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Summary:STEM Labs are fun STEM engagements that align to educational standards. All STEM Labs contain activities that are structured around iterative, Engineering processes, real-world applications and opportunities for students to build teamwork and collaboration skills. STEM Labs provide students with hands-on, minds-on engagements that encourages students to design creative solutions and innovate through experimentation. STEM Labs are flexible enough to be used in any instructional setting (e.g. in-school, after-school, camps, VEX robotics teams/clubs, etc.)

The following Pacing Guide shows all VEX IQ (2nd generation) STEM Labs Units and Activities, VEX IQ (1st generation) STEM Labs, and VIQC Virtual Skills in sequence for a 36 week (full year) implementation.

Note: If you are using VEX IQ (2nd generation) Kits to complete these STEM Labs, see this article to learn about how to adapt the STEM Labs for your classroom.

Each VEX IQ (2nd generation) STEM Lab Unit is centered around a competition game, where students will apply their learning, use the Engineering process, and collaborate with teammates to compete in a classroom competition. STEM Lab Units are designed for flexible implementation, and can be used in a variety of time frames and sequences, to best meet the needs of your students. VEX IQ (2nd generation) Activities offer more ways to engage with the VEX IQ (2nd generation) Kit, providing simple one page exercises that blend STEM concepts with curricular content in fun and engaging ways. They are designed to be easy to follow for independent student use, giving them great flexibility in terms of classroom implementation. Activities can be used as part of a teacher's lesson, as an extension activity, or as a scaffolding strategy to support differentiated learning.

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WeeksSTEM Lab/ActivityTitleLevelDescriptionBuildProgramming?Key Concepts
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Week 1 (Introduction)ActivityCan You Name that Part? BeginnerStudents will play a game with a partner to find parts of the VEX IQ (2nd gen) Kit, to help learn part names and types.NoneNoIntroduction
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ActivityGet in ShapeBeginnerStudents will use connectors to create different shapes from the pieces in the VEX IQ (2nd gen) Kit.Free BuildNoEngineering
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ActivitySignsBeginnerStudents will create signs using pieces from their VEX IQ (2nd gen) Kit.Free BuildNoEngineering
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ActivityHang OutBeginnerStudents will use beams and plates to create a structure that extends the longest distance off of a desk.Free BuildNoEngineering
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ActivityPitch PointillismBeginnerStudents will use VEX IQ Pitch Shafts to create a piece of original art.NoneNoIntroduction; art
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ActivityTread ArtBeginnerStudents will use VEX IQ wheels to create a piece of abstract art.Free BuildNoIntroduction; art
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ActivityVEX TeasersBeginnerStudents will use VEX IQ (2nd gen) pieces to solve spatial reasoning brain teasers.NoneNoSpatial reasoning
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Weeks 2 & 3STEM Lab UnitTug of WarBeginnerStudents will explore how mechanical advantage and center of mass affect the BaseBot’s ability to pull objects, and design the best robot for the game of Tug of War.BaseBotYes (VEXcode IQ)Center of mass; mechanical advantage
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Week 4ActivityGet a GripBeginnerStudents will test the grip of different VEX IQ (2nd gen) tires on an inclined plane.Free BuildNoFriction
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ActivityBuild a WagonBeginnerStudents will create an addition to the BaseBot to carry an IQ Cube up an inclined plane.BaseBotYes (VEXcode IQ)Engineering
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ActivityDrive Forward and ReverseBeginnerStudents will code their BaseBot to autonomously drive forward and backwards.BaseBotYes (VEXcode IQ)Programming
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ActivityHow Big Are Your Teeth? BeginnerStudents will use the VEX IQ Parts Ruler to calculate the pitch of gears and sprockets.NoneNoMeasurement
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Weeks 5 & 6STEM Lab UnitTeam Freeze TagBeginnerStudents will drive the BaseBot using the IQ Controller, choose wheels, and add sensors to their robot to compete in the Team Freeze Tag competition.BaseBotYes (VEXcode IQ)Controller; sensors; programming
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Week 7ActivitySquare DanceBeginnerStudents will code the BaseBot to drive in a square.BaseBotYes (VEXcode IQ)Programming
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ActivityStop and GoBeginnerStudents will code their BaseBot to travel to different locations.BaseBotYes (VEXcode IQ)Programming
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ActivityTo the Left, To the RightBeginnerStudents will code their BaseBot to turn left and right to navigate a path.BaseBotYes (VEXcode IQ)Programming
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Week 8 & 9STEM Lab UnitRobot SoccerBeginnerStudents will explore how to use the Controller to drive their Simple Clawbot to grab, pass, and score the most points in a Robot Soccer competition.Simple ClawbotNoEngineering
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Weeks 10 & 11STEM Lab UnitUp and OverIntermediateStudents will explore how to design a Clawbot to collect, pick up, and move cubes from one side of the Field to the other, in the Up and Over competition.ClawbotYes (VEXcode IQ)Engineering
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Weeks 12 & 13STEM Lab UnitCube CollectorIntermediateStudents will explore the difference between competing in a driver controlled and autonomous competition. They will use both autonomous and driver control in order to score cubes in the Cube Collector competition.ClawbotYes (VEXcode IQ)Controller, Programming, Game Strategy
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Week 14ActivityCube PusherBeginnerStudents will code their BaseBot to drive and push cubes out of a square on the Field.BaseBotYes (VEXcode IQ)Programming
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ActivityForward, Lift, ReverseBeginnerStudents will drive their Simple Clawbot to collect a cube, and test to see which direction is fastest.Simple ClawbotNoController
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ActivityTriple TransferBeginnerStudents will drive their Simple Clawbot to move cubes to new locations.Simple ClawbotNoController
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Weeks 15 & 16STEM Lab UnitTreasure HuntIntermediateStudents will build and code the Simple Clawbot with the Optical Sensor to recognize and collect red cubes to compete in the Treasure Hunt competition.Simple ClawbotYes (VEXcode IQ)Optical sensor; programming
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Week 17ActivityCube Crasher ChallengeBeginnerStudents will code their BaseBot to drive and knock down a stack of cubes.BaseBotYes (VEXcode IQ)Programming
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ActivityCube PusherBeginnerStudents will code their BaseBot to drive and push cubes out of a square on the Field.BaseBotYes (VEXcode IQ)Programming
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ActivityGolf Course MowerBeginnerStudents will code their BaseBot to navigate a "golf course" while avoiding the "sandpit" areas.BaseBotYes (VEXcode IQ)Programming
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Weeks 18 & 19STEM Lab UnitCastle CrasherIntermediateStudents will explore how to use the Optical and Distance sensors to seek, crash, and clear cube 'castles' to score points in the Castle Crasher Competition!BaseBotYes (VEXcode IQ)Distance sensor; Optical sensor; programming; algorithms
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Week 20ActivityMarker MazeBeginnerStudents will code their BaseBot to navigate a maze they create, without knocking over any objects along the path.BaseBotYes (VEXcode IQ)Programming
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ActivitySpin Your WheelsBeginnerStudents will calculate how fast the wheel on the BaseBot is spinning using data printed in a VEXcode IQ project.BaseBotYes (VEXcode IQ)Measurement; programming
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ActivityAt a DistanceIntermediateStudents will code their BaseBot to navigate around a cube using the Distance Sensor.BaseBotYes (VEXcode IQ)Distance Sensor; programming
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Week 21Activity1..2..3...Green LightIntermediateStudents will create a VEXcode IQ project to control the behavior of a robot using the colored light from the Touch LED Sensor.Free BuildYes (VEXcode IQ)Programming
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ActivityMagic MovementIntermediateStudents will code their BaseBot to move using the Distance Sensor to detect when their hand is close to the robot.BaseBotYes (VEXcode IQ)Distance Sensor; programming
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Week 22ActivityPinball WizardBeginnerStudents will create a pinball game that includes simple machines, using VEX IQ pieces.Free BuildNoEngineering
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ActivityRubber Band CarBeginnerStudents will design and build a car powered only by a single rubber band.Free BuildNoEngineering
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Week 23STEM LabM.A.D. BoxBeginnerStudents explore how the mechanical advantages of torque and speed are related to gear ratios, where gear ratios can be found in daily life, and how they can be applied to their builds. There is a full investigation of calculating different gear ratios.M.A.D BoxNo (build only)Engineering
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Week 24STEM LabGrabberBeginnerStudents will build a device that uses scissor linkages to convert the direction of motion and explore the mechanics of a scissor linkage.GrabberNo (build only)Engineering
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Week 25STEM LabTallest TowerBeginnerStudents are asked to follow an Engineering process to build the tallest tower possible that can withstand a simulated earthquake.Completed Earthquake PlatformNo (exploring Device Info)Engineering
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Week 26Activity SeriesTestbed - VEX IQ SensorsBeginnerInvestigate how VEX IQ Sensors work and create a game using sensor feedback!Free BuildYes (VEXcode IQ)Sensors
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Week 27STEM LabDrive Forward and ReverseBeginnerStudents will explore robot behaviors and create a project to drive the Autopilot robot forward and in reverse using VEXcode IQ Blocks.AutopilotYes (VEXcode IQ)Programming
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Week 28STEM LabTurningBeginnerStudents will explore robot behaviors and create a project for the Autopilot robot to turn using VEXcode IQ Blocks.AutopilotYes (VEXcode IQ)Programming
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Week 29STEM LabChanging VelocityBeginnerStudents will explore changing the velocity of the Autopilot robot while creating projects that drive the robot forward, move it in reverse, and turn the robot using VEXcode IQ Blocks.AutopilotYes (VEXcode IQ)Programming
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Week 30STEM LabVision SensorBeginnerStudents are asked to build and utilize an Autopilot robot that will detect objects using the Vision Sensor. Students will engage in configuring, tuning, and programming the Vision Sensor.AutopilotYes (VEXcode IQ)Engineering (using the Vision Sensor)
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Week 31STEM LabMovement ChallengeIntermediateStudents will program their Autopilot to drive on a designated path through a sequence of movements using VEXcode IQ Blocks.AutopilotYes (VEXcode IQ)Programming
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Week 32STEM LabSpeedy DeliveryIntermediateStudents are asked to navigate a warehouse by programming the Claw and Arm of a Clawbot to grab and move packages to a loading dock for delivery.ClawbotYes (VEXcode IQ)Programming
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Week 33STEM LabLoop, There It Is!IntermediateStudents are asked to complete several mini-challenges to experiment with using loops within their projects. This information will be used later in the “Groove Machine Challenge,” where students will program robot movements to repeat, causing their robot to "dance."ClawbotYes (VEXcode IQ)Programming
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Week 34STEM LabTo Do, or Not To DoIntermediateStudents will explore conditional statements and how button presses can provide input for a program to decide if a conditional is true or false. They will also explore how a conditional statement can be looped, repeating a decision or executing a behavior.ClawbotYes (VEXcode IQ)Programming
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Week 35STEM LabClawbot with ControllerIntermediateStudents will explore programming the Controller to maneuver the Clawbot. They will analyze different ways to program the Controller by running the example Clawbot Control example project and engaging in mini-challenges.ClawbotYes (VEXcode IQ)Programming
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Weeks 36VIQC Virtual SkillsLessons 1-5Beginner - IntermediateDive into the virtual 2021-2022 VEX IQ Challenge (VIQC) Pitching In game with the VIQC Virtual Skills Lessons. Learn how to navigate with Fling — this year's Hero Bot, and score points by pushing and launching Balls into the Low and High Goals, and more!Virtual RobotYes (VEXcode IQ)Programming