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Trial 1Trial 2Trial 3
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HitmarksN1131313hitlagstuff with hitlag:
- Frames it takes to go from "Start of Animation of the action/Hitlag end of previous hit for multihits" to "Hitlag start" (1 frame after the char is frozen)

stuff without hitlag:
- Frames it takes to go from "Start of Animation of the action/Visible hitmark - 1 of previous hit for multihits" to "Visible hitmark - 1"
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N2181818hitlag
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N3-1101010no hitlag
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N3-2131313no hitlag
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N4202020no hitlag
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CA272729hitlag (enemy only)
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N1N2202120- Frames it takes to go from "Start of Animation of the action" to "Start of Animation of the next action"
- Tested without hitlag
- Entries marked with an "x" will cancel the animation at any point, therefore we can use the hitmark frames for those
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CA212121
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N2N328272623video by Kolibri#7675 here:
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CA262525https://youtu.be/wnOvlhq8us4
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Skillxxxcounted by Kolibri#7675
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N3N4313132
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CA323232
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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N4N1575858
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Skillxxx
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Burstxxx
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Dashxxx
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Jumpxxx
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Swapxxx
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CAN1646464
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Skill636464
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Burst646463
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Dash353434
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Jump343334
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Swap636363
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