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Last revised 8-21-258U Rules10U Rules12U Rules14U Rules
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Number of players5 v 5, no goalies7 v 7 (1G, 2A, 2M, 2D)10 v. 1010 v. 10
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Field size60 yd x 35 yd60 yd x 35 yd110 yd x 53 1/3–60 yd110 yd x 53 1/3–60 yd
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BallSoft ball or standard NOCSAEStandard NOCSAEStandard NOCSAEStandard NOCSAE
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Goal size4 ft x 4 ft (or flipped standard goal)4 ft x 4 ft preferred (or 5'x5' or 6'x6')6 ft x 6 ft6 ft x 6 ft
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PenaltiesPlayer serves penalty but team plays full strength (fouling out/ejections possible)Time-serving, man-downTime-serving, man-downTime-serving, man-down
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ScorekeepingNo score will be keptYesYesYes
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Jersey numbers on front and backRecommendedRequired (violation results in technical to start game; issue reported to league)Required (violation results in technical to start game; issue reported to league)Required (violation results in technical to start game; issue reported to league)
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Max # of long crossesNone permittedTwo (not counting goalie)Four (not counting goalie)Four (not counting goalie)
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Body checkingNone (ejection is likely for a violent hit)None; min. 1:00 NR penalty for takeout checks (could be 1:00-3:00 nonreleasable for completely upright non-takeout check)None; min. 1:00 NR penalty for takeout checks (could be 1:00-3:00 releasable for completely upright non-takeout check)No take-out checks; min. 1:00 NR penalty. contact must be non-violent and completely upright. Can't be more aggressive than needed to stop player.
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Stick checkingNo 1-handed checks. Only (1) downward check started below shoulders of both players (2) lift or poke below chest. Violation = slash.No 1-handed checks. Only (1) downward check started below shoulders of both players (2) lift or poke below chest. Violation = slash.One-handed checks and checks above shoulder height are legal as of 2024 but will be closely scrutinized by officials. One-handed checks are legal as of 2024 but will be closely scrutinized by officials.
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FaceoffsNone; coin toss for first possession, then team that is scored upon gets ball in the offensive end to restart. Start each quarter by alternate possession.One wing player with foot on sideline near midfield (on either side) released on whistle. 2A+2D players behind GLE and GK in crease released when faceoff endsStandard for 10 v. 10Standard for 10 v. 10
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Coin tossYes, with one player or coach from each team (not necessarily a "captain"). Winner gets first possession and other teams gets first APYes, with captains if time permits (determines goals to defend and first AP). Otherwise home chooses goal and away gets AP.Yes, with captains if time permits (determines goals to defend and first AP). Otherwise home chooses goal and away gets AP.Yes, with captains if time permits (determines goals to defend and first AP). Otherwise home chooses goal and away gets AP.
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Line-upAll playersAll playersAll playersStarters only
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OfficialsNot required. Coaches officiate or 1 official (2 could be used)Two officials required except possibly in emergecny circumstancesAt least 2 (3 could be used upon request in some situations)At least 2 (3 could be used upon request in some situations)
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CoachesRoam field if there are no officials; can roam entire sideline except opposing coach box (off field of play) if an official is usedRoam field if there are no officials; can roam entire sideline (but can't go through table area or other coach/bench area) if officials are usedMust stay in coaches box (exceptions: injured player, goalie warm-up, halftime, get info from table, cross exchange in table area)Must stay in coaches box (exceptions: injured player, goalie warm-up, halftime, get info from table, cross exchange in table area)
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Time factorsSpring: 2 x 12-min running time; summer and fall: 4 x 10-min running timeDefault is 4 x 12-minute running-time quarters; other times are possibleDefault is 4 x 12-minute running-time quarters; other times are possibleDefault is 4 x 12-minute running-time quarters; other times are possible
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OT or tiebreakerNone (no score kept)None (except possibly in tournament situations; must use at least 4 players)None (except possibly in tournament situations; must use at least 4 players)None (except possibly in tournament situations; must use at least 4 players)
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Team timeoutsOne 1-mimute timeout per gameOne 1-mimute timeout per gameOne 1-mimute timeout per gameOne 1-mimute timeout per game
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Dead-ball substitution and face-off after goalGoal scorer must sub out of the game unless there are no subs. Other players may sub. Ball is awarded to scored-upon team on the GLE. No faceoffs.Scorer must sub out unless there are no subs. Face-off unless there is a post-goal foul that awards possession to one team or mercy rule applies.Standard substitution rulesStandard substitution rules
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Note: this document is a summary; see the GNLL Rules Document for full details. If the rules document and this summary conflict in any way, the rule document prevails.
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Last revised 8-21-258U Rules10U Rules12U Rules14U Rules
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Dead-ball substitution (not after goal)Whole- or partial-team subs are allowed after a penalty is reported, after a team timeout, to start a quarter, or on requestWhole- or partial-team subs are allowed after a penalty is reported, after a team timeout, or to start a quarterStandard substitution rulesStandard substitution rules
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Live or dead ball subs through table areaStandard substitution rulesStandard substitution rulesStandard substitution rulesStandard substitution rules
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Stopping play for subsOffensive team can request sub timeout during a live ball when not at risk of losing possession.Offensive team can request sub timeout during a live ball when not at risk of losing possession.NoneNone
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OffsideNoneNo more than 4 players in offensive end or 5 players in defensive end, including players serving penalties. Based on cone if no midfield line; only called if player is clearly past cone.Standard rules (violation if a team has too many players on either end of the field)Standard rules (violation if a team has too many players on either end of the field)
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Scrum ball ruleAward ball by AP if 3 or more players near ball can't pick it up within 4 secondsAward ball by AP if 3 or more players near ball can't pick it up within 4 secondsNoneNone
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Mercy RuleNone (no score kept)Once goal differential is 8, trailing team can take possession instead of faceoff. Stays in effect unless differential shrinks to 5.Once goal differential is 8, trailing team can take possession instead of faceoff. Stays in effect unless differential shrinks to 5.Once goal differential is 8, trailing team can take possession instead of faceoff. Stays in effect unless differential shrinks to 5.
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Routine officials equipment inspectionsCheck protective gear and end cap. Visually inspect stick (pocket depth and rollout checked only if stick is obviously illegal, in which case it is confiscated). No penalties.Check protective gear (penalize if missing). Check stick for everything but measurements; if illegal, no penalty but stick can't return unless adjustedCheck protective gear and all aspects of stick except measurements. Normal penalties apply.Check protective gear and all aspects of stick except measurements. Normal penalties apply.
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Coach-requested equipment inspectionsNo coach-requested checksCheck protective gear/stick as above, but illegal sticks and deep pockets are penalized. (Exception: When a L2 official is working and the coach requests the stick be measured, then measurements will be checked).Check all aspects of gear and crosse except for measurements and penalize per rule. (Exception: When a L2 official is working and the coach requests the stick be measured, then measurements will be checked).Check all aspects of gear and crosse except for measurements and penalize per rule. (Exception: When a L2 official is working and the coach requests the stick be measured, then measurements will be checked).
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Stalling ruleNoneNoneStandard NFHS "get-it-in/keep-it-in" stalling rules; can be applied in the defensive endStandard NFHS "get-it-in/keep-it-in" stalling rules; can be applied in the defensive end
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RestartsNo player is allowed with 5 yards of player awarded possession on restart; officials move player back if too closeNo player is allowed with 5 yards of player awarded possession on restart; officials move player back if too closeNo offensive player within 5 yds; play restarts if defensive player is with 5 yds (possible foul if def. player doesn't yield)No offensive player within 5 yds; play restarts if defensive player is with 5 yds (possible foul if def. player doesn't yield)
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Offensive 10-count/over-and-backSmall field, so rule doesn't applySmall field, so rule doesn't applyYesYes
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One-pass ruleAfter the start of each possession, one pass must be attempted, originating in the offensive end, before the team can shootWhen a faceoff would normally occur, the team that gets possession must attempt one pass before they can shootNoneNone
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Short stick lengths37"–42"37"–42"40"–42"40"–42"
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Long stick lengthsNone permitted47"–54"52"–72"52"–72"
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Goalie stick lengthsNone permitted37"–54"40"–72"40"–72"
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