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https://docs.google.com/document/d/1gZLOn7UX1HYRPw3a05nGrgPiNAJMfBODdF9J2Vw4zXk/edit
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CharacterThomasSettlementWoodriver
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Session Count0Heat
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ScoreAttribute Modifier1 magic trait/4 levelsTraitLevelGearPriceWeightTreasurePriceWeight
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Strength90Storm Caller2Clothing10Gold0
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Dexterity141Mage Graduate1Backpack22Silver0
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Condition151Ex-Laborer1Candles 1010 cpCopper0
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Intelligence162Alert1
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Wisdom131Quick Footed1Armor Spell Component(tiny iron shield) 51
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Charisma1001Wound Healing Spell Component(herbs) 51
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Lightning Spell Component(wood struck by lightning) 110
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Max HP11
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Current HP11
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Armor Class9
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Attack Bonus1
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Spell Points83d4+2Ring of Lightning Spell Focus(makes game unfun)100
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Current Spell Points8Dog Food Half Share22 sp2
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Dog Water Half Share22 gp10
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Class/VocationWizardVial for a potion 11 for vial1/10
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RaceHumanTorches 21 sp2
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Level3Camp gear, 1 person515
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Experience5Rations, Unpreserved42 sp8
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Waterskin, Gallon 3x skins42 gp402 magic scrolls
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Expedition Day Tracker0
Current Encumberance
79
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Action
Light Encumberance
80Rural HouseCostPaid
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Graduate of a small magic academy in a small town.Investigation
Maximum Encumberance
110Yes1gp/day21 days
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Event Threshold2ClueVictory PointsEnemy VPHeat RollMagic Heat Roll
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Feature Threshold200000LevelXP NeededHouse FeaturesChest bought: YesChest with lock, 4 x 3 x 3 ft.
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Adventure Threat210Gold757
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Defy Death1d422Silver0
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35Copper5
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Miracle Words1/2 Level + Int ModVocation Upgrade 1/2lvlRetainers4 max2/449
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Healing514
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EarthDogHD 2Guardsman3 sp/day1/2 share21 day paid620
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LightningAC 4HP 9/9HumanEdmundFighter lvl 2(2 xp)Skill +1727Business TypeLocationCost
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AB 2Morale 6Str14191/100/160 lbs835Jewelry ShopWoodriver200 gp
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Dmg 1d6Skill +1Dex110Dmg 1d6+1944ExpenditureCostWeekly Positive Income
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Move 40Bonded Armor 20 lbsCon100AB 31054Rented Shop1gp/day7d8 gp
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Int131HP 7/71165Skilled Manager1gp/dayDay
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DonkeyHD 1Wis6-1AC 3Level Cap???1277Craftsman5sp/day2
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AC 8HP 2/2Cha131Morale 81390Unskilled Laborer x51sp/day
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AB 1Morale 7Javelin 1d6 3 lbsShield -1 AC 10 lbsBonded Armor 4 AC 40 lbsBackpack 2 lbs14104
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Dmg 1d2Skill +1Camp Gear, 1 person, 15 lbsTorches 2 2 lbsPotion of Healing 2d6 HP x2Dog Food Half share15119Magic Item Table
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Move 30Sack 98/100 2 lbsBow 1d8 3 lbsQuiver 20 arrows 4 lbsFood /2Water /2161351d411-50
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Food /4Water /4Range 210 ft20/2022171521d3251-75
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44Grand Spell???181701d2d676-90
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Edmund FoodEdmund Water3d6191892d690-100
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4420209
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CostMagnitude
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Magic Word11d6
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1CommunicateAird61d6
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2ControlAnimal2d61d6
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3Create/SummonBody
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4HealEarthMagic Item Cost
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5MoveFireConsumableCost x 10 in gp
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6ProtectFoodPermanentCost squared x 100 in gp
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7SenseGravity
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8StrengthenLightplus x1 per how many magnitudes was crammed inside
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9TransformMagic
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10WeakenMindExamples
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11DestroyPlant1 cost scroll of lightning bolt, 1d6 magnitude so 1+2 magnitudevocation+component1 cost so 10 gpplus 2 magnitude so 30 gp
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12Soundd6 cost cauldron of food, 1+6 magnitudevocation + ring + time + d6+2 + environmentd6 cost so 1000 gpplus 6 magnitude so 7000 gp
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13Spirit2d6 cost summon palace wand 1+6 magnitudevocation + ring + time + d6+2 + environment2d6 cost so 10000 gpplus 6 magnitude so 70000 gp
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14Water1 cost ring of lightningIt doesn't need more magnitude1 cost so 100 gp
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15Space
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16TimeNormally magic item is 1/day1/2 to magnitude if it's 1/week or 1/month
no surrounding, circumstance or time to magnitude
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17Lightning
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18Death
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19Life/Healing
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20Vision
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