Olenjack Deck Handler 2
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Hand (Size 6):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:Card:Randomiser:Random Discarded:Random Hand:
RandDiscards (Compressed):
RandHand (Compressed):
Hand:Buried:Displayed:Discarded:Recharged:Reloaded:Top of Deck:Top of Deck (Reload First):Hand URLS:Display URLS:
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19Sebti the Crocodile0.06154711759#N/A#N/A#NUM!#NUM!#NUM!
Hypnotist's Locket
Hypnotist's Locket
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Random from Discarded:Total Deck:[i]Traits:[/i]0.2070644113#N/A#N/A#NUM!#NUM!#NUM!
Deathbane Light Crossbow +1
Deathbane Light Crossbow +1
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19#N/A0.1213356136#N/A#N/A#NUM!#NUM!#NUM!Dandy BruteDandy Brute
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Random from Hand:Random Card of Type:[i]Powers:[/i]0.4113053665#N/A#N/A#NUM!#NUM!#NUM!
Psychic Detective
Psychic Detective
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#N/A0.1166871878#N/A#N/A#NUM!#NUM!#NUM!
Blessing of Abadar
Blessing of Abadar
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Reloaded:0.729830201#N/A#N/A#NUM!#NUM!#NUM!
Bloodroot Poison
Bloodroot Poison
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Push cards up to fill empty space.0.8923758383#N/A#N/A#NUM!#NUM!#NUM!Dragon PistolDragon Pistol
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0.4286248594#N/A#N/A#NUM!#NUM!#NUM!DaggerDagger
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0.008026053603#N/A#N/A#NUM!#NUM!#NUM!
Masterwork Tools
Masterwork Tools
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Forum Text Copy & Paste:0.2875948948#N/A#N/A#NUM!#NUM!
Quick-Change Mask
Quick-Change Mask
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#N/A0.2312164924#N/A#N/A#NUM!#NUM!
Blessing of Bastet
Blessing of Bastet
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Heal X cards.
Enter X Below.
0.751110513#N/A#N/A#NUM!#NUM!DredgeDredge
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0.8161912593#N/A#N/A#NUM!#NUM!Charm PersonCharm Person
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Set Aside:0.691691245#N/A#NUM!Recovery:GambesonGambesonRecovery:
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0.5183143196#N/A#NUM!SharperSharper
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Recovery:0.3978560988#N/A#NUM!Recovery:, MasqueMasqueRecovery:,
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0.2286867701#N/A#NUM!SlipSlip
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Healing Text:0.2645858238#N/A#NUM!SpyglassSpyglass
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0.7881702518#N/A#NUM!
Blessing of the Spy
Blessing of the Spy
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Attempt to Recover all cards in Recovery by rolling:0.07016613766#N/A#NUM!00
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Other:0.7259313088#N/A#NUM!00
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[b]Hero Points:[/b] 10.06972758646#N/A#NUM!00
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[b]Dice Re-Roll Used for ?:[/b] N
0.2131722514#N/A#NUM!00
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0.03001220276#N/A#NUM!00
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HandConcat:DispConcat:
SideboardConcat:
RecoveryConcat:
MarkedScourges:
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(Optional) Current Location:#REF!Recovery:, #N/A
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Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
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[quote=Olenjack] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 19 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Hero Points:[/b] 1
[b]Dice Re-Roll Used for ?:[/b] N
[b]NOTES:[/b]
[/quote]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Dexterity d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Disable: Dexterity +1
[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Perception: Wisdom +2
[b]Charisma d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
Diplomacy: Charisma +2

Favored Card: [b]Ally[/b]
[b]Hand Size: [/b]5 [b]☑ 6[/b] [ooc]☐ 7[/ooc]
[b]Proficiencies:[/b]
[i]Light Armors[/i]
[b]POWERS:[/b]
• You may recharge an ally to evade a bane.
• When you attempt a check, you may display any number of allies; for each ally displayed, add 1 (☑ 2) to the check. Return the displayed allies to your hand before you reset it.
• On your turn, when you succeed at a combat check that has the Poison trait, after defeating the bane you may immediately explore again.
• Reduce all Poison damage dealt to you to 0. If a card that has the Poison trait would cause you to bury a card, you may recharge that card instead.
[/spoiler]
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Unmatched Cards in...
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Unique Cards in LOOK!:8HandRecoveryBuriedDisplayedDiscardedRechargedReloadedSet Aside
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[quote=Olenjack] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:Total Cards in LOOK!:800000000
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[b]Displayed:[/b] OlenjackhisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
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[b]Deck:[/b] 19 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
WarningsConcat:
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[b]Hero Points:[/b] 1
[b]Dice Re-Roll Used for ?:[/b] N
6ENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
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[b]NOTES:[/b]
Draw from Reload first?
Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
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[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
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[spoiler=Skills and Powers][b]SKILLS[/b]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Strength d4[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
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[b]Dexterity d8[/b] [b]☑ +1[/b] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
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Disable: Dexterity +1Hero Points Available:1
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
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[b]Constitution d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
Current Scenario:
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[b]Intelligence d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
Dice Re-roll used?N
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[b]Wisdom d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
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Perception: Wisdom +2
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[b]Charisma d10[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc]
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Diplomacy: Charisma +2
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Favored Card: [b]Ally[/b]
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[b]Hand Size: [/b]5 [b]☑ 6[/b] [ooc]☐ 7[/ooc]
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[b]Proficiencies:[/b]
At the end of your turn, put the bottom 1d4 cards from your location deck on top of the next location deck on the location list. If your location deck is empty after doing so, each character at your location is dealt 1d4-1 Combat damage and the location is closed.
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[i]Light Armors[/i]
To win the scenario, close all of the locations.
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[b]POWERS:[/b]
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• You may recharge an ally to evade a bane.
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• When you attempt a check, you may display any number of allies; for each ally displayed, add 1 (☑ 2) to the check. Return the displayed allies to your hand before you reset it.
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• On your turn, when you succeed at a combat check that has the Poison trait, after defeating the bane you may immediately explore again.
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• Reduce all Poison damage dealt to you to 0. If a card that has the Poison trait would cause you to bury a card, you may recharge that card instead.
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[/spoiler]
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char 9= space
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char 10 = return
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char 44 = ,
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