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Vaunea Twice-Orphaned of Clan Gathakanathi5GoliathFemaleChaotic GoodTulo
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Character NameLevelRaceGenderAlignmentDeity
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MediumBlackPale Green6'6"250 lbs22Outlander
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SizeHairEyesHeightWeightAgeBackground
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CORE INFORMATION
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ABILITY SCORESSAVING THROWSCLASSESXP
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STR14+2 STR+5 Class NameLvlHD TypeHPCon6,820/14,000
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DEX15+2 DEX+5 Ranger5d103710Portrait
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CON14+2 CON+2 Init
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INT8-1INT-1+4
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WIS15+2 WIS+2 Move
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CHA10+0 CHA+0 Total:5371030
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ModProfMisc
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SKILLSCOMBAT
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RollSkillProfAdvHit PointsACArmorDexArmor WornTypeACDexDAWt.
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+2 Acrobatics (Dex)4716=14+2 Scale MailM14+2 45
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+5 Animal Handling (Wis)Misc 1Misc 2
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-1Arcana (Int)Total: 14+2 45
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+5 Athletics (Str)
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+0 Deception (Cha)Current HPHit DiceDeath SavesAmmunition
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-1History (Int)471d10+2 (x5)SuccessArrows
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+2 Insight (Wis)Failure
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+0 Intimidation (Cha)
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-1Investigation (Int)Weapon & SpellsHit#AtkDamageRngTypeNotes
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+2 Medicine (Wis)Longbow+7 21d8+5100Pranged, ammo, heavy, 2-handed
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+2 Nature (Int)
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+5 Perception (Wis)
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+0 Performance (Cha)
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+0 Persuasion (Cha)
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-1Religion (Int)
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+2 Sleight of Hand (Dex)
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+5 Stealth (Dex)Special AttacksSpecial Defenses
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+5 Survival (Wis)● To make better use of space, I've merged this area.
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● To make better use of space, I've merged this area.
● Use ALT+ENTER to add new lines, and copy the bullet ● icon to create lists if you want
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+3 Proficiency Bonus
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12Passive Insight
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14Passive Investigation
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20Passive Perception
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PROFICIENCIES/LANGUAGESFEATURES & ABILITIES
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● Armor: Light Armor, Medium Armor, Shields

● Weapons: Simple Weapons, Martial Weapons

● Instruments: Drum

● Tools: Fletcher's Tools

● Languages: Common, Giant

● Senses: Darkvision (60 feet)
Race / Background / FeatsClass
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● Stone's Endurance: I can focus myself to occasionally shrug off injury. When I take damage, I can use my reaction to roll a d12, add my Constitution modifier to the number rolled, and reduce the damage by that total. After I use this trait, I can't use it again until I finish a short or long rest.
● Powerful Build: I count as one size larger when determining my carrying capacity and the weight I can push, drag, or lift.
● Mountain Born: I'm acclimated to high altitude, including elevations above 20,000 feet. I'm also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.
● Wanderer: I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. In addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
● Observant
● Tireless: As an action, I can give myself a number of temporary hit points equal to 1d10 + my Wisdom modifier. I can use this special action a number of times equal to my Wisdom modifier, and I regain all expended uses when I finish a long rest.
● Favored Foe: I can cast Hunter's Mark a number of times equal to my Wisdom modifier without expending a spell slot or requiring concentration. I regain all expended uses after I finish a long rest.
● Archery: I gain a +2 bonus to attack rolls I make with ranged weapons.
● Dread Ambusher: I can give myself a bonus to my initiative rolls equal to my Wisdom modifier. At the start of my first turn of each combat, my walking speed increases by 10 feet, which lasts until the end of that turn. If I take the Attack action on that turn, I can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.
● Umbral Sight: While in darkness, I am invisible to any creature that relies on darkvision to see me in that darkness.
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