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Level:1[Oblivious to the past]Ellie NeedhamDream MoonWardrobifier
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0 XPNext level at 30 XPFemale and HumanClass of AspectHandWardrobeHand
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ambiguousChronicler [AC]Land of ___ and ___Book BagEveryday outfitBook Bag
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Katacks+"What?" - neil cicieregaAccessoryAccessoryAccessory
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SkillStatBonusTotalMint Beret
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AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20018 / 1811Book Bag | Tier 0 Psionic Focus
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AcrobaticsDex+0+1Temporary HP100%Hit Die RollHolds books
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Sleight of HandDex+0+101d6+2
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StealthDex+0+3
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EngineeringInt+0+3Lesser slots2Greater slots2
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InvestigationInt+0+6Speed30 ft.Passive PerceptionProficiency+2"A bag that hold all of your really cool books, that way you dont have to worry about which book is which for your fancy mind powers!"
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OccultInt+0+6Initiative+114Book Bag | Tier 0 Psionic Focus
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Animal HandlingWis+0+2Holds books
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InsightWis+0+4Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+4Strength10 (0)+0Rupture0
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PerceptionWis+0+4Constitution14 (2)Fortitude12Sunder0
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SanityWis+0+4Dexterity12 (1)+0Fade0"A bag that hold all of your really cool books, that way you dont have to worry about which book is which for your fancy mind powers!"
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SurvivalWis+0+2Intelligence16 (3)Reflex14Cripple0Everyday outfit | Tier 0 Apparel
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DeceptionCha+0-1Wisdom14 (2)+0Setback0Normal person clothes
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IntimidationCha+0-1Charisma8 (-1)Will9Max HP Redux0
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PerformanceCha+0-1+0
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PersuasionCha+0-1Hit Bonus+0Crit Range20Defense Bonus+0
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"what you wear normally, or close to it!"
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ResourcesMint Beret
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Lesser SlotsGreater slotsNameNameName"A plush hat in Mint color, your favorite headwear"
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2 | 22 | 2 | | |
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Maximum2Maximum2MaximumMaximumMaximum
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Alvin (Ravening)Audie (Ravening)Cathy (Ravening)NameDwight (Avenging)
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0 | 20 | 20 | 2 | 0 | 10
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Maximum2Maximum2Maximum2MaximumMaximum10
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EruditionNameNameNameName
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Thirteen DaysTomeKindTier0StatINTHit+5 to hitWeird History BookWhispersTier0StatSTRHit+2 to hit
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TypeSpecial One-Handed Esoteric WeaponAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Heavy ReadingQd6+INT1d6+3Major action: Make a melee attack against a single target within range. [Base damage: Qd6+INT, basic]Augur (affinity)You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM's discretion.

You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.

This affinity is used as a free action if an action cost is not given elsewhere.
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LectureMajor action: In this essay I will— Make an Engineering, Animal Handling, Medicine, or Sanity check against all targets of choice within special range, targeting Will resistance. For each target, if you break resistance, you inflict Lethal (damage roll, 1 minute) in place of damage. Lethal from Lecture stacks to twice the maximum value of the damage roll. [Base damage: Qd3+INT]Lay Waste (at-will, ranged)Pd6+PCM2d6+3Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd6+PCM]
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Stand Up StraightMajor action: Were you raised in a barn? Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is Impaired for 2 rounds.Lay Waste (at-will, cleave)Pd3+PCM2d3+3Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. [Base damage: Pd3+PCM]
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Hilarious PunMajor action: Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is knocked Prone. If you fail to break resistance, you take 2Q true damage and feel bad about yourself. [Base damage: Qd4+INT]Lay Waste (at-will, dazing)Pd3+PCM2d3+3Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd3+PCM]
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I've Read About This!Major action: When used in a strife, your first skill check next turn has advantage. If the skill check imparts any conditions on a success, choose one condition and extend its duration by one round. You can forego the advantage to extend it by two rounds instead.Lay Waste (lesser)Pd6+PCM2d6+3Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. [Base damage: Pd6+PCM]
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Font of KnowledgeMajor action: Did you know? You and all allies are Warded (Q) and add +Q to all HP and temp HP gained for 1 minute while within special range.Lay Waste (lesser)Free action: After landing an attack, a phantom Impairs the target for 1 round.
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Anatomical StudiesMinor action: You Distract, but Aim dice can be used on the check, and you can choose to use Occult or Medicine to make it.Mourners (lesser)Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere.
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Mourners (greater)Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Impaired while within this sphere.
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Vengeful Dirge (at-will)PPReaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make a ranged attack against a target's Will resistance. [Base damage: P]
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Vengeful Dirge (lesser)Pd4+PCM2d4+3Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target's Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. [Base damage: Pd3+PCM]

Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make.
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Requiem (lesser)Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past.. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity.
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Requiem (lesser)Pd12+PCM2d12+3Major action: Make a ranged attack against a target's Will resistance. [Base damage: Pd12+PCM]
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Requiem (greater)2Pd8+PCM4d8+3Major action: Make a ranged attack against a target's Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. [Base damage: 2Pd8+PCM]
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Eulogies (at-will)PPMinor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. [Base damage: P]
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Eulogies (lesser)Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range.

You can only have three Ravening Spirits at one time.
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Eulogies (lesser)Pd3+PCM2d3+3Major and minor actions: Empower your ravening spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. [Base damage: Pd3+PCM]
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Eulogies (greater)Pd6+PCM2d6+3Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time.

It acts during your turn. Its attack is a melee attack against a target's Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. [Base damage: Pd6+PCM]
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Covenant (greater)Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration.
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Range: 5 feet (melee), 60 feet (ranged, special), Esoteric: INT/WIS"I'm putting your name in my little black necronomicon."

Hands: Two, Range: 50 feet.

Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it's good to communicate effectively with your SM from the get-go.
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If there's any other notes about this specibus or power, put it here!
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Self-Help BookAssistTier0StatSTRHit+2 to hitTier0StatSTRHit+2 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Aid: Abet (affinity)Your ability to guide others is subtly enhanced; you decide the physical signs of this ability if any exist. Your ability to Help has its range increased by 30 feet and is potent enough to count as a Stakes die.

You can spend a lesser slot to push this ability, Helping as a free action; when Helping in this way, you can target yourself.
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Guide: Direct (at-will)Free action: When you Aim, add +1 die size.

Major action: You Aim, but the Aim die has +1 die size and lasts 1 minute.
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Guide: Direct (lesser)Free action: When you Aim, the Aim die has +1 die size and lasts 1 minute.

Free action: When you Help, it grants a second advantage.

Major action: You Aim, but the Aim die has +1 die size, lasts 1 minute, and can benefit up to four targets within range.
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Allay: Protect (at-will)Free action: When you Avert, add +1 die size.

Major action: You Avert, but the Block die has +1 die size and lasts 1 minute.
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Allay: Protect (lesser)Free action: When you Avert, the Block die has +1 die size and lasts 1 minute.

Free action: When you Defend, it lasts an additional round.

Major action: You Avert, but the Block die has +1 die size, lasts 1 minute, and can benefit up to four targets within range.
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Sustain: Ease (at-will)Free action: When you grant Block dice as a reaction, the recipient of the Block dice gains PCM temporary hit points.

Major action: You grant up to four targets within range PCM+P temporary hit points.
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Sustain: Ease (greater)Reaction: As a reaction to a creature within range taking damage, reduce the damage taken by thrice your Level. If multiple creatures are taking damage, you can distribute this damage reduction among all targets as you see fit.

Major action: You cause up to four targets within range to heal for P hit points at the start of each of their turns for 1 minute (10 rounds). Alternately, you may limit it to one target to double the healing per turn.
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Impede: No (lesser)Reaction: As a reaction to a creature making an attack roll or skill check, you force it to be made at disadvantage.

Major action: You mark a target within range. Whenever the target uses a reaction or minor action, the target takes P true damage. This effect lasts for 1 minute.
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Impede: No (greater)Major action: You mark a target within range. Whenever the target attacks, uses an ability, or is directly damaged by an attack, the target takes P true damage. This effect lasts for 1 minute.
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Mark: Pain (at-will)Free action: When you impose some negative effect on a target, the next time the target takes damage they take an additional PCM damage. This effect does not stack.
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Mark: Pain (lesser)Free action: When a target gains Exposed, Impaired, or Doom/Rupture, it lasts an additional round. If Fade or Sunder, its magnitude is increased by 2. If Doom/Rupture, its magnitude is increased by P. If multiple conditions are gained at once, you can amplify all such conditions.

Major action: You predict pain for a target within range. You inflict DoT (P, 1 minute/10 rounds). Whenever the target takes damage from something other than this DoT, the DoT immediately activates, dealing damage and reducing its duration by 1 round.
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Bolster: Heroism (greater)Major action: You Aim, Avert, and Assail, but each of them can benefit up to four targets within range, lasts for 1 minute. For this duration, whenever the recipient rolls bonus dice, they raise all of them to match highest die size in the pool, before rolling. Whenever they Assail, they add P to the magnitude.
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Further: Glory (greater)Major action: You grant up to four targets within range +10 ft. to their base speed, Aegis (P), and +2 crit range for 1 minute.
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"This the way."

Hands: One, Range: 100 feet.

Notes: Assist subpowers may target yourself, but a given subpower/affinity that modifies another action can only modify that action once. For example, if you Aim, you can modify it with the lesser slot version or at-will version of Guide: Direct, but not both.

However, they can intersect; if you use Bolster: Heroism, you can use Guide: Direct and Allay: Protect in conjunction.
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Tier0StatSTRHit+2 to hitTier0StatSTRHit+2 to hit