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VERSION1.45
OPTIONS
RACE: Human
• +1 to all ability scores
• Size: Medium
• Speed: 30ft
• Languages: Common, one additional language

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ForgedAnvil
VARIANT ENCUMBRANCE
COLOUR CODE
BACKGROUND: Sage
• Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and
from whom you can obtain it.
• Specialty: Wizard's apprentice
• Skills: Arcana, History
• Tools: none
• Languages: Two of your choice

RACE: Human
• +1 to all ability scores
• Size: Medium
• Speed: 30ft
• Languages: Common, one additional language

BACKGROUND: Sage
• Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and
from whom you can obtain it.
• Specialty: Wizard's apprentice
• Skills: Arcana, History
• Tools: none
• Languages: Two of your choice

CLASS: Wizard
• Armor: none
• Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
• Tools: none
• Saves: Intelligence, Wisdom
• Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine and Religion
• Spellcasting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook
You don't need to have the spell prepared. Spellcasting focus: arcane focus
• Arcane Recovery
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can
have a combined level that is equal to or less than 2, and none of the slots can be 6th level or higher.
• Arcane Tradition (Evocation)
• Arcane Tradition Feature (Evocation Savant)
The gold and time you must spend to copy an evocation spell into your spellbook is halved
• Arcane Tradition Feature (Sculpt Spells)
When you cast an evocation spell that affects other creatures that you can see, choose a number of them equal to
1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they
take no damage if they would normally take half damage on a successful save
• Ability Score Improvement / Feat: Level 4

ABILITY SCORE IMPROVEMENT & FEATS
• Magic Initiate - Level 4
- Class: Warlock
- Learn two cantrips of your choice from the Warlock spell list
- Cantrip 1: Magic Stone : casting time:1 bon, range:touch, duration:1 min, components:VS, school:trans
Description: ranged, 60ft range, 1d6+spell ability modifier, up to 3 pebbles (see spell)
- Cantrip 2: Poison Spray : casting time:1 act, range:10 ft, duration:instant, components:VS, school:conjur
Description: 1d12 poison, con save, no damage
- Choose one 1st-level spell from that same list. Learn that spell and can cast it at its lowest level
- Level 1: Arms of Hadar ᴴ : casting time:1 act, range:self, duration:instant, components:VS, school:conjur
Description: 10ft rad, 2d6 necrotic, str save ½, fail no reactions
Once you cast it, you must finish a long rest before you can cast it again
- Your spellcasting ability for these spells is Charisma - DC 12

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CHARACTER GENERATOR
HERO POINTS
FACTIONS
CLASS: Wizard
• Armor: none
• Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
• Tools: none
• Saves: Intelligence, Wisdom
• Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine and Religion
• Spellcasting
You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook
You don't need to have the spell prepared. Spellcasting focus: arcane focus
• Arcane Recovery
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can
have a combined level that is equal to or less than 2, and none of the slots can be 6th level or higher.
• Arcane Tradition (Evocation)
• Arcane Tradition Feature (Evocation Savant)
The gold and time you must spend to copy an evocation spell into your spellbook is halved
• Arcane Tradition Feature (Sculpt Spells)
When you cast an evocation spell that affects other creatures that you can see, choose a number of them equal to
1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they
take no damage if they would normally take half damage on a successful save
• Ability Score Improvement / Feat: Level 4

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USED WITH DUNGEONS & DRAGONS 5th EDITION
VARIANT HUMAN
VARIANT ABILITY SCORES
ABILITY SCORE IMPROVEMENT & FEATS
• Magic Initiate - Level 4
- Class: Warlock
- Learn two cantrips of your choice from the Warlock spell list
- Cantrip 1: Magic Stone : casting time:1 bon, range:touch, duration:1 min, components:VS, school:trans
Description: ranged, 60ft range, 1d6+spell ability modifier, up to 3 pebbles (see spell)
- Cantrip 2: Poison Spray : casting time:1 act, range:10 ft, duration:instant, components:VS, school:conjur
Description: 1d12 poison, con save, no damage
- Choose one 1st-level spell from that same list. Learn that spell and can cast it at its lowest level
- Level 1: Arms of Hadar ᴴ : casting time:1 act, range:self, duration:instant, components:VS, school:conjur
Description: 10ft rad, 2d6 necrotic, str save ½, fail no reactions
Once you cast it, you must finish a long rest before you can cast it again
- Your spellcasting ability for these spells is Charisma - DC 12

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CLICK THE ANVIL TO DOWNLOAD THE LATEST VERSION
PROFICENCY DICE
RESET CUSTOM
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RESET ALL: CTRL+SHIFT+S [REQUIRES EXCEL 2010-2013] CHECK RESET CUSTOM TO CLEAR CUSTOM WORKSHEET
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1. ABILITY SCORES
10
ABILITY
ROLL
ABILITY
MODIFIER
RACIAL
MODIFIER
CLASS
MODIFIER
FEAT & LEVEL GAINSMAGIC
MODIFIER
FINAL
SCORE
ABILITY
MODIFIER
SAVING THROWS
11
1234567891011121314151617181920A1A2PROFICIENCYOVERRIDE
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STRENGTH
11+0+112+1
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DEXTERITY
13+1+1+14+2
14
CONSTITUTION
12+1+1+13+1
15
INTELLIGENCE
18+4+1+19+4INT
16
WISDOM
17+3+1+18+4WIS
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CHARISMA
14+2+115+2
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HUMAN ABILITY 1
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18HUMAN ABILITY 2
PROFICIENCY BONUS ADJUSTMENT
20
INITIATIVE ADJUSTMENT
21
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2. CLASS & LEVEL
3. CHARACTER DETAILS
6. LANGUAGES
23
[SELECT OR TYPE YOUR OWN]
SCRIPT
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LEVELEXPERIENCENEXT LEVEL
PLAYER NAME
Leo1CommonCommon
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42,7006,500
CAMPAIGN
Khovaire Campaign2OrcDwarvish
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REGION
3AbyssalInfernal
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LEVEL CLASS HIT DICEDICE ROLL
CHARACTER NAME
Lady Xue4DraconicDraconic
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1Wizardd6d61
Wizard
RACE
Human
RENAME
5Select…
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2Wizardd66SUBRACESelect…6Select…
30
3Wizardd66
SIZE
Medium7Select…
31
4Wizardd66
SPEED
30 ft
ADJUSTMENT
8Select…
32
5Select…
VISION
Normal
OVERRIDE
9Select…
33
6Select…
BACKGROUND
Sage
RENAME
10Select…
34
7Select…
FEATURE
Researcher11Select…
35
8Select…
Specialty
SPECIALTY
[SELECT OR TYPE YOUR OWN]
12Select…
36
9Select…Wizard's apprentice13Select…
37
10Select…
PERSONALITY TRAITS
[SELECT OR TYPE YOUR OWN]
14Select…
38
11Select…1I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others. 15Select…
39
12Select…
40
13Select…2There’s nothing I like more than a good mystery.
SELECTED
4OF4
41
14Select…
42
15Select…
IDEAL
[SELECT OR TYPE YOUR OWN]
RACE (2)
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16Select…Power. Knowledge is the path to power and domination. (Evil)Common, one additional language
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17Select…
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18Select…
BOND
[SELECT OR TYPE YOUR OWN]
BACKGROUND (2)
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19Select…I’ve been searching my whole life for the answer to a certain question. Two of your choice
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20Select…
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ADDITIONAL HIT POINTS
FLAW
[SELECT OR TYPE YOUR OWN]
CLASS (0)
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Most people scream and run when they see a demon. I stop and take notes on its anatomy.none
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HIT DICEHIT POINTS
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TOTALS
4d28
GENDER
Female
SUBCLASS (0)
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AGE
39none
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CLASS
Humans reach adulthood in their late teens and live less than a century
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Wizard 4
TRAINING
55
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SUBCLASS
HEIGHT
4' 8'' +
2d10
5'10"
FEATS (0)
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Arcane TraditionEvocation
WEIGHT
110 lb +
2d10
x 2d4
145 lbsnone
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SUBCLASS 2Select…
SKIN
Olive
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SUBCLASS 3Select…
EYES
Black, with tribal slantedness.
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FALSEDruid Land OriginSelect…
HAIR
She is much too young to boast a head of white hair. It is long and is pulled back into a mess of hair and braids.
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FALSEDraconic AncestrySelect…
ALIGNMENT
Neutral Evil
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FALSEWarlock Pact BoonSelect…Neutral evil is the alignment of those that do whatever they can get away with, without compassion or qualms. Many drow, some cloud giants, and yugoloths are neutral evil.
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FIGHTING STYLES
RELIGION / PATRON / DEITY
Umberlee (CE)
[SELECT OR TYPE YOUR OWN]
7. TOOLS
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STYLE 1Select…Goddess of the sea
Alignment: Chaotic Evil
Domains: Tempest
Symbol: Wave curling left and right
[SELECT OR TYPE YOUR OWN]
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STYLE 2Select…1Select…
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STYLE 3Select…2Select…
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STYLE 4Select…3Select…
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4Select…
70
EXPERTISE
5Select…
71
EXPERTISE 1Select…Select…
4. SKILLS
6Select…
72
EXPERTISE 2Select…Select…7Select…
73
EXPERTISE 3Select…Select…
ACROBATICS
DEX
MEDICINE
WIS8Select…
74
EXPERTISE 4Select…Select…
ANIMAL HANDLING
WIS
NATURE
INT9Select…
75
ARCANA
INT
PERCEPTION
WIS10Select…
76
BARBARIAN TOTEM SPIRITS
ATHLETICS
STR
PERFORMANCE
CHA11Select…
77
TOTEM SPIRIT 1Select…
DECEPTION
CHA
PERSUASION
CHA12Select…
78
TOTEM SPIRIT 2Select…
HISTORY
INT
RELIGION
INT13Select…
79
TOTEM SPIRIT 3Select…
INSIGHT
WIS
SLEIGHT OF HAND
DEX14Select…
80
INTIMIDATION
CHA
STEALTH
DEX15Select…
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CLERIC KNOWLEDGE DOMAIN SKILLS
INVESTIGATION
INT
SURVIVAL
WIS
82
SKILL 1Select…
SELECTED
0OF0
83
SKILL 2Select…
RACE (0)
SELECTED
4OF4
84
none
RACE (0)
85
FIGHTER BATTLE MASTER MANEUVERS
none
86
MANEUVER 1Select…
BACKGROUND (2)
87
MANEUVER 2Select…Arcana, History
BACKGROUND (0)
88
MANEUVER 3Select…none
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MANEUVER 4Select…
CLASS (2)
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MANEUVER 5Select…Wizard
• Choose 2 from Arcana, History, Insight, Investigation, Medicine and Religion
CLASS (0)
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MANEUVER 6Select…none
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MANEUVER 7Select…
93
MANEUVER 8Select…
SUBCLASS (0)
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MANEUVER 9Select…none
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MANEUVER 10Select…
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MANEUVER 11Select…
TRAINING
97
98
MONK ELEMENTAL DISCIPLINES
SUBCLASS (0)
FEATS
99
DISCIPLINE 1Select…nonenone
100
DISCIPLINE 2Select…
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Start
Spellcasting
Custom
Tables
Character Sheet I
Character Sheet II
Character Sheet III
Character Sheet IV
Character Sheet V
Character Summary