ABCDEFGHIJKLMNOPQRSTUVWXYZAA
1
This list references English-language game studies publications written by Polish authors. If you know about a publication that is not mentioned here, please let me know: krawczykstanislaw@gmail.com
2
The list is being maintained by Stanisław Krawczyk: --------------------------------------------------->
https://uw.academia.edu/Stanis%C5%82awKrawczyk
3
http://stanislawkrawczyk.blogspot.co.uk/p/o-mnie.html
4
Most of the publications are about video games but the list is meant to be inclusive. It is open to pieces concerning non-digital games, to works on gamification, etc.
5
The definition of “Polish author” is broad: for instance, it could be a person that worked in Polish academia in the past and now works in another country.
6
7
A longer list of publications, which includes Polish texts, is available here: ---------------------->
https://docs.google.com/spreadsheets/d/1BST3rKK2o8X-hJDPdKv8L4Aa42FmdId5UV0RObzDIkA/edit#gid=0
8
9
Last updated: August 4, 2019 (books updated March 15, 2023)
10
11
Books
12
13
AuthorYearPublication titlePress
14
Marta M. Kania2017Perspectives of the Avatar: Sketching the Existential Aesthetics of Digital Games
Wydawnictwo Naukowe Dolnośląskiej Szkoły Wyższej
15
Agnieszka Dytman-Stasieńko, Jan Stasieńko, Adam Flamma, Krystina Madej, Maciej Śledź2021“Fragile Avatars?” Representations of Disability in Video Games
Wydawnictwo Naukowe Dolnośląskiej Szkoły Wyższej
16
Sonia Fizek2022Playing at a Distance: Borderlands of Video Game AestheticThe MIT Press
17
Michał Mochocki2022Role-play as a Heritage Practice: Historical Larp, Tabletop RPG and ReenactmentRoutledge
18
Agata Waszkiewicz2022Delicious Pixels: Food in Video Games
De Gruyter Oldenbourg
19
20
Individual papers
(Unless otherwise specified, the “Issue” column denotes the issue in a particular volume, not in the entire journal run.)
21
22
AuthorYearPublication titleJournal titleBook titleFirst page no.Last page no.
Other information
23
VolumeIssue
24
25
Wioleta Adamczyk-Bębas
2016The Role of Computer Games in Children’s Lives-
Contemporary Homo Ludens
297303?
26
27
Sylwester Bębas2016The Positive and Negative Aspects of Playing Computer Games-
Contemporary Homo Ludens
304314?
28
29
Ryszard Błaszkiewicz2016Safe Computer Games: The Problems of Age Rating-
Contemporary Homo Ludens
283296?
30
2016Playing With Digital Hypertext Literature
Zabawy i Zabawki [Plays and Toys]
141-
31
32
P. Konrad Budziszewski
2012[various entries throughout the book]-
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming
33
2015Poland
Video Games Around the World
34
35
Justyna Deszcz-Tryhubczak2006Giving “to Airy Nothing a Local Habitation and a Name”: William Shakespeare’s Worlds of Imagination as Accessed through a Role-Playing Game
Borrowers and Lenders: The Journal of Shakespeare and Appropriation
21-
36
Agata Zarzycka
37
38
Mikołaj DymekTo be filled in, for now see the following links: ------------->
https://www.miun.se/personal/mikolajdymek
http://www.digra.org/digital-library/authors/dymek-mikolaj/
https://www.kth.se/en/itm/inst/indek/2.2101/2.18873/mikolaj-dymek-1.10587
https://www.routledge.com/Video-Game-Marketing-A-student-textbook/Zackariasson-Dymek/p/book/9781138812277
39
40
Dagmara Dziedzic2016Dynamic difficulty adjustment systems for various game genresHomo Ludens81-3551
41
42
Mateusz Felczak2015Narratives of spectatorship: E-sports in Poland-
New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference
109123
43
2018Aesthetics and Cosmetic Microtransactions in Path of Exile---
Proceedings of DiGRA 2018
--
44
45
Mirosław Filiciak2003Hyperidentities: Postmodern Identity Patterns in Massively Multiplayer Online Role-Playing Games-
The Video Game Theory Reader
87103
46
2015Playing Capitalism: The Polish People’s Republic, Constructing Memory, and Video Games
View. Theories and Practices of Visual Culture
33---
47
48
Sonia Fizek, Monika Wasilewska2011Embodiment and Gender Identity in Virtual Worlds: Reconfiguring our "Volatile Bodies"-
Creating Second Lives Community, Identity and Spatiality as Constructions of the Virtual
7598
49
Sonia Fizek2014Pivoting the Player: A Framework for Player Character Research in Offline Computer Role-Playing Games
Journal of Gaming and Virtual Worlds
63215234
50
Sonia Fizek2014Why Fun Matters: In Search of Emergent Playful Experiences-Rethinking Gamification273287
51
Jarosław Beksa, Sonia Fizek, Phil Carter2015Audio Games: Investigation of the Potential through Prototype Development-
A Multimodal End-2-End Approach to Accessible Computing
211224
52
Sonia Fizek2016All Work and No Play: Are Games Becoming the Factories of the Future?
Previously published in German
53
Sonia Fizek2017Ludification of Culture. The significance of play and games in everyday practices of the digital era-
Digitalisation: Theories and Concepts for Empirical Cultural Research
54
Sonia Fizek2018Automated State of Play. Rethinking Anthropocentric Rules of the Game
Digital Culture & Society
41-201214
55
Sonia Fizekno dateGamification-
Critical Keywords for the Digital Humanities
56
Anne Dippel, Sonia Fizek2015Playful Laboratories: The Significance of Games for Knowledge Production in the Digital Age-
Proceedings of DiGRA 2015: Diversity of play: Games – Cultures – Identities
57
see also a German paper by Anne Dippel and Sonia Fizek here: ------------------------------------------------------------>
https://www.academia.edu/25493113/Ludifizierung_von_Kultur._Zur_Bedeutung_des_Spiels_in_allt%C3%A4glichen_Praxen_der_digitalen_%C3%84ra
58
Sonia Fizek, Markus Rautzenberg2018The work of game in the age of automation
Journal of Gaming and Virtual Worlds
103-197201
59
60
Paweł Frelik2014Gothic Videogames-
Expanding the Gothic Canon. Studies in Literature, Film and New Media
269286
61
2014Towards a Science Fiction Video Game Collection: A Modest Proposal
Eaton Journal of Archival Research In Science Fiction
21-318
62
2014Video Games-
Oxford Handbook of Science Fiction
On video games in science fiction literature
63
2015Changing Realities: VideoGame Mods, (Micro)Politics, and the Fantastic
Foundation: The International Review of Science Fiction
120 (within the entire journal run)
-1528
64
2015Simulating the Future: Mortensen/Linderoth/Brown’s The Dark Side of Game Play, Tringham’s Science Fiction Video Games, Väliaho’s Biopolitical Screens, and Voorhees/Call/Whitlock’s First-Person Shooter Games
Science Fiction Studies
431-Review essay
65
2016The Master’s Digital Tools: Cognitive Capitalism and Non-Normative Gaming Practices
Journal of Gaming and Virtual Worlds
82-163176
66
67
Damian Gałuszka2018Video Games in the Family Context: How Do Digital Media Influence the Relationship Between Children and Their Parents?---
Global Leisure and the Struggle for a Better World
161183
68
69
Maria B. Garda2012„Limits of Genre, Limits of Fantasy”: Rethinking Computer Role-Playing Games-
Cultural Perspectives of Video Games: From Designer to Player
70
2013Neo-Rogue and the Essence of RoguelikenessHomo Ludens515972
71
2014Nostalgia in Retro Game Design-
Proceedings of the Digital Games Research Association Conference 2013
72
Maria B. Garda, Paweł Grabarczyk2016Is Every Indie Game Independent? Towards the Concept of Independent GameGame Studies161---
73
[see Paweł Grabarczyk’s profile here]
74
75
Justyna Janik2015The Cluster Worlds of Imagination: The Analysis of Collage Technique in Games by Amanita Design-
New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference
4554
76
2017
Glitched perception: beyond the transparency and visibility of the video game object
Transmissions226582
77
78
Jankowski Filip2017New American Patriotism in Games: WWII-Themed Military Shooters in the Shadow of Post-9/11 PoliticsTransmissions21-520
79
2017Political and Social Issues in French Digital Games, 1982–1993Transmissions22-162176
80
2017Reflection on Postmodern Nomadism in French Science Fiction Games (1987–1992)Maska114-153163
81
82
Krzysztof Jański2016Towards a Categorisation of Animals in Video GamesHomo Ludens81-85101
83
84
Paweł Kleka, Paweł Łupkowski2014Gamifying science – the issue of data validationHomo Ludens61-4555
85
[see Paweł Kleka’s profile here]
86
87
Michał Kłosiński2016SimCity: Where the City Ends-
More After More. Essays Commemorating the Five-Hundredth Anniversary of Thomas More’s Utopia
134146
88
2018Games and UtopiaActa Ludologica11-414
89
90
Jerzy Kociatkiewicz2000Dreams of Time, Times of Dreams: Stories of Creation From Roleplaying Game Sessions-61
Studies in Cultures, Organizations and Societies
7186
91
92
Wojciech Kosior2016Undead Knights, Fallen Giants and Poisoned Fruit of Life: A Digital Retelling of the Judeo-Christian Creation Motifs
The Polish Journal of the Arts and Culture. New Series
51-3552
The journal changed its name in 2015, but the volume number refers to the entire journal history.
93
94
Bernardeta Kosztyła2016The Functions of Dance Games in Preschool and Early Childhood Education-
Contemporary Homo Ludens
258267?
95
96
Stanisław Krawczyk2015"You must gather your party before venturing forth": Why did computer games from around 2000 become so important in Poland?-
New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference
926
97
98
Piotr Kubiński2014Immersion vs. emersive effects in videogames-
Engaging with Videogames: Play, Theory, and Practice
133141
99
2016Immersion vs. emersive effects in videogames-vol. 3
Video Games and Gaming Culture
286300
Slightly corrected version of the 2014 paper
100
2016Toward a Poetics of Video Games
Forum of Poetics
22