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2 | Level: | 1 | Just a man | name | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Human Male | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | guitarHero [GH] | Land of ___ and ___ | Real ass katana | Windbreaker | Toy lightsaber | |||||||||||||||||||
5 | tommy_Bonezales | "Why the fuck are you talking to me?" (geniunely curious) | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Fingerless gloves | Jeans | Running shoes | |||||||||||||||||
7 | Athletics | Str | +0 | +5 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +3 | 0 | 0 | 19 / 19 | 1 | 1 | Real ass katana | Tier 0 KatanaKind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | A real fucking katana, despite it's realness it's only about as effective as a stick you found on the ground. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +1 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | -1 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | -1 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | only 199.99$ | ||||||||||||||
14 | Occult | Int | +0 | -1 | Initiative | +1 | 10 | Toy lightsaber | Tier 0 KatanaKind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +0 | This is literally a fucking toy, how the fuck is this as effective as your katana | |||||||||||||||||||
16 | Insight | Wis | +0 | +0 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +0 | Strength | 17 (3) | +0 | Rupture | ||||||||||||||||
18 | Perception | Wis | +0 | +0 | Constitution | 13 (1) | Fortitude | 16 | Sunder | |||||||||||||||
19 | Sanity | Wis | +0 | +0 | Dexterity | 12 (1) | +0 | Fade | Zhoom | |||||||||||||||
20 | Survival | Wis | +0 | +0 | Intelligence | 8 (-1) | Reflex | 10 | Cripple | Windbreaker | Tier 0 Apparel | ||||||||||||||
21 | Deception | Cha | +0 | +2 | Wisdom | 10 (0) | +0 | Setback | Makes funny noises when you move | |||||||||||||||
22 | Intimidation | Cha | +0 | +3 | Charisma | 14 (2) | Will | 12 | Max HP Redux | |||||||||||||||
23 | Performance | Cha | +0 | +4 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +4 | Hit Bonus | Crit Range | 20 | Defense Bonus | +0 | |||||||||||||||
25 | The wind never stood a chance | |||||||||||||||||||||||
26 | Resources | Fingerless gloves | Jeans | Running shoes | ||||||||||||||||||||
27 | Lesser slots | Name | Name | Name | They give you a solid grip on things | They're just jeans | "The foot is the most powerful part of the American!" | |||||||||||||||||
28 | 2 | 2 | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 2 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
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48 | Blood slayer | KatanaKind | Tier | 0 | Stat | STR | Hit | +5 to hit | Enchant | Tier | 0 | Stat | STR | Hit | +5 to hit | |||||||||
49 | Type | KatanaKind | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Slash | Qd10+STR | 1d10+3 | Major action: Make a melee attack against a single target within 5 feet. [Base damage: Qd6+DEX] | Temper (affinity) | You gain a psionic ability to channel psionic energy into your weapons or tools; you decide the physical signs of this ability if any exist. When making skill checks with such a thing, you gain a Stakes die. You can spend a lesser slot to push this ability, additionally taking advantage on the check. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity could come into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing. | ||||||||||||||||||
52 | Zangetsu! | Qd6+STR | 1d6+3 | Major and minor action: You can move through the space of hostile creatures this turn, but cannot stop there. Make a melee attack against all targets whose space you move through this turn. [Base damage: Qd4+DEX] | Quicksilver (at-will) | Minor action: When making a weapon attack, you also ignore any hit maluses against the attack. | ||||||||||||||||||
53 | Starlight Shift | Major action: Your movement speed is increased by 10 feet and you can move through hostile squares for this turn (starlight shift lasts 4 rounds and does not stack on itself) | Quicksilver (lesser) | Free action: Your weapon attacks deal true damage, ignores maluses, and you can teleport in place of moving normally. This lasts for 1 minute. | ||||||||||||||||||||
54 | Starlight Strike | Qd10+STR | 1d10+3 | minor action: you must use starlight shift to use this attack, make a melee attack against a single enemy within range afterward you gain a bonus to AC Equal to Q against this foe until your next turn ends. [Base damage: Qd6+DEX] | Quicksilver (lesser) | Minor action: Fluid as Mercury's wings. After making an abilitech, you Avert for yourself, but with the bonus die raised one step, and it lasts for 1 minute. | ||||||||||||||||||
55 | Dashing straight | Qd8+STR | 1d8+3 | Full round action:for this turn you can move through hostile spaces move up to your movement speed in a straight line disregarding gravity if it would make you fall and make an attack roll against all enemies whose space you passed through [Base damage: Qd6+DEX] | Preparation (at-will) | Minor action: After landing an abilitech, the next condition (of duration 2 minutes or less) you inflict through an abilitech has its duration extended by 1 round. If it inflicts multiple conditions, pick one. | ||||||||||||||||||
61 | Unravel (at-will) | Minor action: When making an abilitech, you Aim for the attack, but with the bonus die raised one step. | ||||||||||||||||||||||
62 | Unravel (lesser) | Free action: After landing an attack, you also inflict DoT (P, 5 rounds) on the target. | ||||||||||||||||||||||
63 | Unravel (lesser) | Minor action: At the seams. After landing an attack, you also inflict Rupture (P, 2 rounds) and may have the damage roll from this landed attack benefit from it. Rupture from Unravel stacks with other Ruptures. | ||||||||||||||||||||||
71 | Range: Varies versatile, Finesse weapon | "Magic swords are no basis for a form of government!" Hands: None, Range: Special. Notes: A given Enchant subpower may only be cast once per turn, and have the same target(s) as the attack they modify. | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Ruffiannihilate Gain +1 die size to your damage and Aim dice. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Dramatis Personae, Protagonist, Strategist | Keystone Path: when taken, you cannot enter any other Keystone Paths. Path of the Protagonist uses a resource called Luck Points (LP). When you take any Step in this Path, you have a maximum of 2 LP, plus 1 LP per Step taken in this Path, with LP regained at the start of a strife. You also gain the Heroic Pose ability that can only be used in a strife. As a major action, you pose dramatically, refilling all LP and gaining advantage on your next attack roll or skill check. | Expertise: Instrument | Through hands-on experience and practice, you understand how to play an instrument of choice, and can pick up other instruments with minimal effort. Whenever playing instruments, you add one Stakes die. | ||||||||||||||||||
129 | Countermeasure, 2 Steps, Strategist | Once per strife, as a reaction to an attack made from or against a target within 30 feet of you, make a skill check, of your choice. If the skill check beats the attack, the attack does half damage and deals no additional effects, as long as you can justify why the skill you rolled might work in this way. | 2 steps | Star Power, Protagonist, Strategist | When you make an attack roll or skill check in a strife and benefit from one or more flat bonuses, you may spend 1 LP to add one of those bonuses to your AC/resistances for 1 round. Alternately, when you are targeted by an attack against your AC/resistances and have flat bonuses to it (including bonuses from this Step), you may spend 1 LP to add one of those bonuses to your attack rolls and skill checks for 1 round. | Level 3 | Knack: Star | You have an aptitude for singing and dancing. Whenever you can bring this knack to bear, you add one Stakes die. | ||||||||||||||||
130 | Favored Tactic, 4 Steps, Strategist | Pick an ability from Pillars and Paths or racial features that is limited in use per strife or short rest. This limit is raised by one. | 4 steps | Blur, Acrobat, Strategist | If you move more than your base speed by any means this round, you have Aegis (P) against the next instance of damage you take. When you use Defend, you gain Aegis (P, 1 round) and half cover (or +2 to cover bonuses) against all attacks, for 1 round. | Level 7 | Direction: Force | You find you excel by letting loose. If you can act to push yourself to your physical limits, you add one Stakes die. | ||||||||||||||||
131 | Expeditious, 6 Steps, Strategist | Your base speed is increased by 10 feet. | 6 steps | A Certain Set of Skills: Silver Tongue, Protagonist, Strategist | When using Aim or Avert, you may spend 1 LP to take +1 to the bonus. If you have at least a +8 in a Charisma skill, this bonus rises by +1, up to +4 for three skills with at least +8. | Level 9 | Knack: Traceur | You have an aptitude for running, parkour, and outrunning others. Whenever you can bring this knack to bear, you add one Stakes die. | ||||||||||||||||
132 | Leviathan's Maw, Mystic, Strategist | Once per short rest, as a free action, you may brand a target for consumption for the rest of the strife. Once per round per attacker, damaging the target heals the attacker for their Con mod. | Level 13 | Persona: Outcasts | You have a fair understanding of the social rituals and norms followed by the downtrodden, rebellious, and marginalized of society. You have one stakes die when dealing with them. You also possess a cursory knowledge of the field such that you can pass as one of these individuals, but not enough to claim any skill bonuses for the knowledge itself. | |||||||||||||||||||
133 | Specializations | Dramatic Flourish, Protagonist, Strategist | Spend 3 LP when making a damaging attack roll to gain Pd3+CHA bonus damage. You may either heal for half that bonus damage or deal half the bonus damage to the target on a miss. This counts as an abilitech and/or subpower for the purposes of synergizing with other Steps and effects. | Level 15 | Direction: Timing | You find you excel when leveraging your sense of rhythm. If you can applying a sense of timing, you add one Stakes die. | ||||||||||||||||||
134 | Lunge | When you make lunge attacks, you gain +2 die sizes to any damage rolls. When you move by any means besides a move action or regain movement speed, add +5 ft. to the distance. | Level 5 | Rarefication, Tower, Strategist/Sentinel | Whenever you expend a lesser slot, take your Con mod, PCM, or Lvl/2, whichever is greatest. You heal for that many hit points. If you expend a greater slot, add any two of choice. | |||||||||||||||||||
135 | Nimble | You gain permanent Aegis (STR or DEX). | Level 11 | Battlements of Academia, Tower, Strategist/Sentinel | Whenever you use a non-damaging major action abilitech and/or subpower, you gain Aegis (P, 1 round). | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||
136 | Martial Training | You gain +1 to attack rolls, skill checks, and AC/resistances. | Level 17 | Raging Howl, Host, Slayer/Strategist | As a major action, spend one lesser slot to make a psionic attack roll against all targets within 100 feet, targeting Will as you, well, howl. For each target, if you break resistance, they are Weakened (3 rounds). | |||||||||||||||||||
137 | Martial Training | You gain +1 to attack rolls, skill checks, and AC/resistances. | Level 19 | |||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Strength test Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 50 | What kind of captchalogue deck do you have? | Heavy | Beat up Guitar | Universal remote | |||||||||||||||||
150 | T1 | Limestone imp | 8 | Chewed Pencils x30 | Jar of pickles | |||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of one size bigger than you or smaller (default is Large), and they deal 1d6 damage when ejected, but their range is reduced to 15 feet. | Unchewed Pencils x10 | ||||||||||||||||||||
152 | T3 | 0 | Guitar pick (pristine) | |||||||||||||||||||||
153 | T4 | 0 | Guitar pick (chewed) | |||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Booncoins | 53.02 | ||||||||||||||||||||||
156 | (extra space) | 0 | Strength test | Athletics | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
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