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Level:1Electronics QueenInanis ChamaeDream MoonWardrobifier
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0 XPNext level at 30 XPFemale TealbloodClass of AspectHandWardrobeHand
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synestheticFabricator[SF]Land of ___ and ___Monkey WrenchTrench CoatBrainstorm
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Artilliox#3134"There's always a tool that w1ll get the job done, 1t's just a matter of f1nd1ng 1t."AccessoryAccessoryAccessory
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SkillStatBonusTotalFingerless GlovesFingerless GlovesCool Shades
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AthleticsStr+0+3AegisHP lostHit PointsHD leftHD maxowo
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EnduranceCon+0+00018 / 1811Monkey Wrench | Tier 0 Wrenchkind
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AcrobaticsDex+0+3Temporary HP100%Hit Die RollFor all your adjustable Nut sizes!
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Sleight of HandDex+0+101d8+0
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StealthDex+0+1
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EngineeringInt+0+4Lesser slots2Greater slots0
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InvestigationInt+0+4Speed30 ft.Passive PerceptionProficiency+2"BONK! You've been wrenched!"
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OccultInt+0+4Initiative+110Brainstorm | Tier 0 Electrokinesis
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Animal HandlingWis+0+0You mainly use this to charge your electronics
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InsightWis+0+2Ability ScoresArmor Class11Status Debuffs
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MedicineWis+0+2Strength13 (1)+0Rupture0
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PerceptionWis+0+0Constitution10 (0)Fortitude11Sunder0
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SanityWis+0+2Dexterity12 (1)+0Fade0"My phone will be charged forever!"
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SurvivalWis+0+0Intelligence14 (2)Reflex15Cripple0Trench Coat | Tier 0 Apparel
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DeceptionCha+0+1Wisdom10 (0)+0Setback0Looks rather plain.
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IntimidationCha+0+1Charisma12 (1)Will7Max HP Redux0
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PerformanceCha+0+1+0
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PersuasionCha+0+1Hit Bonus+0Crit Range20Defense Bonus+0
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"IT'S. FOR. WARMTH."
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ResourcesFingerless GlovesFingerless GlovesCool Shades
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Lesser SlotsNameNameNameNameNice Gloves, dork.Nice Gloves, dork."I'm not a drug dealer!" (A Psionic Focus)
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2 | 2 | | | |
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Current2CurrentCurrentCurrentCurrent
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Maximum2MaximumMaximumMaximumMaximum
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WrenchkindMaceKindTier0StatSTRHit+3 to hitBrainstormElectrokinesisTier0StatINTHit+4 to hit
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TypeMelee Versatile Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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ThrashQd8+STR1d8+1Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]Battery, ability (affinity)You gain a psionic ability to channel electrical power. As a baseline, you are able to power any common household item to operate for P hours. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, powering up minor industrial tools and other high-expenditure devices might need a lesser slot or 15 minutes' worth of channeling, while powering something delicate or damaged that requires finesse might require a check with consequences like blowout on failure.
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SmashQd4+STR1d4+1Major action: Make a melee attack against a single target within range. If you hit, they are knocked back 10 feet. [Base damage: Qd6+STR]Battery, slot usage (affinity)Additionally at the SM's discretion, you can spend a lesser slot to supercharge your affinity to attempt something unconventional with it you normally would not be able to do. You can also spend a greater slot to supply an incredible amount of power with no upper limit except the SM's discretion, though such extraordinary expenditures, such as powering up an abandoned laboratory complex, probably has side effects like unconsciousness, bodily harm, exhaustion, and temporarily burning out the psion's electrokinesis.
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CrashMajor action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd4+STR]Lightning Bolt (at-will, ranged)Pd4+PCM2d4+2Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd4+PCM]
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BashMajor action: Make a melee attack against a single target within range. If you hit, the target is Weakened for 1 round. [Base damage: Qd3+STR]Lightning Bolt (at-will, combo)Pd4+PCM2d4+2Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM]
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MashMajor action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd3+STR]Lightning Bolt (at-will, melee)Pd8+PCM2d8+2Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. [Base damage: Pd8+PCM]
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Lightning Bolt (at-will, dazing)Pd2+PCM2d2+2Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Daze the target for 1 round. [Base damage: Pd2+PCM]
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Lightning Bolt (lesser)Pd6+PCM2d6+2Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. [Base damage: Pd6+PCM]
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Lightning Bolt (lesser)Minor action: After landing a Lightning Bolt attack, you automatically hit your target(s) again for half damage.
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Lightning Rod (at-will)Free action: After landing an attack that benefited from Aim or Assail, you gain one feedback charge. You can only gain one charge per attack made, and only in a strife. You can hold up to three; these charges expire in 1 minute if not used.

Minor action: After landing a damaging Electrokinesis attack, expend up to three feedback charges, gaining +1 die size to damage per charge expended.

Major action: Your next ranged attack roll with an Electrokinesis subpower is made at advantage and Dazes the target for 2 rounds.
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Lightning Rod (at-will)Major action: You push your affinity to sap and destroy electrical power instead of creating it. For the next hour, you can eliminate electric power from a system, at the same quantities, rules of thumb, and discretion as the base Battery affinity.
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Taser (at-will)Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. If you break resistance, you Daze and Weaken the target for 1 round. [Base damage: Pd2+PCM]

Minor action: After landing an attack, you also inflict Weaken for 1 round.
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Taser (lesser)Free action: After landing an attack, you also Impair the target for 1 round.
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Static Shock (at-will)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. [Base damage: Pd2+PCM]
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Static Shock (lesser)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. The sphere is then difficult terrain for 1 round. [Base damage: Pd3+PCM]
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Static Shock (greater)Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. radius sphere. For each target, if you break resistance, they are Stuck and Impaired for 1 round. The sphere persists for 1 minute; all creatures of your choice inside it are Crippled (half), count it as difficult terrain, and have Hazard (damage roll). [Base damage: Pd4+PCM]
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Red Sprite (lesser)Minor action: Select a target with condition(s) imposed by an Electrokinesis subpower; those conditions are extended by 1 round and the target takes P damage per such condition.
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Red Sprite (greater)Free action: A red light shines behind you. For the next 1 minute, as a reaction to having an enemy within 15 feet of you, make a ranged attack against all targets within 15 feet of you, targeting Reflex resistance. [Base damage: Pd2+PCM]
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Titanic Bolt (greater)Major and minor actions: Make a ranged attack against a target's Reflex resistance. If you fail to break resistance, you deal half damage but still treat the attack as having hit for the purposes of inflicting conditions, using on-hit effects, etc. [Base damage: 2Pd8+PCM]
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Range: 5 feet

Notes: Whenever you expend a major action on a non-damaging ability with this specibus equipped, your next MaceKind abilitech has +1 die size.
"The power you're supplying.. It's electrifying!"

Hands: Versatile, Range: 60 feet.
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Midblood: Academic Privilege
You gain an additional 6 skill points at character creation.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Remember, you pick one Step every two levels!Expertise: ComputingThrough hands-on experience and practice, you understand how to use computers and other digital interfaces. Whenever using such devices, you add one Stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Sensory Modus)
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T0Build Grist20What kind of captchalogue deck do you have?PackratScrap MetalNanitesHusktop
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T10Backup ShadesBlank Captchalog cardBroken Drone
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T20Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex)Toy GunDehydrated FoodCorroded tech
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T30IBM 5100 Laptop ComputerPocket SynthPicture of Ayaana
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0[insert name here]Perception
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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