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1 | Ascension Speed Show - Discord: https://discord.gg/tbUCRT5 | ||
2 | As with everything, good pulls will differ between players - each list is purpose-driven, with better pulls near the top. | ||
3 | Last updated 01/06/23 | ||
4 | Pull List - Standard 2023 | ||
5 | Pull | Turn Value | Pull Summary |
6 | Quest-Specific Pulls These pulls will specifically help complete certain quests. | ||
7 | Deck of lewd playing cards | 4 | Offhand; speeds up Mob of Zeppelin Protestors + Sleaze Tower Test, with 69 sleaze + sleaze spell damage (for 138 sleaze overall) (If you own a left-hand man familiar, you may want to consider pulling 2 decks; one on D1, one on D2; D2 one is worth much less turn-wise) |
8 | Ninja (ninja rope) | 4 | In standard, +combat (which you require to get Ninja Assassins) absolutely sucks to attain, so these are worth quite a lot; they save you a locket + 2 backups if you have those IOTMs, and even more if you don't have those IOTMs. |
9 | Climbing (ninja crampons) | 4 | |
10 | Gear (ninja carabiner) | 4 | |
11 | Wet Stew | 4 | Skips Whitey's Grove when generating Bird Rib & Lion Oil. Saves a combination of banishes & item drop resources. |
12 | Trip Scrip | 3 | Flat 3 turns saved each (Must be prepared before ascending). Try pulling 1/day and only visiting the shore once. |
13 | Muculent machete | 3 | Avoids The Hidden Park; banish janitors using another source. Muculent machete has lower equip requirement vs antique, as well. |
14 | Book of Matches | 3 | If you don't find a janitor, this allows you to access cursed punch as well as a freekill on Drunk Pygmies within the bowling alley; you are very, very likely to encounter a few drunk pygmies, and avoiding hassle in the apartment is also worth a turn. In banish-heavy paths, you can turn this into 11-12 free fights (that inexplicably charge your cursed magnifying glass) against drunk pygmies by banishing everything else in the zone; this is a huge addition to familiar turns, though does require a few banishes to access. Sometimes very useful. |
15 | Hero Key Lime Pie | 2-4 | Skip the daily dungeon! The dungeon, with cubeling drops, takes anywhere from 2-4 turns. Each one of these cuts those turns, in exchange for 4 fullness at 14-16 turngen each (3.75 adv/fullness). |
16 | Items to cap Lair Damage Tests | 2-3 | Lair test damage is sometimes hard to get. If you get a sleaze test, you're probably fine due to the glut of sleaze damage we have in standard, and the likelihood that you already pulled a deck of lewd cards (see above) For other tests, if you are having trouble capping it, here are some useful pulls: - Stench: halibut (100 stench) - Hot: fire flower (50 fire) - Cold: freezerburned ice cube (50 cold) - Spooky: deadly lampshade (75 spooky) |
17 | Blackberry Galoshes | 2-3 | Accessory; saves resources used to hit 400% item/food drop on blackberry bush + you're able to wear galoshes during entirety of black forest |
18 | Smut orc keepsake box | 2-3 | Gives 5 lumber + 5 fasteners when used. Consider pulling 1/day. Much more valuable in paths where it's hard to cap Blech House. |
19 | star chart | 2-3 | Finding an astronomer is a pain in the ass. This avoids that pain. |
20 | Spooky-Gro fertilizer | 2-3 | One fewer Arboreal Respite encounter needed |
21 | drum machine | 2-3 | This saves the hassle of finding a Blur in the Oasis and saves the turn spent fighting it |
22 | Mick's IcyVapoHotness Inhaler | 2 | Source of +meat%; 200%, which is usually ~2 turns on nuns; can get in HC with an 11-leaf-clover |
23 | tempura cauliflower | 1 | Source of +meat%; 100%, which is usually ~1 turn |
24 | Enchanted Bean | 1-2 | This avoids the turn spent (and any resource usage) for opening up the airship; this helps with routing, and it allows you to defer boss bat unlock to later. You do want to still use some turns for Breathitin generation in the Bat Hole, but if you do D1 Shen Snakes, you can just use that for D2 Breathitins. Not an essential pull, but a solid one! |
25 | rusty hedge trimmers | 1-2 | Forces a NC in Twin Peaks. Useful, but can be solved via polar vortex or goose drones. |
26 | HOA regulation book | 1-2 | In standard, this saves effectively zero turns, as it is pretty easy to cap Blech house with a large perm list. However, if you are having trouble, it makes it -really- easy to get maximum blech house progress per turn in the Smut Orc Logging Camp; it reduces the orc's HP to 1, which allows you to max progress with at least 5 cold damage, which should be trivial. It also adds 2 res for the NC, which helps a bit. Certainly lowers the hassle of the zone, although does require getting the item from Dreadsylvania. Consider doing some dread runs with #clan-dungeon in the ASS discord! |
27 | tangle of rat tails | 1 | You should be able to get one of these in your run. If you miss one, you should definitely pull it, but wait until you do the tavern to assess. |
28 | Pygmy Surgeon Gear | 1 | Gives you a chance of encountering the Hidden Hospital boss before you encounter a surgeon. Spading by Aenimus indicates that free-runs are better in this zone after you have 2-3 pieces of gear; consider pulling just that amount. |
29 | amulet of extreme plot significance | 1 | If you finish airship without getting it, this is a great pull; it's low on this list because it's pretty rare for this to happen, as it's important enough to usually be worth a yellow ray. |
30 | goat cheese | 1 | Avoids the turn from getting an extra goat cheese; consider using polarpockets or Grey Goose drones instead? |
31 | sonar-in-a-biscuit | 1 | A little more reasonable if you don't have cartography; it's nice to go directly to the D1 shen snake zone |
32 | mohawk wig | 1 | Needed for the top floor of the Giant's Castle in the Level 10 quest |
33 | Clusterbomb | 1 | Most useful in paths where towerkilling Wall of Bones is not possible. Saves at least 1 turn and removes variance. Do not pull if you have the electric boning knife! |
34 | disposable instant camera | 1 | In modern meta, we are somewhat banish-starved, so it is possible (though unlikely) to hit the elegant nightstand before you hit an ornate nightstand. If you do, pull this to save some heartache. |
35 | Ore (asbestos, linoleum, or chrome) | <1 | Saves one clover (or resource used to snag an extra ore from a Mountain Man) and one adventure (per trapper ore). Avoid this if you are using the model train set, as that solves your ore problems. |
36 | bowling ball | <1 | There really should be enough bowling balls for you to access naturally, with any IOTM shinies. Goose dupe, camel spits, and polar vortexes are great here. But if you really can't make it work, you can pull 1/day. |
37 | star pops | <1 | This requires four pulls to actualize the strategy. If it pays off, you will be able to skip one locket and the HITS unlock in concert with a star chart pull. Pull star chart & a star key lime pie in addition to two days of star pops. |
38 | killing jar | <1 | |
39 | Facsimile dictionary | - | Autosell for 21,337 meat in-run. Not tradeable. Complete Valley of RoFl quest to create item. Hard to evaluate turn savings. Potentially helpful if still purchasing guild skills in-run. One of most notable benefits is that it allows you to bypass the Knoll moonsign. |
40 | |||
41 | Quest Assistance Pulls These pulls will help quests indirectly, by improving your stats or helping on multiple checks. | ||
43 | Dice Gear | 3-4 (each!) | Equipment slots of your choice; the dice gear is useful for folks without numberology & the powerful glove, but it is questionably useful with those IOTMs. In particular, the Dice-print do rag (hat) -- White Pixels; Solid Gold Monsters; hippy outfit; misc. meat, booze, food. If you do not have one, do a run of One Crazy Random Summer to get the always-on 1CRS rewards. |
44 | Eleven-Leaf Clover | 2-3 | Extra clovers to force NCs in Mob of Zeppelin Protestors (depends on number of hermit clovers available) |
45 | patent invisibility tonic | 2-3 | Potion; If you can put a bunch of NC zones together, the -15% buff from this potion is quite valuable in cutting the tail on NC-searching. Think friars, castle ground floor, penultimate fantasy airship, spooky forest, spookyraven, etc -- tons of places need NC in this game. |
46 | duonoculars | 1 | Accessory; -5% combat. Also has a very tiny amount of ML, +5. Low equip requirements! |
47 | iFlail | 1 | Weapon slot; if you have cleaver, probably not recommended, but if you -do not- have cleaver, this is fam weight + NC, which is a solid enchant in the slot. |
48 | rusted-out shooting iron | 1 | Weapon slot; as with iFlail, if you have the cleaver, probably not recommended. Meat drop + NC rate. |
49 | velour viscometer | 1 | Accessory; 30% food drop is helpful for multiple separate quests (twin peaks, blasting soda, possibly chateau de vinegar, blackberries, etc). In addition, the ability to turn Scarysauce into Scariersauce means you get +8 sleaze res instead of +2, which is helpful for capping Blech House in the level 9 quest. (Also, +8 cold res is non-trivial for A-Boo & the Level 8 quest!) |
50 | Hot/Stench Resistance | <1 | For most users, these are not very good pulls, hence the low value. However, for users with low IOTMs & perms, spending a pull or two on hot & stench resistance to allow you to cap advancement in the Haunted Kitchen and turn that zone from 15+ turns into 7 turns, depending on just how bad your resistance picture is. You should be able to generate about 3-4 res from simple things you get in-run. For the remaining resistance, you have three main options: - Pull both a SPF 451 lip balm (+9 hot res) and a Dogsgotnonoz pills (+9 stench res) - Pull a Dallas Dynasty Falcon Crest shield, for +5 prismatic resistance (requires 85 muscle) - Pull a topee for +3 hot res & +3 stench res |
51 | Platinum Yendorian Express Card | 1/day* | PYEC used to extend short buffs (like Cyclops or Inhaler), cool down zap wands, and grabs a few familiar turns back by making the Cubeling's lockpicks unnecessary. |
52 | Cyclops Eyedrops | - | +100% item drop, 10 turns. Please consider pulling a lantern battery instead; it's strictly superior in both length & value with +1 freekill yellow ray |
53 | |||
54 | Growth Pulls These pulls will help your turngen or leveling, allowing you to shorten your run's daycount (though often not as turncount-helpful) | ||
55 | [glitch season reward name] | [some amount of stats + meat] | This is the reward for glitch PVP seasons. It scales based on the number of times you have "implemented" it in aftercore. The scaling is such that the monster itself can be difficult to beat unless you have stuns (like the Sweat Flood skill or Curse of Marinara + shell up + noodle entanglement + the retrocape kiss attack + "Feel Superior" from the emotion chip). If you do have stuns, the monster will reward you a bunch of stats, depending on how high you've scaled it up. Can be made better by looping. Fight it in aftercore to ensure it is generating more stats than red rocket stuff described below! |
56 | Guilty Sprout | ~1150ish substats | When paired with a red rocket, this is a gob of stats that can get you anywhere from 50-75% to the next level. Note that you must be level 8 to consume these, so you may be unable to consume them in your first red rocket window if you are low-shiny. Requires Clan VIP access. |
57 | Blueberry or Bran Muffin | ~750ish substats | When paired with a red rocket, this is a gob of 750ish stats you can use to start your run at level 4. Requires Clan VIP access. |
58 | Deluxe Layer Cake | 42-48 advs, 1000ish substats | 10 fullness, potentially combine with Salad Fork. Also synergizes well with Red Rockets; note that Deluxe Layer Cakes require level 10 to consume, so you will need to be level 10 before you can actualize these adventures or statgains. |
59 | Community Service Nightcap | 50 advs | Vintage Smart Drink/Emergency Margarita - 50 adventures w/ Ode, potentially combine with Frosty Mug |
60 | Fleetwood mac 'n' cheese | 28-33 advs | 6 fullness, gives an additional +3 (or +5 as mys class) with Saucemaven skill. |
61 | Spice Melange | 24 advs | Removes 3 fullness and drunkenness. Given current state of turngen, likely ~ 24 incremental adventures. |
62 | Grue Egg Omelette | 21-27 advs | Strictly better than spectral pickle, but can only get one per ascension, so you have to save it. |
63 | Spectral Pickle | 20-26 advs | |
64 | Six Pack of Mountain Stream | 17-20 advs (x6) | Weaker turngen when compared to Fleetwoods or other high quality saucy foods. However, it fills 30 fullness quite well, with just one pull! When used, gives 6 Mountain Stream Soda. Can create one reagent noodle dish per mountain soda (30 organ space for one pull). Linguini immondizia bianco (2 crafting advs): 5 fullness, 17-20 turns (additional +3 turns with Saucemaven, +5 if mys class) |
65 | mafia thumb ring | 12-16 advs | Generates a free adventure on 4% of your combats. It has a requirement of 40 muscle to equip, so you will not be able to equip it immediately. Due to constraints in your accessory slot, usually gives roughly 12-16 advs per run, but could be less or more depending on your loadout and how many turns your run takes. |
66 | Frosty's frosty mug | 30% adv gain | Need 310HP to survive. SC passive (cold res), astral shell, elemental saucesphere, scarysauce, 21 lbs parrot = 9 cold res |
67 | Ol' Scratch's salad fork | 30% adv gain | Need 400HP to survive. PM passive (hot res), astral shell, elemental saucesphere, 21 lbs parrot = 7 hot res |
68 | Milk of Magnesium | 5 | Gives +5 adventures on next food consumed (limit 1/day). Consider salad forks instead |
69 | |||
70 | Strategy Pulls These pulls add resources you cannot access otherwise, and can (with strategic use) provide a lot of value. | ||
71 | Breathitin | 5 | Spleen item; costs 2 spleen to chew. Converts your next 5 fights outdoors into free fights. They're weird free fights, as they still charge your Cursed Magnifying Glass, and they can be reserved over to the next day. Basically a flat 5 turns saved, although they can be a tiny bit more valuable by conserving buffs (like Ultrahydrated or battery buffs). Be careful not to do free fights in outdoor zones (via Gregarious wanderers or Piranha Plant) while Breathitin is active, as free outdoor fights do steal a Breathitin charge and waste it. |
72 | carnivorous potted plant | 5 (big variance!) | Off-hand item; this pull will convert 4% of your fights into free fights. This is -awesome- and will generally save a bunch of turns. However, 4% is a pretty low activation rate, which means you need to run it for at least 100-200 turns to actualize that value, and there's quite a bit of variance on the final turnsavings. If you own a lot of the IOTM offhands (cursed magnifying glass, the unbreakable umbrella, and the familiar scrapbook), this may be significantly harder to route in than it otherwise would for a low shiny account. Also, it has +25 ML as the enchantment, which is good for initial leveling and great for late-run ML tasks like tavern + oil peak + swarm of ghuol whelps + (in some paths) monstrous boiler ML to charge your Wine Bomb, if you have lefty to hold the potted plant. |
73 | Extrovermectin | 3-4 | Spleen item; costs 2 spleen to chew. Allows you to copy a monster 3 times into the combat selection vector for all zones you adventure in. This allows you to put monsters into delay zones rather than their own zones, which is helpful. Often used with free fights (like Black Crayon Monsters, Lynyrds, or Eldritch Tentacles) while doing a lot of delay burn at once. Be careful about combining this with Breathitin, as an inherently free fight still eats one Breathitin charge. Can sometimes force an extra copy using the miniature crystal ball, though not consistently. |
74 | battery (car) | 2-3 | One freekill YR + 30 turns of +100% item & +100% meat. Fantastic pull in almost all situations. |
75 | battery (lantern) | 2-3 | One freekill YR + 30 turns of +100% item. Fantastic pull in almost all situations. |
76 | Mafia middle finger ring | 2/day | Accessory. Grants 1 free run-banish per day. The length of the banish is actually huge; it allows you to use it for multiple zones in the Junkyard quest (on AMC Gremlins) and the Hidden City (on janitors preferably, or Orderlies/Lawyers if needed) |
77 | Claw of the Infernal Seal | 2 | Requires that you are playing Seal Clubber. Allows you to get 10 seal combats per day instead of 5, which allows you to get +5 combats of stats, +5 combats for retrospecs drops, and +5 fights of familiar usage (useful for both stillsuit advancement and other familiar powers) |
78 | 4-d camera | 1-2 | Combat item; copies a GROP, allowing you to get an extra GROP spit exactly when your YR is up. Could also use to copy a Lobsterfrogman or anything else that's annoying to access. If you lack backup camera, you could use the Combat Lover's Locket to locket a Ninja Snowman Assassin, use a 4-d camera to copy it on D1, then fight the copy and use a second 4-d camera to copy it again on D2. |
79 | Homebodyl | 1 | Spleen item; costs 2 spleen to chew. If you have CMC, you absolutely should not pull this -- if you don't have CMC, it's a decent amount of turnsavings that you can't get otherwise by freeing up the one turn-costing craft of the run (unstable fulminate) and letting you make food/drink/lynyrd gear for free. |
80 | Bling of the New Wave | 1 | Requires that you are playing Disco Bandit. Allows you to do 2x pickpocket attempts per combat, which is helpful in a world with lower item drops (like we're in now) |
81 | teacher's pen | 1 | Accessory; +2 Familiar XP per fight; allows for quicker Goose leveling & drone creation. Pull a few if you want! |
82 | ring | 1 | Accessory; this is the in-season reward from the 2CRS challenge path. It's mostly a meme pull. It will randomly roll a number of small effects. Two of these effects are +1 familiar XP, so (very rarely), the ring will be a strictly better version of the teacher's pen. if you get 2 familiar XP on it, it will allow you to get to Grey Goose drones much quicker. It is strictly worse than teacher's pen in about 95% of your runs, but it will (occasionally) be slightly better. |
83 | battery (9-volt) | 1 | Could be greater than 1 turn if you are able to upgrade it to lantern/car using your own potted power plant's AAA batteries for more turns of the better buffs. Otherwise, it's 1 turn |
84 | Repaid Diaper | - | When used with a fairy familiar, extra ~20% item drop. It increases Vintner damage slightly, but does not get you to the next wine level for the familiar XP wine, so it's unnecessary. Becomes much more valuable in metas with things like Pocket Professor or Stomping Boots. |
85 | If you have more pull ideas that you think warrant mention here, please discuss them in the ASS Discord, linked in the top cell! Tag DocRostov#7004 specifically if you want to get things added to this sheet. |