ABCDEF
1
WeaponRange (in WU)DamageThrow DamageFire RateSpawn Values ****
2
Chainsaw15615.5 - 17.54
3
Shock Baton1813.125*10.58
4
Lead Pipe141110.525
5
Trash Bag138.54
6
Trashcan Lid111810
7
Teapot251010
8
Knife13123520
9
Flagpole231115
10
Pillow1111
11
Chain21111125
12
Baton1810.510.525
13
Suitcase162217 - 19
14
Broken Cue Stick1699
15
Cue Stick251718 - 19
16
Broken Bottle131414
17
Bottle141010
18
Chair Leg1499
19
Chair171815 - 16
20
Hammer1411.511.520
21
Fire Axe16143010
22
Baseball Bat1911.511.525
23
Machete1612.526 - 2820
24
Pipe Wrench14111125
25
Baseball8.5
26
Katana2015308
27
28
Magnum25 / 35 (Crit)1012
29
Pump-action Shotgun3.7 / 22.2**1514
30
Tommygun6.5158
31
M60814 - 155
32
Sniper Rifle30 / 45 (Crit)14 - 155
33
Sawed-off Shotgun3.7 / 22.2**12.512
34
Uzi4.51125
35
Bazooka10014 - 165
36
Assault Rifle71515
37
Carbine91515
38
Pistol81035
39
Flamethrower***14 - 15.510
40
Flare Gun***1010
41
Revolver181030
42
Grenade Launcher6014 - 165
43
Submachine Gun61512
44
Silenced Pistol7.51015
45
Silenced Uzi4.251110
46
Machine Pistol51020
47
Dark Shotgun3.7 / 22.2**1510
48
.45 Pistol15 / 12 (Crit)1020
49
MP506.51512
50
* When charged.
51
** Per pellet / all 6 pellets hitting
52
*** Varies whether the player is set on Fire 1 or Fire 2
53
**** Spawn values are the chances of a certain weapon spawning when all the values of their class have been
54
added to each other (Melee = X/215 | Secondaries = X/177 | Primaries = X/128)