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Resource TypeNameLab TitleBuildPrimary SubjectSecondary SubjectPrimary Concept Secondary ConceptDescriptionCoding?Level
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STEM LabIntro to BuildingLab 1 - Kit IntroductionNoneEngineeringScienceStability and BalanceN/AStudents are introduced to the VEX GO Kit and learn to build effectively using pieces in the Kit.NoLevel 1
3
STEM LabIntro to BuildingLab 2 - NASA FlagpoleFree BuildEngineeringScienceStability and BalanceN/AStudents use pins, standoffs and beams to build the tallest free-standing flagpole.NoLevel 1
4
STEM LabIntro to BuildingLab 3 - Launch PadFree BuildEngineeringScienceStability and BalanceN/AStudents use beams and plates to build a launch pad.NoLevel 1
5
STEM LabIntro to BuildingLab 4 - SpaceshipFree BuildEngineeringScienceStability and BalanceN/AStudents use connectors and the Gray Slide Beam to design and build a spaceship.NoLevel 1
6
STEM LabIntro to BuildingLab 5 - Mars BuggyFree BuildEngineeringDesignStability and BalanceN/AStudents design and build a Mars buggy with wheels, axles, and gears.NoLevel 1
7
STEM LabIntro to BuildingLab 6 - Mars Base BuildFree BuildEngineeringDesignStability and BalanceN/AStudents use pieces strategically to design and build a Mars Base that meets defined criteria and constraints.NoLevel 1
8
Activity SeriesAnimal RescueActivity 1 - Ladder RescueFree BuildEngineeringDesignEngineeringN/AStudents design and construct a ladder from VEX GO pieces to reach an animal in a tree.NoLevel 1
9
Activity SeriesAnimal RescueActivity 2 - Raft RescueFree BuildEngineeringDesignEngineeringN/AStudents design and construct a raft from VEX GO pieces to reach an animal in a pond.NoLevel 1
10
Activity SeriesAnimal RescueActivity 3 - Mobile RescueFree BuildEngineeringDesignEngineeringN/AStudents combine their designs from the first two activities and add wheels to create a rolling vehicle to make a mobile rescue vehicle.NoLevel 1
11
STEM LabSuper CarLab 1 - How Far?Super CarScienceEngineeringAverage SpeedMeasurementStudents build the Super Car, then predict, test, and measure the distance it travels in several trials.NoLevel 1
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STEM LabSuper CarLab 2 - How Does it Go?Super CarScienceEngineeringAverage SpeedMeasurementStudents test how different variables affect the way the Super Car moves.NoLevel 1
13
STEM LabSuper CarLab 3 - How Fast?Super CarScienceEngineeringAverage SpeedMeasurementStudents investigate the relationship between time and distance traveled, and learn to calculate the average speed of the Super Car.NoLevel 1
14
STEM LabFun FrogsLab 1 - Tails and TadpolesFrog Life CycleScienceN/AHabitatAdaptationStudents build the first 2 phases of a frog's life cycle and construct a habitat for their frog.NoLevel 1
15
STEM LabFun FrogsLab 2 - I'm a Big Frog NowFrog Life CycleScienceN/AHabitatAdaptationStudents build the last two phases of the frog life cycle and draw their frog in its habitat.NoLevel 1
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Activity SeriesFun with FormationsActivity 1 - Colossal CanyonsFree BuildScienceEngineeringLandforms EngineeringStudents create a model of a canyon using VEX GO pieces, then photograph it and write a description of how the canyon was formed by changes to the Earth's surface over time.NoLevel 1
17
Activity SeriesFun with FormationsActivity 2 - Drifting DunesFree BuildScienceEngineeringLandforms EngineeringStudents create a model of sand dunes using VEX GO pieces, then photograph it and write a description of how the dune was formed by changes to the Earth's surface over time.NoLevel 1
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Activity SeriesFun with FormationsActivity 3 - Dynamic DeltasFree BuildScienceEngineeringLandforms EngineeringStudents create a model of a delta using VEX GO pieces, then photograph it and write a description of how the delta was formed by changes to the Earth's surface over time.NoLevel 1
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Activity SeriesFun with FormationsActivity 4 - Formation CreationFree BuildScienceEngineeringLandforms EngineeringStudents create a model of a real world landform using VEX GO pieces, then photograph it and write a descriptive paragraph about the landform and how it was formed by changes to the Earth's surface over time.NoLevel 1
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Activity SeriesIsland ExpeditionActivity 1 - Topo Map IslandTopo MapScienceEngineeringEarth and Human ActivityN/AStudents build the VEX GO Topo Map and identify how the various pieces represent island features and elevations.NoLevel 1
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Activity SeriesIsland ExpeditionActivity 2 - Island DesignerFree BuildScienceEngineeringEarth and Human ActivityN/AStudents design and build their own island using VEX GO Pieces.NoLevel 1
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Activity SeriesIsland ExpeditionActivity 3 - Island MapperNoneScienceEngineeringEarth and Human ActivityN/AStudents combine what they learned the first two Activities to create a topographical map of their unique VEX GO island.NoLevel 1
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STEM LabMagnet CarLab 1 - Magnets and MovementMagnet CarScienceN/AMagnetismN/AStudents use the Magnet Car to investigate the properties of magnetism, and then use magnetism to drive the Magnet Car.NoLevel 1
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STEM LabPendulum GameLab 1 - Engineering the PendulumPendulumEngineeringMathCollaborative DesignMotion and ForceStudents build the Pendulum and explore how the it works.NoLevel 1
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STEM LabPendulum GameLab 2 - Creating the Kerplunk GamePendulumEngineeringMathCollaborative DesignMotion and ForceStudents create a game with the Pendulum, developing their own rules and goals.NoLevel 1
26
STEM LabHelping HandLab 1 - Speed StackerAdaptation ClawEngineeringDesignEngineeringMechanismsStudents build and experiment with the Adaptation Claw and use it to solve an authentic problem.NoLevel 1
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STEM LabHelping HandLab 2 - Adapting the ClawAdaptation ClawEngineeringDesignEngineeringMechanismsStudents design and build an adaptation for the claw to pick up different objects, then test their build in a class competition.NoLevel 1
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Activity SeriesSuper BowlerActivity 1 - Away We GO!Slingshot CarScienceN/AForce and MotionN/AStudents build the Slingshot Car and practice launching it.NoLevel 1
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Activity SeriesSuper BowlerActivity 2 - Tension TesterSlingshot CarScienceN/AForce and MotionN/AStudents test how the Slingshot Car performs when launched at different settings on the launcher that increase and decrease the rubber band tension.NoLevel 1
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Activity SeriesSuper BowlerActivity 3 - Super BowlerSlingshot CarScienceN/AForce and MotionN/AStudents use what they have learned about launching the Slingshot Car to play a bowling game.NoLevel 1
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STEM LabLook AlikeLab 1 - What are Traits?Bunny TraitsScienceMathBiologyTraitsStudents build parent and baby bunnies with the VEX GO Kit, and explore how traits are inherited.NoLevel 1
32
STEM LabSimple MachinesLab 1 - Inclined PlaneInclined PlaneEngineeringScienceSimple MachinesForce and MotionStudents build the Inclined Plane build and investigate how the height of the inclined plane affects the movement of an object.NoLevel 1
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STEM LabSimple MachinesLab 2 - LeverLeverEngineeringScienceSimple MachinesForce and MotionStudents explore how a lever operates, and how the location of the pivot point affects its ability to do work.NoLevel 1
34
STEM LabSimple MachinesLab 3 - Wheel & AxleSpring CarEngineeringScienceSimple MachinesForce and MotionStudents investigate how a wheel and axle allow objects to move more easily with the Spring Car build.NoLevel 1
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STEM LabSimple MachinesLab 4 - GearsClockEngineeringScienceSimple MachinesForce and MotionStudents build the VEX GO Clock, and compare gear arrangements to see how they affect the clock's ability to work.NoLevel 1
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STEM LabFractionsLab 1 - FractionsFractionsMathN/AFractionsN/AStudents explore whole equivalents and equivalent fractions using the Fractions build.NoLevel 1
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STEM LabBattle BoatsLab 1 - Battle Boats on a Coordinate PlaneBattle BoatsMathN/ACoordinate PlaneN/AStudents plot points on a coordinate plane in order to play the Battle Boats game.NoLevel 1
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Activity SeriesSpirograph Art ShowActivity 1 - SpirographSpirographArtEngineeringArtN/AStudents build a Spirograph and use it to create a drawing.NoLevel 2
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Activity SeriesSpirograph Art ShowActivity 2 - Gear up your CreativitySpirographArtEngineeringArtN/AStudents change the gears on the Spirograph build to see how it changes the drawings that are produced.NoLevel 2
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Activity SeriesSpirograph Art ShowActivity 3 - Spirograph ArtistSpirographArtEngineeringArtN/AStudents apply what they have learned about the Spirograph build to create artwork using all the gear configurations and incorporate them into one piece of art.NoLevel 2
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STEM LabDay and NightLab 1 - Day and NightDay/Night with SwitchScienceEngineeringDay/Night CycleScientific ModelingStudents build a model of the Earth and Sun using the Switch, and use it to demonstrate the Day/Night CycleNoLevel 1
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STEM LabDay and NightLab 2 - Earth and SunCode Day/NightScienceCodingDay/Night CycleScientific ModelingStudents build a model of the Earth and Sun using the Brain and code it to demonstrate the Day/Night Cycle and explain why it appears the sun is moving across the sky.YesLevel 1
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STEM LabMars Rover: Surface OperationsLab 1 - Collect a SampleCode Base - LED Bumper TopCodingScienceSequencingDriving and TurningStudents build the Code Base and code it to collect a sample on Mars (a VEX GO Field).YesLevel 1
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STEM LabMars Rover: Surface OperationsLab 2 - Collect and Bury MissionCode Base - LED Bumper TopCodingScienceSequencingDriving and TurningStudents complete a challenge to code the Code Base to collect multiple samples and bring them back to the Mars base.YesLevel 1
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STEM LabMars Rover: Landing ChallengeLab 1 - Detect ObstaclesCode Base - Eye ForwardCodingScienceUsing the Eye SensorDriving and TurningStudents build the Code Base and code it to use the Eye Sensor and drive until it detects an object on the Mars landing area (a VEX GO Field).YesLevel 1
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STEM LabMars Rover: Landing ChallengeLab 2 - Clear the Landing AreaCode Base - Eye ForwardCodingScienceUsing the Eye SensorDriving and TurningStudents complete a challenge to code their robot to clear all obstacles from the Mars landing area.YesLevel 1
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STEM LabRobot Jobs Lab 1 - Robot Job InterviewCode Base CodingN/AConnecting Code Base to VEXcode GOTest a Coding ProjectStudents build the Code Base and prepare to code it to perform jobs that are dull, dirty or dangerous. They will first connect it to VEXcode GO, then test their first project.Yes Level 1
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STEM LabRobot Jobs Lab 2 - Sewer Robot Code Base CodingN/ASequencingDriving Students code their robot to more forward and in reverse to perform certain jobs.Yes Level 1
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STEM LabRobot Jobs Lab 3 - Warehouse RobotCode Base CodingN/ACodingTurningStudents code their robot to drive and turn to complete the Warehouse Challenge.Yes Level 1
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STEM LabRobot Jobs Lab 4 - Robot Job FairCode Base CodingN/ACodingBuild and Test a Coding ProjectStudents choose a task that is dirty, dull, or dangerous and code their robot to perform that task.Yes Level 1
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STEM LabCode BaseLab 1 - Remote Control RobotCode BaseCodingEngineeringUsing Drive modeDrive and TurnStudents practice using the Drive mode to drive the Code Base through a slalom course.YesLevel 1
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STEM LabCode BaseLab 2 - Code and DriveCode BaseCodingEngineeringSequencingDriving and TurningStudents use VEXcode GO to code their robot to drive a challenge course.YesLevel 1
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STEM LabCode BaseLab 3 - Using the LED BumperCode Base ‑ LED Bumper TopCodingEngineeringUsing the LED BumperSequencingStudents add the LED Bumper to the Code Base and explore the functions of this sensor.YesLevel 1
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STEM LabCode BaseLab 4 - Color Disk MazeCode Base ‑ Eye ForwardCodingEngineeringUsing the Eye SensorSequencingStudents code the Code Base - Eye Forward to detect objects and colors in order to navigate a maze.YesLevel 1
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STEM LabData Detectives: Bridge ChallengeLab 1 - Understanding DataCode Base - Eye DownCodingDataUsing Data to Solve an Authentic Problem DataUse the Eye Sensor to collect data about the sections of the bridge, to learn about how the sensor works, the kinds of data it reports, and how that data can be used.YesLevel 2
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STEM LabData Detectives: Bridge ChallengeLab 2 - Collecting DataCode Base - Eye DownCodingDataUsing Data to Solve an Authentic ProblemPrinting DataUse the Eye Sensor on the Code Base to collect data about a crack on the bottom of a btridge, and graph the data on a Bridge Inspection Report.YesLevel 2
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STEM LabData Detectives: Bridge ChallengeLab 3 - Analyzing DataCode Base - Eye DownCodingDataUsing Data to Solve an Authentic ProblemVisualizing DataAnalyze bridge data in order to make a hypothesis about which bridge is unsafe and needs to be inspected.YesLevel 2
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Activity SeriesCreature FeatureActivity 1 - Meet CrawlerCrawler
EngineeringN/ABuildingN/AStudents build the VEX GO Creature Crawler and create an environment for it to live in.NoLevel 1
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Activity SeriesCreature FeatureActivity 2 - Meet EdEd
EngineeringN/ABuildingN/AStudents build the Ed creature and create a short story about a day in the life of an Ed.NoLevel 1
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Activity SeriesCreature FeatureActivity 3 - Meet FlopperFlopper
EngineeringN/ABuildingN/AStudents build Flopper and create a personality profile for this VEX GO Creature.NoLevel 1
61
Activity SeriesCreature FeatureActivity 4 - Creature Feature RaceCrawler
Ed or
Flopper
EngineeringN/ABuildingN/AStudents choose their favorite creature, and build it to participate in a race.NoLevel 1
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Activity SeriesSelf-Driving Code BaseMove Until LineCode Base - Eye DownCodingN/AUsing the Eye SensorSequencingStudents test and iterate on an example project in VEXcode GO to become familiar with coding the Eye Sensor in the context of coding a self-driving car.YesLevel 2
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Activity SeriesSelf-Driving Code BaseStop SignCode Base - Eye DownCodingN/AUsing the Eye SensorSequencingStudents create their own VEXcode GO project to stop their robot when the color red is detected.YesLevel 2
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Activity SeriesSelf-Driving Code BaseConstruction ZoneCode Base - Eye DownCodingN/AUsing the Eye SensorSequencingStudents code their robot to drive through a 'construction zone' using different colors to indicate how the robot should move.YesLevel 2
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STEM LabPhysical ScienceLab 1 - Unpowered Super CarUnpowered Super CarScienceEngineeringMotion and ForceData CollectionStudents collect data by making accurate measurements; and make predictions and use their data to compare how force affects the Super Car performance.NoLevel 2
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STEM LabPhysical ScienceLab 2 - Super CarSuper CarScienceEngineeringMotion and ForceData CollectionStudents conduct trials with the Super Car to explore how data can be gathered, read, and used to predict results and make estimations.NoLevel 2
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STEM LabPhysical ScienceLab 3 - Motorized Super CarMotorized Super CarScienceEngineeringMotion and ForceData CollectionStudents explore how using rubber bands compares to using a motor and gears, and the affect that has on the speed of the Super Car.NoLevel 2
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STEM LabPhysical ScienceLab 4 - Steering Super CarSteering Super CarScienceEngineeringMotion and ForceData CollectionStudents observe how forces on the Steering Super Car work with the two motor configuration to allow it to turn.NoLevel 2
69
STEM LabPhysical ScienceLab 5 - Code Super CarCode Super CarScienceCodingMotion and ForceCodingStudents determine how changing the velocity of the Code Super Car changes its force and motion.YesLevel 2
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STEM LabParade Float Lab 1 - Design a ProjectCode BaseEngineeringCodingSequencingDriving and TurningStudents build the Code Base and create a VEXcode GO project that navigates it through two challenge courses.YesLevel 2
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STEM LabParade Float Lab 2 - Design a FloatCode BaseEngineeringCodingSequencingDriving and TurningStudents design a parade float for the Code Base and code their float to follow a specific route for a classroom parade.YesLevel 2
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STEM LabParade Float Lab 3 - Float CelebrationCode BaseEngineeringCodingSequencingDriving and TurningStudents make final adjustments to their parade float and code it to participate in a class parade.YesLevel 2
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STEM LabParade Float Lab 4 - Calculating DistanceCode BaseEngineeringMathMathematics of DrivingCoding individual motorsStudents will calculate the distance of a new parade route and apply mathematical operations to code the individual motors of the Code Base to drive the route.YesLevel 2
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STEM LabParade Float Lab 5 - TurningCode BaseEngineeringMathMathematics of TurningCoding individual motorsStudents will build on what they learned in Lab 4 to code individual motors to make their robot turn on the parade route. YesLevel 2
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STEM LabOcean EmergencyLab 1 - Plan and BuildCode BaseEngineeringN/AEngineering Design ProcessBuildingStudents build the Code Base and design an extension that could be used to gather trash, making it an ocean-cleaning robot. NoLevel 2
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STEM LabOcean EmergencyLab 2 - Drive and ApplyCode BaseCodingEngineeringSequencingDriving and TurningStudents create pseudocode to plan a project that will drive their Code Base in a square. Then, they create and test a coding project based on their pseudocode.YesLevel 2
77
STEM LabOcean EmergencyLab 3 - Practice and DriveCode BaseCodingEngineeringSequencingDriving and TurningStudents code their ocean-cleaning robot to move through a challenge course and pick up trash.YesLevel 2
78
STEM LabDigital Citizens
(coming soon)
Lab 1 - Cooling CourierCode Base - LED Bumper TopDigital CitizenshipCodingCollaborationPlanning a PathStudents collaborate to plan a path for and code their Code Base LED Bumper Top to deliver cooling cells (VEX GO Disks) to citizens who need them.YesLevel 2
79
STEM LabDigital Citizens
(coming soon)
Lab 2 - Access GrantedCode Base - LED Bumper TopDigital CitizenshipCodingPassword SafetyUsing Repeat BlocksStudents decode a password represented by flashes of the LED Bumper, then alter the code to represent their own unique password. They must ensure their password remains safe, and discuss why password safety is important.YesLevel 2
80
STEM LabMars Rover: Exploring Mars GeologyLab 1 - Collect a Martian Rock SampleCode Base - Eye + ElectromagnetCodingScienceUsing the ElectromagnetSequencingStudents code their robot to collect a Martian rock sample (VEX GO Disk) and return it to base.YesLevel 2
81
STEM LabMars Rover: Exploring Mars GeologyLab 2 - Study your Martian Rock SampleCode Base - Eye + ElectromagnetCodingScienceUsing the Eye Sensor with the ElectromagnetUsing Conditional Statements for decision-makingStudents code the their robot to collect and sort a Martian rock sample (VEX GO Disk) based on its color.YesLevel 2
82
STEM LabMars Rover: Exploring Mars GeologyLab 3 - Sort your SamplesCode Base - Eye + ElectromagnetCodingScienceUsing the Eye Sensor with the ElectromagnetUsing Conditional Statements for decision-makingStudents code their robot to collect and sort multiple Martian rock samples (VEX GO Disks) based on their color.YesLevel 2
83
STEM LabMars Rover: Exploring Mars GeologyLab 4 - Planetary GeologistCode Base - Eye + ElectromagnetCodingScienceUsing the Eye Sensor with the ElectromagnetUsing My Blocks Students create a more streamlined project using My Blocks to have their robot collect and sort multiple Martian rock samples (VEX GO Disks) based on their color.YesLevel 2
84
STEM LabPantographLab 1 - Larger or SmallerPantographDesignEngineeringUsing the PantographScaled DrawingsStudents build the Pantograph and create scaled drawings of VEX GO pieces.NoLevel 2
85
STEM LabPantographLab 2 - Design Challenge!PantographDesignEngineeringUsing the PantographDesign ChallengeStudents apply their learning to use the Pantograph to create a design bid for an astronaut school.NoLevel 2
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STEM LabRobot ArmLab 1 - Robot ArmRobot ArmEngineeringN/ARobotic Arm movementBuildingStudents build a manually-operated Robot Arm to explore what a robotic arm is, and how it works.NoLevel 2
87
STEM LabRobot ArmLab 2 - Motorized Robot ArmMotorized Robot ArmEngineeringN/ARobotic Arm movement with motorsBuilding with MotorsStudents pick up and place a colored disk using motors on the Motorized Robot Arm.NoLevel 2
88
STEM LabRobot ArmLab 3 - Using the ElectromagnetCode Robot Arm (1-Axis)CodingEngineeringSequencingUsing the ElectromagnetStudents modify the build to create the Robot Arm (1-axis) and code it to move disks with the Electromagnet.YesLevel 2
89
STEM LabRobot ArmLab 4 - Using the Eye SensorCode Robot Arm (2-Axis)CodingEngineeringUsing the Eye Sensor with the ElectromagnetDecision-makingStudents modify the build to add movement on a second axis with the Robot Arm (2-axis) build. Then, they code it to pick up disks when detected by the Eye Sensor.YesLevel 2
90
STEM LabRobot ArmLab 5 - Decision-MakingCode Robot Arm (2-Axis)CodingEngineeringUsing the Eye Sensor with the ElectromagnetUsing Conditional Statements for decision-makingStudents code the Robot Arm (2-axis) to detect and sort disks based on their color.YesLevel 2
91
STEM LabMars Math Expedition CompetitionLab 1 - Crater CollectionCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 1 of the Mars Math Expedition Competition.NoLevel 2
92
STEM LabMars Math Expedition CompetitionLab 2 - Lift Onto the LabCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 2 of the Mars Math Expedition Competition.NoLevel 2
93
STEM LabMars Math Expedition CompetitionLab 3 - Blast Off!Competition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 3 of the Mars Math Expedition Competition.NoLevel 2
94
STEM LabMars Math Expedition CompetitionLab 4 - Fuel Cell FrenzyCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 4 of the Mars Math Expedition Competition.NoLevel 2
95
STEM LabMars Math Expedition CompetitionLab 5 - Mars Math Expedition CompetitionCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in the full Mars Math Expedition Competition.NoLevel 2
96
STEM LabOcean Science ExplorationLab 1 - Sensor DeliveryCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 1 of the Ocean Science Exploration Competition.NoLevel 2
97
STEM LabOcean Science ExplorationLab 2 - Data DiscoveryCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 2 of the Ocean Science Exploration Competition.No Level 2
98
STEM LabOcean Science ExplorationLab 3 - Volcano DepositCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 3 of the Ocean Science Exploration Competition.NoLevel 2
99
STEM LabOcean Science ExplorationLab 4 - Mission RelocationCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in Stage 4 of the Ocean Science Exploration Competition.NoLevel 2
100
STEM LabOcean Science ExplorationLab 5 - Ocean Science Exploration CompetitionCompetition Base and Competition Base Advanced Hero RobotEngineeringN/ACompetitionCollaboration and TeamworkStudents collaborate with a team to drive their robot to compete in the full Ocean Science Exploration Competition.NoLevel 2