Ex3 Combat Tracker (EXPERIMENTAL)
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1
Make a Copy and play with it yourself!
(You may delete the data in row 1 without breaking the tracker)
Adjust Initiative. When someone dies, erase their initiativeCheck when someone's turn is completed. Uncheck at the start of a new round.Every time someone is attacked, add -1 to this field. At beginning of a turn, delete this field.Track the number of rounds someone is crashed. At the beginning of the 4th round crashed, reset to base initiative.When someone's initiative hits 0 or lower, put the name of who crashed themCombat Tracker is manipulated in columns A B and C, and ordered automatically in I and J. At the start of any character's turn, adjust any Initiative values in Column B as necessary during the course of their action. At the end of their turn, check Column C to remove them from the initiative order for that round. I and J will auto-sort the order of combat. When the round is completed, J and K will be empty. Uncheck Column C and start again.
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Reset Round ->
FALSE
<- Reset Round
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Names
Initiative
Turn completeOnslaught PenaltyRounds CrashedCrashed ByOrder of Combat
Initiative
4
Player 1-1FALSENPC 414
5
Player 213FALSEPlayer 213
6
Player 33FALSENPC 15
7
NPC 15FALSEPlayer 33
8
NPC 2FALSENPC 33
9
NPC 33FALSEPlayer 1-1
10
NPC 414FALSE
11
FALSE
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FALSE
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FALSE
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FALSE
15
FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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FALSE
21
FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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FALSE
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100
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