GURPS Discord - Looking for Group
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GMs Seeking Players Spreadsheet, v. 0.2
GM Name/Discord HandleGame NameFull?Format
Days Available / LOCAL Time
FrequencyCurrent CPDescriptionLast Updated
Hatty Cattington#9571Escapia Dungeon Fantasyyes
Roll20 + Discord voice
GCS character sheets
Sunday. From 7PM UTC+217:00 UTCWeekly195/-50/-5 and extra 30 from mandatory disadvantageThis is casual, cinematic, light(ish) on rules hight fantasy campaign set in the mostly TL3 homebrew world based on combination of Dungeon Fantasy and DnD books. Players are professional adventurers completing contracts from Adventure League for wealth and glory. We use some minor houserules aimed to make some thngs simpler. Discord link: 2021-02-27
Captain Joy#9059Gladiators: Arena CombatNever FullRoll20 + Discord VoiceTuesday of the Month PST EST
1st 5:30 AM 8:30 AM
2nd 9:30 AM 12:30 PM
3rd 1:30 PM 4:30 PM
4th 5:30 PM 8:30 PM
5th 9:30 PM 12:30 AM
Thursday of the Month UTC
1st 13;30
2nd 17:30
3rd 21;30
4th 01:30 (Wed)
5th 05:30 (Wed)
Weekly250The Arena Combat "campaign" consist solely of player vs. player arena battles and is currently in season 2: TL 2, dungeon fantasy races, magic and chi abilites. 2021-02-21
Captain Joy#9059Gladiators: Combat TutorialsNever FullRoll20By AppointmentBy Appointmentn/a100Combat Tutorial for beginners. Learn the GURPS tacital combat rules as you fight in the arena with pregenerated gladiators, no experience necessary. There will be several bouts, with each bout adding addition rules: facing, armor and hit location, extra effort, posture, …. Learn by doing, not just reading; it's both easy and fun.2020-12-23
Kaspar#8802Delvers of the DeepNo, 3/6Discord Voice & Roll20Two teams in the same world:
Thursdays, 17pm UTC


Time to be decided, not Friday and Sunday evenings

2 to 3 hour sessions.
Two teams in the same world:
Thursdays, 17pm UTC


Time to be decided, not Friday and Sunday evenings

2 to 3 hour sessions.
Fantasy (TL3-4) adventures. Starts with combat focused dungeon delves, with gradually
more RP and world involvement as the campaign progresses.
Roll20 Discord Server
The world’s most powerful known mana well lies under an extinct volcano in the Hadrada mountains. To
take advantage of the bountiful supply of mana, an academy of magic was founded upon the slopes of
the old volcano. In time, it grew into a sizable settlement. Underneath the mountain stretches a vast
network of caves, suffused with magic. The flux of arcane energies has led to the development of a
peculiar ecology of mana dependent fauna and flora. Adventurers will frequently plumb the depths of this
labyrinth, harvesting useful alchemical ingredients and searching for deposits of crystalized mana,
a much sought after substance by both enchanters and alchemists. But one must take caution, for the
creatures of the Dungeon become ever more dangerous the deeper one descends, and none have
survived to explore the very deepest of levels.

vicky_molokh#2203Space Operators' Problems,

set in the world of

Æthereal Sun

Discord Text +
1800 UTC on Sundays
is the usual start time, but situational alternatives are negotiable. Off-schedule sessions are usually reserved for minor, non-full-party scenes that aren't important for the main plot.
Sessions tend to last 3 hours, occasionally closer to 4 if everyone can keep playing.
+89 earned
Talented but inexperienced spacers trying their luck offworld, while a TL(6+3)^ retrotechy setting is gradually becoming less retrotechy. Very little combat, and focus on a mixture of slice of life and the odd (sometimes very odd) problems the PCs run into. Subtle, low-key and low-level cinematics enabled, but they won't solve all your problems.

Lately the game has taken a turn towards investigating eldritch stuff.

Player quote: I'd say that AES is a combination literary hard SF's belief that details and consistency and important and interesting and that people thinking about those details are also interesting, significantly divergent tech in ways more typical for more cinematic SF, vancian social exploration, mystery television shows with season length overriding mysteries that sees progress in between shorter arcs and slice of life interest in people's day to day lives

Setting wiki:
Paul/woefulhc#7081Humanity First FoundationNo 4/6Foundry VTTAlternating Saturdays 11:00 am mountain (UTC-7); next session is 23 Jan 2021UTC 18:00 Saturdaybiweekly1000/-90Black Ops/Monster Hunters inspired game. More details here:
a Minion of Soros#6677Budapest 2050Yes
Discord voice, dice maiden
In progressGMT 2000Weekly/Twice a week100
- High realism cyberpunk espionage action - Original Setting in the year 2050, after the world narrowly avoided Nuclear Armageddon - A thriving city of commerce and politics with a seedy underbelly of crime and oppression - Multiple factions, both political and corporate playing endless games of chess, where the pawns are mercenaries, the bishops are the police force, and the knights are corporate strike teams. - The streets glow in the false lights of Augmented Reality, and Deckers break into places they really shouldn’t
Fredrik Jonsson#4793Chronicles of KandarNo
Voice over Discord, Roll20
1800-2200 GMT+1Weekly125Low-Fantasy, storytelling over combat, investigations and diplomacy2021-01-09
kaydet#1804The Sixth Action/GURPS: GloranthaYes 4/4Discord Voice + Roll20Sessions Currently Held 0900-1300MST Sundays
Weekends preferred
0800-1200MST (flexible)
1600-2000UTC Sundays
1500-1900UTC (flexible)
Weekly190/-55I am looking for players for a GURPS game set in Glorantha (think Homer on acid). My goal is to replicate the feel of the ancient world; so magic, religion and mythology will play a dominant role in the campaign.
This is a sword and sorcery/mythic fantasy game set in Greg Stafford's Glorantha, a bronze age world of gods and spirits and the cultures which they dominate.

Players take the roles of adventurers trying to survive in a kingdom recently conquered by a powerful and expansionist magical empire to the north. Ruled by the son of the red moon goddess, the empire seeks to stamp out the worship of the rebellious Orlanth, god of movement, change, and the powers of Air.

Against this backdrop of magical and mundane conflict, the player characters must chart a course through the turbulent events which surround them, and must decide whether they will fight, submit, or flee.

This game is inspired by Homer and by works of ancient history. It is intended to be a realistic take on mythic fantasy; player characters are not privileged with special rules to preserve their survival, and NPCs have the same access to magic and divine aid. A sword will kill, and travel through the wilderness is a risky undertaking. Magically powerful individuals do exist, and through skillful action and dedication to the gods, players may build their characters into priests, warleaders, chieftains, and kings. The accomplishment of this will be dependent on the players themselves; particularly as the game progresses through time it will become more and more player-driven, and responsive to the actions that they take.

I do not expect or encourage "mature" content to be a part of this game, but we will deal with the realities of ancient life and warfare, which are adult enough that I have reserved this game for those eighteen and up.
13 ApocalypticNo 4/5Discord Voice weeklySunday 5pm MST12 am UTCweekly150/-30/5Gritty Post Apoc 2020-11-30
Paul/woefulhc#7081Post War Prime DirectiveNo 4/6Foundry VTTAlternating Fridays, 18:00 mountain (UTC-7) (Re) Organizational meeting is 15 Jan 2021UTC 01:00 (Saturday)biweekly300/-75
Exploration and some combat in the Star Fleet Universe setting. Campaign info here:
browncoat89#7651Lair of the Fat ManNoRoll20 + Discord VoiceFriday 9 pm - midnight PST. I am open other times as well, if enough people are interested at different times or days I'd be happy to move the game or start a second group.0500-0800Weekly250/-25This is a short Cold War spy mission. I am fine running the game on any level from James Bond to Austin Powers, whatever the party would have the most fun with. Basically, the PC's are members of an international response team, all from different countries. They are being called together to respond to the terrorist threat of an evil genius known only as, "The Fat Man". I enjoy the different elements of espionage in this game. There are indiviudal goals, team goals (capitalist and communist), and party goals. This puts a very interesting balance of cooperation and PvP into the game.

I will probably run it rules light only to the extent of keeping the game moving. If the players can handle heavy rules and still keep the pace moving then I will run more. To me flow of play and keeping everyone engaged is the most important factor of the game. I want everyone to have a great time.
Wurok#6512Solarok 1515YesRoll20 + Discord VoiceSaturday 5:00 p.m. UTC-5/EST22:00 - 2:00 UTCWeekly230/-70/-5Four hundred years ago, the world was a realm of fantasy and magic, ruled by powerful wizards, psychic aliens and construct-gods, and inhabited by altered humanoids, monsters and demons. Now, centuries after a catastrophic war between the forces of freedom and enslavement, the world has finally achieved modernity, but the frail balance is at stake. Transformed humans fight for rights and freedom, the ancient powers have shattered and they have suffused the common population with wild and diverse powers. As the old spirits have been laid to rest, new forces start to take form in the supernatural order. And still, even under all the miracles and chaos of modern society, an ancient fate waits for the right time to be awaken and a secret to be unveiled.

Welcome to Solarok: 1515. The campaign focuses on the rise of powered and supernatural individuals as they struggle to balance their work and daily life with the emergence of the supernatural in their lives. It revolves around characters with low-level, supernatural powers that include, but are not limited to, street-level heroes, supernatural investigators, spirit "police" and/or vigilantes, monster hunters, among others.

For more info see the Roll20 listing:
@jhymesba#4801The More Things Change...
Yes (7 players, 1 waitlist)
Discord/Fantasy Grounds
Saturday, 11am - 4pm MT1800 to 2300 UTCWeekly200 Race Points
1 Action Template (modified)
100 Customization Points
-20 extra Disads to round out.
It's 2120 in the Solar System. Earth is a teeming world, with over 11 billion souls of various types. Space is now humanity's to strive for, as are the oceans. The world has undergone two major technological shifts in the past hundred years, and seemed to be on the verge of a third shift in 2094, when something shifted in Africa, and creatures and powers from myth returned to the universe. It's taken a quarter of a century to sort this new power out, but now, in 2120, old divisions that threatened to flare up before the Haut-Zaire event are boiling over again, and it may just take the skills and abilities of six unique individuals to stop the oncoming storm. (Transhuman Space meets Technomancer meets GURPS Action)2020-01-07
PseudonymUntitled Low Floor DF gameNo, 0/5Roll20+discord VoiceSaturday Evenings, UTC-0700Sunday, 0000-0300Weekly, whenever the world of banded night game falls through155/-50Dungeon Fantasy using DF15 125 point templates + 25 points to easily squeeze in a racial template if you want. Next to no plot, just killing stuff, levelling up, and getting rich. Also using Conditional Injury and Broken Blade if anyone wants to try those out.2019-09-29
PseudonymWorld Of Banded NightNo, 3/5, temporarily 1/5Roll20+discord VoiceSaturday Evenings, UTC-0700Sunday, 0000-0300Weekly200/-infinityTL0~1, Dinosaurs and cavemen. Somewhat cinematic and fantastic. Experimenting with Conditional Injury and Last Gasp. Mostly following the rules from the Lands out of Time book except no Time Lost/Infinity Patrol2019-09-29
Mark Langsdorf #9561Empire of Night: New DawnNo, seeking 2 playersMapTools and Discord5 pm to 9 pm CDT on Wednesdays10 pm - 2 am UTCWeekly300"Empire of Night: New Dawn" is an online GURPS campaign about diplomacy, quests, and battles, set during the rebellion of an oppressed peasantry against an evil empire. Knowledge of GURPS Mass Combat is helpful but not necessary. We're also alternating it with a DFRPG game by forum regular Bruno.2018-12-08
Marvel Reboot Shadowguard
Yes (for now)
We might have room for a semi-regular floater or two
IRC;, #shadowguardSaturday, 8pm - midnight (Eastern time)Weekly250 + Powers by conceptIt's about 20 years prior to the Fantastic Four's fateful flight, and the premier heroes of the past age, the First Line, are missing and presumed dead. The world needs a new kind of hero, one with the strength to do what is necessary. Are you up for the challenge? Commentable game logs available.2018-09-16
Kerdied #0222Unified Army of VillisNo. Players: 0 of 4.Roll20 + Discord Voice17:00 Eastern Time. On Saturdays.22:00Monthly150/-75It is the Year 1120 of the Third Imperium. The planet of Garda-Villis is under a total state of anarchy. The ongoing civil war between two factions continues almost endlessly. Many innocents fell as victims of disease, hunger or even a bullet. In the middle of this hellhole, the courageous soldiers of the 17th Infantry Army of the Unified Army of Villis tries to survive and, if possible, concludes their pacification campaign.2018-08-22
Jarred (EpicYoshi #1135)Saltwater & DiscordTo be determined!TBDWeekly125Three-to-six guys/gals look out at the sun setting over the swamp, its disk split between windmill blades every few seconds. A few sniffles are heard through the silence between them, but a realisation dawns on them: there's no use crying over spilt money if you can always make more...

Saltwater Marsh is a modern crime-themed game set in Sackville, New Brunswick, Canada. A group of friends invest their earnings into cannabis stocks hoping to strike it rich and secure their future, but in an alternate timeline legalization is struck down by the Canadian Senate and pot stocks plummet. Our protagonists withdraw what's left (About $10,000 each) and decide they will make the money grow themselves, by starting a grow op in/around town. How you rule the market is up to you: stay small, grow in a field and wheel and deal to freaks and friends alike around town, or dig out a megalab and ship it the world; all that matters is money!

Bonuses will be rewarded for creativity and humour. Gameplay will be based roughly on the cult-classic
Liberal Crime Squad, where actions are taken on a week-by-week basis and instances and events are generated by a dice roll table. A story of Atlantic Canadian petty criminals is also incomplete without paying homage to Trailer Park Boys.

Once I get a group together it should take about two weeks to get characters created/approved and Roll20 set up.

Transhuman SpaceNo
Roll20 and Discord Voice
Saturdays 8PM EST1:00 AMWeeklyWe'll figure it outJoin the most special special forces of the SIA's task force, command a ship outfitted with bleeding-edge technology, and take action to shape the course of the solar system for centuries to come.2018-08-19
Starslayer, Kalzazz#OuswclubNoText only, over IRCWhen people are around;
normally between 1900
and 0000 EST
0000-0500whenever100 or 300
Search for the enemy
No. Players: 4 of 5.discord voice and legendkeeper saturdays, 1 pm-4:30 pm CST UTC-61800- 2230 Weekly100/-20/-5This campaign is an alt history earth where monsters are real, but dwindling. In the past, monster hunter was a common career, but they were hunted to near extinction in the early 1800’s. The year is 1920, and rumors of some weird murders have been going around.

This campaign will by monster hunters, but with more focus on the search for the monsters rather than on the combat itself. It will have elements of noir, and will feel a bit more like mystery than action fantasy.
there will be little if no magic in this campaign.
dripton#2784fDF WhiterockYesRoll20 with DiscordUS-Eastern (UTC-4 in summer,UTC-5 in winter)Almost every week160 / -25 / -5DF Whiterock is a zero-to-hero DFRPG (with a few GURPS/house rules) game, set in the Castle Whiterock megadungeon. (Do not read it!) PCs will start at a lower point total than usual for that "first-level" feel, but advance quickly. PCs will return to town at the end of every session, so we can run with whoever shows up the next week. Goal is to have 6-8 players in the campaign and hope 4-6 show up each week. Both experienced GURPS/DFRPG players and new players are welcomed. You only need the DFRPG box set to play. More info at https://dfwhiterock.blogspot.com2018-06-14
Zarmonic#2811Acadamy ArcanaNoRoll 20 with Discord or Skype for voiceVaries according to personal schedule but generally 6pm to 12am (UTC-8) on Weekdays or any time of day during Weekends0200-0800One Shot200 / -50 Pregenerated characters providedAcademy Arcana is a game session designed to teach players Ritual Path Magic (RPM), a versatile alternate magic system for GURPS. Choose from pregenerated characters who are all students of magic in a game that incorporates lessons with roleplay and then use your skills in the following adventure. Overall, the expected time of the game is about 6 hours, although that can potentially vary greatly depending on how things go. Scheduling will depend on the availability of participants. 2018-04-08
@Provinto#0811 An Orc's LotYepRoll20&Discord20:00 EST (UTC-5) Saturdays starting 20 Jan'18utc-5Weekly155/-75It's game where you play orcs. You're in the Long-Tusk tribe, trying to get by in the tough life that is orcdom. Your chief just recently got geeked in a raid by the Shield-Breakers (some other orcs). After the typical tournaments have been done, there's a new chieftain. He's got a plan, and you're gonna go on a quick quesThere's a more legit description here: for him.
Michael Lee Viviano CahokiaGreatGeneral#1185
PolicenautsFinished for now. Possibly played again in the future.Roll20Thursday night friday morning0000-0500Weekly200/75Call on the Galaxy Police (otherwise known as the Policenauts) to solve your world's crimes!
Kalos#9376, Kalsare#3398GuildsmenNever FullRoll20+discord VoiceUnscheduled, Westmarches style. Players ask for GMs to run missions.Unscheduled, Westmarches style. Players ask for GMs to run missions.Unscheduled, Westmarches style. Players ask for GMs to run missions.
No Disad Cap
a "drop-in-and-out", "west marches-ish" style game. Within which the players shall all be members of the same Adventurer's Guild, stationed out of a HUGE naval trade metropolis.

There will not be a set "play time" or a set number of players that we will accept. We are looking for everyone who wishes to join, and games shall be played whenever a GM(For now myself or Kalos, but we are hoping in the future some players shall step up to the task) is available, and there are players around who wish to play and have the time to do so. The players will be given a selection of potential missions to choose from OR they may be tasked by the city to go on a mandatory mission(as a form of "tax"). And the GM available shall take them through their chosen task. Some missions may take more than a single session to accomplish and to this end players will be allowed to create multiple characters, so that they may still play while their "main" is out ona quest.

The setting is a high-fantasy TL4-ish world, which is heavily inspired by Pathfinder and D&D, with all manner of fantasy races and creatures, and utilizing the "Great Wheel" cosmology.

The "style" of the game will be gritty realism as opposed to highly cinematic, and anyone who has played with myself or Kalos should be familiar with the style.
Those who are considering to join should be prepared to deal with a VERY healthy dose of houserules as well as new Magic, Enchanting and Alchemy systems which have been made(with lots of inspiration taken from already existing material) largely by Kalos and with some help from myself.

The games shall be played via Roll20, using discord for voice chat, the sessions shall be voiced with a number of IC txt chats for general, out of session RP for people who are not out on a quest. Several txt channels for RP and IC planning for those parties who are currently on quest and are in between sessions, and several IC text channels for various guild interactions.

The CP shall be 200/No Disad limit, characters ARE expected to be believable and convincing, and no exploitation of the disad limit shall be tolerated.
peruses#1126Vikings, Not the showperpetually taking on fresh meatDiscord voice, GCS sheet, Foundary VTT6pm US pacific time, Mostly weeknights0100 GMTroughly weekly250A roaming casual game set in Gaming Ballistics Nordlond with a few adjustments to make it more Fantasy than DFRPG, GURPS rules are used where they conflict and Magic has been Replaced with RPM casting.

You will play a member of a band of sturdy Thegans searching for Gold and Glory in a fantasy Viking homeland. I’ve adjusted things to make this campaign more Fantasy than DFRPG including using mostly GURPS rules where they conflict with DFRPG most PC concepts have been approved so far, so don’t be afraid to be creative.

Do chat with me before you start spending points, we got some house rules which bend the system to my style of running a bit better. Because I work rotating shifts sessions are held about weekly when I can get enough players to the table, and players are encouraged to play as much or little as they like. I put up a poll on Thursdays after I see my work schedule for what days players will be willing to make it to the table. Don't be concerned about making it every week.
sgtpendulum#0003Black SuitnoDiscord voiceFriday 8pm gmt+8Friday 8pm UTC+8Weekly75You will be playing in a team mixed with spacefaring scientist interns and security guards and medieval fantasy party covering up extra-terrestrial activities for the sake of status quo of the medieval fantasy world. Basically medieval fantasy Men in Black.
vvWar of the MinionsNo
Discord + Fantasy Grounds
GMT+7 21:00 SaturdayFriday 1800 UTCWeeklyVariesAcross the multiverse, ancient and powerful enemies plot against each other. Two Hells plot war against each other, and they fully intend on conquering all realities. Gods of Darkness and ancient demons of destruction see this war as an opportunity that cannot be passed out, and innocents across the Infinite Worlds cry out for protection. This is where you come in. Your character will ideally be an Extremely Powerful Individual -- a Godling, Superhero, Dragon, First Race, or arch mage, with a heroic heart and a taste for adventure. The game may not sound serious but you should take it serious. Reliable players only -- if you are the type to have Real Life interrupt your game, please don't bother with this game. If you are familiar with Rifts, this is the Minion War described in Outbreak, extended beyond the Rifts Universe. If you are wondering PV, it's basically 'whatever you can get past the GM', since GURPS handling of high PVs is problematic at best. Angry Wheelchair Man (tm) can stay home. :3
wizzard747 #6100Tiberium FeverNoDiscord [text]GMT 14:00 Saturdayweekly150 C&C Tiberium Wars setting. In text. PCs are 150-point yellow-zone guys wandering wasteland for profit and adventure.
May#3993Time Patrol(recurring dungeoncrawling)No 3/6Saturday 13GMT1300-1800 GMT/UTConce a Week100/-75
Kalos#9376Pointless WarfareNo and never will beDiscord and Roll20. voiced.ANy day. Check #pointless-warfareUTC-7
(California/ Pacific standard time)
Multiple times a week, largely unscheduled.N/A, characters generated from templatesA set of loosely connected combat crawl oneshots in a tl6+1^ deiselpunk airships-n-floating islands fantasy world set in the backdrop of a vaguely defined world war. Check out the channel #pointless-warfare in the gurps discord for more information. check the pins!
Mami#1512Dark Earth
No, looking for 6 players
Roll 20 TextSaturdays 11am to 3 pm PST; 4 hour sessionsSaturdays 11am UTC -8Weekly150Listing Link
Grimdark MultiverseYesDiscord (text only)N/A (Play-by-post)UTC-4N/A (Play-by-post)150The PCs are MI6 agents from a TL8 alternate timeline, tasked with gathering information regarding the geopolitical situation in another TL8 alternate timeline and figure out ways to exploit it for the gain of the United Kingdom. That's just the first campaign, on the other hand - the PCs will be able to explore more timelines as the campaign progresses. The game's style will be gritty and realistic, and the general mood of the campaign will be dark and grim.
KommisarGShad#8991Loyal Sons (Warhammer 40k rpg)YesDiscord voiceUTC-6 Saturday 6pmUTC 0:00 SundayWeeklyThe start will focus on 30k Crusade Era Astartes suddenly dragged into the more contemperary 40k timeframe.
Miltonian#2718Agents of the E.S.R.B. (Extradimensional Security and Retention Bureau )Yes
Discord/Roll20Friday (To Be Determined)
Eastern Standard Time (UTC -5)Weekly 200 points and -75 in DisadvantagesIt was a simple mission: track down the interdimensional smuggler, assess how much cross-world contamination he’d caused, and drag him back to HQ for processing (and of course, cause as little contamination yourself as possible). It shouldn’t have been hard. Intel said he was aboard a old frigate-turned-research-vessel, meeting with his clients. So you packed up, shipped out, and prepared for a routine abduction and memory-wipe.
Yeah, it's never that simple...
Christopher R. Rice/Ravenpenny#4639
A Thousand Tiny GodsYesDiscord/Roll20Sunday (4pm to 8pm)Eastern Standard Time (UTC -5)WeeklyTBA
See here for more information:
Jack Q. Pembry/The_Mann#2810
No; 0/6
Discord VC/Theatre of the Mind
Friday's Through Sundays, TBAEastern Standard Time (UTC -5)
Whenever we can get together.
50 Points (100% DL)
Unseen University is still reeling from Trymon’s failed takeover, and their entire staff being turned to stone. All of that, however, is to establish when this takes place chronologically. This is in the slums of Anhk-Morpork. There is a murder, and the watch seems to be looking the other way.
Jack Q. Pembry/The_Mann#2810
No; 1/8
Discord VC/Theatre of the Mind
Friday's Through Sundays, TBAEastern Standard Time (UTC -5)
Whenever we can get together.
200 Points (50% DL)
Infinite Worlds with a lot of Improv from the GM.2021-04-10
Maljevac#2353Divine DamnationNo; 3/4
Foundry VTT for play, Discord for voice OOC
Sundays 1200EST (UTC-5)Weekly259/-50
High-fantasy, high magic medieval setting where the premise is that the setting has a large number of Gods, and many of them have one or several demigods that control parts of the world politically. Players will be primarily traveling, in combat, finding intrigue, and following the plot (the party is currently pursing a bounty on a powerful mage that has control of time). Setting has a big lore heavy campaign doc. Newbies to GURPS are welcome, I'm happy to help with system stuff. We're looking for players who like a focus on roleplaying and have more in-depth characters.