Trade and plants and stuff
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
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Major RegionsDomestic AnimalsGameFlora CommoditiesStaple FoodsOther CropsMineral WealthGoodsPrimary Magic
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AmestrisCodiesRice, chickpeasPurple sand?idk man having their capital nuked probably put a dent in their economy | THEY DO HAVE GOOD OBSIDIAN GRINDING SKILLS THOUGH
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Caliginous MangroveNone lolNothing of worthNothing ediblekeklolgood fuckin lucknopenice try
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Changing plainsDemons maybeThe fun kindSubmaterial
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DeepwoodsViolet Slug (wild)Deepwood sloths, sentinel spiders, emerald striders, really all kinds of things
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DusklandsDogs (Faehounds) Chickens (Rare) Silkworms Goats BEESMeat mostly from fishes. Frogs, Oysters, Prawns, and a few big birds, lizards or mammals (mostly rodents) Cotton, Palm Fiber, Jute, Rattan, Nettle, Hemp, 'Pink Cotton', 'Dzanya Thread'.Cassava, Beans of various kinds, Tsefo seed (quinoa-like)Small pockets of iron. Obsidian near the spires. Lots of silver, gold and gemsTextilles of all sorts, silk, gems, silver, spices, honey.None for now
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Firewind DesertCattleThey have bronze so presumably mine their own copper and tinExcellent boatsVetruvian branch of shamanism that has emphasis on peaceful negotiation and worship of djinn (mostly water and air elementals), the Priest-Kings have special powers given to them by Zephyrion and the King's Law
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Forest-TreeGaratha WoodThe land itself appears to have been influenced by Vowzra, its creatures and flora developing more rapidly and differently than elsewhere (some creature have, for instance, developed magical capabilities)
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Fractal Sea - CardioidHeraktati (amphibious), remipedes, modified whalesWhateverthefuck Jvanic monstrosities live down there, chitinGlass SpongesMineral nodesCryomancy
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Fractal Sea - CoastalThere's a lot of large pinniped-like organisms near the Drenched Flowerbed that could be used as livestock eventually
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Great SteppesSee Rukbany
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Ironhearts - NorthAll the metals. Obsidian, copper, tin, other metals
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Ironhearts - SouthGoat, Whatever the Tedars Think is Cute at the TimeRice, rocksAll the metals. Tin, Copper, All sorts of stuff dug up in deep mines, Aluminium (from white giant bones), obsidian, gems of various preciousnessFinished Metal Goods, Tounic CalligraphyTounic Calligraphy, Astartian Magic
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Jungle-TreeGaratha Wood
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Loralom / YorumSheep, Beasthounds, SwineWild Boar, Various Megafauna, Deepwood/Jungle Tree creatures, North Metatic Ocean FishFlax (linen/grain), Sunflower, Madder (red/brown cloth dye)Potato, CabbageSome vegetables and fruits, I don't knowCopper Ores, Granite (masonry), Clear Quartz, Tin OreMadder Dyes, Masonry, Pottery, Sunflower Oil, Linen & Wool Cloth, Slaves, Bronze Finished GoodsShamanism, Tounic Calligraphy (rudimentary)
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Mesathelassa - EastViolet Slug (Domesticated)Wheat, potatoTomato, peas, onion, beans.
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Mesathelassa - West and NorthPoultry, Dogs, HawksMeat - Capybaras, Tortoises, Alligators, Deer, Giant Sloths, Central and South Metatic fish.

Prize - Jaguar, Short Faced Bear, Foxes/Maned Wolf.
CottonCassava, Carrots.Grape, Açai, Cocoa, Coconut, Pumpkin, Bread Fruit, Carrot.LeatherworkShamanism.
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Metatic Islands - AxotalCodies, fossa, sea serpentsLemurs, pygmy hippos, coelacanths and co.AloesRice, chickpeas, fishEdible ferns, baobabObsidian
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Metatic Islands - OtherLlamas? Turkeys!Quetzal, new world monkeys, sea turtles, caiman, manatees, armadillo, Humboldt squidTobaccoFish, maize, beansSquashObsidian
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Metatic OceanPorpoises, whales, saltwater fish, molluscsCoral, kelpTounic Inferiority ComplicesMineral nodes
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Metera ValleySilkworm, yak, alpaca, llama, draughthorse, goat, carpRiceGranite, marble, salts, hot springs, obsidianSilkBelruarcic
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New ChronosChronos Silk-SpiderCherrySertz, the living clay probably has some obscure magical uses, rubiesVowzra's Victors practice an unclear form of magic - 'Vowzrid'
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RukbanyHorse, Camel, Yak, Goat, SheepWild Horse, Wild Goat, Wild Sheep (Argali), Hare, Rabbit, Wild Boar, Deer, Elk, Gazelle, Antelope (Saiga), IbexStaapllee...staaplee...sttaabbll- HORSE!
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ShalanoirIndian elephantArt
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Shimmering SeaPolychaetes, various edible sea critters in abundanceSPICESCoral and shells and such, otherwise scant
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Southern MountainsTundra beasts, cave spiders, the Shamed, potentially UrtevermWood-like fungiMushroomsTin and Copper, large amounts of precious metals, pure bronze.Dundee coins, small golden circles with holes in the middle.Lazarusian psykers, black boxes
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Southern OceanHexetaceans, sea serpentsPenguins, seals, krill maybe
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Valley of PeaceGoats, carpI honestly don't think anyone hunts down hereAngelic treesKindnessHoly
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Venomweald Region (Omokog)Hain! (Called 'heen' in these parts) And now some Rovaick too!Nameless jungle horrorsAll sorts of poisonous plants and exotic herbsMeat and rocks. Ogres retain the ability of their urtelem ancestors to digest inorganic material.Imports minerals from nearby part of Ironhearts conquered from RovaickSlavesOgre branch of shamanism with emphasis on enslaving elementals and focus on earth and fire, ogre sorcerers can use some Astartian magic to gain bursts of strength or speed, Ommok has a magical rock that he uses to enslave people, Grekogork has Death's Skull
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