ABCDEFGHIJKLMNOPQRSTUVWXYZ
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ATTACK ROLLSCharacterVehicleMecha (All)Starship
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Charactervs. ACAuto-hit if target stationary (<10m)
vs. AC10 (>10m)
[-Speeds if either mobile]
Auto-hit if target stationary (<10m)
vs. AC10 (>10m)
[-Speeds if either mobile]
Auto-hit if target grounded
vs. AC10 if target hovering nearby
vs. AC15 if target flying near planet
vs. AC20 if target in weapon range
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Vehiclevs. AC
[-Speed if mobile]
Auto-hit if target stationary (<10m)
vs. AC10 (>10m)
[-Speeds if either mobile]
Auto-hit if target stationary (<10m)
vs. AC10 (>10m)
[-Speeds if either mobile]
Auto-hit if target grounded
vs. AC10 if target hovering nearby
vs. AC15 if target flying near planet
vs. AC20 if target in weapon range
4
Mechavs. AC
[-Speed if mobile]
Auto-hit if target stationary (<10m)
vs. AC10 (>10m)
[-Speeds if either mobile]
vs. ACAuto-hit if target grounded
vs. AC10 if target hovering nearby
vs. AC15 if target flying near planet
vs. AC20 if target in weapon range
5
Starshipvs. AC
[-Speed if mobile]
Auto-hit if target stationary
vs. AC10 if target mobile
[-Speeds if either mobile]
Auto-hit if target stationary
vs. AC if target mobile
[-Speed if mobile]
vs. AC
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DAMAGE ROLLSCharacterVehicle/Mech SuitMecha (L+H)Starship
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TL4 Small ArmsDMGDMG - ArmorImmune1d6 DMG / 10min persistent fire
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TL4 Heavy Weapons
DMGDMGDMG - Armor(DMG / 2) - Armor
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StarshipDeath (Evasion Save for mortal wound)DestroyedDMG x 3DMG - (Armor - AP)
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Anti-Ship Defenses
Avoid with Pilot skill check (Diff. 8-10) each round or take 2d10 DMG, AP20. Can escape if survives for 3 rounds of fire.
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