Ancient Cooldowns Database of
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ANCIENTRAPIDLONGSTRONG
RECHARGE?>>
RECHARGE IS CALCULATED FROM THE MOMENT
THE ITEM IS USED, SINCE THE COOLDOWN STARTS
RIGHT WHEN THE ITEM HAS BEEN USED.
RECOVERY INSTEAD IS THE TIME YOU HAVE TO GET BACK THE ITEM ONCE
IT HAS FINISHED WORKING WHEN DURATION IS OVER.
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ITEM
WARM-UP
DURATION
RECHARGE
RECOVERY
WARM-UP
DURATION
RECHARGE
RECOVERY
WARM-UP
DURATION
RECHARGE
RECOVERY
WARM-UP
DURATION
RECHARGE
RECOVERY
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Blaster0 s0 s1.75 s1.75 s0 s0 s1.5 s1.47 s0 s0 s2.5 s2.5 s
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Collector0 sVARYVARY1.75 s
RECOVERY?>>
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Repair Droid0.5 s16 s66 s50 s0.5 s32 s66 s34 s0.5s8 s66 s58 s
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Afterburner0 s12 s44.5 s32.5 s0 s18 s44.5 s26.5 s0 s8 s44.5 s36.5 sCREDITS:
Created by Marktheking on 30/03/2018. Many thanks to Alessandra and Sh2015 for help!
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Rockets0.5 s0 s13.75 s13.75 s0.5 s0 s9.5 s9.5 s0.5 s0 s21 s21 s
Recovery>>
*Recovery is valid only when item is not destroyed but runs out (shield, drone, etc)
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Aim Computer0 s59 s104 s45 s0 s73.5 s104 s30.5 s0 s44.5 s104 s59.5 s
Materialize>>
**Materialization time depends on level difference of destroyed ship
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Perforator0 s60 s145 s94 s0 s90 s145 s55 s
Yellow?>>>
Yellow blocks have been guessed according to fixed variation pattern
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Thermoblaster0.5 s18 s112 s94 s0.5 s36 s112 s76 s0.5 s9 s112 s103 sGrey?>>>THIS COLOR MEANS NON-EXISTENT ITEM CLASS
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Shield1 s30 s95 s65 s 1 s15 s80 s65 s 1 s45 s110 s65 s NOTES:
It looks like vega items have reduced duration (probably because weaker).
For example, vega strong stun is only 13.75 s instead of 17.
This has been observed on most vega items with duration value,
such as speed actuator, stun charge, aim computer, protector, etc.
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Taunt0 s24.5 s67 s42.5 s0 s 54.25 s67 s12.75 s0 s36.5 s67 s30.5
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Aim Scrambler0 s28.5 s81 s52.5 s0 s 33.581 s47.5 s0 s23 s81 s58 s
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Aggrobomb0.5 s0 s93.25 s93.25 s0.5 s0 s63 s63 s0.5 s0 s147.5 s147.5 s
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Speed Actuator
0 s66.5 s120 s53.5 s0 s 88.5 s120 s31.5 s0 s44.5 s120 s75.5 s
Non-ancient items have slightly shorter duration and longer cooldown unlike ancients.
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Stun Charge0 s19.5 s72.5 s53 s0 s 22 s72.5 s50.5 s0 s17 s72.5 s55.5 s
Mines theorically have 0 s duration, but they stay on ground for 240 seconds.
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Aggro Beacon0.5 s90 s150 s60 s0.5 s120 s150 s30 s0.5 s60 s150 s90 s
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Stun Dome1 s9.5 s104 s94.5 s1 s11.5 s104 s92.5 s1 s7.5 s104 s96.5
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Repair Target0 s24 s58 s34 s0 s36 s58 s22 s0 s12 s58 s46 s
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Protector1 s28 s57 s29 s1 s19 s38 s19 s1 s42 s85 s43 s
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Repair Field0 s24 s 114 s90 s0 s31s114 s83 s0 s18 s114 s96 s
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Materializer0.5 s12 s 60 s48 s0.5 s18 s 60 s 42 s0.5 s6 s 60 s54 s
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Sniper Blaster0 s0 s5.5 s5.5 s0 s0 s2.5 s2.5 s0 s0 s8.5 s8.5 s
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Attack Droid0.5 s109 s288 s179 s0.5 s145.5288 s142.5 s0.5 s72.5 s288 s215.5 s
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Orbital Strike0 s1 s36.5 s35.5 s0 s1 s18.5 s17.5 s0 s1 s54.5 s53.5 s
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Attack Charge0 s70 s139.5 s69.5 s0 s 93 s139.5 s46.5 s0 s47 s139.5 s92.5 s
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Repair Turret0.5 s144 s234 s90 s0.5 s192 s234 s42 s0.5 s96 s234 s138 s
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Attack Turret0.5 s144 s234 s90 s0.5 s192 s234 s42 s0.5 s96 s234 s138 s
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Sticky Bomb0 s6 s78 s72 s0 s6 s52 s46 s0 s6 s104 s98 s
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Mine0.5 s0 s36 s36 s0.5 s0 s54.5 s54.5 s0.5 s0 s17.5 s17.5 s
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WARM-UP
DURATION
RECHARGE
RECOVERY
WARM-UP
DURATION
RECHARGE
RECOVERY
WARM-UP
DURATION
RECHARGE
RECOVERY
WARM-UP
DURATION
RECHARGE
RECOVERY
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ANCIENTRAPIDLONGSTRONG
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