Game Glossary
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NameClassDescriptionExampleSee AlsoVariants
Common Synonyms
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AbstractStyleA GAME without a specificed THEMEChess, Checkers, Go,Themeless,
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ActingActionAn ACTION in which PLAYER(s) use their bodies and voices to portray something/oneCranium, CharadesMIME, SINGINGMIME
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ActionTime A OCCURRENCE undertaken in a STEPTURN, ROUND
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Action CardsMechanicCARD(s) with places to tear along, to display a decreasing VALUE
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Action PointOtherA RESOURCE that a player expends to take ACTIONS. There are a limited number per TURN or GAME
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AlignmentStylePLAYER(s) attempt to PATTERN BUILD in order to WINConnect Four, Seven Dragons
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AreaOtherA segement of the PLAYING SUFACE
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Area ControlStylePLAYER(s) leave COMPONENT(s) on a space to CONTROL that AREAAlien Frontiers
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Area EnclosureStylePLAYER(s) attempt to surround AREAs to SCOREGo
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AttritionStylePLAYER(s) attempt to CAPTURE most or all of OPPONENT's OBJECTsCheckers
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AuctionMechanicPLAYERs BID, with the best BID winning the OBJECT(s) being soldMonopoly BUY, BET
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Automatic RefillMechanicEach TURN PLAYER(s) HAND(s) return to a specific NUMBER of CARDs by DRAWing
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Beat by numberActionWhen a OBJECT has a higher listed NUMBER than the compared OBJECT(s)Magic: The GatheringBEAT BY SUIT
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Beat by suitActionWhen an OBJECT has a better listed suit than the compared OBJECT(s)Rock Paper Scissors,BEAT BY NUMBER
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BetMechanicPLAYERs put forth OBJECT(s) of varying VALUE in expectation of a certain outcomePokerAUCTION
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BidActionPLAYERs put forth OBJECT(s) of varying VALUE to attempt to BUY another OBJECT(s) of a differing VALUE
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Blind BidOtherOriented so as to display information
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Blind BiddingMechanicPLAYER(s) BID without knowing other PLAYER(s) BIDs
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BlockActionAn ACTION that prevents another PLAYER from doing an ACTION
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Block
Component
A small, thick square PAWN that allows information on one side to be concealed from other playersQuebec 1759
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Block War GameStyleA WAR GAME PLAYed with BLOCKs
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Blood CostMechanicThe COST of a ACTION PLAYed is from your own LIFE POINT total
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Board
Component
The SHAREd base PLAYING SURFACE of many GAMEs
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BreakoutStylePLAYER(s) attempt to reach a LOCATION while preventing other PLAYER(s) from reaching a LOCATIONChinese Checkers
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Brick
Component
A small thick COMPONENT representing informationSettlers of Catan
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BuildActionTo create a formation or SET
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BuyMechanicPLAYER puts forth OBJECT(s) according to a certain VALUE in order to ACQUIRE another OBJECTMonopolyAUCTION, BET
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CaptureStylePLAYER(s) attempt to CAPTURE OPPONENT's specific COMPONENT(s) in order to WINChess,
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CaptureMechanicPLAYER takes CONTROL of or REMOVEs FROM PLAY an OPPONENT's COMPONENT(s)Chess, Checkers
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Card
Component
A thick paper bearing information on one or both sides, usually of standard sizeCHIT
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Card Die
Component
A specialty DIE consisting of a plastic(or metal) sleeve around several CHITs each bearing a VALUE. The DIE is then SHAKEn to randomize the CHITs with the resulting VALUE seen through a cut out in the DIEMetal ShogiDIE
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Card DraftingMechanicPLAYERs begin with a hand of CARDs and PICK from them. They then HAND OFF the CARDs to the next PLAYER in a DETERMINED ORDER for them to PICK from7 Wonders, Samurai Sword,HAND OFF, CARD, DETERMINED ORDER
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Card GameStyleA GAME played predominantly with CARDs
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Chit
Component
A very thick card bearing information on one or both sides, often cut into circles or squaresCARD, TILE
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Chit PullMechanicA variation of DRAW that has players DRAWing CHITs, usually from a bagZen Garden
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CollectActionTo take in OBJECT(s) as your ownWar
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Collectible Card GameStyleA CARD GAME where the CARDs are distributed in a random fashionCCG
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ColourOtherA variation in hue that bears information to the PLAYER(s)
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Commodity SpeculationStylePLAYERs BET that the VALUE of certain OBJECT(s) will raise or lower during the game
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CompetitiveStylePLAYERs are working against one another to WIN individually
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Component
Component
A physical OBJECT within the GAME
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ConnectMechanicTo create a line between two LOCATIONS
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ConnectionStylePLAYER(s) attempt to CONNECT two or more LOCATIONs
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ControlOtherTo have determining power over the course of action for an OBJECT
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CooperativeStylePLAYERs are working together to WIN as a team
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CostOtherThe amount a PLAYER must PAY
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CribMechanicPLAYERs DISCARD to form a FACE DOWN POT which is later FLIPed to affect PLAYCribbage
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Cube TowerMechanicCOMPONENTs (usually cubes or marbles) are dropped into a mechanism that RANDOMIZEs their distribution to the PLAYING SURFACE. Some may not come out at allDICE TOWER
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DealMechanicPLAYER hands out a selection of OBJECTs, often randomly
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Deck
Component
A specific PILE of CARDs, usually RANDOMIZEd. Can sometimes include all cards belonging to the SET regardless of current LOCATIONA pack of standard playing cardsDRAW PILE,
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DeckMechanicWhen a PLAYER's DECK runs out of CARDs by force of another PLAYER
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Deck BuildingMechanicPLAYER's decisions alter the composition of the DECK over the course of the GAMEDominion
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Deck CostMechanicThe COST of PLAYing CARD(s) is to remove CARD(s) from your DECK
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DeliverActionTo HAND OFF OBJECT(s) at a specific LOCATIONCOLLECT
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Determined OrderOtherPLAYERs act in a TURN ORDER regardless of PLAYING SURFACE
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DexterityStyleA GAME which requires a kind of physical prowessJenga
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Dice PullMechanicA variation of DRAW that has players DRAWing DIEs, usually from a bag
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Dice Tower
Component
A mechanism that ROLLs dice
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Die
Component
A COMPONENT with 2 or more sides bearing VALUEs, often ROLLedd6
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DiscardActionTo remove specific OBJECT(s) from the current play of the GAME
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Discard Pile
Component
A PILE of DISCARDed COMPONENTsHeap, Graveyard
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DiscernActionTo attempt to figure out a VALUE
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DivideOtherTo separate based on RULEsDivvy
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DrawActionPLAYER takes a specified selection of the required COMPONENT, usually from a DECK
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Draw MatrixMechanicA line or POT of FACE UP CARDs from which PLAYERs can selectAscension
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Draw Pile
Component
A specific PILE of CARDs from which a PLAYER DRAWs
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EarnOtherTo acquire by a MECHANIC
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EffectOtherA change in gameplay based on VALUEs
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EntityOtherA PLAYER, or concept in the GAME
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Euro GameStyleA THEMEd GAME that emphasizes STRATEGY
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Face DownOtherOriented so as to conceal information
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Finite MovementMechanicPLAYER(s) MOVE their COMPONENT(s) a pre determined and finite amountCheckers
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FlipActionPLAYER(s) reveal previously hidden side(s) of COMPONENT(s)
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GameOtherA collection of RULE(s) and VICTORY CONDITION(s) often fun
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Hand
Component
A selection of COMPONENTs held by PLAYER from which to choose course of action
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Hand ManagementStyleA GAME which rewards PLAYERs for PLAYing their HAND in an optimal order
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Hand OffActionTo give an OBJECT(s) to a specific ENTITY
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Hand ReductionMechanicA PLAYER's HAND represents their LIFE POINTs. As their HAND is played they lose LIFE POINTs, and other PLAYER(s) may reduce their HAND size
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HealingMechanicA way to recover LIFE POINTs
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Hidden TraitorStylePLAYERs represent ROLEs, with one or more PLAYERs acting against the group, and the other PLAYER(s) attempting to DISCERN who is the traitorWerewolf
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Image
Component
A graphical display of information
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King MakingOtherLOSEing PLAYER(s) can affect the outcome of the GAME by PLAYing in such a way as to alter the WINner.
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Knights and SquiresMechanicPLAYERs form two-PLAYER TEAMs. One PLAYER acts as the main ENTITY while the other plays support. ROLEs then switch for the next ROUND
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LayActionPlace upon the PLAYING SURFACE
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Life PointMechanicA VALUE of a PLAYER that must be reduced by other PLAYER(s) in order for them to WINMagic: The Gathering, Yu-Gi-Oh!Hit Point
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Live Action Role Playing Game
StyleA ROLE PLAYING GAME where PLAYERs are ACTING as their ROLEsLARP
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Living Card GameStyleA CARD GAME where the cards are distributed in a known mannerLCG
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LocationOtherA specific place on the PLAYING SURFACE
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LoseOtherTo end the GAME without having achieved the requisite VICTORY CONDITION(s)
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MechanicOtherA system of RULEs determining an ACTION to be taken within the GAMEMechanism
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Meeple
Component
A specially shaped PAWN
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MemoryActionAn ACTION in which a PLAYER must remember certain VALUE(s)
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MimeActionTo act out silently
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Miniature
Component
A COMPONENT which physically represents a VALUE
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Modified OrderOtherPLAYERs act in a TURN ORDER modified by the GAME's state
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Modular Board
Component
A BOARD made up of movable TILES
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MoveActionTo change an COMPONENT's position on the PLAYING SURFACE
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Not Until You Clean Your Plate
MechanicA PLAYER may not DRAW new CARDs until their HAND is empty
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NumberOtherA number
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