some corners being random because of the geometry.

-can go partial oob near stone thingy at second corner by going inside the building next to barrier.
alt r 11.3.102Short
50
10.2.101Baron (10)SprintOnly RosewoodRiverside & Hillcrest​​​​​​​​alt r 3.5.101
51
10.1.104Baron (10)CircuitOnly CamdenEstuary​​​​​​​​alt r 9.1.104
52
10.2.102Baron (10)SprintRosewood - CamdenPublic Transport1:39.83NoOKOKOKPartial (vanilla)OKOKOK4.5/5-Partial OOB after taking two left turns when entering the docks, first left side barrier at lighthouse
and at cross section before finish line

-Full OOB at barrier blocking entrance to boardwalk

-Extra points for the first half achieving a balance between being fun and challenging to grind.
Dock and lighthouse section are definitely better than 12.2.101
r 12.2.101
53
10.1.102Baron (10)CircuitOnly CamdenLakeshore36.47NoOK-OKNoOKOK​5/5-very smart use of shortcut since you have to slowdown for turn a lot already. rest of it was good tooalt MaxLoadSuper Short
54
10.1.103Baron (10)CircuitOnly RosewoodTire Shop35.97NoOK-OKPartialOKOK​4.5/5-it's actually quite fun even with blind last corner. also having roundabout fully open is interesting.

-can go partial oob by taking a right turn at roundabout
(needs custom barriers for fixing)
Open roundaboutalt r 14.3.101Super Short
55
9.2.101Earl (9)SprintOnly RosewoodRockridge & College​​​​​​​​alt r 3.5.101
56
9.1.101Earl (9)CircuitOnly RosewoodStadium Boulevard1:15.61NoOK-OKNoOKOK​
5/5
-very high speed but technical especially grass shortcut makes it a lot more interesting.r 10.1.101
57
9.1.102Earl (9)CircuitOnly CamdenCamden Boardwalk52.57NoOK-OKNoOKOK​4.5/5-feeling was initially awful because of how bumpy it was but once you learn how to cope with it, it's really
good. ultimately pretty cool layout but downhill jumps and some bumps stops it from being perfect.
10.1.102Short
58
9.2.103Earl (9)SprintOnly CamdenSeaside & Route 551:53.36NoOKOKOKPartial (vanilla)OKOKOK5/5-Partial OOB on leftmost barrier at lighthouse section

-Great technical parts with the parking lot route and gas station 180. Creative track split in the middle.
Definitely one of the better camden tracks
59
9.3.101Earl (9)KnockoutOnly CamdenOverpass48.67NoOK-OKNoOKOK​9/5-close follow up for best track contenders it feels really good but also rewarding when you nail the lines.
only reason it's not 10/5 is jumpy section at the end but that's also necessity since start line location.
Short
60
9.1.103Earl (9)CircuitOnly RosewoodRockport Motors37.82NoOK-OKNoOKOK​4.5/5-reverse version of sonny circuit, it's still quite fun just some turns becomes a bit more pain due to general
design of the roads, bumps etc. but a turn that leads into the middle of the gas station and another sharp
turn right after that is so cool/fun.
r 15.1.101Super Short
61
9.2.102Earl (9)SprintOnly RosewoodHighland Trails​​​​​​​​Barrierless routes
62
9.3.102Earl (9)KnockoutOnly CamdenDunwich ChurchNoOK-OKYes (vanilla)OKOK​-you can use the gap in the barrier before entering the tunnel for going full oob.r 6.3.102Multipath
63
9.1.104Earl (9)CircuitOnly CamdenFisher & Bay Bridge​​​​​​​​
64
8.1.101Jewels (8)CircuitOnly RosewoodRosewood Church55.93NoOK-OKNoOKOK​9.5/5-another close follow up for best track contenders especially with shortcut being a bit faster if done right
and use of roundabout with that much speed/angle on that specific route. only part i didn't like was the turn
being blind and due to angle not having much grip after long straight going into tire shop area.
but still it was manageable and rest of it was just perfect in terms of feeling and flow.
Short
65
8.2.101Jewels (8)SprintOnly RosewoodBoarding School​​​​​​​​
66
8.3.101Jewels (8)KnockoutOnly CamdenRoute 55 & Asylum1:04.97NoOK-OKPartialOKOK​5/5-quite fun track. requires some decent precision for going fast but not too hard for casual playing.

-top half of the prison is open.
(can only be fixed by custom barriers)
alt r 9.3.1Obvious Short
67
8.5.101Jewels (8)SpeedtrapOnly CamdenOcean Hills & Seaside1:59.25NoOKOKOKYes (vanilla)OKOKOK3/5-Partial OOB in right barrier after first turn, full OOB at same barrier as third Razor boss race in vanilla

-Technical first half, speedy second half. Felt pretty mundane compared to the other 0.7
camden-only tracks
68
8.1.105Jewels (8)CircuitOnly RosewoodHeights​​​​​​​​long 11.1.1
69
8.5.102Jewels (8)SpeedtrapCamden - RockportDowntown & Docks1:57.64NoOKOKOKPartial (vanilla)OKOKOK5/5-barrier 803 exists in both Cascade Park and the Docks

-Park area is a bit buggy. Partial OOB on the right before exiting, first barrier on the right on entering has
arrows pointing backwards

-Great technical track with a creative dock finish, fun to grind
70
8.1.102Jewels (8)CircuitOnly RockportOpera42.62NoOK-OKNoOKOK​9/5-only reason it's not 10/5 is some of the roads with weird geometry can be annoying at places.
but same weird geometry can be used for going faster. it's really weird but really cool when you execute
them correctly. besides that general flow feels really good as well.
Short
71
8.1.103Jewels (8)CircuitOnly RockportAgostini Deli59.20NoOK-OKYes (vanilla)OKOK​4/5-it's actually pretty cool track where you have to manage both your speed and nos through turns just some
corners can be pretty annoying at times (especially final turn).

-full oob is possible by going between two barriers at high way exit.
72
8.2.102Jewels (8)SprintOnly RockportLyons & Seaside1:36.47NoOKOKOKPartial (vanilla)OKOKOK5/5-Short, satisfying technical track

-Can get through gap in left barrier immediately after race start by reversing.Wrongway warp
prevents player from driving everywhere, so I'm counting this as a partial OOB

-Big gap in barrier before french boulevard allows partial OOB, covered by barrier a bit down the road
73
8.3.102Jewels (8)KnockoutOnly RockportConstruction Site46.95NoOK-OKNoOKOK​8/5(AI at the start is a little weird)

-it's quite fun despite being short, especially how it flows when you nail the lines. my only "complaint/dislike"
is final turn as you approach stadium/arena being a bit weird.
Short
74
8.1.104Jewels (8)CircuitOnly CamdenDockyard33.99NoOK-OKYes (vanilla)OKOK​4.5/5-compared to normal version jumps are much better since they work as brakes before the turn but corners
also got a lot easier so i'm gonna give it same point as original.

-can jump over the left side barrier via using the ramp at start (altho very hard to pull of + useless)
and usual garage door oob.
r 6.1.102Super Short
75
7.1.101Kaze (7)CircuitOnly RosewoodHickley & Heritage1:28.86NoOK-OKNoOKOK​4.5/5-first half (until prison jump) was a bit too simple besides some corners but otherwise really cool track
mostly thanks to having that many possible routes in first place and most of them being viable.
alt r 6.1.101Multipath
76
7.2.101Kaze (7)SprintOnly RosewoodCollege & Heights​​​​​​​​alt r 9.2.101
77
7.5.101Kaze (7)SpeedtrapAll ThreeSeaside & Highlands​​​​​​​​
78
7.3.102Kaze (7)KnockoutOnly RockportLennox & Financial52.62NoOK-OKPartialOKOK​4.5/5-quite technical/fun track not big fan of 2 blind turns but at least they are manageable.

-you can simply go straight instead of turning right at stadium. full oob is blocked by 2 barriers
further down the road. (needs custom barriers for fixing)
Short
79
7.1.102Kaze (7)CircuitOnly RockportLyons Tunnel1:31.34NoOK-OKYes (vanilla)OKOK​8/5-it was already good with addition of construction site jump feels even better. also forcing player to take
unusal one of the two routes by rewarding them for next turn is pretty cool.

-also you can go in between two parallel barriers near stage to highway entrance.
80
7.2.103Kaze (7)SprintOnly RockportPetersburg & Chase1:47.61NoOKOKOKNoOKOKOK3.5/5-Short and unsatisfying track to grind, a few extra points for being mostly in Rockportr 6.5.102
81
7.3.103Kaze (7)KnockoutOnly RockportWarrent & Century53.93NoOK-OKNoFunctionalOK​9.5/5-another serious contender for best track. you can pretty much stay full throttle through it besides gas
station shortcut but still you have to be super precise with inputs which makes it super satisfying.
every corner leads to next one very naturally and in a good flow as well.
only reason it loses 0.5 is sometimes gas station can bounce you into it's pillars.

-ai tends to crash a lot straight into wall in turn 2 where left and right side of the roads gets seperated.
alt r 5.3.103Short
82
7.5.102Kaze (7)SpeedtrapOnly RockportCentury & Bond1:42.24NoOKOKOKPartial (vanilla)OKOKOK4/5-Short, satisfying grind. Pretty creative corners

-1 Partial OOB: barrier on exiting french boulevard has a large gap
83
7.2.102Kaze (7)SprintOnly CamdenBoardwalk & Marina1:59.69NoOKOKOKYes (vanilla)FunctionalOKOK4/5-Great technical first half, getting the jumps down was fun

-AI sometimes goes straight into barrier at right turn on fire station, not sure if vanilla behaviour

-Partial OOB at fire station, you can go 180 to the right on the second turn and drive down the road for a bit.
Needs custom barriers to fix

-Full OOB at barrier blocking the tunnel before prison
84
7.3.101Kaze (7)KnockoutOnly CamdenChase & Bayshore1:08.47NoOK-OKYes (vanilla)OKOK​4/5-ignoring prison jump really cool track especially double route for climbing up to lake is very interesting.

-razor sprint oob is possible here as well.
85
7.1.103Kaze (7)CircuitOnly CamdenCamden Lake36.15NoOK-OKPartialOKOK​6/5-it would have get at least 8 if it wasn't that bumpy in corners and didn't had million jumps.
especially double up hill section is the worst but still if that fact is ignored track really has insane flow to it.
overall kinda like more annoying rollercoaster but still unique and fun in terms of corners.

-simply can turn left at crossroads section for partial oob.
alt r MaxLoad
alt 21.1.103
Super Short
86
7.1.105Kaze (7)CircuitOnly CamdenFast Food40.27NoOKOKOKPartial (vanilla)OKOKOK5/5-Partial OOB on turn before finish line, if you smash through the glass structure you end up in
another part of the track

-One of the better camden-only tracks, all the wacky turns are fun to master
87
7.1.104Kaze (7)CircuitOnly RockportUndergroundNoOK-OKYes (vanilla)OKOK​-you can go full oob by going between two barriers at highway entranceMultipath
88
6.3.101Ming (6)KnockoutOnly RosewoodRosewood Fire Hall 91:12.19NoOK-OKNoOKOK​7/5-whole park section near safehouse and the route you can take by turning before reaching roundabout
feels a bit weird as corners but rest of it is really cool/enjoyable (especially big v/u turns). Because of those
turns feeling a bit better on reverse layout i prefer reverse version of this track.
r 5.3.101
89
6.2.101Ming (6)SprintOnly RosewoodObstacle Course​​​​​​​​
90
6.1.101Ming (6)CircuitOnly RosewoodStadium & Hillcrest1:43.33NoOK-OKPartial (vanilla)OKOK​5/5-i liked fast-slow-fast sections combo a lot and how they are connected to each other.

-near cemetery shortcut you can turn left and go through a barrier to get into oob. still can return to track.
also you can turn right and go inside of campus in that area but all possible oob exits are blocked by the
track itself. (both of them needs custom barriers for fixing)
91
6.5.101Ming (6)SpeedtrapOnly RosewoodForest Green & Hickley​​​​​​​​alt r 12.5.101
92
6.3.103Ming (6)KnockoutOnly CamdenSouth Gray PointNoOKOKOKNoOKOK​Custom startr 10.3.101Obvious Short
93
6.2.102Ming (6)SprintRosewood - CamdenVillage & Tunnel2:20.21NoOKOKOKNoOKOKOK4/5-Fun and challenging technical track to grind with a great finish, overall above averagealt r 5.5.101
94
6.3.102Ming (6)KnockoutOnly CamdenSeagate Bridge1:19.60NoOK-OKYes (vanilla)OKOK​6/5-very unusual track (in a good way). in general it feels good but also has so many possible routes
that feels viable initially which made me test out all of them and still be not sure about which ones to use.
just because of that gets an extra point lmao.

-in first double route section you can turn right to leave the track on left route but end of the straight is
completely closed off. (probably can only be fixed by custom barriers).

-you can use the gap in the barrier after exiting the tunnel for going full oob.
Only the gas station is blocked instead of the whole section past the performance shopMultipath
95
6.5.102Ming (6)SpeedtrapAll ThreeScrapyard1:54.13NoOKOKOKPartial (vanilla)OKOKOK3.5/5-Mostly 7.2.103 in reverse, feels mostly the same

-At fork after concert hall, possible to 180 turn to the right and drive backwards. Custom barrier required to fix
96
6.1.103Ming (6)CircuitOnly RockportHwy 201 North1:35.16NoOK-OKYes (vanilla)OKOK​10/5-it feels super satisfying to drive, very high speed but also requires good amount of precision.
middle part of the track (from end of police station shortcut to end of statue shortcut) feels extra good
and has a really natural flow.

-can go full oob using parallel barriers in highway exit
alt r 7.1.102
97
6.1.104Ming (6)CircuitOnly RockportBond & Riverfront1:27.23NoOKOKOKPartialFunctionalOK​4.5/5-a bit too simple besides the section from rockport city center to highway entrance but still fun.

-shortcut that leads to reset trigger (the one right after finish line) is opened on one side.
(needs custom barriers for fixing it)

-also ai doesn't takes inside line in final turn and follows the road exactly.
Custom start
98
6.2.103Ming (6)SprintCamden - RockportSeaside & Lyons1:41.92NoOKOKOKYes (vanilla)OKOKOK4/5-Felt unique, best part is how challenging the corners on this track are

-Full OOB possible by reversing through gap on the right barrier right before finish line
alt r 8.2.102
99
6.1.105Ming (6)CircuitOnly RockportDowntownNoOK-OKNoOKOK​r 8.1.102
100
6.3.104Ming (6)KnockoutOnly RockportInner City59.70NoOKOKOKPartial (vanilla)OKOKOK6/5-Two partial OOBs: You can drive down the road directly behind the finish line for a bit before
hitting a barrier and you can go backwards by taking a right turn after the 4th corner, near the gas
station

-One of the better tracks of v0.7 - grinding this one was a blast