A | B | C | D | E | ||
---|---|---|---|---|---|---|
1 | Name | Type | Description | Expected Values | Quick Copy | |
2 | Quality Mode | seti | Quickly switch up a bunch of values to give you better performance, better appearance, or let the smart conditionals load the best valules for your computer hardware | 1️⃣ = Automatic ⚪️ Throttles the values based on the abilities of your hardware. | # seti S_Quality_Mode 1 | |
3 | 2️⃣ = Performance ⚪️ Forces values to lowest spec. Pointless if you have a GPU with 1GB of VRAM or less | seti S_Quality_Mode 2 | ||||
4 | 3️⃣ = Visual ⚪️ Forces the values to highest spec. Pointless if you have a GPU with 4GB of VRAM or more | seti S_Quality_Mode 3 | ||||
5 | 4️⃣ = Xperimental ⚪️ The old performance version. Will enable X_Never_Normal_Mapping, X_Pixelated_Bread_Shop and X_Shell_Shadows from the xperimental settings. Read about these values below for more details. | seti S_Quality_Mode 4 | ||||
6 | Clipping Mode | seti | Quickly change the way clipping works in the file | 1️⃣ = Default ⚪️ The default values that come with The Sims 4. | seti S_Clipping_Mode 1 | |
7 | 2️⃣ = Simps ⚪️ The values from the previous update. Allows you to get much closer to objects before they cut away. ⚪️ Need to edit the VideoCamera.ini for best results! (View the details in the Patreon post) | # seti S_Clipping_Mode 2 | ||||
8 | 3️⃣ = Alt ⚪️ Technically broken because of a few downsides (flickering doors/windows in the distance and a broken skybox when at the end of a map). The upside though is it plays nicer with MXAO making the behaviour more predictable. Also if you use Shadows for Days by @pictureamoebae then use this setter. | seti S_Clipping_Mode 3 | ||||
9 | Mip Mode | seti | Quickly change how the texture swapping works in the file | 1️⃣ = Default ⚪️ The default values that come with The Sims 4. | seti S_Mip_Mode 1 | |
10 | 2️⃣ = Simps ⚪️ The values from the previous update. Sets all values to 1 to disable texture swapping | # seti S_Mip_Mode 2 | ||||
11 | 3️⃣ = Alt ⚪️ Set all the values to -1 to be used with Alt S_Clipping_Mode | seti S_Mip_Mode 3 | ||||
12 | Object Quality | seti | Defines the texture quality of objects, The Sims 4 default used to be 2048 but they reduced it to 1024 a while ago. You can quickly set it back to 2048. Also some CC has higher quality textures which need you to set the texture quality to 4096. | 1️⃣ = 1024 ⚪️ This is the default option and is the default value from The Sims 4 | seti S_Object_Quality 1 | |
13 | 2️⃣ = 2048 ⚪️ Go back to the higher quality textures from before it was decreased. Will have a performance toll! | # seti S_Object_Quality 2 | ||||
14 | 4️⃣ = 4096 ⚪️ For CC that supports this! Default Sims textures will not be affected | seti S_Object_Quality 4 | ||||
15 | Shadow Quality Medium Shadow Quality High Shadow Quality Very High | seti | Allows you to specify the maximum shadow quality you want to use. The Sims 4 maximum is 2048 but you can increase this all the way up to 5120 in most cases (if your computer can handle it). All options greater than 3072 will conditionally fallback to 3072 if you have an older Mac with a Nvidia Graphics Card. | 0️⃣ = Off ⚪️ Globally disable shadows at the specified quality level | seti S_Shadow_Quality_Medium 0 | |
16 | seti S_Shadow_Quality_High 0 | |||||
17 | seti S_Shadow_Quality_VeryHigh 0 | |||||
18 | 1️⃣ = 1024 ⚪️ This is the default in the file and The Sims 4 default for Medium Lighting | # seti S_Shadow_Quality_Medium 1 | ||||
19 | seti S_Shadow_Quality_High 1 | |||||
20 | seti S_Shadow_Quality_VeryHigh 1 | |||||
21 | 2️⃣ = 2048 ⚪️ This is The Sims 4 default for High and Very High Lighting | seti S_Shadow_Quality_Medium 2 | ||||
22 | seti S_Shadow_Quality_High 2 | |||||
23 | seti S_Shadow_Quality_VeryHigh 2 | |||||
24 | 3️⃣ = 3072 ⚪️ This is the default for High Lighting | seti S_Shadow_Quality_Medium 3 | ||||
25 | # seti S_Shadow_Quality_High 3 | |||||
26 | seti S_Shadow_Quality_VeryHigh 3 | |||||
27 | 4️⃣ = 4096 ⚪️ This is the default for Very High Lighting | seti S_Shadow_Quality_Medium 4 | ||||
28 | seti S_Shadow_Quality_High 4 | |||||
29 | seti S_Shadow_Quality_VeryHigh 4 | |||||
30 | 5️⃣ = 5120 ⚪️ The highest possible value. Anything more will break shadows. There is a significant performance toll, without a decent graphics card this is best used for screenshots only | seti S_Shadow_Quality_Medium 5 | ||||
31 | seti S_Shadow_Quality_High 5 | |||||
32 | # seti S_Shadow_Quality_VeryHigh 5 | |||||
33 | Interior Sun Level | seti | Enable interior sun shadows for the specified Lighting Quality setting in game. The Sims 4 default is only enabled for Very High but after several requests it seems fitting to add an option to enable it. This will have a performance impact so use at your own discretion. | 0️⃣ = Off ⚪️ Globally disable internal sun shadows | seti S_Interior_Sun_Level 0 | |
34 | 1️⃣ = Low ⚪️ Low Lighting Quality and above (All options) | seti S_Interior_Sun_Level 1 | ||||
35 | 2️⃣ = Medium ⚪️ Medium Lighting Quality and above | seti S_Interior_Sun_Level 2 | ||||
36 | 3️⃣ = High ⚪️ High Lighting Quality and above | seti S_Interior_Sun_Level 3 | ||||
37 | 4️⃣ = Very High ⚪️ Very High Lighting Quality only | # seti S_Interior_Sun_Level 4 | ||||
38 | Fluid Shadow Level | seti | Enable fluid shadows for the specified Lighting Quality setting in game. The Sims 4 default is enabled for Low and Medium. Makes shadows move fluidly as time passes (no step every 10 seconds or so). A few drawbacks include no interior sun shadows, shadows cut off much sooner and shadows appear faded(lighter). Enabling will have a performance boost! | 0️⃣ = Off ⚪️ Globally disable fluid shadows | seti S_Fluid_Shadow_Level 0 | |
39 | 1️⃣ = Low ⚪️ Low Lighting Quality only | seti S_Fluid_Shadow_Level 1 | ||||
40 | 2️⃣ = Medium ⚪️ Medium Lighting Quality and below | # seti S_Fluid_Shadow_Level 2 | ||||
41 | 3️⃣ = High ⚪️ High Lighting Quality and below | seti S_Fluid_Shadow_Level 3 | ||||
42 | 4️⃣ = Very High ⚪️ Very High Lighting Quality and below (All options) | seti S_Fluid_Shadow_Level 4 | ||||
43 | Ambient Occlusion | setb | Ambient Occlusion is the small shadows that you see in the corner of rooms, around doors and window frames, around cabinets and counters and so on. It’s a nice bit of depth but it’s buggy at the best of times. | ✅ true = Enabled ⚠️ Enabling Ambient Occlusion will have a significant performance toll | setb S_Ambient_Occlusion true | |
44 | ❌ false = Disabled ⚠️ Disabling Ambient Occlusion will also disable Distance Blur (nothing I can control) | # setb S_Ambient_Occlusion false | ||||
45 | Distance Blur (DoF) | setb | Distance Blur is the out of focus effect in the background, also referred to as DoF (Depth of Field). It requires S_Ambient_Occlusion to be enabled as well! | ✅ true = Enabled ⚠️ Enabling Distance Blur requires you to enable S_Ambient_Occlusion as well! | setb S_Distance_Blur true | |
46 | ❌ false = Disabled ⚠️ Disabling Distance Blur will NOT disable Ambient Occlusion | # setb S_Distance_Blur false | ||||
47 | Shadow Decal | setb | Shadow Decal is the shadows seen under small bushes and plants. Using the Alt option for S_Clipping_Mode will force this setting off to fix an issue. Disabled by default for a smal performance boost but if you want a bit of extra depth to the landscape then enable this | ✅ true = Enabled ⚪️ If using Alt Clipping Mode this will automatically be disabled to fix a bug | setb S_Shadow_Decal true | |
48 | ❌ false = Disabled ⚪️ If you notice bushes succumbing to shadows when zooming out then disabling this will help! | # setb S_Shadow_Decal false | ||||
49 | Anisotropic Filtering | setb | Controls the way textures are applied to objects with slanting angles, for more detailed information Google "anisotropic filtering". Only affects the High Object Quality setting. | ✅ true = Enabled ⚪️ If using Visual Quality Mode then this will be enabled automatically | # setb S_Anisotropic true | |
50 | ❌ false = Disabled ⚪️ This is the default to give a performance boost | setb S_Anisotropic false | ||||
51 | Trilinear Filtering | setb | Controls the way mipmaps blend together, for more detailed information Google "trilinear filtering". Only affects the High Object Quality setting. | ✅ true = Enabled ⚪️ If using Visual Quality Mode then this will be enabled automatically | # setb S_Trilinear true | |
52 | ❌ false = Disabled ⚪️ This is the default to give a performance boost | setb S_Trilinear false | ||||
53 | Use HQ Mod | setb | Changes the values of Sim Quality to 4096 to use with HQ Mod. No need to scroll through the code to change the values | ✅ true = Enabled | setb S_Use_HQ_Mod true | |
54 | ❌ false = Disabled | # setb S_Use_HQ_Mod false | ||||
55 | Use HQ Mod Switch | setb | If you use HQ Mod Switch by jwofles then enable this setting. Do not use the GraphicsRules file they provide!! | ✅ true = Enabled | setb S_Use_HQ_Mod_Switch true | |
56 | ❌ false = Disabled | # setb S_Use_HQ_Mod_Switch false | ||||
57 | Use Classic Camera Mod | setb | If you use the Classic Camera mod by Victor Andrade then enable this setting. | ✅ true = Enabled | setb S_Use_Classic_Cam true | |
58 | ❌ false = Disabled | # setb S_Use_Classic_Cam false | ||||
59 | Frame Rate Limit (FPS) | seti | Define a frame rate limit of your choice. You need to edit the Options.ini file for this to work! (Details in the Patreon post) | ⭐️ enter any number (preferably between 30 and 120) the default is 60 | seti S_Frame_Rate_Limit 60 | |
60 | Frame Rate Recording Adjust | setb | Enable to adjust S_Frame_Rate_Limit value by +10%. Done to allow overhead for recording software like OBS. If you are recording/streaming then set S_Frame_Rate_Limit to the same FPS that you record/stream at | ✅ true = Enabled ⚪️ Will adjust S_Frame_Rate_Limit by +10% (eg. 60 * 1.1 = 66) | setb S_Frame_Rate_Recording true | |
61 | ❌ false = Disabled ⚪️ This is the default and will use the value provided for S_Frame_Rate_Limit as is | # setb S_Frame_Rate_Recording false | ||||
62 | XPERIMENTAL | ⚠️⚠️ The below setters are experimental and may cause undesired behaviour. Use at your own discretion!! ⚠️⚠️ | ||||
63 | X Always Best LOD | setb | Disables LOD switching. Can have a significant performance toll in some worlds but will ultimately give smooth gameplay. Always been on in my overrides | ✅ true = Enabled | # setb X_Always_Best_LOD true | |
64 | ❌ false = Disabled | setb X_Always_Best_LOD false | ||||
65 | X Never Edge Smoothing | setb | Forces edge smoothing off no matter what setting is used. If you always use MXAO and DoF in ReShade this could be useful! | ✅ true = Enabled | setb X_Never_Edge_Smoothing true | |
66 | ❌ false = Disabled | # setb X_Never_Edge_Smoothing false | ||||
67 | X Never Normal Mapping | setb | Controls a texture mapping technique used for faking lighting on textured surfaces, for more detailed information Google "normal mapping". | ✅ true = Enabled | setb X_Never_Normal_Mapping true | |
68 | ❌ false = Disabled | # setb X_Never_Normal_Mapping false | ||||
69 | X Never Surveys | setb | Override the possiblity for surveys to get reenabled even after resetting. | ✅ true = Enabled | # setb X_Never_Surveys true | |
70 | ❌ false = Disabled | setb X_Never_Surveys false | ||||
71 | X Never Telemetry | setb | Override the possiblity for surveys to get reenabled even after resetting. | ✅ true = Enabled | # setb X_Never_Telemetry true | |
72 | ❌ false = Disabled | setb X_Never_Telemetry false | ||||
73 | X Never Tutorials | setb | Override the possiblity for surveys to get reenabled even after resetting. | ✅ true = Enabled | # setb X_Never_Tutorials true | |
74 | ❌ false = Disabled | setb X_Never_Tutorials false | ||||
75 | X Never VSync | setb | Override the possiblity for VSync to get reenabled even after resetting. | ✅ true = Enabled | setb X_Never_VSync true | |
76 | ❌ false = Disabled | # setb X_Never_VSync false | ||||
77 | X Default Buffers | setb | Forces the Vertex Buffer and Index Buffer values back to default. Shadow Index Buffer value will be overriden if X_Shell_Shadow setter is enabled | ✅ true = Enabled | setb X_DefaultBuffers true | |
78 | ❌ false = Disabled | # setb X_DefaultBuffers false | ||||
79 | X Pixelated Bread Shop | setb | Actually a bug from an early versions of the file, causes some decor buildings to use lowest quality textures (appearing pixelated) even when close up. Looks broken but has a huge perforamce boost! | ✅ true = Enabled ⚪️ If using Xperimental Quality Mode setter this will be enabled automatically | setb X_Pixelated_Bread_Shop true | |
80 | ❌ false = Disabled | # setb X_Pixelated_Bread_Shop false | ||||
81 | X Shell Shadows | setb | Reduces the size of the Shadow Index Buffer a LOT if enabled! Makes the game run smoother but causes the odd shell/hollow/frame shadow. Most noticable with decor buildings but some other objects may be affected as well. | ✅ true = Enabled ⚪️ If using Xperimental Quality Mode setter this will be enabled automatically | setb X_Shell_Shadows true | |
82 | ❌ false = Disabled | # setb X_Shell_Shadows false | ||||
83 | X Intel Software Skinning | setb | For Intel GPUs, if enabled it will use Software skinning. I'm not too sure when this would be useful, but it's here for those that need it. | ✅ true = Enabled | setb X_Intel_Skinning true | |
84 | ❌ false = Disabled | # setb X_Intel_Skinning false | ||||
85 | X Mac Card Level Fix | setb | Only for some Macs with AMD cards. Seems as Graphics Cards don't always get the right level assigned to them, this will force the Card Level to 5 | ✅ true = Enabled | setb X_Mac_Card_Level_Fix true | |
86 | ❌ false = Disabled | # setb X_Mac_Card_Level_Fix false | ||||
87 | SMART BASE VALUES | ⚠️⚠️ The below setters are smart base values and are used to calculate a whole bunch in the file based on the abilities of your hardware!! ⚠️⚠️ Do NOT change these unless you know what you're doing! The values shown are the defaults in SimpsSetters.sgr | ||||
88 | B Anti Aliasing | seti | The base value used to calculate appropriate levels of Anti Alaising depending on how muh VRAM your graphics card has available. | seti B_Anti_Aliasing 8 | ||
89 | B Clipping Dist | seti | The base value used to calculate appropriate Clipping Distance depending on how muh VRAM your graphics card has available. | seti B_Distance 18000 | ||
90 | B Object Cull | seti | The base value used for Object Culling. The value is overridden depending on some setters | seti B_Object_Cull 9999 | ||
91 | B Model LOD | seti | The base value used for Model LOD. The value is overridden depending on some setters | seti B_Model_LOD 0 | ||
92 | B LOD Bias | setf | The base value used for LOD Bias. The value is overridden depending on some setters | setf B_LOD_Bias 0.6666 | ||
93 | B LOD Interest | setf | The base value used for LOD Interest. The value is overridden depending on some setters | setf B_LOD_Interest 0.78 | ||
94 | B Reflections | seti | The base value used to calculate the Reflection Thresholds based on how muh VRAM your graphics card has available. | seti B_Reflections 128 | ||
95 | B Shadow Index Buffer | seti | The base value used for the Shadow Index Buffer. The value is overridden depending on some setters | seti B_Shadow_IndexB 262144 | ||
96 | B Shadow Vertex Buffer | seti | The base value used for the Shadow Vertex Buffer. The value is overridden depending on some setters | seti B_Shadow_VertexB 262144 | ||
97 | B Instance Vertex Buffer | seti | The base value used for the Instance Vertext Buffer. The value is overridden depending on some setters | seti B_Instance_VertexB 262144 | ||
98 |