A | B | C | D | E | F | G | H | I | J | K | |
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1 | Resource Type | Name | Lab Title | Build | Primary Subject | Secondary Subject | Primary Concept | Secondary Concept | Description | Coding? | Level |
2 | STEM Lab | Intro to Building | Lab 1 - Kit Introduction | None | Engineering | Science | Stability and Balance | N/A | Students are introduced to the VEX GO Kit and learn to build effectively using pieces in the Kit. | No | Level 1 |
3 | STEM Lab | Intro to Building | Lab 2 - NASA Flagpole | Free Build | Engineering | Science | Stability and Balance | N/A | Students use pins, standoffs and beams to build the tallest free-standing flagpole. | No | Level 1 |
4 | STEM Lab | Intro to Building | Lab 3 - Launch Pad | Free Build | Engineering | Science | Stability and Balance | N/A | Students use beams and plates to build a launch pad. | No | Level 1 |
5 | STEM Lab | Intro to Building | Lab 4 - Spaceship | Free Build | Engineering | Science | Stability and Balance | N/A | Students use connectors and the Gray Slide Beam to design and build a spaceship. | No | Level 1 |
6 | STEM Lab | Intro to Building | Lab 5 - Mars Buggy | Free Build | Engineering | Design | Stability and Balance | N/A | Students design and build a Mars buggy with wheels, axles, and gears. | No | Level 1 |
7 | STEM Lab | Intro to Building | Lab 6 - Mars Base Build | Free Build | Engineering | Design | Stability and Balance | N/A | Students use pieces strategically to design and build a Mars Base that meets defined criteria and constraints. | No | Level 1 |
8 | Activity Series | Animal Rescue | Activity 1 - Ladder Rescue | Free Build | Engineering | Design | Engineering | N/A | Students design and construct a ladder from VEX GO pieces to reach an animal in a tree. | No | Level 1 |
9 | Activity Series | Animal Rescue | Activity 2 - Raft Rescue | Free Build | Engineering | Design | Engineering | N/A | Students design and construct a raft from VEX GO pieces to reach an animal in a pond. | No | Level 1 |
10 | Activity Series | Animal Rescue | Activity 3 - Mobile Rescue | Free Build | Engineering | Design | Engineering | N/A | Students combine their designs from the first two activities and add wheels to create a rolling vehicle to make a mobile rescue vehicle. | No | Level 1 |
11 | STEM Lab | Super Car | Lab 1 - How Far? | Super Car | Science | Engineering | Average Speed | Measurement | Students build the Super Car, then predict, test, and measure the distance it travels in several trials. | No | Level 1 |
12 | STEM Lab | Super Car | Lab 2 - How Does it Go? | Super Car | Science | Engineering | Average Speed | Measurement | Students test how different variables affect the way the Super Car moves. | No | Level 1 |
13 | STEM Lab | Super Car | Lab 3 - How Fast? | Super Car | Science | Engineering | Average Speed | Measurement | Students investigate the relationship between time and distance traveled, and learn to calculate the average speed of the Super Car. | No | Level 1 |
14 | STEM Lab | Fun Frogs | Lab 1 - Tails and Tadpoles | Frog Life Cycle | Science | N/A | Habitat | Adaptation | Students build the first 2 phases of a frog's life cycle and construct a habitat for their frog. | No | Level 1 |
15 | STEM Lab | Fun Frogs | Lab 2 - I'm a Big Frog Now | Frog Life Cycle | Science | N/A | Habitat | Adaptation | Students build the last two phases of the frog life cycle and draw their frog in its habitat. | No | Level 1 |
16 | Activity Series | Fun with Formations | Activity 1 - Colossal Canyons | Free Build | Science | Engineering | Landforms | Engineering | Students create a model of a canyon using VEX GO pieces, then photograph it and write a description of how the canyon was formed by changes to the Earth's surface over time. | No | Level 1 |
17 | Activity Series | Fun with Formations | Activity 2 - Drifting Dunes | Free Build | Science | Engineering | Landforms | Engineering | Students create a model of sand dunes using VEX GO pieces, then photograph it and write a description of how the dune was formed by changes to the Earth's surface over time. | No | Level 1 |
18 | Activity Series | Fun with Formations | Activity 3 - Dynamic Deltas | Free Build | Science | Engineering | Landforms | Engineering | Students create a model of a delta using VEX GO pieces, then photograph it and write a description of how the delta was formed by changes to the Earth's surface over time. | No | Level 1 |
19 | Activity Series | Fun with Formations | Activity 4 - Formation Creation | Free Build | Science | Engineering | Landforms | Engineering | Students create a model of a real world landform using VEX GO pieces, then photograph it and write a descriptive paragraph about the landform and how it was formed by changes to the Earth's surface over time. | No | Level 1 |
20 | Activity Series | Island Expedition | Activity 1 - Topo Map Island | Topo Map | Science | Engineering | Earth and Human Activity | N/A | Students build the VEX GO Topo Map and identify how the various pieces represent island features and elevations. | No | Level 1 |
21 | Activity Series | Island Expedition | Activity 2 - Island Designer | Free Build | Science | Engineering | Earth and Human Activity | N/A | Students design and build their own island using VEX GO Pieces. | No | Level 1 |
22 | Activity Series | Island Expedition | Activity 3 - Island Mapper | None | Science | Engineering | Earth and Human Activity | N/A | Students combine what they learned the first two Activities to create a topographical map of their unique VEX GO island. | No | Level 1 |
23 | STEM Lab | Magnet Car | Lab 1 - Magnets and Movement | Magnet Car | Science | N/A | Magnetism | N/A | Students use the Magnet Car to investigate the properties of magnetism, and then use magnetism to drive the Magnet Car. | No | Level 1 |
24 | STEM Lab | Pendulum Game | Lab 1 - Engineering the Pendulum | Pendulum | Engineering | Math | Collaborative Design | Motion and Force | Students build the Pendulum and explore how the it works. | No | Level 1 |
25 | STEM Lab | Pendulum Game | Lab 2 - Creating the Kerplunk Game | Pendulum | Engineering | Math | Collaborative Design | Motion and Force | Students create a game with the Pendulum, developing their own rules and goals. | No | Level 1 |
26 | STEM Lab | Helping Hand | Lab 1 - Speed Stacker | Adaptation Claw | Engineering | Design | Engineering | Mechanisms | Students build and experiment with the Adaptation Claw and use it to solve an authentic problem. | No | Level 1 |
27 | STEM Lab | Helping Hand | Lab 2 - Adapting the Claw | Adaptation Claw | Engineering | Design | Engineering | Mechanisms | Students design and build an adaptation for the claw to pick up different objects, then test their build in a class competition. | No | Level 1 |
28 | Activity Series | Super Bowler | Activity 1 - Away We GO! | Slingshot Car | Science | N/A | Force and Motion | N/A | Students build the Slingshot Car and practice launching it. | No | Level 1 |
29 | Activity Series | Super Bowler | Activity 2 - Tension Tester | Slingshot Car | Science | N/A | Force and Motion | N/A | Students test how the Slingshot Car performs when launched at different settings on the launcher that increase and decrease the rubber band tension. | No | Level 1 |
30 | Activity Series | Super Bowler | Activity 3 - Super Bowler | Slingshot Car | Science | N/A | Force and Motion | N/A | Students use what they have learned about launching the Slingshot Car to play a bowling game. | No | Level 1 |
31 | STEM Lab | Look Alike | Lab 1 - What are Traits? | Bunny Traits | Science | Math | Biology | Traits | Students build parent and baby bunnies with the VEX GO Kit, and explore how traits are inherited. | No | Level 1 |
32 | STEM Lab | Simple Machines | Lab 1 - Inclined Plane | Inclined Plane | Engineering | Science | Simple Machines | Force and Motion | Students build the Inclined Plane build and investigate how the height of the inclined plane affects the movement of an object. | No | Level 1 |
33 | STEM Lab | Simple Machines | Lab 2 - Lever | Lever | Engineering | Science | Simple Machines | Force and Motion | Students explore how a lever operates, and how the location of the pivot point affects its ability to do work. | No | Level 1 |
34 | STEM Lab | Simple Machines | Lab 3 - Wheel & Axle | Spring Car | Engineering | Science | Simple Machines | Force and Motion | Students investigate how a wheel and axle allow objects to move more easily with the Spring Car build. | No | Level 1 |
35 | STEM Lab | Simple Machines | Lab 4 - Gears | Clock | Engineering | Science | Simple Machines | Force and Motion | Students build the VEX GO Clock, and compare gear arrangements to see how they affect the clock's ability to work. | No | Level 1 |
36 | STEM Lab | Fractions | Lab 1 - Fractions | Fractions | Math | N/A | Fractions | N/A | Students explore whole equivalents and equivalent fractions using the Fractions build. | No | Level 1 |
37 | STEM Lab | Battle Boats | Lab 1 - Battle Boats on a Coordinate Plane | Battle Boats | Math | N/A | Coordinate Plane | N/A | Students plot points on a coordinate plane in order to play the Battle Boats game. | No | Level 1 |
38 | Activity Series | Spirograph Art Show | Activity 1 - Spirograph | Spirograph | Art | Engineering | Art | N/A | Students build a Spirograph and use it to create a drawing. | No | Level 2 |
39 | Activity Series | Spirograph Art Show | Activity 2 - Gear up your Creativity | Spirograph | Art | Engineering | Art | N/A | Students change the gears on the Spirograph build to see how it changes the drawings that are produced. | No | Level 2 |
40 | Activity Series | Spirograph Art Show | Activity 3 - Spirograph Artist | Spirograph | Art | Engineering | Art | N/A | Students apply what they have learned about the Spirograph build to create artwork using all the gear configurations and incorporate them into one piece of art. | No | Level 2 |
41 | STEM Lab | Day and Night | Lab 1 - Day and Night | Day/Night with Switch | Science | Engineering | Day/Night Cycle | Scientific Modeling | Students build a model of the Earth and Sun using the Switch, and use it to demonstrate the Day/Night Cycle | No | Level 1 |
42 | STEM Lab | Day and Night | Lab 2 - Earth and Sun | Code Day/Night | Science | Coding | Day/Night Cycle | Scientific Modeling | Students build a model of the Earth and Sun using the Brain and code it to demonstrate the Day/Night Cycle and explain why it appears the sun is moving across the sky. | Yes | Level 1 |
43 | STEM Lab | Mars Rover: Surface Operations | Lab 1 - Collect a Sample | Code Base - LED Bumper Top | Coding | Science | Sequencing | Driving and Turning | Students build the Code Base and code it to collect a sample on Mars (a VEX GO Field). | Yes | Level 1 |
44 | STEM Lab | Mars Rover: Surface Operations | Lab 2 - Collect and Bury Mission | Code Base - LED Bumper Top | Coding | Science | Sequencing | Driving and Turning | Students complete a challenge to code the Code Base to collect multiple samples and bring them back to the Mars base. | Yes | Level 1 |
45 | STEM Lab | Mars Rover: Landing Challenge | Lab 1 - Detect Obstacles | Code Base - Eye Forward | Coding | Science | Using the Eye Sensor | Driving and Turning | Students build the Code Base and code it to use the Eye Sensor and drive until it detects an object on the Mars landing area (a VEX GO Field). | Yes | Level 1 |
46 | STEM Lab | Mars Rover: Landing Challenge | Lab 2 - Clear the Landing Area | Code Base - Eye Forward | Coding | Science | Using the Eye Sensor | Driving and Turning | Students complete a challenge to code their robot to clear all obstacles from the Mars landing area. | Yes | Level 1 |
47 | STEM Lab | Robot Jobs | Lab 1 - Robot Job Interview | Code Base | Coding | N/A | Connecting Code Base to VEXcode GO | Test a Coding Project | Students build the Code Base and prepare to code it to perform jobs that are dull, dirty or dangerous. They will first connect it to VEXcode GO, then test their first project. | Yes | Level 1 |
48 | STEM Lab | Robot Jobs | Lab 2 - Sewer Robot | Code Base | Coding | N/A | Sequencing | Driving | Students code their robot to more forward and in reverse to perform certain jobs. | Yes | Level 1 |
49 | STEM Lab | Robot Jobs | Lab 3 - Warehouse Robot | Code Base | Coding | N/A | Coding | Turning | Students code their robot to drive and turn to complete the Warehouse Challenge. | Yes | Level 1 |
50 | STEM Lab | Robot Jobs | Lab 4 - Robot Job Fair | Code Base | Coding | N/A | Coding | Build and Test a Coding Project | Students choose a task that is dirty, dull, or dangerous and code their robot to perform that task. | Yes | Level 1 |
51 | STEM Lab | Code Base | Lab 1 - Remote Control Robot | Code Base | Coding | Engineering | Using Drive mode | Drive and Turn | Students practice using the Drive mode to drive the Code Base through a slalom course. | Yes | Level 1 |
52 | STEM Lab | Code Base | Lab 2 - Code and Drive | Code Base | Coding | Engineering | Sequencing | Driving and Turning | Students use VEXcode GO to code their robot to drive a challenge course. | Yes | Level 1 |
53 | STEM Lab | Code Base | Lab 3 - Using the LED Bumper | Code Base ‑ LED Bumper Top | Coding | Engineering | Using the LED Bumper | Sequencing | Students add the LED Bumper to the Code Base and explore the functions of this sensor. | Yes | Level 1 |
54 | STEM Lab | Code Base | Lab 4 - Color Disk Maze | Code Base ‑ Eye Forward | Coding | Engineering | Using the Eye Sensor | Sequencing | Students code the Code Base - Eye Forward to detect objects and colors in order to navigate a maze. | Yes | Level 1 |
55 | STEM Lab | Data Detectives: Bridge Challenge | Lab 1 - Understanding Data | Code Base - Eye Down | Coding | Data | Using Data to Solve an Authentic Problem | Data | Use the Eye Sensor to collect data about the sections of the bridge, to learn about how the sensor works, the kinds of data it reports, and how that data can be used. | Yes | Level 2 |
56 | STEM Lab | Data Detectives: Bridge Challenge | Lab 2 - Collecting Data | Code Base - Eye Down | Coding | Data | Using Data to Solve an Authentic Problem | Printing Data | Use the Eye Sensor on the Code Base to collect data about a crack on the bottom of a btridge, and graph the data on a Bridge Inspection Report. | Yes | Level 2 |
57 | STEM Lab | Data Detectives: Bridge Challenge | Lab 3 - Analyzing Data | Code Base - Eye Down | Coding | Data | Using Data to Solve an Authentic Problem | Visualizing Data | Analyze bridge data in order to make a hypothesis about which bridge is unsafe and needs to be inspected. | Yes | Level 2 |
58 | Activity Series | Creature Feature | Activity 1 - Meet Crawler | Crawler | Engineering | N/A | Building | N/A | Students build the VEX GO Creature Crawler and create an environment for it to live in. | No | Level 1 |
59 | Activity Series | Creature Feature | Activity 2 - Meet Ed | Ed | Engineering | N/A | Building | N/A | Students build the Ed creature and create a short story about a day in the life of an Ed. | No | Level 1 |
60 | Activity Series | Creature Feature | Activity 3 - Meet Flopper | Flopper | Engineering | N/A | Building | N/A | Students build Flopper and create a personality profile for this VEX GO Creature. | No | Level 1 |
61 | Activity Series | Creature Feature | Activity 4 - Creature Feature Race | Crawler Ed or Flopper | Engineering | N/A | Building | N/A | Students choose their favorite creature, and build it to participate in a race. | No | Level 1 |
62 | Activity Series | Self-Driving Code Base | Move Until Line | Code Base - Eye Down | Coding | N/A | Using the Eye Sensor | Sequencing | Students test and iterate on an example project in VEXcode GO to become familiar with coding the Eye Sensor in the context of coding a self-driving car. | Yes | Level 2 |
63 | Activity Series | Self-Driving Code Base | Stop Sign | Code Base - Eye Down | Coding | N/A | Using the Eye Sensor | Sequencing | Students create their own VEXcode GO project to stop their robot when the color red is detected. | Yes | Level 2 |
64 | Activity Series | Self-Driving Code Base | Construction Zone | Code Base - Eye Down | Coding | N/A | Using the Eye Sensor | Sequencing | Students code their robot to drive through a 'construction zone' using different colors to indicate how the robot should move. | Yes | Level 2 |
65 | STEM Lab | Physical Science | Lab 1 - Unpowered Super Car | Unpowered Super Car | Science | Engineering | Motion and Force | Data Collection | Students collect data by making accurate measurements; and make predictions and use their data to compare how force affects the Super Car performance. | No | Level 2 |
66 | STEM Lab | Physical Science | Lab 2 - Super Car | Super Car | Science | Engineering | Motion and Force | Data Collection | Students conduct trials with the Super Car to explore how data can be gathered, read, and used to predict results and make estimations. | No | Level 2 |
67 | STEM Lab | Physical Science | Lab 3 - Motorized Super Car | Motorized Super Car | Science | Engineering | Motion and Force | Data Collection | Students explore how using rubber bands compares to using a motor and gears, and the affect that has on the speed of the Super Car. | No | Level 2 |
68 | STEM Lab | Physical Science | Lab 4 - Steering Super Car | Steering Super Car | Science | Engineering | Motion and Force | Data Collection | Students observe how forces on the Steering Super Car work with the two motor configuration to allow it to turn. | No | Level 2 |
69 | STEM Lab | Physical Science | Lab 5 - Code Super Car | Code Super Car | Science | Coding | Motion and Force | Coding | Students determine how changing the velocity of the Code Super Car changes its force and motion. | Yes | Level 2 |
70 | STEM Lab | Parade Float | Lab 1 - Design a Project | Code Base | Engineering | Coding | Sequencing | Driving and Turning | Students build the Code Base and create a VEXcode GO project that navigates it through two challenge courses. | Yes | Level 2 |
71 | STEM Lab | Parade Float | Lab 2 - Design a Float | Code Base | Engineering | Coding | Sequencing | Driving and Turning | Students design a parade float for the Code Base and code their float to follow a specific route for a classroom parade. | Yes | Level 2 |
72 | STEM Lab | Parade Float | Lab 3 - Float Celebration | Code Base | Engineering | Coding | Sequencing | Driving and Turning | Students make final adjustments to their parade float and code it to participate in a class parade. | Yes | Level 2 |
73 | STEM Lab | Parade Float | Lab 4 - Calculating Distance | Code Base | Engineering | Math | Mathematics of Driving | Coding individual motors | Students will calculate the distance of a new parade route and apply mathematical operations to code the individual motors of the Code Base to drive the route. | Yes | Level 2 |
74 | STEM Lab | Parade Float | Lab 5 - Turning | Code Base | Engineering | Math | Mathematics of Turning | Coding individual motors | Students will build on what they learned in Lab 4 to code individual motors to make their robot turn on the parade route. | Yes | Level 2 |
75 | STEM Lab | Ocean Emergency | Lab 1 - Plan and Build | Code Base | Engineering | N/A | Engineering Design Process | Building | Students build the Code Base and design an extension that could be used to gather trash, making it an ocean-cleaning robot. | No | Level 2 |
76 | STEM Lab | Ocean Emergency | Lab 2 - Drive and Apply | Code Base | Coding | Engineering | Sequencing | Driving and Turning | Students create pseudocode to plan a project that will drive their Code Base in a square. Then, they create and test a coding project based on their pseudocode. | Yes | Level 2 |
77 | STEM Lab | Ocean Emergency | Lab 3 - Practice and Drive | Code Base | Coding | Engineering | Sequencing | Driving and Turning | Students code their ocean-cleaning robot to move through a challenge course and pick up trash. | Yes | Level 2 |
78 | STEM Lab | Digital Citizens (coming soon) | Lab 1 - Cooling Courier | Code Base - LED Bumper Top | Digital Citizenship | Coding | Collaboration | Planning a Path | Students collaborate to plan a path for and code their Code Base LED Bumper Top to deliver cooling cells (VEX GO Disks) to citizens who need them. | Yes | Level 2 |
79 | STEM Lab | Digital Citizens (coming soon) | Lab 2 - Access Granted | Code Base - LED Bumper Top | Digital Citizenship | Coding | Password Safety | Using Repeat Blocks | Students decode a password represented by flashes of the LED Bumper, then alter the code to represent their own unique password. They must ensure their password remains safe, and discuss why password safety is important. | Yes | Level 2 |
80 | STEM Lab | Mars Rover: Exploring Mars Geology | Lab 1 - Collect a Martian Rock Sample | Code Base - Eye + Electromagnet | Coding | Science | Using the Electromagnet | Sequencing | Students code their robot to collect a Martian rock sample (VEX GO Disk) and return it to base. | Yes | Level 2 |
81 | STEM Lab | Mars Rover: Exploring Mars Geology | Lab 2 - Study your Martian Rock Sample | Code Base - Eye + Electromagnet | Coding | Science | Using the Eye Sensor with the Electromagnet | Using Conditional Statements for decision-making | Students code the their robot to collect and sort a Martian rock sample (VEX GO Disk) based on its color. | Yes | Level 2 |
82 | STEM Lab | Mars Rover: Exploring Mars Geology | Lab 3 - Sort your Samples | Code Base - Eye + Electromagnet | Coding | Science | Using the Eye Sensor with the Electromagnet | Using Conditional Statements for decision-making | Students code their robot to collect and sort multiple Martian rock samples (VEX GO Disks) based on their color. | Yes | Level 2 |
83 | STEM Lab | Mars Rover: Exploring Mars Geology | Lab 4 - Planetary Geologist | Code Base - Eye + Electromagnet | Coding | Science | Using the Eye Sensor with the Electromagnet | Using My Blocks | Students create a more streamlined project using My Blocks to have their robot collect and sort multiple Martian rock samples (VEX GO Disks) based on their color. | Yes | Level 2 |
84 | STEM Lab | Pantograph | Lab 1 - Larger or Smaller | Pantograph | Design | Engineering | Using the Pantograph | Scaled Drawings | Students build the Pantograph and create scaled drawings of VEX GO pieces. | No | Level 2 |
85 | STEM Lab | Pantograph | Lab 2 - Design Challenge! | Pantograph | Design | Engineering | Using the Pantograph | Design Challenge | Students apply their learning to use the Pantograph to create a design bid for an astronaut school. | No | Level 2 |
86 | STEM Lab | Robot Arm | Lab 1 - Robot Arm | Robot Arm | Engineering | N/A | Robotic Arm movement | Building | Students build a manually-operated Robot Arm to explore what a robotic arm is, and how it works. | No | Level 2 |
87 | STEM Lab | Robot Arm | Lab 2 - Motorized Robot Arm | Motorized Robot Arm | Engineering | N/A | Robotic Arm movement with motors | Building with Motors | Students pick up and place a colored disk using motors on the Motorized Robot Arm. | No | Level 2 |
88 | STEM Lab | Robot Arm | Lab 3 - Using the Electromagnet | Code Robot Arm (1-Axis) | Coding | Engineering | Sequencing | Using the Electromagnet | Students modify the build to create the Robot Arm (1-axis) and code it to move disks with the Electromagnet. | Yes | Level 2 |
89 | STEM Lab | Robot Arm | Lab 4 - Using the Eye Sensor | Code Robot Arm (2-Axis) | Coding | Engineering | Using the Eye Sensor with the Electromagnet | Decision-making | Students modify the build to add movement on a second axis with the Robot Arm (2-axis) build. Then, they code it to pick up disks when detected by the Eye Sensor. | Yes | Level 2 |
90 | STEM Lab | Robot Arm | Lab 5 - Decision-Making | Code Robot Arm (2-Axis) | Coding | Engineering | Using the Eye Sensor with the Electromagnet | Using Conditional Statements for decision-making | Students code the Robot Arm (2-axis) to detect and sort disks based on their color. | Yes | Level 2 |
91 | STEM Lab | Mars Math Expedition Competition | Lab 1 - Crater Collection | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 1 of the Mars Math Expedition Competition. | No | Level 2 |
92 | STEM Lab | Mars Math Expedition Competition | Lab 2 - Lift Onto the Lab | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 2 of the Mars Math Expedition Competition. | No | Level 2 |
93 | STEM Lab | Mars Math Expedition Competition | Lab 3 - Blast Off! | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 3 of the Mars Math Expedition Competition. | No | Level 2 |
94 | STEM Lab | Mars Math Expedition Competition | Lab 4 - Fuel Cell Frenzy | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 4 of the Mars Math Expedition Competition. | No | Level 2 |
95 | STEM Lab | Mars Math Expedition Competition | Lab 5 - Mars Math Expedition Competition | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in the full Mars Math Expedition Competition. | No | Level 2 |
96 | STEM Lab | Ocean Science Exploration | Lab 1 - Sensor Delivery | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 1 of the Ocean Science Exploration Competition. | No | Level 2 |
97 | STEM Lab | Ocean Science Exploration | Lab 2 - Data Discovery | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 2 of the Ocean Science Exploration Competition. | No | Level 2 |
98 | STEM Lab | Ocean Science Exploration | Lab 3 - Volcano Deposit | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 3 of the Ocean Science Exploration Competition. | No | Level 2 |
99 | STEM Lab | Ocean Science Exploration | Lab 4 - Mission Relocation | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in Stage 4 of the Ocean Science Exploration Competition. | No | Level 2 |
100 | STEM Lab | Ocean Science Exploration | Lab 5 - Ocean Science Exploration Competition | Competition Base and Competition Base Advanced Hero Robot | Engineering | N/A | Competition | Collaboration and Teamwork | Students collaborate with a team to drive their robot to compete in the full Ocean Science Exploration Competition. | No | Level 2 |