ABCDEFGHIJKLMNOPQRSTUVWXYZ
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challenges.xmlplayers.xmlItempools.xmlentities2.xmlpreload.xmlroom.xml (converted .stb)items.xmlpocketitems.xml
achievements.xml
music.xml
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id<Root node><ItemPools><Root node><Preloads><Room><Items><Pocketitems><Achievements><Music>
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nameportraitrootversiontypeversiongfxrootroot
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startingitemsbigportraitroot<pool>anm2root<Preload>variantgfxroot<Pilleffect>
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startingtrinketsnameidname<Card><Achievement><Track>
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achievements<Player node><entity>difficulty<???> (likely all possible cache values)<Rune>idid
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endstageid<Item>id<png>weightdamageidtextname
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roomfilternameWeightvariantpathwidthfiredelayachievementgfxintro
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cursefilterskinDecreaseBysubtypeheightshotspeednamepath
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getcurseportraitRemoveOnshadowSizerangedescriptionlayerintro
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startingpillbigportraitname<Door>speedhudlayer
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startingcardcostumecollisionDamagextearflagloop
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soulhphpbossytearcolor
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blackhparmorchampionexistsflying
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canshootblackcollisionRadius<"true"/"True" == true, otherwise false>weapon
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altpathcoinscollisionRadiusXMulti<Spawn>familiars
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maxdamagebombscollisionRadiusYMultixluck
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minfireratekeyscollisionMassy
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minshotspeedcardnumGridCollisionPoints<Passive>
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playertypepillfriction<Entity><Trinket>
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itemsbaseHPtype<Active>
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trinketstageHPvariant<Familiar>
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skincoloranm2pathsubtypename
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portraitweightdescription
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<Eden hair>shutdoorsgfx
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hairgridCollision- trinkets/
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gfx- collectibles/
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<gibs>achievement
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amountcache
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bloodall
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bonemaxhearts
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guthearts
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eyesoulhearts
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largeblackhearts
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poopbombs
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wormkeys
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coins
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<preload>maxcharges
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idcooldown
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variantspecial
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subtypedevilprice
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path
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