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2 | Level: | 1 | Bug Enthusiast | Ploryn Arista | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Male Bronze Troll | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | excitableButterfly [EB] | Land of ___ and ___ | Old Bug Net | Normal Outfit | ||||||||||||||||||||
5 | Aerial_Seahorse (reddit) / Alvin Universe#9338 (discord) | "I... would like to tell you aabout bugs... if you waant...?" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | another one | another one | Example Item | |||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +1 | 0 | 0 | 14 / 14 | 1 | 1 | Old Bug Net | Tier 0 BugNetkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | My good old trusty bug net. It helped me catch some good friends | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d6+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +2 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +1 | Lesser slots | 4 | Greater slots | 2 | ||||||||||||||||
13 | Investigation | Int | +0 | +1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | |||||||||||||||
14 | Occult | Int | +0 | +1 | Initiative | +2 | 14 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | +5 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +4 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +4 | Strength | 10 (0) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 12 (1) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +4 | Dexterity | 15 (2) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | +3 | Intelligence | 13 (1) | Reflex | 11 | Cripple | 0 | Normal Outfit | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | -1 | Wisdom | 16 (3) | +0 | Setback | 0 | Just my normal outfit. Black jeans, an old jacket and a T-shirt. | ||||||||||||||
22 | Intimidate | Cha | +0 | -1 | Charisma | 8 (-1) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
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26 | Resources | another one | another one | Example Item | ||||||||||||||||||||
27 | Name | Name | Name | Name | Name | This is another placeholder text. | This is another placeholder text. | this is a placeholder text. | ||||||||||||||||
28 | | | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | Current | Current | Current | Current | |||||||||||||||||||
31 | Maximum | Maximum | Maximum | Maximum | Maximum | |||||||||||||||||||
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48 | BugNetkind | BoStaffkind | Tier | 0 | Stat | DEX | Hit | +4 to hit | RADIONICS | Radionics | Tier | 0 | Stat | WIS | Hit | +5 to hit | ||||||||
49 | Type | Melee Two-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Strike | Qd3+DEX | 1d3+2 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic] | Diagnosis, ability (affinity) | You gain a sixth sense attuned to biological anatomy. Your ability to Discern and Scrutinize extends to nearby biologicals within 100 feet, whether it be their health, afflictions, new or old injuries, etc. You can interchangeably use your psionic skill or Medicine for those abilities where necessary, and the SM may require such a check to tell specific details about a creature's biology, detect infection vectors in an area, or some other use for this sixth sense, at the SM's discretion. This affinity is used as a free action if an action cost is not given elsewhere. | ||||||||||||||||||
52 | Diagnosis, healing (affinity) | Your healing is more effective on creatures you have recently Scrutinized, or Discerned on the same turn as the heal. If rolling for healing, you may reroll the amount healed. If healing a flat amount, add your PCM to it. | ||||||||||||||||||||||
53 | Diagnosis, rules (affinity) | You can spend a lesser slot to heighten this sixth sense, allowing you to sense and track the locations of living creatures within this range for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of living creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. | ||||||||||||||||||||||
54 | Sweep | Major action: Make a melee attack against three targets within range. This abilitech has the Combo property. [Base damage: Qd4+DEX] | ||||||||||||||||||||||
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71 | Range: 10 feet | "I've got the cure for all that ails ya." Hands: Versatile, Range: Melee. Notes: If a target is unwilling to receive healing from any Radionics subpower, you must make an attack roll against their Fortitude resistance. Any healing received from Radionics cannot critically hit, damage from Radionics can. If you break resistance, the subpower works as described. Additionally, the healing done by Radionics subpower counts as an landing an attack (but cannot benefit from anything that specifies an attack roll), and the healing done counts as damage, for the purposes of interaction with Pillars and Paths, etc. For example, damage dice size increases and Assail would both increase the healing done. | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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126 | Beast Control | Beast Control | Tier | 0 | Stat | WIS | Hit | +5 to hit | ||||||||||||||||
127 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||||||||
128 | Name | Dice | Dmg | Description | ||||||||||||||||||||
129 | Natural Communion (affinity) | Qd8+STR | 1d8 | You gain a psionic ability to sense, commune, and otherwise deal with animals and the like, such as underlings. You can interchangeably use your psionic skill or Animal Handling for those abilities where necessary. This affinity works with the psion's other senses; the SM may require such a check to sense animals they do not sense otherwise, or to persuade animals to act against their natural instinct, at the SM's discretion. Additionally at the SM's discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play, sense the exact locations of all animals within range, or otherwise supercharge your animalistic gift to attempt something extraordinary with your ability you normally would not be able to do. This affinity is used as a free action if an action cost must be specified. | ||||||||||||||||||||
130 | Beastmaster (at-will) | Qd4+STR | 1d4 | Minor action: Command your Bestial Allies to each make a melee weapon attack (range: 5 ft.) against a target in range. [Base damage: Pd2+PCM] | ||||||||||||||||||||
131 | Beastmaster (lesser) | Qd4+STR | 1d4 | Major action: Summon a loyal Bestial Ally minion. They are Medium-sized creatures with Level*5 hit points and AC/resistances of 12+P. They use your base speed plus 10, use 2P for any skill checks, and move during your turn as you will them, but do not attack on their own. They last for 24 hours or until dismissed as a free action. You can only have two Bestial Allies at a time. While they cannot be used to fight if outside your range, they can otherwise still be interacted with and follow orders like any other loyal animals. | ||||||||||||||||||||
132 | Skinwalker (channeled) | Channeled action: You expand your affinity, allowing you to also perceive through the senses of the animals with which you can commune, for as long as you maintain the channel. | ||||||||||||||||||||||
133 | Skinwalker (lesser) | Channeled action: You expand your affinity in a curious way. For the next hour, you can also take direct, fine-tuned control of a creature with which you can commune. Mundane creatures and your Bestial Ally can be controlled without much incident, but powerful animals might shrug off your control, at the SM's discretion. You are not capable of fighting as the creature while controlling them in this way, though individual hostile actions may be possible, also at the SM's discretion. Your actual body is left Incapacitated while in control of another creature, and creatures controlled this way are more difficult to control and use when outside your range; at your SM's discretion, you may have to make a check to perform actions that might ordinarily be second nature to the host creature. | ||||||||||||||||||||||
134 | Sensory Overload (at-will) | Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Crippled (half), and Deafened for 1 round. | ||||||||||||||||||||||
135 | Sensory Overload (lesser) | Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Deafened, Exposed, Stuck, and Weakened until the end of your next turn. | ||||||||||||||||||||||
136 | Naturalism (at-will) | Major action: You grant an ally half the listed damage as temporary hit points. [Base damage: Pd3+PCM] | ||||||||||||||||||||||
137 | Naturalism (channeled) | Channeled action: Your expand your affinity to gain a sixth sense for landscapes and natural environments, similar to animals' magnetoreception. You can interchangeably use your psionic skill or Survival for those abilities where necessary, and the SM may require such a check to tell specific details about an environment, find some lost locale, sense changes in the weather, or some other use for this sixth sense, at the SM's discretion. | ||||||||||||||||||||||
138 | "Druids are kinda like clerics.... except not at all." Hands: One, Range: 120 feet. Notes: The exact nature of your Bestial Allies is up to you and your SM. As long as they can be called or summoned, and can be replaced or revived or resummoned if killed (or said to flee or some other explanation that takes it off the field), it will suffice. | |||||||||||||||||||||||
139 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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142 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
143 | Racial | Lowblood: Expanded Mind You should pick a racial ability from the Mechanics tab! | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
144 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Example Step | This is a description. | Panoply: Outdone | You have experience in compensating for mental deficiency. If you suffer any flaws dice when using your intuition or knowledge, remove one flaws die (min 0). If you find yourself in a situation where another attempts to use their intuition or knowledge against you, inflict one flaws die on your opponent. | ||||||||||||||||||
145 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
146 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
147 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
148 | Pick this at level 13! | |||||||||||||||||||||||
149 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
150 | Pick this at level 5! | |||||||||||||||||||||||
151 | Pick this at level 11! | The Net modus works in a really simple way, If I want to add something to my Sylladex I just need to "catch" it with a bug net. Also, and just as an idea, I was thinking that maybe when I want to retrieve something from my modulus, I open a jar, and objects which are adjacent to the object I'm retrieving might try and "escape" as well. | ||||||||||||||||||||||
152 | Pick this at level 17! | |||||||||||||||||||||||
153 | Pick this at level 19! | |||||||||||||||||||||||
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155 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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164 | Grist and Boondollars | Sylladex (Net Modus) | ||||||||||||||||||||||
165 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | Small bottle of Nectar | ||||||||||||||||||
166 | T1 | 0 | Laptop | |||||||||||||||||||||
167 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | Phone | ||||||||||||||||||||
168 | T3 | 0 | Dirt | |||||||||||||||||||||
169 | T4 | 0 | Caccoon | |||||||||||||||||||||
170 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Fake Wings | ||||||||||||||||||||
171 | Boondollars | 0 | ||||||||||||||||||||||
172 | (extra space) | 0 | Net | Sanity | ||||||||||||||||||||
173 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
174 | (extra space) | 0 | ||||||||||||||||||||||
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