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Resource TypeNameLab TitlePrimary SubjectSecondary SubjectPrimary ConceptSecondary ConceptAdditional ConceptDescriptionPrimary Coding MethodLevel
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STEM LabMoving from Touch to CoderLab 1 - Go See the LionsCodingN/ATransitioning from Touch button Coding to using the CoderPath PlanningDecompositionStudents use the touch buttons to code their 123 Robot to visit the Lions in the zoo, are introduced to the Coder and Coder cards, and follow a process to begin using them to code the 123 Robot.Touch/CoderLevel 1
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STEM LabMoving from Touch to CoderLab 2 - Visit the Tigers and BearsCodingN/ATransitioning from Touch button Coding to using the CoderPath PlanningDecompositionStudents use the Coder and Coder cards to build and test a project to visit the tigers and bears in the zoo.CoderLevel 1
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STEM LabIntro to CodingLab 1 - Robot DanceCodingN/AProgramming LanguageBehaviorsSequencingStudents plan and test a coding project to have the 123 Robot perform a dance move.CoderLevel 2
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STEM LabIntro to CodingLab 2 - Robot Treasure HuntCodingN/ADecompositionBehaviorsSequencingStudents decompose and sequence behaviors to drive the 123 Robot to the treasure.CoderLevel 2
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STEM LabFind the Bug Lab 1 - Find and Fix the BugCodingN/ADebuggingBehaviorsSequencingStudents use a debugging process to identify, find and fix bugs in projects.CoderLevel 2
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STEM LabFind the Bug Lab 2 - Step up to the BugCodingN/ADebuggingBehaviorsSequencingStudents use a the Step button on the Coder to debug projects.CoderLevel 2
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STEM LabRole Play RobotLab 1 - Act HappySocial-Emotional LearningLiteracyIdentifying EmotionsSequencingDecompositionStudents observe how the 123 Robot acts happy or sad using the Action Coder cards, then they create their own emotion code. CoderLevel 2
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STEM LabRole Play RobotLab 2 - Match the FeelingSocial-Emotional LearningLiteracyEmpathySequencingDebuggingStudents listen to a story and code the 123 Robot to match a character's feeling. CoderLevel 2
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STEM LabCalm Down RobotLab 1 - Rowdy RobotsSocial-Emotional LearningN/AIdentifying EmotionsSequencingN/AStudents create projects to represent human actions associated with feeling out of control or in control with their 123 Robot.CoderLevel 2
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STEM LabCalm Down RobotLab 2 - Calm Down Code Social-Emotional LearningN/ASelf-regulation strategiesIdentifying EmotionsSequencingStudents create project to represent calm down strategies with their 123 Robot, sequencing them together to create Calm Down Codes.CoderLevel 2
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STEM LabCoding FundamentalsLab 1 - Robot BrainCodingN/AProgramming LanguageBehaviorsSequencingStudents learn about what a programming language as they test the behaviors that are executed with different Coder cards. CoderLevel 2
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STEM LabCoding FundamentalsLab 2 - Robot SpeakCodingN/AProgramming LanguageBehaviorsSequencingStudents create and test a project using Coder cards to have the 123 Robot drive in a square.CoderLevel 2
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STEM LabCoding FundamentalsLab 1 - Robot MoveCodingN/AProgramming LanguageSequencingDecompositionStudents code the 123 Robot to drive from one location to another on a community map.CoderLevel 2
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STEM LabCoding FundamentalsLab 2 - Robot HelpCodingN/AProgramming LanguageSequencingDebuggingStudents debug a project and correctly sequence Coder cards to code their 123 Robot to complete a specific goal.CoderLevel 2
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STEM LabLittle Red RobotLab 1 - Drive to Grandmother'sCodingN/ASequencingUsing the Eye SensorDecompositionStudents create a project to have 'Little Red Robot' drive to grandmother's house. CoderLevel 2
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STEM LabLittle Red RobotLab 2 - Watch out for the Wolf!CodingN/ASelectionUsing the Eye SensorDecompositionStudents create a project using the Eye Sensor to 'scare away' the Wolf and drive to Grandmother's house.CoderLevel 2
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STEM LabLittle Red RobotLab 3 - Wolf Detecting AlgorithmCodingN/AAlgorithmLoopsDecompositionStudents build on what they learned in the previous Lab to use the color detection of the Eye Sensor to build a 'Wolf Detecting Algorithm' that performs different behaviors based on the color detected.CoderLevel 3
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STEM LabMars Rover: Surface OperationsLab 1 - Collect a SampleCodingScienceSequencingDriving and TurningDecompositionStudents code the 123 Robot to collect a sample on Mars (a 123 Field).VEXcode 123Level 3
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STEM LabMars Rover: Surface OperationsLab 2 - Collect and Bury MissionCodingScienceSequencingDriving and TurningDecompositionStudents code the 123 Robot to complete a challenge to collect several samples and bring them back to the Mars Base.VEXcode 123Level 3
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STEM LabMars Rover: Landing ChallengeLab 1 - Detect ObstaclesCodingScienceSequencingUsing the Eye SensorDecompositionStudents create a project to have the 123 Robot drive until it detects an obstacle on the Mars landing area (a 123 Field).VEXcode 123Level 3
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STEM LabMars Rover: Landing ChallengeLab 2 - Clear the Landing AreaCodingScienceSequencingUsing the Eye SensorDecompositionStudents complete a challenge to code the 123 Robot to detect obstacles and clear the landing area for a Mars landing.VEXcode 123Level 3
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ActivityAct It OutN/ALiteracyN/AStorytellingSequencingN/AStudents code the 123 Robot help them tell a story.VEXcode 123Level 3
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ActivityAround the TownN/ACodingN/ASequencingDriving and TurningN/AStudents code the 123 Robot to drive to a friend’s house.VEXcode 123Level 3
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ActivityClean Your RoomN/ACodingN/ASequencingDriving and TurningN/AStudents design an attachment for the Art Ring to clear off a 123 Tile with a 123 Robot.CoderLevel 2
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ActivityCoder MonsterN/ALiteracyN/AStorytellingSequencingN/AStudents use the Art Ring to turn the 123 Robot into a monster and code it to move, glow, and make sounds.CoderLevel 2
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ActivityCorner ColorN/AMathN/ACountingSequencingN/AStudents code the 123 Robot to drive to, then glow in the corner of a 123 Tile.CoderLevel 2
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ActivityCross the BridgeN/ACodingN/ASequencingSequencingN/AStudents make a bridge and code the 123 Robot to drive over it.VEXcode 123Level 3
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ActivityCross the Finish LineN/AScienceN/AUsing the Eye SensorSequencingN/AStudents code the 123 Robot to drive until it reaches the finish line to win a race.VEXcode 123Level 3
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ActivityFlamingos in the WIldN/AArtN/AMixed-mediaSequencingN/AStudents turn their 123 Robot into a flamingo using the Art Ring, and code it to walk and get a drink of water by the pond.CoderLevel 2
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ActivityJellyfish CreationN/AArtN/AMixed-mediaSequencingN/AStudents turn their 123 Robot into a jellyfish using the Art Ring, and code it to move in the ocean.CoderLevel 2
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ActivityMove AroundN/ACodingN/ASequencingDriving and TurningN/AStudents code the 123 Robot to move around things in its way.CoderLevel 2
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ActivityPeacock PartyN/AArtN/AMixed-mediaSequencingN/AStudents transform the 123 Robot into a peacock using the Art Ring and create a Coder project to make it strut. CoderLevel 2
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ActivityRecycle Robot RushN/AScienceN/APush and Pull ForcesSequencingN/AStudents create a tool for the 123 Robot to move and collect trash, using the Art Ring.CoderLevel 2
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ActivityRing and RunN/ALiteracyN/AStorytellingSequencingN/AStudents code the 123 Robot to ring a doorbell and run away using Sound and Motion Coder Cards. CoderLevel 2
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ActivityRobot BowlingN/AScienceN/APush and Pull ForcesSequencingN/AStudents code the 123 Robot to knock all the pins down in a bowling game.CoderLevel 2
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ActivityTraffic ConeN/ACodingN/ASequencingDriving and TurningN/AStudents code the 123 Robot to drive around a traffic cone.VEXcode 123Level 3
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ActivityTraining Your PetN/ASocial-Emotional LearningN/AIdentifying EmotionsSequencingN/AStudents decorate the 123 Robot to be a pet using the Art Ring, and code it to do a trick.CoderLevel 2