A | B | C | D | E | F | |
---|---|---|---|---|---|---|
1 | Weapon | Range (in WU) | Damage | Throw Damage | Fire Rate | Spawn Values **** |
2 | Chainsaw | 15 | 6 | 15.5 - 17.5 | 4 | |
3 | Shock Baton | 18 | 13.125* | 10.5 | 8 | |
4 | Lead Pipe | 14 | 11 | 10.5 | 25 | |
5 | Trash Bag | 13 | 8.5 | 4 | ||
6 | Trashcan Lid | 11 | 18 | 10 | ||
7 | Teapot | 25 | 10 | 10 | ||
8 | Knife | 13 | 12 | 35 | 20 | |
9 | Flagpole | 23 | 11 | 15 | ||
10 | Pillow | 11 | 1 | 1 | ||
11 | Chain | 21 | 11 | 11 | 25 | |
12 | Baton | 18 | 10.5 | 10.5 | 25 | |
13 | Suitcase | 16 | 22 | 17 - 19 | ||
14 | Broken Cue Stick | 16 | 9 | 9 | ||
15 | Cue Stick | 25 | 17 | 18 - 19 | ||
16 | Broken Bottle | 13 | 14 | 14 | ||
17 | Bottle | 14 | 10 | 10 | ||
18 | Chair Leg | 14 | 9 | 9 | ||
19 | Chair | 17 | 18 | 15 - 16 | ||
20 | Hammer | 14 | 11.5 | 11.5 | 20 | |
21 | Fire Axe | 16 | 14 | 30 | 10 | |
22 | Baseball Bat | 19 | 11.5 | 11.5 | 25 | |
23 | Machete | 16 | 12.5 | 26 - 28 | 20 | |
24 | Pipe Wrench | 14 | 11 | 11 | 25 | |
25 | Baseball | 8.5 | ||||
26 | Katana | 20 | 15 | 30 | 8 | |
27 | ||||||
28 | Magnum | 25 / 35 (Crit) | 10 | 12 | ||
29 | Pump-action Shotgun | 3.7 / 22.2** | 15 | 14 | ||
30 | Tommygun | 6.5 | 15 | 8 | ||
31 | M60 | 8 | 14 - 15 | 5 | ||
32 | Sniper Rifle | 30 / 45 (Crit) | 14 - 15 | 5 | ||
33 | Sawed-off Shotgun | 3.7 / 22.2** | 12.5 | 12 | ||
34 | Uzi | 4.5 | 11 | 25 | ||
35 | Bazooka | 100 | 14 - 16 | 5 | ||
36 | Assault Rifle | 7 | 15 | 15 | ||
37 | Carbine | 9 | 15 | 15 | ||
38 | Pistol | 8 | 10 | 35 | ||
39 | Flamethrower | *** | 14 - 15.5 | 10 | ||
40 | Flare Gun | *** | 10 | 10 | ||
41 | Revolver | 18 | 10 | 30 | ||
42 | Grenade Launcher | 60 | 14 - 16 | 5 | ||
43 | Submachine Gun | 6 | 15 | 12 | ||
44 | Silenced Pistol | 7.5 | 10 | 15 | ||
45 | Silenced Uzi | 4.25 | 11 | 10 | ||
46 | Machine Pistol | 5 | 10 | 20 | ||
47 | Dark Shotgun | 3.7 / 22.2** | 15 | 10 | ||
48 | .45 Pistol | 15 / 12 (Crit) | 10 | 20 | ||
49 | MP50 | 6.5 | 15 | 12 | ||
50 | * When charged. | |||||
51 | ** Per pellet / all 6 pellets hitting | |||||
52 | *** Varies whether the player is set on Fire 1 or Fire 2 | |||||
53 | **** Spawn values are the chances of a certain weapon spawning when all the values of their class have been | |||||
54 | added to each other (Melee = X/215 | Secondaries = X/177 | Primaries = X/128) |