A | B | C | D | E | F | G | H | |
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1 | NOTICE: This was created through many hours, weeks, months of effort! This is a fan project. No money is made off it, nor should it. Ever! You do not have permission to use any contents learned here for commercial gains. | |||||||
2 | The purpose of this list is to catalog the WiiU-VC, 3DS-VC, SNES/SFC Classic, and Switch SNES Online games in order by the GameCodes (formerly reffered to as "Preset IDs") they were officially assigned by Nintendo when they were developed. THIS IS NOT A COMPATIBILITY LIST! The Ultimate Goal: To identify the games that fill in the gaps of the known code range of 0-728. The Purpose: Of course, identifying a game beloging to a code should make it run as intended. But beyond that, it is hoped that you can use a code for one of these games based on its similarites, with a game that never saw a VC/CC release. !!! NOTICE !!! The GameCode format is in the process of a transition from hex to number. For now, both are provided. See the info tab for more details. Please get used to the change, as the old "Preset ID" hex format will be removed in the future. | SNES Virtual/Classic Console GameCode List Contact u/DarkAkuma on reddit to contribute. Or at https://discord.gg/S8BUgrrytQ Verfied Games: 223 | ||||||
3 | Color Key: | WiiU/SNES Classic/SNES Online VERIFIED! | ||||||
4 | Reserved from Original Wii VC. Unreleased on WiiU or later. | |||||||
5 | Reserved from Original Wii VC, but only unused on WiiU in favor of 60hz E-NTSC. Or generally just unreleased. | |||||||
6 | Unreleased Korean. (Undumped?) | |||||||
7 | Strong guess. Based off code and logic. But still has a chance of being wrong. | |||||||
8 | Pure speculation. But generally based off some logic at least. | |||||||
9 | Unknown/Unused. | |||||||
10 | GameCode | Game Title (Localized Title) | Rgn/TV Frmt | Version # | ROM Type | TBA | Notes | |
11 | 0x0000 | Default/Null Value | - | - | - | This is not a real value, and just happens to work like 0. | ||
12 | 0 | 0x1000 | - | - | - | While not a GameCode itself, it is the base value used for the range of real GameCode values. | ||
13 | The "First Supported for VC/CC on Wii" Group | Range: 1-276 | Anything from up to and including this group should be supported on WiiU/3DS/SNESC/Switch. Except for SA1 games on 3DS. | |||||
14 | 1 | 0x1001 | Shin Megami Tensei | J-NTSC | V1.1 | (2) ROM + SRAM + Battery | ||
15 | 2 | 0x1002 | Kamaitachi no Yoru | J-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
16 | 3 | 0x1003 | Super Ghouls n' Ghosts | E-NTSC | V1.0 | (0) ROM | ||
17 | 4 | 0x1004 | Chohmakaimura (Super Ghouls 'n Ghosts) | J-NTSC | V1.0 | (0) ROM | ||
18 | 5 | 0x1005 | Super Ghouls n' Ghosts | E-PAL | V1.0 | (0) ROM | ||
19 | 6 | 0x1006 | Heracles no Eikou III - Kamigami no Chinmoku | J-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
20 | 7 | 0x1007 | Zombies Ate My Neighbors | E-NTSC | V1.0 | (0) ROM | ||
21 | 8 | 0x1008 | Zombies | E-PAL | V1.0 | (0) ROM | ||
22 | 9 | 0x1009 | ActRaiser | D-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
23 | 10 | 0x100A | ActRaiser | E-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
24 | 11 | 0x100B | ActRaiser | F-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
25 | 12 | 0x100C | ActRaiser | J-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
26 | 13 | 0x100D | ActRaiser | E-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
27 | 14 | 0x100E | Final Fight | E-NTSC | V1.0 | (0) ROM | ||
28 | 15 | 0x100F | Final Fight | J-NTSC | V1.0 | (0) ROM | ||
29 | 16 | 0x1010 | Final Fight | E-PAL | V1.0 | (0) ROM | ||
30 | 17 | 0x1011 | Super Mario World | E-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
31 | 18 | 0x1012 | Super Mario World: Super Mario Bros. 4 | J-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
32 | 19 | 0x1013 | Super Mario World | E-PAL | V1.1 | (2) ROM + SRAM + Battery | ||
33 | 20 | 0x1014 | Super Mario World | E-PAL | V1.1 | (2) ROM + SRAM + Battery | There were 2 E-PAL releases on Wii. | |
34 | 21 | 0x1015 | Super Mario World | K-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
35 | 22 | 0x1016 | Mario no Super Picross | J-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
36 | 23 | 0x1017 | Mario's Super Picross | J-NTSC | V1.0* | (2) ROM + SRAM + Battery | J-NTSC as E-PAL. | |
37 | 24 | 0x1018 | F-ZERO | E-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
38 | 25 | 0x1019 | F-ZERO | J-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
39 | 26 | 0x101A | F-ZERO | E-PAL | V1.0* | (2) ROM + SRAM + Battery | ||
40 | 27 | 0x101B | F-ZERO | K-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
41 | 28 | 0x101C | The Legend of Zelda: A Link to the Past | D-PAL | V1.0* | (2) ROM + SRAM + Battery | ||
42 | 29 | 0x101D | The Legend of Zelda: A Link to the Past | E-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
43 | 30 | 0x101E | The Legend of Zelda: A Link to the Past | F-PAL | V1.0* | (2) ROM + SRAM + Battery | ||
44 | 31 | 0x101F | Zelda no Densetsu: Kamigami no Triforce | J-NTSC | V1.2 | (2) ROM + SRAM + Battery | ||
45 | 32 | 0x1020 | The Legend of Zelda: A Link to the Past | E-PAL | V1.0* | (2) ROM + SRAM + Battery | ||
46 | 33 | 0x1021 | The Legend of Zelda: A Link to the Past | K-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
47 | 34 | 0x1022 | Donkey Kong Country | E-NTSC | V1.2* | (2) ROM + SRAM + Battery | ||
48 | 35 | 0x1023 | Super Donkey Kong | J-NTSC | V1.1* | (2) ROM + SRAM + Battery | ||
49 | 36 | 0x1024 | Donkey Kong Country | E-PAL | V1.1* | (2) ROM + SRAM + Battery | ||
50 | 37 | 0x1025 | Donkey Kong Country | K-NTSC | V1.2 | (2) ROM + SRAM + Battery | Confirmed to be this game, but not of this region yet. | |
51 | 38 | 0x1026 | SimCity | D-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
52 | 39 | 0x1027 | SimCity | E-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
53 | 40 | 0x1028 | SimCity | F-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
54 | 41 | 0x1029 | SimCity | J-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
55 | 42 | 0x102A | SimCity | E-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
56 | 43 | 0x102B | Fire Emblem: Monshō no Nazo | J-NTSC | V1.1 | (2) ROM + SRAM + Battery | ||
57 | 44 | 0x102C | R-Type III - The Third Lightning | E-NTSC | V1.0* | (0) ROM | ||
58 | 45 | 0x102D | R-Type III - The Third Lightning | J-NTSC | V1.0* | (0) ROM | ||
59 | 46 | 0x102E | R-Type III - The Third Lightning | E-PAL | V1.0* | (0) ROM | ||
60 | 47 | 0x102F | R-Type III - The Third Lightning | K-NTSC | V1.0 | (0) ROM | ||
61 | 48 | 0x1030 | Super Castlevania IV | E-NTSC | V1.0* | (0) ROM | ||
62 | 49 | 0x1031 | Akumajou Dracula | J-NTSC | V1.0* | (0) ROM | ||
63 | 50 | 0x1032 | Super Castlevania IV | E-PAL | V1.0* | (0) ROM | ||
64 | 51 | 0x1033 | Street Fighter II: The World Warrior | E-NTSC | V1.0* | (0) ROM | ||
65 | 52 | 0x1034 | Street Fighter II: The World Warrior | J-NTSC | V1.0* | (0) ROM | ||
66 | 53 | 0x1035 | Street Fighter II: The World Warrior | E-PAL | V1.0* | (0) ROM | ||
67 | 54 | 0x1036 | Contra III: The Alien Wars | E-NTSC | V1.0* | (0) ROM | ||
68 | 55 | 0x1037 | Contra Spirits | J-NTSC | V1.0* | (0) ROM | ||
69 | 56 | 0x1038 | Super Probotector: Alien Rebels (Contra III: The Alien Wars) | E-PAL | V1.0* | (0) ROM | ||
70 | 57 | 0x1039 | Contra III: The Alien Wars | K-NTSC | V1.0 | (0) ROM | ||
71 | 58 | 0x103A | Gradius III | E-NTSC | V1.0* | (0) ROM | ||
72 | 59 | 0x103B | Gradius III | J-NTSC | V1.0* | (0) ROM | ||
73 | 60 | 0x103C | Gradius III | E-NTSC | V1.0* | (0) ROM | E-NTSC as E-PAL. | |
74 | 61 | 0x103D | Gradius III | K-NTSC | V1.0 | (0) ROM | ||
75 | 62 | 0x103E | Fire Emblem Seisen no Keifu | J-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
76 | 63 | 0x103F | Famicom Bunko: Hajimari no Mori | J-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
77 | 64 | 0x1040 | Super Metroid | E-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
78 | 65 | 0x1041 | Super Metroid | J-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
79 | 66 | 0x1042 | Super Metroid | E-PAL | V1.0* | (2) ROM + SRAM + Battery | ||
80 | 67 | 0x1043 | Super Metroid | K-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
81 | 68 | 0x1044 | Romance of The 3 Kingdoms IV Wall of Fire | E-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
82 | 69 | 0x1045 | Sangokushi IV | J-NTSC | V1.1* | (2) ROM + SRAM + Battery | ||
83 | 70 | 0x1046 | The Legend of The Mystical Ninja | D-PAL | V1.0 | (0) ROM | ||
84 | 71 | 0x1047 | The Legend of The Mystical Ninja | E-NTSC | V1.0* | (0) ROM | ||
85 | 72 | 0x1048 | Ganbare Goemon: Yukihime Kyūshutsu Emaki (The Legend of the Mystical Ninja) | J-NTSC | V1.2* | (0) ROM | ||
86 | 73 | 0x1049 | The Legend of The Mystical Ninja | E-PAL | V1.0 | (0) ROM | ||
87 | 74 | 0x104A | Harvest Moon | D-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
88 | 75 | 0x104B | Harvest Moon | E-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
89 | 76 | 0x104C | Harvest Moon | E-PAL | V1.0 | (2) ROM + SRAM + Battery | ||
90 | 77 | 0x104D | Bokujou Monogatari (Harvest Moon) | J-NTSC | V1.1 | (2) ROM + SRAM + Battery | WiiU-SNES Classic | |
91 | 78 | 0x104E | Super Gussun Oyoyo | J-NTSC | V1.0 | (2) ROM + SRAM + Battery | ||
92 | 79 | 0x104F | Treasure Hunter G | J-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
93 | 80 | 0x1050 | Front Mission Series - Gun Hazard | J-NTSC | V1.0* | (2) ROM + SRAM + Battery | ||
94 | 81 | 0x1051 | Gakkou Deatta Kowai Hanashi | J-NTSC | V1.1 | (2) ROM + SRAM + Battery | ||
95 | 82 | 0x1052 | Metal Marines | E-NTSC | V1.0 | (0) ROM | ||
96 | 83 | 0x1053 | Militia (Metal Marines) | J-NTSC | V1.0 | (0) ROM | ||
97 | 84 | 0x1054 | Metal Marines | E-PAL | V1.0 | (0) ROM | Unreleased on VC. | |
98 | 85 | 0x1055 | Super Street Fighter II: The New Challengers | E-NTSC | V1.1* | (0) ROM | ||
99 | 86 | 0x1056 | Super Street Fighter II: The New Challengers | J-NTSC | V1.0* | (0) ROM | ||
100 | 87 | 0x1057 | Super Street Fighter II: The New Challengers | E-PAL | V1.0* | (0) ROM |