| A | B | C | D | E | F | G | H | I | J | K | |
|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Resource Type | Name | Lab Title | Primary Subject | Secondary Subject | Primary Concept | Secondary Concept | Additional Concept | Description | Primary Coding Method | Level |
14 | STEM Lab | Moving from Touch to Coder | Lab 1 - Go See the Lions | Coding | N/A | Transitioning from Touch button Coding to using the Coder | Path Planning | Decomposition | Students use the touch buttons to code their 123 Robot to visit the Lions in the zoo, are introduced to the Coder and Coder cards, and follow a process to begin using them to code the 123 Robot. | Touch/Coder | Level 1 |
15 | STEM Lab | Moving from Touch to Coder | Lab 2 - Visit the Tigers and Bears | Coding | N/A | Transitioning from Touch button Coding to using the Coder | Path Planning | Decomposition | Students use the Coder and Coder cards to build and test a project to visit the tigers and bears in the zoo. | Coder | Level 1 |
16 | STEM Lab | Intro to Coding | Lab 1 - Robot Dance | Coding | N/A | Programming Language | Behaviors | Sequencing | Students plan and test a coding project to have the 123 Robot perform a dance move. | Coder | Level 2 |
17 | STEM Lab | Intro to Coding | Lab 2 - Robot Treasure Hunt | Coding | N/A | Decomposition | Behaviors | Sequencing | Students decompose and sequence behaviors to drive the 123 Robot to the treasure. | Coder | Level 2 |
18 | STEM Lab | Find the Bug | Lab 1 - Find and Fix the Bug | Coding | N/A | Debugging | Behaviors | Sequencing | Students use a debugging process to identify, find and fix bugs in projects. | Coder | Level 2 |
19 | STEM Lab | Find the Bug | Lab 2 - Step up to the Bug | Coding | N/A | Debugging | Behaviors | Sequencing | Students use a the Step button on the Coder to debug projects. | Coder | Level 2 |
20 | STEM Lab | Role Play Robot | Lab 1 - Act Happy | Social-Emotional Learning | Literacy | Identifying Emotions | Sequencing | Decomposition | Students observe how the 123 Robot acts happy or sad using the Action Coder cards, then they create their own emotion code. | Coder | Level 2 |
21 | STEM Lab | Role Play Robot | Lab 2 - Match the Feeling | Social-Emotional Learning | Literacy | Empathy | Sequencing | Debugging | Students listen to a story and code the 123 Robot to match a character's feeling. | Coder | Level 2 |
22 | STEM Lab | Calm Down Robot | Lab 1 - Rowdy Robots | Social-Emotional Learning | N/A | Identifying Emotions | Sequencing | N/A | Students create projects to represent human actions associated with feeling out of control or in control with their 123 Robot. | Coder | Level 2 |
23 | STEM Lab | Calm Down Robot | Lab 2 - Calm Down Code | Social-Emotional Learning | N/A | Self-regulation strategies | Identifying Emotions | Sequencing | Students create project to represent calm down strategies with their 123 Robot, sequencing them together to create Calm Down Codes. | Coder | Level 2 |
24 | STEM Lab | Coding Fundamentals | Lab 1 - Robot Brain | Coding | N/A | Programming Language | Behaviors | Sequencing | Students learn about what a programming language as they test the behaviors that are executed with different Coder cards. | Coder | Level 2 |
25 | STEM Lab | Coding Fundamentals | Lab 2 - Robot Speak | Coding | N/A | Programming Language | Behaviors | Sequencing | Students create and test a project using Coder cards to have the 123 Robot drive in a square. | Coder | Level 2 |
26 | STEM Lab | Coding Fundamentals | Lab 1 - Robot Move | Coding | N/A | Programming Language | Sequencing | Decomposition | Students code the 123 Robot to drive from one location to another on a community map. | Coder | Level 2 |
27 | STEM Lab | Coding Fundamentals | Lab 2 - Robot Help | Coding | N/A | Programming Language | Sequencing | Debugging | Students debug a project and correctly sequence Coder cards to code their 123 Robot to complete a specific goal. | Coder | Level 2 |
28 | STEM Lab | Little Red Robot | Lab 1 - Drive to Grandmother's | Coding | N/A | Sequencing | Using the Eye Sensor | Decomposition | Students create a project to have 'Little Red Robot' drive to grandmother's house. | Coder | Level 2 |
29 | STEM Lab | Little Red Robot | Lab 2 - Watch out for the Wolf! | Coding | N/A | Selection | Using the Eye Sensor | Decomposition | Students create a project using the Eye Sensor to 'scare away' the Wolf and drive to Grandmother's house. | Coder | Level 2 |
30 | STEM Lab | Little Red Robot | Lab 3 - Wolf Detecting Algorithm | Coding | N/A | Algorithm | Loops | Decomposition | Students build on what they learned in the previous Lab to use the color detection of the Eye Sensor to build a 'Wolf Detecting Algorithm' that performs different behaviors based on the color detected. | Coder | Level 3 |
31 | STEM Lab | Mars Rover: Surface Operations | Lab 1 - Collect a Sample | Coding | Science | Sequencing | Driving and Turning | Decomposition | Students code the 123 Robot to collect a sample on Mars (a 123 Field). | VEXcode 123 | Level 3 |
32 | STEM Lab | Mars Rover: Surface Operations | Lab 2 - Collect and Bury Mission | Coding | Science | Sequencing | Driving and Turning | Decomposition | Students code the 123 Robot to complete a challenge to collect several samples and bring them back to the Mars Base. | VEXcode 123 | Level 3 |
33 | STEM Lab | Mars Rover: Landing Challenge | Lab 1 - Detect Obstacles | Coding | Science | Sequencing | Using the Eye Sensor | Decomposition | Students create a project to have the 123 Robot drive until it detects an obstacle on the Mars landing area (a 123 Field). | VEXcode 123 | Level 3 |
34 | STEM Lab | Mars Rover: Landing Challenge | Lab 2 - Clear the Landing Area | Coding | Science | Sequencing | Using the Eye Sensor | Decomposition | Students complete a challenge to code the 123 Robot to detect obstacles and clear the landing area for a Mars landing. | VEXcode 123 | Level 3 |
36 | Activity | Act It Out | N/A | Literacy | N/A | Storytelling | Sequencing | N/A | Students code the 123 Robot help them tell a story. | VEXcode 123 | Level 3 |
37 | Activity | Around the Town | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students code the 123 Robot to drive to a friend’s house. | VEXcode 123 | Level 3 |
40 | Activity | Clean Your Room | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students design an attachment for the Art Ring to clear off a 123 Tile with a 123 Robot. | Coder | Level 2 |
41 | Activity | Coder Monster | N/A | Literacy | N/A | Storytelling | Sequencing | N/A | Students use the Art Ring to turn the 123 Robot into a monster and code it to move, glow, and make sounds. | Coder | Level 2 |
42 | Activity | Corner Color | N/A | Math | N/A | Counting | Sequencing | N/A | Students code the 123 Robot to drive to, then glow in the corner of a 123 Tile. | Coder | Level 2 |
44 | Activity | Cross the Bridge | N/A | Coding | N/A | Sequencing | Sequencing | N/A | Students make a bridge and code the 123 Robot to drive over it. | VEXcode 123 | Level 3 |
45 | Activity | Cross the Finish Line | N/A | Science | N/A | Using the Eye Sensor | Sequencing | N/A | Students code the 123 Robot to drive until it reaches the finish line to win a race. | VEXcode 123 | Level 3 |
46 | Activity | Flamingos in the WIld | N/A | Art | N/A | Mixed-media | Sequencing | N/A | Students turn their 123 Robot into a flamingo using the Art Ring, and code it to walk and get a drink of water by the pond. | Coder | Level 2 |
48 | Activity | Jellyfish Creation | N/A | Art | N/A | Mixed-media | Sequencing | N/A | Students turn their 123 Robot into a jellyfish using the Art Ring, and code it to move in the ocean. | Coder | Level 2 |
50 | Activity | Move Around | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students code the 123 Robot to move around things in its way. | Coder | Level 2 |
51 | Activity | Peacock Party | N/A | Art | N/A | Mixed-media | Sequencing | N/A | Students transform the 123 Robot into a peacock using the Art Ring and create a Coder project to make it strut. | Coder | Level 2 |
52 | Activity | Recycle Robot Rush | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students create a tool for the 123 Robot to move and collect trash, using the Art Ring. | Coder | Level 2 |
53 | Activity | Ring and Run | N/A | Literacy | N/A | Storytelling | Sequencing | N/A | Students code the 123 Robot to ring a doorbell and run away using Sound and Motion Coder Cards. | Coder | Level 2 |
54 | Activity | Robot Bowling | N/A | Science | N/A | Push and Pull Forces | Sequencing | N/A | Students code the 123 Robot to knock all the pins down in a bowling game. | Coder | Level 2 |
62 | Activity | Traffic Cone | N/A | Coding | N/A | Sequencing | Driving and Turning | N/A | Students code the 123 Robot to drive around a traffic cone. | VEXcode 123 | Level 3 |
63 | Activity | Training Your Pet | N/A | Social-Emotional Learning | N/A | Identifying Emotions | Sequencing | N/A | Students decorate the 123 Robot to be a pet using the Art Ring, and code it to do a trick. | Coder | Level 2 |