| A | B | |
|---|---|---|
1 | Label | Value |
2 | QA Test Pass | Infinitavern - Core Loop, UI & Interaction - Mini-Pass |
3 | Test Intent | Run a focused QA mini-pass to evaluate core loop clarity, UI behaviour, and interaction responsiveness in the Infinitavern demo. |
4 | Build | Infinitavern Demo (Steam, with Itch comparison) |
5 | Environment | PC (Windows 11) - 1080p - Keyboard/Mouse |
6 | Networks | Standard home broadband (Wi-Fi) |
7 | Tools | OBS - Google Sheets - Steam |
8 | Test Focus | Core loop communication (income generation), UI layout constraints, and interaction responsiveness under rapid input. |
9 | Headlines (Key Findings) | Core loop not clearly communicated on first launch, causing inconsistent behaviour vs relaunch UI scaling cannot be validated due to fixed aspect ratio and lack of display options Rapid interaction causes delayed or missed input |
10 | What’s inside | 1-Liner Summary - Charters - Session Notes - Bug Log - Risk Matrix - STAR Summary - Player Experience Notes |
11 | Evidence | Gameplay clips captured per session and linked within Bug Log entries |
12 | Approach | Conducted a focused exploratory mini-pass using predefined charters, testing core loop clarity, UI behaviour, and interaction responsiveness. Compared first-time and subsequent sessions, stressed UI under rapid interaction, and documented findings with reproducible steps and video evidence. |
13 | Evidence tip | All bugs include reproducible steps and supporting video evidence. |
14 | Contact | Kelina Cowell - kelinacowellqa@gmail.com - Linkedin |