A | B | C | D | E | F | G | H | I | J | K | |
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1 | Pokémon | Types | Ability | HP | Atk | Def | SpA | SpD | Spe | ||
2 | Mega Venusaur Z | Grass | Poison | Flower Veil | 80 | 132 (+50) | 93 (+10) | 100 | 120 (+20) | 100 (+20) | |
3 | Mega Evolves with the Venusaurite Z New moves: Gunk Shot, Toxic Spikes - a tank with the potential to sweep after a Swords Dance - immune to Intimidate and able to absorb status thanks to Flower Veil - Can also set up Toxic Spikes | ||||||||||
4 | Mega Charizard Z | Fire | Flying | Multiscale | 78 | 94 (+10) | 128 (+50) | 129 (+20) | 105 (+20) | 100 | |
5 | Mega Evolves with the Charizardite Z New moves: Lava Plume, Whirlwind - able to tank moves easily with Multiscale, Roost and high bulk - Whirlwind is used to shut down Pokémon that attempt to set up against it - reliant on allies to support it with hazard control | ||||||||||
6 | Mega Blastoise Z | Water | Battle Armor | 79 | 133 (+50) | 115 (+15) | 95 (+10) | 130 (+25) | 78 | ||
7 | Mega Evolves with the Blastoisinite Z - able to run a Shell Smash set with Liquidation, Ice Punch and Zen Headbutt or Earthquake to hit most of the tier for at least neutral damage -Battle Armor can protect it from crits and help in set-up because of that - also potentially a viable Rapid Spin user | ||||||||||
8 | Mega Butterfree | Bug | Fairy | Tinted Lens | 60 | 15 (-30) | 110 (+60) | 110 (+20) | 130 (+50) | 70 | |
9 | Mega Evolves with the Butterfrite New moves: Moonblast, Moonlight Toxic is already legal on Butterfree, but it was also voted as a new move because it was not available at the time of the slate. - setup sweeper with Quiver Dance, but not dependent on it - Can ignore resists with Tinted Lens - Slower but much bulkier alternative to Volcarona | ||||||||||
10 | Mega Pikachu | Electric | Light Power | 35 | 70 (+15) | 55 (+15) | 70 (+20) | 75 (+25) | 115 (+25) | ||
11 | Mega Evolves with the Pikachuite New moves: Bolt Strike, Fusion Bolt, Pika Papow, Zippy Zap Pikachu's new moves are not shared with its evolution. Zippy Zap is banned due to evasion clause and is purely for flavor. - through Light Power, it gains the power of the Light Ball, and its Speed is boosted enough to make it work - with Bolt Strike, hits almost exactly as hard as Mega Lucario's Close Combat and is three points faster - still easily knocked out by anything that can take a hit or that has priority or naturally higher Speed | ||||||||||
12 | Mega Meowth (Kantonian) | Normal | Dark | Truant | 40 | 55 (+10) | 75 (+40) | 40 | 80 (+40) | 100 (+10) | |
13 | Mega Evolves with the Meowthite New moves: Parting Shot, Skill Swap, Wrap Meowth's new moves are not shared with its evolution. - mimics the Entrainment-Trap strategy of Durant - Prankster immunity and improved bulk to facilitate its use - intended strategy is to use Wrap and then Skill Swap to render an opponent unable to fight back - held back by Meowth's inherent vulnerability and the several turns needed to set up; fun and gimmicky but not consistent | ||||||||||
14 | Mega Machamp | Fighting | Fire | Super Luck | 90 | 170 (+40) | 100 (+20) | 65 | 95 (+10) | 85 (+30) | |
15 | Mega Evolves with the Machampite New move: Blaze Kick - STABs Blaze Kick and Cross Chop both have 50% crit rates thanks to Super Luck, while Close Combat still reaches 12.5% - boosts are meant to mirror Mega Alakazam | ||||||||||
16 | Mega Gengar X | Ghost | Psychic | Psycho Zone | 60 | 145 (+80) | 90 (+30) | 100 (-30) | 90 (+15) | 115 (+5) | |
17 | Mega Evolves with the Gengarite X New moves: Agility, Bulk Up, Close Combat, Earthquake, Fake Out, Quick Attack The existing Mega Gengar is renamed to Mega Gengar Y and Mega Evolves with the Gengarite Y. - one of the few viable physical Ghost-types - pairs well with Indeedee teams thanks to Psycho Zone-modified Double-Edge and Return - able to capitalize on Gengar's wide physical movepool, including Sucker Punch, the elemental punches and new stuff like Close Combat and Quick Attack | ||||||||||
18 | Mega Kingler | Water | Poison | Corrosive Pincers | 55 | 145 (+15) | 160 (+45) | 50 | 70 (+20) | 95 (+20) | |
19 | Mega Evolves with the Kinglerite New moves: Gunk Shot, Poison Jab, Sludge Bomb - able to abuse secondary effects other than flinching through Corrosive Pincers (Serene Grace clone) - noted examples: guaranteed Defense drops (Razor Shell), 40% Defense drops (Liquidation), 60% poison (Poison Jab) and 60% burn (Scald) | ||||||||||
20 | Mega Lapras | Water | Ice | Snow Warning | 130 | 85 | 90 (+10) | 115 (+30) | 103 (+8) | 112 (+52) | |
21 | Mega Evolves with the Laprasite New moves: Aurora Veil, Recover - high Speed enables it to use its instant Aurora Veil and Recover easily so that it can tank hits well in spite of its typing - still held back by its weakness to Stealth Rock | ||||||||||
22 | Mega Eevee | Normal | Protean | 55 | 105 (+50) | 65 (+15) | 45 | 65 | 90 (+35) | ||
23 | Mega Evolves with the Eevite New moves: Icicle Crash, Liquidation, Sappy Seed, Sizzly Slide, Wild Charge Eevee's new moves are not shared with its evolutions. - Sizzly Slide + Sappy Seed is a well-established, powerful combo from Let's Go metas - decent physical attacker with wide, Protean-boosted coverage | ||||||||||
24 | Mega Snorlax | Normal | Grass | Natural Cure | 160 | 130 (+20) | 125 (+60) | 65 | 130 (+20) | 30 | |
25 | Mega Evolves with the Snorlaxnite New moves: Mirror Coat, Play Rough, Wood Hammer - a bulky and strong physical attacker that doesn't need to fear status; appreciates Trick Room support if possible - Wood Hammer is a powerful STAB move but effectively requires Rest - Play Rough is a powerful coverage move, and Mirror Coat is an effective way to punish special attackers in conjunction with its high HP - held back by its many weaknesses and low Speed, but is able to withstand some hits thanks to its high bulk | ||||||||||
26 | Mega Garbodor | Poison | Neutralizing Gas | 80 | 105 (+10) | 137 (+55) | 60 | 137 (+55) | 55 (-20) | ||
27 | Mega Evolves with the Garbodite New moves: Stealth Rock, Earthquake, Iron Defense - Poison is an underrated type for walling Fairy- and Fighting-types while potentially threatening them back - capable of setting every damaging hazard and very consistent at doing so thanks to its bulk and Neutralizing Gas - able to hit dangerous Pokémon like Rotom-H with Earthquake, also thanks to its Ability, and Steel-types with Iron Defense + Body Press, thanks to its massively improved Defense | ||||||||||
28 | Mega Melmetal | Steel | Bulletproof | 135 | 163 (+20) | 173 (+30) | 110 (+30) | 85 (+20) | 34 | ||
29 | Mega Evolves with the Melmetalite Mega Melmetal is intended for use in Ubers. It is banned in standard Megamax. - perfect counter for Xerneas thanks to its Focus Blast immunity and the absence of Hidden Power - similarly checks many offensive Psychic-types like Deoxys-A and Necrozma forms that rely on Focus Blast to hit Steel-types | ||||||||||
30 | Mega Rillaboom | Grass | Rock | Rock Head | 100 | 135 (+10) | 160 (+70) | 70 (+10) | 110 (+40) | 55 (-30) | |
31 | Mega Evolves with the Rillaboominite New moves: Stealth Rock, Head Smash - a "juggernaut" with an underrated attacking type that also offsets the Grass type's many weaknesses - Rock Head enables use Wood Hammer and Head Smash, but its relatively low Attack hinders its coverage moves in return - wide variety of useful moves in Earthquake/High Horsepower, Body Press, Knock Off, Stealth Rock, U-turn and Leech Seed - held back by low Speed, lack of recovery and weaknesses to common offensive threats like Mega Metagross, Aegislash and Darmanitan-Galar | ||||||||||
32 | Mega Cinderace | Fire | Magic Guard | 80 | 131 (+15) | 120 (+45) | 75 (+10) | 115 (+40) | 109 (-10) | ||
33 | Mega Evolves with the Cinderite New move: Will-o-Wisp - bulky balance pivot that can Court Change hazards away - access to moves like Taunt and U-turn, as well as free switching with Magic Guard and a useful Speed tier - held back by the need to switch in in its non-Mega form, likely taking hazard damage at least once, as well as by losing Libero, underspeeding Mega Metagross and lacking recovery | ||||||||||
34 | Mega Inteleon | Water | Dark | Deep Focus | 70 | 115 (+30) | 85 (+20) | 130 (+5) | 85 (+20) | 145 (+25) | |
35 | Mega Evolves with the Inteleonite New moves: Night Slash, Psycho Cut, Cross Poison - outspeeds most of the unboosted metagame, allowing it to revenge other fast threats and scout with U-turn - Deep Focus gives a 100% critical hit chance for moves with a high critical hit rate, which creates an interesting element of risk/reward in teambuilding when choosing between Snipe Shot and Hydro Pump - Psycho Cut and Cross Poison add much-needed coverage, while Night Slash is another Deep Focus-boosted STAB option - held back by its weakness to both Volt Switch and U-turn, allowing scarfers to damage it while breaking its Deep Focus | ||||||||||
36 | Mega Corviknight | Flying | Steel | Heatproof | 98 | 112 (+25) | 145 (+40) | 53 | 120 (+35) | 67 | |
37 | Mega Evolves with the Corviknite New move: Whirlwind Mega Corviknight is intended for use in Ubers. It is banned in standard Megamax. - able to check Primal Groudon with Heatproof - Whirlwind stops setup sweepers like Arceus, Calm Mind Kyogre and Geomancy Xerneas | ||||||||||
38 | Mega Orbeetle | Bug | Psychic | Psychic Surge | 60 | 45 | 150 (+40) | 130 (+50) | 120 | 100 (+10) | |
39 | Mega Evolves with the Orbite New moves: Dazzling Gleam, Teleport, Whirlwind - Psychic Surge + Expanding Force = Big damage -Fairly expansive coverage to hit Psychic resists as well as lots of utility -Poor defensive typing and 4MSS hold it back | ||||||||||
40 | Mega Drednaw | Water | Rock | Drizzle | 90 | 150 (+35) | 115 (+25) | 53 (+5) | 78 (+10) | 99 (+25) | |
41 | Mega Evolves with the Drednite New moves: Aqua Jet, Flip Turn - capable wallbreaker and the only Mega Evolution with Drizzle - solid coverage and powerful STABs - still easy to revenge due to its middling Speed and poor SpDef | ||||||||||
42 | Mega Coalossal | Rock | Fire | Desolate Land | 110 | 140 (+60) | 130 (+10) | 70 (-10) | 100 (+10) | 60 (+30) | |
43 | Mega Evolves with the Coalossalite New moves: Bulk Up, Double-Edge, Head Smash - Powered up Fire moves and total Water immunity thanks to Desolate Land - Can set-up with Bulk Up and/or Rock Polish with all-around better stats | ||||||||||
44 | Mega Flapple | Grass | Dragon | Tinted Lens | 70 | 140 (+30) | 95 (+15) | 85 (-10) | 80 (+20) | 115 (+35) | |
45 | Mega Evolves with the Flappnite New moves: Dragon Hammer, Earthquake - simply plays to Flapple's existing strengths - trades Hustle for Tinted Lens, making it harder to stop its sweeps with resistances in exchange for a somewhat lower damage output in already-neutral matchups | ||||||||||
46 | Mega Appletun | Grass | Dragon | Regenerator | 110 | 85 | 120 (+40) | 120 (+20) | 120 (+40) | 30 | |
47 | Mega Evolves with the Appletunite New moves: Earth Power, Flamethrower, Leaf Storm - bulky pivot supported by Regenerator and Recover to force out Water-types - new access to Earth Power and Flamethrower eases its matchup against Steel-types - increased Special Attack and access to Apple Acid make it easier to wear down threats like Steel- and Fairy-types, keeping it from being passive or easily foiled | ||||||||||
48 | Mega Sandaconda | Ground | Flying | Aerilate | 72 | 145 (+38) | 145 (+20) | 85 (+20) | 70 | 93 (+22) | |
49 | Mega Evolves with the Sandaconite New moves: Body Slam, Flamethrower, Shore Up - as close an approximation as possible to Landorus-T: the same Attack, two more points of Speed, and somewhat compensating for Intimidate with particularly impressive physical bulk - while similarly versatile in stats, it is unable to pivot; instead, it fills a somewhat different role and takes advantage of its base form's Sand Spit with Shore Up | ||||||||||
50 | Mega Toxtricity | Electric | Poison | Contaminate | 75 | 106 (+8) | 100 (+30) | 129 (+15) | 100 (+30) | 92 (+17) | |
51 | Mega Evolves with the Toxtricitite New move: Burning Jealousy, Draco Meteor (event), Nasty Plot - wallbreaking pivot that uses Contaminate (lowers Special Defense on entry) to pressure its opponents to switch out - excels at creating momentum for its team and threatening passive walls - because of its reliance on Contaminate, it can only really take one opponent at a time and must pivot out often - useful speed tier that allows it to outspeed Excadrill and other 80-90 speed mons with Nasty Plot for breaking | ||||||||||
52 | Mega Centiskorch | Fire | Bug | Magic Bounce | 100 | 140 (+25) | 70 (+5) | 120 (+30) | 110 (+20) | 85 (+20) | |
53 | Mega Evolves with the Centiskorchite New moves: Earthquake, Strength Sap - Despite unbypassable Rocks weakness Magic Bounce lets it somewhat circumvent this and support its team - Strength Sap is an amazing new form of recovery and Earthquake is cool new coverage | ||||||||||
54 | Mega Hatterene | Psychic | Fairy | Persistent | 57 | 110 (+20) | 110 (+15) | 151 (+15) | 153 (+50) | 29 | |
55 | Mega Evolves with the Hatterenite New moves: Moonblast, Gravity - a much more capable user of Trick Room both to facilitate its own sweeps and to support its team thanks to Persistent - on the team support side, it also has useful options like Gravity, Safeguard and both other Room moves, as well as Healing Wish to create momentum; for its own sweeps, it may also be a better user of Calm Mind than its base form - held back by its weaknesses to common attacking types like Ghost and Steel, as well as its vulnerability to Taunt, though it can deter this with Magic Bounce before Mega Evolving | ||||||||||
56 | Mega Grimmsnarl | Dark | Fairy | Hustle | 95 | 150 (+30) | 85 (+20) | 125 (+30) | 95 (+20) | 60 | |
57 | Mega Evolves with the Grimmsnarlite New moves: Hone Claws, Yawn - bypasses the drawbacks of Hustle with False Surrender's perfect accuracy - potentially a viable mixed attacker, using False Surrender with special coverage moves to avoid dealing with Hustle's accuracy drop altogether - held back by the 20% penalty to its other physical moves, as well as its low Speed and middling bulk | ||||||||||
58 | Mega Alcremie | Fairy | Thick Fat | 65 | 60 | 95 (+20) | 130 (+20) | 151 (+30) | 94 (+30) | ||
59 | Mega Evolves with the Alcremite New moves: Ice Beam, Moonblast, Stockpile - fast, bulky special attacker with a beneficial type combination that allows it to handle Dragon-types - difficult to wear down thanks to Thick Fat, Stockpile, high special bulk and access to Recover - offers team support in Aromatherapy - held back by iits middling physical bulk and lack of utility | ||||||||||
60 | Mega Copperajah | Steel | Defiant | 122 | 165 (+35) | 119 (+50) | 80 | 84 (+15) | 30 | ||
61 | Mega Evolves with the Copperajite New moves: Gyro Ball, Liquidation, Copper Mines (Steel-type Stealth Rock clone - effect of G-Max Steelsurge) Weights 300kg more than Copperajah (950 kg) - entry hazard setter that also offensively threatens Corviknight and Rotom-H, both of which often run Defog | ||||||||||
62 | Mega Duraludon | Steel | Dragon | Mega Launcher | 70 | 120 (+25) | 140 (+25) | 160 (+40) | 50 | 95 (+10) | |
63 | Mega Evolves with the Duraludite New moves: Aura Sphere, Water Pulse - "juggernaut" - Mega Launcher effectively turns Dragon Pulse into Draco Meteor and Aura Sphere into Focus Blast without the drawbacks of either move - Water Pulse and Dark Pulse are potentially viable coverage - also offers utility in Thunder Wave and Stealth Rock, allowing it to punish the switches it forces | ||||||||||
64 | Mega Urshifu (Single-Strike Style) | Fighting | Dark | Nemesis | 100 | 160 (+30) | 115 (+15) | 79 (+16) | 70 (+10) | 126 (+29) | |
65 | Mega Evolves with the Urshifusite New move: Psych Up Mega Urshifu-Single-Strike is intended for use in Ubers. It is banned in standard Megamax. - Designed to counter Uber setup sweepers including Mega Blaziken, Mega Salamence and Rayquaza | ||||||||||
66 | Mega Urshifu (Rapid-Strike Style) | Fighting | Water | Calming Tides | 100 | 150 (+20) | 140 (+40) | 83 (+20) | 70 (+10) | 107 (+10) | |
67 | Mega Evolves with the Urshifurite - Rather than outspeeding and nuking things, Mega Urshifu-Rapid-Strike exists to slowly break past stall - Crept by notable Pokemon like Alakazam and Dragapult |