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FPS++RTSSG-SyncRefresh RateVsyncLava?comment<CLICK HERE>
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24060Yes60MED6/20
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24055Yes60MED0/10one trip through all the streets for good measure
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24060No60MED0/10-//-
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2400(off)No60MED6/10went up to 9/10 in retest with HDD
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24055No60MED0/10sanity check: RTSS off again? instant death.
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2400(off)Yes60MED9/10game running locked at 60fps with unstable frametimes.
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24060Yes170MED0/20
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2400(off)Yes170MED0/10framerate around 70-90fps.
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2400(off)No170MED0/10
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24060No170MED0/10
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600Yes170MEDdon't botherframetimes are extremely erratic. severe microstutters.
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6060Yes170MED0/10some very minor frametime peaks. virtually unnoticable.
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600No170MED0/10not as bad as with Gsync, likely due to a consistent 170Hz rather than Gsync constantly trying to adjust around 60Hz
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6060No170MED0/10
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6060No120MED0/10
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6060No60MED0/10
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600No60MED10/10
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600Yes60MED8/10
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2400not working60TriBuffer0/10game is essentially running uncapped, 70-90fps.
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600not working60TriBuffer0/10severe microstutter due to FPS++ framerate limiter.
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2400No60Vsync off0/10mild screentearing, slightly stuttery feel
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600No60Vsync off0/10very annoying static screentear
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OpenGL tests:
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2400No60On0/10unable to reach locked 60; stutter due to double buffering
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2400No60Vsync off0/5
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2400No50On0/10lowered settings in attempt to reach stable 50fps. still frequent microstutters due to double buffering.
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disabling GX2DrawDone can improve overall performance, but causes general bugs as well some significant stutters.
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overall, while OpenGL might seemingly "fix" the issue, it comes at a fairly large cost compared to the other options.
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