A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | ||||||
2 | Share, wolf: Villagers vs. Zombies! | |||||
3 | ||||||
4 | ||||||
5 | ||||||
6 | ~ Created by ljfa ~ | |||||
7 | (Run by Shazam) | |||||
8 | Rules | 1. Standard Werewolf rules (Invite me to convos, no convo screenshots, etc.) | ||||
9 | 2. Vote every day, and bold your votes. You've got one grace smite. | |||||
10 | 3. No ghosting. | |||||
11 | 4. Really, though, chill with the ghosting. There's a Priest in the game. | |||||
12 | 5. The day will end 11:00 PM EST. See the thread for conversion times. | |||||
13 | 6. There is a Nobody, and he can only be lynched on the first night. You monsters. | |||||
14 | 7. Any attempt to use flavor information from your role convo (picture, role description, etc.) is a smite-able offense. Don't do it. | |||||
15 | ||||||
16 | ~ Order of Powers ~ | |||||
17 | Baby Zombie, Lynch, Smite, Mystcraft, Iron Golem, Enderman, Blacksmith, Zombie Kill | |||||
18 | Additional Notes | |||||
19 | ||||||
20 | Special Zombie Rules: | |||||
21 | * On the night of the 2nd Zombie death, the Zombie kill will convert a target to a Zombie Villager instead of killing them. | |||||
22 | * The new Zombie Villager will lose his previous role's powers, and will adopt the win condition of the Zombies. | |||||
23 | * This can only happen once per game. | |||||
24 | * The public will only be informed that no Zombie kill was performed. | |||||
25 | * If this attack... | |||||
26 | *** ...hits a Librarian, it will simply kill him; The conversion will be lost. | |||||
27 | *** ...hits a non-villager, the Librarian's notification will not activate. Neutral players are not immune to conversion. | |||||
28 | *** ...hits a player that has already been killed, the conversion will be used on the dead player. The player will stay dead. Congrats? | |||||
29 | *** ...targets a player guarded by an Iron Golem, the Iron Golem will be converted instead; Neither the attacker nor the original target will be killed. | |||||
30 | *** ...causes the Zombies to equal or outnumber the Villagers at the end of the night it takes effect, the game will end immediately with a Zombie victory. | |||||
31 | ||||||
32 | ROLE | POWER | NOTES | |||
33 | ||||||
34 | Villagers | |||||
35 | ||||||
36 | Win Condition: Kill all Zombies | |||||
37 | Farmer | Regular Villager with no special powers. | ||||
38 | Librarian | Will never be turned into a Zombie Villager. Also, when a Villager gets turned into a Zombie he will get to know their former role at the next night. | ||||
39 | Butcher | Can choose a target each night. If the Butcher dies, the target dies with him. | ||||
40 | Priest | Is in the dead convo and can communicate freely with the dead. | ||||
41 | Blacksmith | Once per game, can choose to kill a target player. | ||||
42 | Mystcraft Villager | Can swap two persons each night. Each power used on one person will instead be used on the other person. | ||||
43 | Witchery Villager | With a one night cooldown, can look into a crystal ball and find out the role of a chosen target. | ||||
44 | Railcraft Villager | Receives a snippet of a private conversation each night (wolf convo not included). | ||||
45 | Iron Golem | Can choose to guard a person (including himself) each night. If this person gets attacked, the Iron Golem kills the attacker (if the target was attacked by Zombies than the least valuable Zombie role will die) and dies as a result. | ||||
46 | ||||||
47 | ||||||
48 | ||||||
49 | Zombies | |||||
50 | ||||||
51 | Win Condition: Equal or Outnumber the Villagers | |||||
52 | Zombie | Regular Zombie with no special powers. | ||||
53 | Baby Zombie | Once per game, can choose to sprint and perform the Zombie kill before everything else happens. The power is not used if it would have made no difference. | ||||
54 | Zombie Villager | With a one night cooldown, can choose to disguise himself as a role of his choice to seers. | ||||
55 | Furious Zombie | Is immune to any killing attacks other than lynching and smiting. If someone tries to kill him, only he and the attacker will get notified. | ||||
56 | ||||||
57 | ||||||
58 | Neutral | |||||
59 | ||||||
60 | Win Condition(s): Individual | |||||
61 | Enderman | Wins by getting lynched. In this case he will teleport away from the village and not be in the dead convo. On the following night he can kill one of those who voted for him, then vanish again and enter the dead convo. | ||||
62 | ||||||
63 | ||||||
64 | ||||||
65 | ||||||
66 | ||||||
67 | ||||||
68 | ||||||
69 | ||||||
70 | ||||||
71 | ||||||
72 | ||||||
73 | ||||||
74 | ||||||
75 | ||||||
76 | ||||||
77 | ||||||
78 | ||||||
79 | ||||||
80 | ||||||
81 | ||||||
82 | ||||||
83 | ||||||
84 | ||||||
85 | ||||||
86 | ||||||
87 | ||||||
88 | ||||||
89 | ||||||
90 | ||||||
91 | ||||||
92 | ||||||
93 | ||||||
94 | ||||||
95 | ||||||
96 | ||||||
97 | ||||||
98 | ||||||
99 | ||||||
100 |