CiWii (Curriculum Ideas for Wii)
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TimestampYear GroupCurriculum AreaIdea in a SentenceIdea DetailsWii Game
09/11/2009 13:17:58Foundation (4-5 Year Olds), Year 1 (5-6 Year Olds)MathematicsBowling - Number bonds to 10@primarypete_Wii Sports
10/11/2009 08:49:32Foundation (4-5 Year Olds), Year 1 (5-6 Year Olds), Year 2 (6-7 Year Olds)MusicCollaborative music creationThe software is great to developing listening skills, sense of rhythm, beat and timing. @primarypete_Wii Music
10/11/2009 12:51:44Year 4 (8-9 Year Olds)Mathematics, Literacy, ICT, Science, ArtMario Kart Literacy focused themelinks to Y4 Stories set in imaginary worlds, Recounts: newspapers/magazines @primarypete_
Mario Kart
10/11/2009 19:22:39Year 2 (6-7 Year Olds)ICTGreat for reading, role playing and following instructions!Primary Strategy Framework, Non Fiction, Unit 1 (4 Weeks)Cooking Mama
10/11/2009 21:19:03Year 4 (8-9 Year Olds)Curriculum WideInitially used to reward the children who do above and beyond stuff.We have started using the Wii (it is my own) to reward the children who quietly and unfussingly get on with stuff but do more than most. Because it was in school on Friday ...we then used it in Golden Time with Year 3.
We are just starting to think about how we can use it with other stuff. :-)
Wii Sports Resort
11/11/2009 11:21:46Year 1 (5-6 Year Olds)Mathematics, Literacy, ICT, PECompetition between classes - write sentences about the match, add up the scores, post on blog.Not looked into this yet, but will endeavour to do so if I can get the head to buy me a Wii!!Wii Sports
22/11/2009 22:19:06Year 4 (8-9 Year Olds), Year 6 (10-11 Year Olds)MathematicsData anaysis in a real contextWe used the game Mario and Sonic, to generate data for the children to analyise. We played 100 sprint and collected all the data. (This in itself could be an expercise in rounding, since all the numbers are to 3dp.)
When we had all had a go, with took about 20min. We used the data we had to find the average time teh class took. Some children also found the median, mode and range. We could easily continue this into creation of graphs to show some of the data as well.

We working work on Year 6 Unit C1 - Data Handleing and Measures. - is some more information.

Nic Hughes @duckstar
Mario and Sonic at the Olymics
22/11/2009 22:20:56Year 4 (8-9 Year Olds)PECan the Wii be used in a PE lesson?The anwser is yes, Check out the link for all the deatails.

Nic Hughes @duckstar
Mario and Sonic at the Olymics
28/11/2009 18:55:54Year 6 (10-11 Year Olds)Literacy, PSHEWriting, using game as stimulusMoving through the game - it is a mystery and 'played' like a book. Used for characters, feelings, leaflet writing, instructions, stories with flashbacks.
See: for daily updates of use in class.
Another Code R
28/11/2009 20:13:20Year 6 (10-11 Year Olds)MathematicsUsing Bowling to help with PercentagesWe used the bowling game to work out percentages. 4 children took turns to bowl and we recorded how many pins they were aiming at and how many they knocked down. Then we calculated their Strike Rate as a percentage. So each child's first go was out of 10 pins so the maths was relatively easy, but their second go could have been aiming at any number of pins. At the end we totalled up the number of pins each child had aimed at during the game and how many, in total, they had knocked down so that we could work out their overall Strike Rate as a percentage.Wii Sports
29/11/2009 08:45:58Foundation (4-5 Year Olds), Year 1 (5-6 Year Olds), All Primary Ages, KS3 (11-14 Year Olds), KS4 (14+ Year Olds)Mathematics, Science, DTUse to develop structural understanding, forces, cause and effect, problem solvingBlog post by Professor Peter Rillero:

Lots of opportunities linking with primary science (forces, push and pulls) mathematical problem solving and possibilities for foundation stage children to explore and discover.

The game is available via the wii online shop (at the time of writing, £5 for the full game)
World of Goo
29/11/2009 08:50:12Year 6 (10-11 Year Olds)LiteracyUse the start of Myst IV to evoke descriptive language IV
29/11/2009 09:02:40Year 4 (8-9 Year Olds)Literacy, ICT, Science, GeographyAfrican Safari used integrally in theme focusing on rivers & habitatsThe plan so far (for Spring term) is to use African Safari where you explore different habitats of animals, taking photographs of them and learning about them along the way - is to use this as a central resource for our Rivers and Habitats focused unit, 'The Greatest River On Earth'. Links here

Many of the ideas we will undertake are talked about by Tim Rylands here:

We may try and go for a mantel of the expert style approach with acting in role through a chunk of the unit as wildlife photographers. The ICT focus will be on creating a database of species (possibly through google square or Mangodata) and the creation of a group based wildlife program. Possibly also a narration over the top of a recording from African Safari.

African Safari & Myst IV
29/11/2009 10:10:57Year 3 (7-8 Year Olds)Mathematics, Literacy, ICT, Science, Geography, Art, PSHECross curricular project lasting a week, outcome will be a finished report on ript about the animals of the Serengeti.@mynictle Literacy - non chron reports

Maths - understanding how to give directions, left right, North/South/East/West, up, down

PHSE - Unit 02 - Choices : How to work successfully as a team to achieve as many objectives as possible in a given time.

PHSE - Unit 03 : Animals and us

ICT - 3A : Combining text & Graphics

ICT - 3D : Exploring Simulations

Art - NC 1a & 1c, 3a & 3b, 4a & 5 a,b,c
African Safari
29/11/2009 14:45:34All Primary AgesLiteracy, Curriculum WideMap of Opportunities in the use Sea Monsters Wii game in Primary age education


Sea Monsters
06/12/2009 17:08:56Year 4 (8-9 Year Olds)Literacy, HistoryBringing the Romans to lifeStill in the early planning stages, but just to engage the pupils, I have been thinking that this game will bring it all alive for them.
Will be able to discuss settings as the character walks through Rome. Could get pupils to describe the feelings for the gladiators too.

Does anyone know if there is a game like Rome:Total War on the Wii? That would be great to show how the different groups in army would be set up.

I am on twitter @iteachyear4
Horrible Histories: Ruthless Romans
12/12/2009 15:29:21Year 4 (8-9 Year Olds), Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)Mathematics, ICTUse of game to provide real data to manipulate in Excel for data handling and Sonic at the Olympics
12/12/2009 15:42:38All Primary AgesLiteracy, History, MusicMusic creation and collaboration, research into musicians and develop Literacy through this Music
08/01/2010 11:04:46Year 5 (9-10 Year Olds)Curriculum WideUse of Endless Ocean as a lead learning device to deliver a topic/theme@tombarrett
Endless Ocean
08/01/2010 11:07:24Year 5 (9-10 Year Olds)MathematicsUse of mini game Block Spot to practice visualising and consolidate understanding of 3D shapes@tombarrett
Big Brain Academy
08/01/2010 11:10:51Year 5 (9-10 Year Olds)MathematicsUse Wii Golf to support written methods of addition and subtraction@tombarrett
Wii Sports
08/01/2010 11:13:27Year 2 (6-7 Year Olds), Year 3 (7-8 Year Olds)MathematicsThe character can flip between 2d and 3d to see the area in a totally different perspectiveSuper Paper Mario
08/01/2010 13:09:07Year 6 (10-11 Year Olds)LiteracyUsing it in an EBD special school to revise 6 non-fiction text types.Much of the project will be based around researching 2012 Olympic hopeful Darius Knight and writing news reports, biographies, etc Children will be learning to play real table tennis as well as playing on the Wii.

We are also taking part in the borough's project Wii-lympics which will add to what we are doing.
@ebd35 on Twitter
Sports Resort (Table Tennis)
12/01/2010 20:19:57Year 2 (6-7 Year Olds), Year 3 (7-8 Year Olds), Year 4 (8-9 Year Olds), Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)MathematicsFishing Game Addition / Subtraction / Negative Numbers@tmether

Use Wii Play Fishing as a whole class addition and subtraction challenge, with negative numbers and doubling thrown in for good measure.

Details available on > Activities
Wii Play
12/01/2010 20:22:03Year 2 (6-7 Year Olds), Year 3 (7-8 Year Olds), Year 4 (8-9 Year Olds), Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)MathematicsWii Bowling - The Maths of Ten Pin Bowling@tmether

In this activity students use Wii Sport - Ten Pin Bowling to investigate the scoring system of game, its rules and the skills required in a virtual game with their classmates.

Details available on > Activities
Wii Sports
12/01/2010 20:24:13Year 4 (8-9 Year Olds), Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)MathematicsSwimming > Decimals, Subtraction & Time@tmether

In this activity students put themselves at an Olympic 100m Freestyle Event.

Details available on > Activities
Mario and Sonic at the Olympics
12/01/2010 20:27:24Year 2 (6-7 Year Olds), Year 3 (7-8 Year Olds), Year 4 (8-9 Year Olds), Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)MathematicsThe Maths of Golf @tmether

Students use Wii Sport - Golf to investigate the scoring system of game, using addition and subtraction with an emphasis negative numbers.

Details available on > Activities
Wii Sports
12/01/2010 20:30:06Year 6 (10-11 Year Olds), KS3 (11-14 Year Olds)Mathematics, PE, PSHEData Handling BMI@tmether

Students use Wii fit - to work out their BMI and plot in with other BMI on a graph

Details available on > Activities
Wii Fit
12/01/2010 20:31:49Year 4 (8-9 Year Olds), Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)MathematicsAngles, refraction@tmether

Students use Wii Play - to investigate angles and how refraction is used in the game, to help destroy tanks.

Details available on > Activities
Wii Play
14/01/2010 17:45:45All Primary AgesPEWake Up Shake Up - dance to motivate and wake up children ready for school day (brain gym)Every morning for 10-15 mins we choose a couple of songs from just dance and just basically follow the steps. As it is first thing it wakes up the children and motivates, along with making them enjoying the start of school. We sometimes choose two children to take over the remote and they are the leaders of their group and whoever wins, wins a treat for their team.Just Dance
23/01/2010 23:37:55Year 6 (10-11 Year Olds)MathematicsMean, mode and Median averagesWeblinks to my blog page are listed below.

Feel free to contact me via the blog or on
Wii sports
24/01/2010 12:25:36All Primary AgesCurriculum Widebreakfast cluball
20/02/2010 14:42:58Foundation (4-5 Year Olds)PEt.ball trainingbaseball
01/03/2010 13:09:16All Primary AgesMathematicswww.wsums.comThis is a free online sample resource that works well on the Wii browser.
David, MD SUMS Online Ltd
14/05/2010 19:54:38Year 4 (8-9 Year Olds), Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)Curriculum WideWe have been forming bands with a school in Dublin. We are now developing a mini OlympicsPaddy Carroll -

With a school in Dublin, through the European Council etwinning scheme we have used Wii Music. The children were put into bands and given a matching song to work with. They then exchanged videos of their sessions so that they could be critically analysed. They then listened to a podcast to find out how they could improve and develop. We also got the children to create promotional posters and other material for their partner band in literacy and art, whilst a week of maths was spent researching a Dublin venue for them to play in and then how to actually travel to Dublin, find a hotel as well as the journey back.
This term, we are using the Mario Summer Olympics, Kart and Sports. The children have shared ideas on an outside mini-olympics and have now selected some games that they will compete against each other for the Wii Olympics. Videos explaining how to use the controllers and the points available have been made. The children in both schools have been put into colour teams so that there are children from both schools working with each other. We have designed logos, come up with team chants, talked about the importance of timing and measuring, designed sports gear etc
This project has been regularly blogged on the British Council etwinning page. The hope is to work with other schools so that we can plan a series of activities (over the next year) like these in the lead up to London 2012. We will have schools competing against each other worldwide through the wii.
Wii Music, Wii Sports, Mario Olympics, Mario Kart
04/06/2010 10:52:14Year 6 (10-11 Year Olds)Literacy, ICT, Curriculum WideRevising Non-Fiction Writing@ebd35 Used the Table Tennis game as way to revise non-fiction writing (started as entrynfor borough's Wii Olympics competition)

blog about this and other adventures in my classroom:
Wii Sports Resort
12/06/2010 13:01:49KS3 (11-14 Year Olds)MathematicsUsing 4 player Mario Kart Wii races to record data which can then be used to teach statistics (mean, median, mode and range)Mark Cunningham's Blog (Technoteaching)
Mario Kart Wii
29/12/2010 09:13:04Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)MathematicsFractions work using bowlingI have written a blog post about using wii sports for fractions here:
Wii Sports
29/12/2010 10:01:15Year 5 (9-10 Year Olds)Literacy, ICT, Science, ArtA two week mini topic encompassing literacy, ICT and science.
Science - Adaptation and Interdependence, Habitats
Literacy - Non Chronological reports, diary entries, fact files, descriptive narrative, note taking
ICT - used Wordle and Switcheroozoo (to create new animal and habitat)
Unit was inspired by Dawn Hallybone's blog -
Wild Earth African Safari
29/12/2010 10:10:25Year 5 (9-10 Year Olds)LiteracyUsed in Guided Reading sessions to improve spelling and vocabulary.
Each GR group play in turn once a week. Initially, the level is set by playing activities which determine the level of difficulty to begin with. The more successful they are in scoring in each of the activities, the more games get unlocked. The games and activities also get progressively harder to consolidate their learning. Graphs are accessible to monitor progression of each group over a number of weeks.
I'm currently part of Wiltshire's 'Playing the writing game' project and will be accessing the impact that these games have on learning on my blog
My Word Coach
01/02/2011 20:58:50Year 5 (9-10 Year Olds), Year 6 (10-11 Year Olds)MathematicsUse Mario and Sonic to convert measures.More details at my blog and Sonic at the Olympics
05/02/2011 11:39:29Year 5 (9-10 Year Olds)Literacy, History, Geography, Art, Curriculum WideA complete cross curricular topic based on Night at the Museum 2
The main focus throughout the unit was the non-fiction element of the literacy strategy. Persuasive posters, tour guides (non-chron reports), job adverts and instructions how to play the Wii game. Together with geography, plotting on floor plan where artefacts were as they played the game. Art - drawing audiotours for tour guides and posters, as well as making gold ingots for Akmenrah's Tablet from modroc.
Night at the Museum 2
05/02/2011 12:34:05Year 1 (5-6 Year Olds), Year 2 (6-7 Year Olds)LiteracyInstructions Literacy unit during a 'Pirate Theme'@primarypete_

Using Zack and Wiki children orally gave instructions to each other to complete each stage of the puzzles. The game really helped focus the children on 'bossy verbs' (imperative mood verbs) to open sentences and we developed this to include relevant adjectives and the occasionally adverb (quickly, carefully, slowly). The children then wrote their instructions using game screenshots as a writing frame, allowing the focus to be on sentence level skills.
Zack and Wiki - The Quest for Barbarosa's Treasure