Framework_V2.xlsx
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ABCDEFHIJKLQRSTUVWXADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABB
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PROJECT CONTEXT VARIABLES
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Project Objective(s)Disaster Risk Literacy of UsersUser Group SizeTime availability of Users to engage in ProjectTime Criticality of decisionData or risk information availabilityAccess to Internet & Mobile InternetExistence of local or mass media systems
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Risk MitigationRisk Financing Behavioural Change LowHighMixedLimitedLargeLowMediumHigh/ RegularNon-SensitiveSensitiveLowHighLowHighLowHigh
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PROJECT DESIGN TACTICS
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Workshops
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COLLABORATION & LEARNING Training & Mentoring !!
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Gamification!
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Simulation !
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Challenge Based Events!
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Peer-to-Peer Learning !
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DATA & MODELLINGCollaborative Data Collection!
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Crowdsourcing
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Using Non-Local Open Data!!
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Collaborative Modelling!
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Sharing Data!!
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COMMUNICATIONOutdoor
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Print
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Art!
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Social Media!
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SMS / MMS
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Mobile App
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Web Platform
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Broadcast Media!
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Journalism
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VISUALISATIONMaps
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Graphics
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Illustrations
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Augmented / Virtual Reality!
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Optimal tactic that can be used in this variable
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!
This tactic is not suitable in this variable
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This tactic is suitable in this variable or, at a minimum, not made impractical by this variable
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Framework_V3
Serious Game
Step 1
Step 2
Step 3
Step 4
Step 5
AMRAI PARI1
UP NOAH
SCENARIO 1-G2
FLOODHELPNY_v2
SESAME
I-REACT
FUNES
Scenario2A
Scenario2B
Framework_V2
V1
Visualisation Tactics Expanded
Definitions of Variables & Tactics
Copy of Scenario approach: I-React
Copy of BBC Amrai Pari
FloodHelpNY
CIrcle
InaSAFE